226 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			226 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:DungeonRank.nut | ||
|  | 路径:Plugins/DungeonRank/DungeonRank.nut | ||
|  | 创建日期:2023-09-18	12:08 | ||
|  | 文件用途:副本排行 | ||
|  | */ | ||
|  | class DungeonRankWindow extends BasicsDrawTool { | ||
|  |     //宽度 | ||
|  |     Width = null; | ||
|  |     //高度 | ||
|  |     Height = null; | ||
|  |     //标题高度 | ||
|  |     TitleH = null; | ||
|  | 
 | ||
|  |     //X坐标 | ||
|  |     X = null; | ||
|  |     B_X = null; | ||
|  |     //Y坐标 | ||
|  |     Y = null; | ||
|  |     B_Y = null; | ||
|  | 
 | ||
|  |     YMouseSw = true; | ||
|  |     DeBugMode = false; | ||
|  | 
 | ||
|  |     Mobj = null; | ||
|  |     M_Xpos = null; | ||
|  |     M_Ypos = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         //宽度 | ||
|  |         Width = gWidth; | ||
|  |         //高度 | ||
|  |         Height = gHeight; | ||
|  |         //标题高度 | ||
|  |         TitleH = gTitleH; | ||
|  | 
 | ||
|  |         //X坐标 | ||
|  |         X = gX; | ||
|  |         //Y坐标 | ||
|  |         Y = gY; | ||
|  | 
 | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定鼠标逻辑 | ||
|  |     function LockMouse() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | ||
|  |             IMouse.LockMouseClick(); | ||
|  |             YMouseSw = false; | ||
|  |         } else { | ||
|  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定窗口拖动逻辑 | ||
|  |     function MoveWindow() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { | ||
|  | 
 | ||
|  |             if (Mobj.Lb == 1) { | ||
|  |                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 | ||
|  |                 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); | ||
|  |                 if (!B_X) B_X = X; //原始窗口位置 | ||
|  |                 if (!B_Y) B_Y = Y; | ||
|  | 
 | ||
|  |                 X = B_X - (M_Xpos - IMouse.GetXPos()); | ||
|  |                 Y = B_Y - (M_Ypos - IMouse.GetYPos()); | ||
|  | 
 | ||
|  |             } else if (Mobj.Lb == 0) { | ||
|  |                 M_Xpos = null; | ||
|  |                 M_Ypos = null; | ||
|  |                 B_X = null; | ||
|  |                 B_Y = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); | ||
|  | 
 | ||
|  |         //设定鼠标逻辑 | ||
|  |         LockMouse(); | ||
|  | 
 | ||
|  |         //设定窗口拖动逻辑 | ||
|  |         MoveWindow(); | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class DungeonRankC extends BasicsDrawTool { | ||
|  |     WindowObj = null; //窗口对象 | ||
|  |     MainState = false; //主状态 | ||
|  |     X = 129; | ||
|  |     Y = 20; | ||
|  | 
 | ||
|  |     Info = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     function GetDungeonRankInfo() { | ||
|  |         local T = { | ||
|  |             op = 20054003, | ||
|  |         }; | ||
|  |         SendPack(T); | ||
|  |     } | ||
|  | 
 | ||
|  |     function GetDungeonRankInfoCallBack(Chunk) { | ||
|  |         local Buffer = Json_STL("GetDungeonRankInfoCallBackBuffer"); | ||
|  |         Buffer.Parse(Chunk, 0, false); | ||
|  |         Info = []; | ||
|  | 
 | ||
|  |         for (local i = 0; i< 10; i++) { | ||
|  |             local gjob = Buffer.Get("DungeonS->" + i + "->job"); | ||
|  |             if (gjob) { | ||
|  |                 local gdungeonTime = Buffer.Get("DungeonS->" + i + "->dungeonTime"); | ||
|  |                 local gname = Buffer.Get("DungeonS->" + i + "->name"); | ||
|  |                 local T = { | ||
|  |                     Job = gjob, | ||
|  |                     DungronTime = gdungeonTime, | ||
|  |                     Name = gname, | ||
|  |                 }; | ||
|  |                 Info.append(T); | ||
|  |             } | ||
|  |         } | ||
|  |         /* | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("CollectBooksCObj")) { | ||
