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											2024-03-30 00:19:16 +08:00
										 |  |  | /* | 
					
						
							|  |  |  | 文件名:AvatarShape.nut | 
					
						
							|  |  |  | 路径:Plugins/AvatarShape/AvatarShape.nut | 
					
						
							|  |  |  | 创建日期:2023-05-17	18:02 | 
					
						
							|  |  |  | 文件用途: | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //HudPro按钮类 | 
					
						
							|  |  |  | class AvatarShapePro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     obj = null; //Obj对象 | 
					
						
							|  |  |  |     State = 0; //按钮状态 | 
					
						
							|  |  |  |     ClickEnble = false; //点击效果 | 
					
						
							|  |  |  |     ButtonDynamic = false; //动态按钮效果 | 
					
						
							|  |  |  |     BaseFrame = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     CustomClickEnble = false; //自定义点击效果 | 
					
						
							|  |  |  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | 
					
						
							|  |  |  |     CustomButtonName = null; //自定义点击效果名称 | 
					
						
							|  |  |  |     CustomClickFrame = null; //自定义点击效果Ani编号 | 
					
						
							|  |  |  |     CustomClickx = null; //自定义点击效果X坐标 | 
					
						
							|  |  |  |     CustomClicky = null; //自定义点击效果Y坐标 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     RectEnble = false; //悬停效果 | 
					
						
							|  |  |  |     RectButtonName = null; //悬停名称 | 
					
						
							|  |  |  |     RectBaseAnifile = null; //悬停Ani路径 | 
					
						
							|  |  |  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | 
					
						
							|  |  |  |     Rectx = null; //悬停X坐标 | 
					
						
							|  |  |  |     Recty = null; //悬停Y坐标 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ButtonName = null; //按钮名称 | 
					
						
							|  |  |  |     x = null; //X坐标 | 
					
						
							|  |  |  |     y = null; //Y坐标 | 
					
						
							|  |  |  |     BaseAnifile = null; //调用Ani路径 | 
					
						
							|  |  |  |     width = null; //可点击宽度 | 
					
						
							|  |  |  |     length = null; //可点击高度 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Mobj = null; //鼠标对象 | 
					
						
							|  |  |  |     //构造函数 | 
					
						
							|  |  |  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | 
					
						
							|  |  |  |         obj = gObj; | 
					
						
							|  |  |  |         ButtonName = gButtonName; | 
					
						
							|  |  |  |         x = gX; | 
					
						
							|  |  |  |         y = gY; | 
					
						
							|  |  |  |         BaseAnifile = gAnifile; | 
					
						
							|  |  |  |         width = gWidth; | 
					
						
							|  |  |  |         length = gLength; | 
					
						
							|  |  |  |         BaseFrame = gBaseFrame; | 
					
						
							|  |  |  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //绘制按钮 | 
					
						
							|  |  |  |     function Show() { | 
					
						
							|  |  |  |         if (ClickEnble) //是否开启点击效果 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 State = 1; //按键进入按下状态 | 
					
						
							|  |  |  |                 ++y; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 State = 0; //按键进入弹起状态 | 
					
						
							|  |  |  |                 --y; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (CustomClickEnble) //是否开启自定义点击效果 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | 
					
						
							|  |  |  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (RectEnble) //开启悬停效果时 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 //IMouse.SetMouseTask(44); | 
					
						
							|  |  |  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | 
					
						
							|  |  |  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (!isInRect()) //如果鼠标没有悬停的时候 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             //IMouse.SetMouseTask(0); | 
					
						
							|  |  |  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | 
					
						
							|  |  |  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置自定义点击效果 | 
					
						
							|  |  |  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | 
					
						
							|  |  |  |         CustomClickEnble = bool; //自定义点击效果 | 
					
						
							|  |  |  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | 
					
						
							|  |  |  |         CustomButtonName = gButtonName; //自定义点击效果名称 | 
					
						
							|  |  |  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | 
					
						
							|  |  |  |         CustomClickx = gX; //自定义点击效果X坐标 | 
					
						
							|  |  |  |         CustomClicky = gY; //自定义点击效果Y坐标 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置悬停效果 | 
					
						
							|  |  |  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | 
					
						
							|  |  |  |         RectEnble = bool; //悬停效果 | 
					
						
							|  |  |  |         RectButtonName = gButtonName; //悬停名称 | 
					
						
							|  |  |  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | 
					
						
							|  |  |  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | 
					
						
							|  |  |  |         Rectx = gX; //悬停X坐标 | 
					
						
							|  |  |  |         Recty = gY; //悬停Y坐标 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置动态按钮 | 
					
						
							|  |  |  |     function SetClickEnble(bool) { | 
					
						
							|  |  |  |         ButtonDynamic = bool; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置点击效果 | 
					
