DNF/sqr/appendage/character/ap_avenger_devilstrike.nut

67 lines
1.3 KiB
Plaintext
Raw Permalink Normal View History

2024-03-30 00:19:16 +08:00
function sq_AddFunctionName(appendage)
{
appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_devilstrike")
appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_devilstrike")
appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_devilstrike")
appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_devilstrike")
appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_devilstrike")
}
function sq_AddEffect(appendage)
{
//appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
}
function proc_appendage_avenger_devilstrike(appendage)
{
if(!appendage) {
return;
}
}
function onStart_appendage_avenger_devilstrike(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function prepareDraw_appendage_avenger_devilstrike(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function onEnd_appendage_avenger_devilstrike(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
// 横渐螳 陕撩 渗褐暧 部睡碟
function isEnd_appendage_avenger_devilstrike(appendage)
{
if(!appendage) return false;
local T = appendage.getTimer().Get();
return false;
}