DNF/sqr/appendage/character/ap_avenger_awakening.nut

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2024-03-30 00:19:16 +08:00
function sq_AddFunctionName(appendage)
{
appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_awakening")
appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_awakening")
appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_awakening")
appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_awakening")
appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_awakening")
appendage.sq_AddFunctionName("onSetHp", "onSetHp_appendage_avenger_awakening")
}
function sq_AddEffect(appendage)
{
//appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
}
function proc_appendage_avenger_awakening(appendage)
{
if(!appendage) {
return;
}
//appendage.sq_var.set_vector(I_DOOMS_HP, after_hp);
}
function onSetHp_appendage_avenger_awakening(appendage, hp, attacker)
{
local obj = appendage.getParent();
if(appendage.sq_var.size_vector() != (I_AVENGER_AWAKENING_VALID + 1)) {
return -1;
}
if(attacker && obj && obj.isEnemy(attacker))
{ // 瞳缣 暧?
local org_hp = hp;
if (org_hp <= 0) {
org_hp = 1;
appendage.sq_var.set_vector(I_DOOMS_HP, 0);
}
return org_hp;
}
//if(attacker && obj && obj.isEnemy(attacker))
//{ // 瞳缣 暧?
//local org_hp = obj.getHp();
//
//if (hp < obj.getHp())
//{ // HP 马模塭贼
//local doomshp = appendage.sq_var.get_vector(I_DOOMS_HP); // 渗褐? 横渐螳暧 hp高
//local damage = obj.getHp() - hp;
//
//local after_hp = doomshp - damage;
//
//if(after_hp < 0)
//after_hp = 0;
//
////print("\n doomsgudian hp:" + after_hp);
//
//appendage.sq_var.set_vector(I_DOOMS_HP, after_hp);
//}
//
//return org_hp;
//}
return -1;
}
function onStart_appendage_avenger_awakening(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
obj.setObjectHeight(-1);
//obj.setHp(2, null, false);
//appendage.sq_var.clear_vector();
//appendage.sq_var.push_vector(20000); // I_AVENGER_AWAKENING_TIME
//appendage.sq_var.push_vector(4000); // 谏瞪 渗褐羹 HP
}
function prepareDraw_appendage_avenger_awakening(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function onEnd_appendage_avenger_awakening(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
obj.setObjectHeight(-1);
//appendage.sq_var.set_vector(I_AVENGER_AWAKENING_VALID, 0);
local hpmaxup_appendage = appendage.sq_getHpMaxUp("HpMaxUp");
if(hpmaxup_appendage) {
if(hpmaxup_appendage.isValid()) {
hpmaxup_appendage.setValid(false);
}
}
}
// 横渐螳 陕撩 渗褐暧 部睡碟
function isEnd_appendage_avenger_awakening(appendage)
{
local T = appendage.getTimer().Get();
if(appendage.sq_var.size_vector() != (I_AVENGER_AWAKENING_VALID + 1)) {
return true;
}
local maxT = appendage.sq_var.get_vector(I_AVENGER_AWAKENING_TIME);
local doomshp = appendage.sq_var.get_vector(I_DOOMS_HP); // 渗褐? 横渐螳暧 hp高
if(T >= maxT || doomshp <= 0) { // 卫除桧 棻 腑剪釭 菸蝶陛蛤树 hp陛 棻 氯懊棻贼.. 部桧棻..
//if(T >= maxT) {
return true;
}
return false;
}