						
							|  |  |  |     function SetClickEnble(bool) { | 
					
						
							|  |  |  |         ClickEnble = bool; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //悬停状态 | 
					
						
							|  |  |  |     function isInRect() { | 
					
						
							|  |  |  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //左键按下状态 | 
					
						
							|  |  |  |     function isLBDown() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.Lb == 1) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //左键弹起状态 | 
					
						
							|  |  |  |     function isLBUp() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.Lb == 0) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //左键单击状态 | 
					
						
							|  |  |  |     function isLBActive() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.LbEvent) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | class AvatarShapeWindow extends BasicsDrawTool { | 
					
						
							|  |  |  |     //宽度 | 
					
						
							|  |  |  |     Width = null; | 
					
						
							|  |  |  |     //高度 | 
					
						
							|  |  |  |     Height = null; | 
					
						
							|  |  |  |     //标题高度 | 
					
						
							|  |  |  |     TitleH = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X坐标 | 
					
						
							|  |  |  |     X = null; | 
					
						
							|  |  |  |     B_X = null; | 
					
						
							|  |  |  |     //Y坐标 | 
					
						
							|  |  |  |     Y = null; | 
					
						
							|  |  |  |     B_Y = null; | 
					
						
							|  |  |  | 
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							|  |  |  |     YMouseSw = true; | 
					
						
							|  |  |  |     DeBugMode = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Mobj = null; | 
					
						
							|  |  |  |     M_Xpos = null; | 
					
						
							|  |  |  |     M_Ypos = null; | 
					
						
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 | 
					
						
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 | 
					
						
							|  |  |  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         //宽度 | 
					
						
							|  |  |  |         Width = gWidth; | 
					
						
							|  |  |  |         //高度 | 
					
						
							|  |  |  |         Height = gHeight; | 
					
						
							|  |  |  |         //标题高度 | 
					
						
							|  |  |  |         TitleH = gTitleH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //X坐标 | 
					
						
							|  |  |  |         X = gX; | 
					
						
							|  |  |  |         //Y坐标 | 
					
						
							|  |  |  |         Y = gY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设定鼠标逻辑 | 
					
						
							|  |  |  |     function LockMouse() { | 
					
						
							|  |  |  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | 
					
						
							|  |  |  |             IMouse.LockMouseClick(); | 
					
						
							|  |  |  |             YMouseSw = false; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | 
					
						
							|  |  |  |                 IMouse.ReleaseMouseClick(); | 
					
						
							|  |  |  |                 YMouseSw = true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设定窗口拖动逻辑 | 
					
						
							|  |  |  |     function MoveWindow() { | 
					
						
							|  |  |  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (Mobj.Lb == 1) { | 
					
						
							|  |  |  |                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 | 
					
						
							|  |  |  |                 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); | 
					
						
							|  |  |  |                 if (!B_X) B_X = X; //原始窗口位置 | 
					
						
							|  |  |  |                 if (!B_Y) B_Y = Y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 X = B_X - (M_Xpos - IMouse.GetXPos()); | 
					
						
							|  |  |  |                 Y = B_Y - (M_Ypos - IMouse.GetYPos()); | 
					
						
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 | 
					
						
							|  |  |  |             } else if (Mobj.Lb == 0) { | 
					
						
							|  |  |  |                 M_Xpos = null; | 
					
						
							|  |  |  |                 M_Ypos = null; | 
					
						
							|  |  |  |                 B_X = null; | 
					
						
							|  |  |  |                 B_Y = null; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //设定鼠标逻辑 | 
					
						
							|  |  |  |         LockMouse(); | 
					
						
							|  |  |  | 
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							|  |  |  |         //设定窗口拖动逻辑 | 
					
						
							|  |  |  |         MoveWindow(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | class AvatarShapeC extends BasicsDrawTool { | 
					
						
							|  |  |  |     WindowObj = null; //窗口对象 | 
					
						
							|  |  |  |     MainState = false; //主状态 | 
					
						
							|  |  |  |     X = 0; | 
					
						
							|  |  |  |     Y = 0; | 
					
						
							|  |  |  |     ShapeMonsterId = null; | 
					
						
							|  |  |  |     ShapeMonsterState = false; | 
					
						
							|  |  |  |     MTimer = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     SeverEquInfo = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function GetAvatarShapeInfo() { | 
					
						
							|  |  |  |         local T = { | 
					
						
							|  |  |  |             op = 31001 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         local str = Json.Encode(T); | 
					
						
							|  |  |  |         L_sq_SendPackType(130); | 
					
						
							|  |  |  |         L_sq_SendPackWChar(str); | 
					
						
							|  |  |  |         L_sq_SendPack(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function GetAvatarShapeInfoCallBack(Chunk) { | 
					