|  |             local Tobj = RootTab["CollectBooksCObj"]; | ||
|  |             Tobj.CollectAttributeObject = []; | ||
|  |             for (local i = 0; i < 22; i++) { | ||
|  |                 Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i)); | ||
|  |             } | ||
|  |         } | ||
|  |         */ | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  | 
 | ||
|  |         //注册获取收集信息回调 | ||
|  |         Pack_Control.rawset(20054004, GetDungeonRankInfoCallBack.bindenv(this)); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         //绘制主界面 | ||
|  |         L_sq_DrawImg("dungeon/rankmain.img", 0, X, Y); | ||
|  | 
 | ||
|  |         L_sq_DrawCode("排名", X + 24, Y + 297, sq_RGBA(230, 200, 155, 250), 1, 1); | ||
|  |         L_sq_DrawCode("玩家角色名", X + 24 + 98, Y + 297, sq_RGBA(230, 200, 155, 250), 1, 1); | ||
|  |         L_sq_DrawCode("玩家职业", X + 24 + 98 + 152, Y + 297, sq_RGBA(230, 200, 155, 250), 1, 1); | ||
|  |         L_sq_DrawCode("通关时间", X + 24 + 98 + 152 + 155, Y + 297, sq_RGBA(230, 200, 155, 250), 1, 1); | ||
|  | 
 | ||
|  |         if (Info) { | ||
|  |             foreach(Pos, Value in Info) { | ||
|  |                 L_sq_DrawCode("" + Pos, X + 32, Y + 316 + (Pos * 17), sq_RGBA(255, 247, 107, 250), 1, 1); | ||
|  |                 L_sq_DrawCode("" + Value.Name, X + 32 + 98, Y + 316 + (Pos * 17), sq_RGBA(255, 247, 107, 250), 1, 1); | ||
|  |                 L_sq_DrawCode("" + Value.Job, X + 32 + 98 + 152, Y + 316 + (Pos * 17), sq_RGBA(255, 247, 107, 250), 1, 1); | ||
|  |                 L_sq_DrawCode("" + Value.DungronTime, X + 32 + 98 + 152 + 120, Y + 316 + (Pos * 17), sq_RGBA(255, 247, 107, 250), 1, 1); | ||
|  |             } | ||
|  | 
 | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //开启界面回调 | ||
|  |     function OpenClassCallBack() { | ||
|  | 
 | ||
|  |         L_NewWindows("Lenheart", 170, 0x65535); | ||
|  |         local W = sq_GetPopupWindowMainCotrol(170); | ||
|  |         W.SetVisible(false); | ||
|  |         W.SetEnable(false); | ||
|  | 
 | ||
|  |         GetDungeonRankInfo(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制入口 | ||
|  |     function Draw(obj) { | ||
|  |         if (MainState) { | ||
|  |             if (WindowObj) { | ||
|  |                 DrawMain(obj); | ||
|  |                 WindowObj.Show(obj); | ||
|  |                 X = WindowObj.X; | ||
|  |                 Y = WindowObj.Y; | ||
|  |             } else { | ||
|  |                 WindowObj = DungeonRankWindow(X, Y, 542, 512, 28); //坐标 大小 标题栏高度 | ||
|  |                 // WindowObj.DeBugMode = true; | ||
|  |             } | ||
|  |         } else { | ||
|  |             if (WindowObj && WindowObj.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 WindowObj.YMouseSw = true; | ||
|  |                 WindowObj = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         if (KeyPressNB.isKeyPress(48, "DungeonRankCloseKey")) { | ||
|  |             MainState = false; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | function DungeonRank(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("DungeonRankCObj")) { | ||
|  |         local Cobj = DungeonRankC(); | ||
|  |         RootTab.rawset("DungeonRankCObj", Cobj); | ||
|  |         EventIcon("副本排行", 55, 55, Cobj); | ||
|  |     } else { | ||
|  |         RootTab["DungeonRankCObj"].Proc(obj); | ||
|  |         RootTab["DungeonRankCObj"].Draw(obj); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | if (getroottable().rawin("LenheartFuncTab")) { | ||
|  |     getroottable()["LenheartFuncTab"].rawset("DungeonRankFunc", DungeonRank); | ||
|  | } else { | ||
|  |     local T = {}; | ||
|  |     T.rawset("DungeonRankFunc", DungeonRank); | ||
|  |     getroottable().rawset("LenheartFuncTab", T); | ||
|  | } |