						
							|  |  |  |         // Sout("收到包内容为 \n %L", Chunk); | 
					
						
							|  |  |  |         local Buffer = Json_STL("AvatarShapeJsonObj"); | 
					
						
							|  |  |  |         Buffer.Parse(Chunk, 0, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         local RootTab = getroottable(); | 
					
						
							|  |  |  |         if (RootTab.rawin("AvatarShapeCObj")) { | 
					
						
							|  |  |  |             RootTab["AvatarShapeCObj"].SeverEquInfo = null; | 
					
						
							|  |  |  |             RootTab["AvatarShapeCObj"].SeverEquInfo = []; | 
					
						
							|  |  |  |             RootTab["AvatarShapeCObj"].X = Buffer.Get("Xpos"); | 
					
						
							|  |  |  |             RootTab["AvatarShapeCObj"].Y = Buffer.Get("Ypos"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |             for (local i = 0; i< 1000; i++) { | 
					
						
							| 
									
										
										
										
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										 |  |  |                 local gToubu = Buffer.Get("info->" + i + "->Toubu"); | 
					
						
							|  |  |  |                 if (gToubu == false) break; | 
					
						
							|  |  |  |                 local gMaozi = Buffer.Get("info->" + i + "->Maozi"); | 
					
						
							|  |  |  |                 local gLianbu = Buffer.Get("info->" + i + "->Lianbu"); | 
					
						
							|  |  |  |                 local gGuanghuan = Buffer.Get("info->" + i + "->Guanghuan"); | 
					
						
							|  |  |  |                 local gXiongbu = Buffer.Get("info->" + i + "->Xiongbu"); | 
					
						
							|  |  |  |                 local gShangyi = Buffer.Get("info->" + i + "->Shangyi"); | 
					
						
							|  |  |  |                 local gPifu = Buffer.Get("info->" + i + "->Pifu"); | 
					
						
							|  |  |  |                 local gYaobu = Buffer.Get("info->" + i + "->Yaobu"); | 
					
						
							|  |  |  |                 local gXiazhuang = Buffer.Get("info->" + i + "->Xiazhuang"); | 
					
						
							|  |  |  |                 local gXie = Buffer.Get("info->" + i + "->Xie"); | 
					
						
							|  |  |  |                 local gMonsterId = Buffer.Get("info->" + i + "->MonsterId"); | 
					
						
							|  |  |  |                 local Equ = { | 
					
						
							|  |  |  |                     Toubu = gToubu, | 
					
						
							|  |  |  |                     Maozi = gMaozi, | 
					
						
							|  |  |  |                     Lianbu = gLianbu, | 
					
						
							|  |  |  |                     Guanghuan = gGuanghuan, | 
					
						
							|  |  |  |                     Xiongbu = gXiongbu, | 
					
						
							|  |  |  |                     Shangyi = gShangyi, | 
					
						
							|  |  |  |                     Pifu = gPifu, | 
					
						
							|  |  |  |                     Yaobu = gYaobu, | 
					
						
							|  |  |  |                     Xiazhuang = gXiazhuang, | 
					
						
							|  |  |  |                     Xie = gXie, | 
					
						
							|  |  |  |                     MonsterId = gMonsterId | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 RootTab["AvatarShapeCObj"].SeverEquInfo.append(Equ); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor() { | 
					
						
							|  |  |  |         //注册装备信息回调 | 
					
						
							|  |  |  |         Pack_Control.rawset(31002, GetAvatarShapeInfoCallBack); | 
					
						
							|  |  |  | 
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							|  |  |  |         GetAvatarShapeInfo(); | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  |         MTimer = TimeSTL("AvatarShapeTimer", 5000); | 
					
						
							|  |  |  | 
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							|  |  |  |         MTimer.Delete(); | 
					
						
							|  |  |  |         MTimer = TimeSTL("AvatarShapeTimer", 5000); | 
					
						
							|  |  |  |         MTimer.Start(); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
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							|  |  |  |     } | 
					
						
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							|  |  |  |     //开启界面回调 | 
					
						
							|  |  |  |     function OpenClassCallBack() { | 
					
						
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							|  |  |  |     } | 
					
						
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							|  |  |  |     //绘制入口 | 
					
						
							|  |  |  |     function Draw(obj) { | 
					
						
							|  |  |  |         //print(ShapeMonsterId); | 
					
						
							|  |  |  |         //有变身ID | 
					
						
							|  |  |  |         if (ShapeMonsterId) { | 
					
						
							|  |  |  |             //没有变身的情况下 | 
					
						
							|  |  |  |             if (!ShapeMonsterState) { | 
					
						
							|  |  |  |                 local Button = AvatarShapePro(obj, "AvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 16); | 
					
						
							|  |  |  |                 Button.SetRectEnble(true, "AvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 17); | 
					
						
							|  |  |  |                 Button.SetCustomClickEnble(true, "AvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 18); | 
					
						
							|  |  |  |                 Button.Show(); | 
					
						
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							|  |  |  |                 if (Button.isLBActive()) { | 
					
						
							|  |  |  |                     L_sq_SendPackType(214); | 
					
						
							|  |  |  |                     L_sq_SendPackByte(2); | 
					
						
							|  |  |  |                     L_sq_SendPackWord(ShapeMonsterId); | 
					
						
							|  |  |  |                     L_sq_SendPack(); | 
					
						
							|  |  |  |                     ShapeMonsterState = true; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 local Button = AvatarShapePro(obj, "NAvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 20); | 
					
						
							|  |  |  |                 Button.SetRectEnble(true, "NAvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 21); | 
					
						
							|  |  |  |                 Button.SetCustomClickEnble(true, "NAvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 22); | 
					
						
							|  |  |  |                 Button.Show(); | 
					
						
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							|  |  |  |                 if (Button.isLBActive()) { | 
					
						
							|  |  |  |                     L_sq_SendPackType(215); | 
					
						
							|  |  |  |                     L_sq_SendPack(); | 
					
						
							|  |  |  |                     ShapeMonsterState = false; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     //比对角色与服务器信息是否匹配 | 
					
						
							|  |  |  |     function CheckPlayerInfoToSeverShapeInfo() { | 
					
						
							|  |  |  |         local Toubu = L_sq_GetCharacterAttribute(0x1C, 14); | 
					
						
							|  |  |  |         local Maozi = L_sq_GetCharacterAttribute(0x1C, 13); | 
					
						
							|  |  |  |         local Lianbu = L_sq_GetCharacterAttribute(0x1C, 15); | 
					
						
							|  |  |  |         local Guanghuan = L_sq_GetCharacterAttribute(0x1C, 22); | 
					
						
							|  |  |  |         local Xiongbu = L_sq_GetCharacterAttribute(0x1C, 19); | 
					
						
							|  |  |  |         local Shangyi = L_sq_GetCharacterAttribute(0x1C, 16); | 
					
						
							|  |  |  |         local Pifu = L_sq_GetCharacterAttribute(0x1C, 21); | 
					
						
							|  |  |  |         local Yaobu = L_sq_GetCharacterAttribute(0x1C, 20); | 
					
						
							|  |  |  |         local Xiazhuang = L_sq_GetCharacterAttribute(0x1C, 17); | 
					
						
							|  |  |  |         local Xie = L_sq_GetCharacterAttribute(0x1C, 18); | 
					
						
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							|  |  |  |         foreach(v in SeverEquInfo) { | 
					
						
							|  |  |  |             if (v.Toubu != Toubu && v.Toubu != 0) continue; | 
					
						
							|  |  |  |             if (v.Maozi != Maozi && v.Maozi != 0) continue; | 
					
						
							|  |  |  |             if (v.Lianbu != Lianbu && v.Lianbu != 0) continue; | 
					
						
							|  |  |  |             if (v.Guanghuan != Guanghuan && v.Guanghuan != 0) continue; | 
					
						
							|  |  |  |             if (v.Xiongbu != Xiongbu && v.Xiongbu != 0) continue; | 
					
						
							|  |  |  |             if (v.Shangyi != Shangyi && v.Shangyi != 0) continue; | 
					
						
							|  |  |  |             if (v.Pifu != Pifu && v.Pifu != 0) continue; | 
					
						
							|  |  |  |             if (v.Yaobu != Yaobu && v.Yaobu != 0) continue; | 
					
						
							|  |  |  |             if (v.Xiazhuang != Xiazhuang && v.Xiazhuang != 0) continue; | 
					
						
							|  |  |  |             if (v.Xie != Xie && v.Xie != 0) continue; | 
					
						
							|  |  |  |             ShapeMonsterId = v.MonsterId; | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         ShapeMonsterId = null; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         //每五秒获取一次本地数据信息 | 
					
						
							|  |  |  |         if (MTimer) { | 
					
						
							|  |  |  |             if (MTimer.Get() >= 1000) { | 
					
						
							|  |  |  |                 MTimer.Reset(); | 
					
						
							|  |  |  |                 MTimer.Start(); | 
					
						
							|  |  |  |                 CheckPlayerInfoToSeverShapeInfo(); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | function AvatarShape(obj) { | 
					
						
							|  |  |  |     local RootTab = getroottable(); | 
					
						
							|  |  |  |     if (!RootTab.rawin("AvatarShapeCObj")) { | 
					
						
							|  |  |  |         local Cobj = AvatarShapeC(); | 
					
						
							|  |  |  |         RootTab.rawset("AvatarShapeCObj", Cobj); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         RootTab["AvatarShapeCObj"].Proc(obj); | 
					
						
							|  |  |  |         RootTab["AvatarShapeCObj"].Draw(obj); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |