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										 |  |  | /* | 
					
						
							|  |  |  | 文件名:FiendwarHall.nut | 
					
						
							|  |  |  | 路径:Plugins/Fiendwar/FiendwarHall.nut | 
					
						
							|  |  |  | 创建日期:2024-03-11	12:54 | 
					
						
							|  |  |  | 文件用途:超时空之战大厅 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FiendwarHallTeamC extends LenheartNewUI_CommonUi { | 
					
						
							|  |  |  |     X = 0; | 
					
						
							|  |  |  |     Y = 0; | 
					
						
							|  |  |  |     Width = null; | 
					
						
							|  |  |  |     Height = null; | 
					
						
							|  |  |  |     TeamObj = null; | 
					
						
							|  |  |  |     //选中状态 | 
					
						
							|  |  |  |     SelectState = false; | 
					
						
							|  |  |  |     //攻坚状态 | 
					
						
							|  |  |  |     OffensiveState = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gTeamObj) { | 
					
						
							|  |  |  |         TeamObj = gTeamObj; | 
					
						
							|  |  |  |         this.Width = 458; | 
					
						
							|  |  |  |         this.Height = 21; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         this.OnClick = function() { | 
					
						
							|  |  |  |             local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); | 
					
						
							|  |  |  |             //还原其他 选中自己 | 
					
						
							|  |  |  |             foreach(Obj in Win.PartyList) { | 
					
						
							|  |  |  |                 Obj.SelectState = false; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             SelectState = !SelectState; | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 op = 20063013, | 
					
						
							|  |  |  |                 teamsId = TeamObj.TeamId | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         //绘制底槽 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 4, X, Y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制队伍编号 | 
					
						
							|  |  |  |         L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制队长头像 | 
					
						
							|  |  |  |         L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7); | 
					
						
							|  |  |  |         try { | 
					
						
							|  |  |  |             local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index; | 
					
						
							|  |  |  |             channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len()); | 
					
						
							|  |  |  |             //绘制频道信息 | 
					
						
							|  |  |  |             L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         } catch (exception) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //绘制攻坚队名称 | 
					
						
							|  |  |  |         L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制攻坚队攻坚状态 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 6 + TeamObj.State, X + 314, Y + 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 8; | 
					
						
							|  |  |  |         //绘制攻坚队队员数量 | 
					
						
							|  |  |  |         L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (SelectState) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (isInRect) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FiendwarHallC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
							|  |  |  |     WindowObj = null; //窗口对象 | 
					
						
							|  |  |  |     MainState = false; //主状态 | 
					
						
							|  |  |  |     X = 320; | 
					
						
							|  |  |  |     Y = 40; | 
					
						
							|  |  |  |     Visible = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PartyList = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function GetInstance() { | 
					
						
							|  |  |  |         return getroottable()["FiendwarHallCObj"]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function GetAllTeamCallBack(Chunk) { | 
					
						
							|  |  |  |         // Sout("收到包 : \n %L", Chunk); | 
					
						
							|  |  |  |         local Jso = Json.Decode(Chunk); | 
					
						
							|  |  |  |         //清除原来的List | 
					
						
							|  |  |  |         PartyList = []; | 
					
						
							|  |  |  |         foreach(CIndex, Child in Childrens) { | 
					
						
							|  |  |  |             if (Child instanceof FiendwarHallTeamC) { | 
					
						
							|  |  |  |                 Childrens.remove(CIndex); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         foreach(TeamsSimple in Jso.TeamSimList) { | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 TeamId = TeamsSimple.TeamId.tostring(), | 
					
						
							|  |  |  |                 TeamName = TeamsSimple.TeamName, | 
					
						
							|  |  |  |                 TeamPlayerCount = TeamsSimple.TeamPlayerCount, | 
					
						
							|  |  |  |                 State = TeamsSimple.State | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             local TeamBuf = FiendwarHallTeamC(T); | 
					
						
							|  |  |  |             Childrens.append(TeamBuf); | 
					
						
							|  |  |  |             PartyList.append(TeamBuf); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |         local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); | 
					
						
							|  |  |  |         Win.Visible = false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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										 |  |  |     //获取攻坚队信息回调 | 
					
						
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										 |  |  |     function GetTeamInfoCallBack(Chunk) { | 
					
						
							|  |  |  |         Sout("收到包 : \n %L", Chunk); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |         local Jso = Json.Decode(Chunk); | 
					
						
							|  |  |  |         local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); | 
					
						
							|  |  |  |         Win.Visible = true; | 
					
						
							|  |  |  |         Win.ResetFocus(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         Win.MembersList = []; | 
					
						
							|  |  |  |         Win.TeamName = Jso.team.TeamName; | 
					
						
							|  |  |  |         Win.TeamID = Jso.team.TeamId; | 
					
						
							|  |  |  |         foreach(_index, MemberObj in Jso.team.characNum) { | 
					
						
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										 |  |  |             //说明我在这个攻坚队里 | 
					
						
							|  |  |  |             if (Jso.cid == MemberObj.CID) { | 
					
						
							|  |  |  |                 Win.IsMyTeam = true; | 
					
						
							|  |  |  |                 //存个全局 | 
					
						
							|  |  |  |                 getroottable().rawset("FiendwarHallMyPartyTeamId", Jso.team.TeamId); | 
					
						
							|  |  |  |             } | 
					
						
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										 |  |  |             local T = { | 
					
						
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										 |  |  |                 PartyId = Jso.team.TeamId, | 
					
						
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										 |  |  |                 TeamId = MemberObj.characNum + 1, | 
					
						
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										 |  |  |                 Level = MemberObj.PlayerLevel.tostring(), | 
					
						
							|  |  |  |                 Name = MemberObj.PlayerName, | 
					
						
							|  |  |  |                 JobName = MemberObj.PlayerGrowTypeJob, | 
					
						
							|  |  |  |                 Job = MemberObj.PlayerJob, | 
					
						
							|  |  |  |                 StkHasFlag = MemberObj.isPrepare, | 
					
						
							|  |  |  |                 EquVos = MemberObj.equVos, | 
					
						
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										 |  |  |                 Captain = MemberObj.CaptainBool, | 
					
						
							|  |  |  |                 Cid = MemberObj.CID, | 
					
						
							|  |  |  |                 PlayerSession = MemberObj.PlayerSession | 
					
						
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										 |  |  |             } | 
					
						
							|  |  |  |             local TeamBuf = FiendwarHallMyPartyMemberC(T); | 
					
						
							|  |  |  |             Win.Childrens.append(TeamBuf); | 
					
						
							|  |  |  |             Win.MembersList.append(TeamBuf); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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										 |  |  |         local Fo = FiendwarTotal.GetInstance(); | 
					
						
							|  |  |  |         Fo.MyCid = Jso.cid; | 
					
						
							|  |  |  |         //说明是队长 | 
					
						
							|  |  |  |         if (Jso.cid == Jso.team.captainCid) { | 
					
						
							|  |  |  |             Win.IsCaptain = true; | 
					
						
							|  |  |  |             Fo.IsCaptain = true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //刷新界面 | 
					
						
							|  |  |  |         Win.RegisterWidget(); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     function GetAllTeamCall() { | 
					
						
							|  |  |  |         local Jso = { | 
					
						
							|  |  |  |             op = 20063011 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         SendPack(Jso); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  |         PartyList = []; | 
					
						
							|  |  |  |         Pack_Control.rawset(20063002, GetAllTeamCallBack.bindenv(this)); | 
					
						
							|  |  |  |         Pack_Control.rawset(20063004, GetTeamInfoCallBack.bindenv(this)); | 
					
						
							|  |  |  |         GetAllTeamCall(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //测试数据 | 
					
						
							|  |  |  |         // for (local i = 0; i< 20; i++) { | 
					
						
							|  |  |  |         //     local T = { | 
					
						
							|  |  |  |         //         TeamId = i.tostring(), | 
					
						
							|  |  |  |         //         TeamName = "Name " + i, | 
					
						
							|  |  |  |         //         TeamPlayerCount = i, | 
					
						
							|  |  |  |         //         State = 0 | 
					
						
							|  |  |  |         //     } | 
					
						
							|  |  |  |         //     local TeamBuf = FiendwarHallTeamC(T); | 
					
						
							|  |  |  |         //     Childrens.append(TeamBuf); | 
					
						
							|  |  |  |         //     PartyList.append(TeamBuf); | 
					
						
							|  |  |  |         // } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     OnlyPreparingBtn = null; | 
					
						
							|  |  |  |     OnlyPreparingFlag = 1; | 
					
						
							|  |  |  |     InputObject = null; | 
					
						
							|  |  |  | 
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							|  |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //关闭按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
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										 |  |  |             CloseWindow(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //我的频道复选框 | 
					
						
							|  |  |  |         local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道"); | 
					
						
							|  |  |  |         MyChannelBtn.State = 1; | 
					
						
							|  |  |  |         MyChannelBtn.ImgIndex = 358; | 
					
						
							|  |  |  |         MyChannelBtn.SetTextPos(12, 2); | 
					
						
							|  |  |  |         MyChannelBtn.Width = 76; | 
					
						
							|  |  |  |         MyChannelBtn.Height = 16; | 
					
						
							|  |  |  |         Childrens.append(MyChannelBtn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //只查看招募中的攻坚队 | 
					
						
							|  |  |  |         OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队"); | 
					
						
							|  |  |  |         OnlyPreparingBtn.ImgIndex = 358; | 
					
						
							|  |  |  |         OnlyPreparingBtn.SetTextPos(12, 2); | 
					
						
							|  |  |  |         OnlyPreparingBtn.Width = 76; | 
					
						
							|  |  |  |         OnlyPreparingBtn.Height = 16; | 
					
						
							|  |  |  |         OnlyPreparingBtn.OnClick = function() { | 
					
						
							|  |  |  |             switch (OnlyPreparingFlag) { | 
					
						
							|  |  |  |                 case 0: | 
					
						
							|  |  |  |                     OnlyPreparingFlag = 1; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |                 case 1: | 
					
						
							|  |  |  |                     OnlyPreparingFlag = 0; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             OnlyPreparingBtn.State = OnlyPreparingFlag; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(OnlyPreparingBtn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //搜索队伍输入框 | 
					
						
							|  |  |  |         InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20); | 
					
						
							|  |  |  |         Childrens.append(InputObject); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //搜索按钮 | 
					
						
							|  |  |  |         local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索"); | 
					
						
							|  |  |  |         FindButton.SetTextOffset(0, 1); | 
					
						
							|  |  |  |         FindButton.OnClick = function() { | 
					
						
							|  |  |  |             if (InputObject.str.len() > 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(FindButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //重置按钮 | 
					
						
							|  |  |  |         local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置"); | 
					
						
							|  |  |  |         ResetButton.SetTextOffset(0, 1); | 
					
						
							|  |  |  |         ResetButton.OnClick = function() { | 
					
						
							|  |  |  |             InputObject.str = ""; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(ResetButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //编号按钮 | 
					
						
							|  |  |  |         local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号"); | 
					
						
							|  |  |  |         ModelButton.Idx = 163; | 
					
						
							|  |  |  |         ModelButton.DWidth = -8; | 
					
						
							|  |  |  |         ModelButton.SetTextOffset(-9, 1); | 
					
						
							|  |  |  |         Childrens.append(ModelButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //状态按钮 | 
					
						
							|  |  |  |         local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态"); | 
					
						
							|  |  |  |         StateButton.Idx = 163; | 
					
						
							|  |  |  |         StateButton.DWidth = -8; | 
					
						
							|  |  |  |         StateButton.SetTextOffset(-9, 1); | 
					
						
							|  |  |  |         Childrens.append(StateButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //频道按钮 | 
					
						
							|  |  |  |         local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道"); | 
					
						
							|  |  |  |         ChannelButton.Idx = 163; | 
					
						
							|  |  |  |         ChannelButton.DWidth = -8; | 
					
						
							|  |  |  |         ChannelButton.SetTextOffset(-9, 1); | 
					
						
							|  |  |  |         Childrens.append(ChannelButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //攻坚队名称按钮 | 
					
						
							|  |  |  |         local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称"); | 
					
						
							|  |  |  |         PartyNameButton.Idx = 163; | 
					
						
							|  |  |  |         PartyNameButton.DWidth = 223; | 
					
						
							|  |  |  |         PartyNameButton.FillWidth = 1; | 
					
						
							|  |  |  |         PartyNameButton.FirstWidth = 21; | 
					
						
							|  |  |  |         PartyNameButton.SetTextOffset(26, 1); | 
					
						
							|  |  |  |         Childrens.append(PartyNameButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //阶段按钮 | 
					
						
							|  |  |  |         local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段"); | 
					
						
							|  |  |  |         StageButton.Idx = 163; | 
					
						
							|  |  |  |         StageButton.DWidth = 140; | 
					
						
							|  |  |  |         StageButton.FillWidth = 1; | 
					
						
							|  |  |  |         StageButton.FirstWidth = 21; | 
					
						
							|  |  |  |         StageButton.SetTextOffset(26, 1); | 
					
						
							|  |  |  |         Childrens.append(StageButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //队员数量按钮 | 
					
						
							|  |  |  |         local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量"); | 
					
						
							|  |  |  |         TeammembersButton.Idx = 163; | 
					
						
							|  |  |  |         TeammembersButton.FillWidth = 1; | 
					
						
							|  |  |  |         TeammembersButton.FirstWidth = 21; | 
					
						
							|  |  |  |         TeammembersButton.DWidth = 47; | 
					
						
							|  |  |  |         TeammembersButton.SetTextOffset(-8, 1); | 
					
						
							|  |  |  |         Childrens.append(TeammembersButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //创建攻坚队按钮 | 
					
						
							|  |  |  |         local CreateOrMyPartyStr = "创建攻坚队"; | 
					
						
							|  |  |  |         local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, CreateOrMyPartyStr); | 
					
						
							|  |  |  |         MyPartyButton.SetTextOffset(-6, 1); | 
					
						
							|  |  |  |         MyPartyButton.OnClick = function() { | 
					
						
							|  |  |  |             local Win = LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18); | 
					
						
							|  |  |  |             Win.Visible = true; | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |             Win.ResetFocus(); | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(MyPartyButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //左翻页按钮 | 
					
						
							|  |  |  |         local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34); | 
					
						
							|  |  |  |         LeftButton.OnClick = function() { | 
					
						
							|  |  |  |             if (Page > 0) Page--; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(LeftButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //右翻页按钮 | 
					
						
							|  |  |  |         local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38); | 
					
						
							|  |  |  |         RightButton.OnClick = function() { | 
					
						
							|  |  |  |             if (Page<(((PartyList.len() / PageMaxCount)))) Page++; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(RightButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //进入待机按钮 | 
					
						
							|  |  |  |         local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机"); | 
					
						
							|  |  |  |         FQButton.SetTextOffset(-5, 2); | 
					
						
							|  |  |  |         FQButton.State = 8; | 
					
						
							|  |  |  |         Childrens.append(FQButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //刷新按钮 | 
					
						
							|  |  |  |         local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366); | 
					
						
							|  |  |  |         RefreshButton.OnClick = function() { | 
					
						
							|  |  |  |             GetAllTeamCall(); | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(RefreshButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //设置按钮 | 
					
						
							|  |  |  |         local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362); | 
					
						
							|  |  |  |         SettingButton.State = 8; | 
					
						
							|  |  |  |         Childrens.append(SettingButton); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function DrawMainBackGround(obj) { | 
					
						
							|  |  |  |         //Item信息框一般为211的宽度 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制背景框标题栏 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 3, X + 1, Y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制队伍List | 
					
						
							|  |  |  |         DrawPartyList(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //计算页数 | 
					
						
							|  |  |  |         local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1); | 
					
						
							|  |  |  |         //绘制当前页数 | 
					
						
							|  |  |  |         L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Page = 0; | 
					
						
							|  |  |  |     PageMaxCount = 13; | 
					
						
							|  |  |  |     //绘制队伍信息 | 
					
						
							|  |  |  |     function DrawPartyList(obj) { | 
					
						
							|  |  |  |         if (PartyList.len() <= 0) return; | 
					
						
							|  |  |  |         //先遍历一遍全部挪走 | 
					
						
							|  |  |  |         foreach(Index, TeamObj in PartyList) { | 
					
						
							|  |  |  |             TeamObj.SyncPos(9999, 9999); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //在遍历需要显示的同步坐标 | 
					
						
							|  |  |  |         foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) { | 
					
						
							|  |  |  |             TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23); | 
					
						
							|  |  |  |             // TeamObj.Show(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         DrawMainBackGround(obj); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制入口 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     MainButton = null; | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         //界面未打开 | 
					
						
							|  |  |  |         if (!this.Visible) { | 
					
						
							|  |  |  |             //在甲板 | 
					
						
							|  |  |  |             if (FiendwarTotal.GetInstance().BaseConfig && FiendwarTotal.GetInstance().BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == FiendwarTotal.GetInstance().BaseConfig.town_index && L_sq_GetRegionIndex() == 1) { | 
					
						
							|  |  |  |                 if (!MainButton) { | 
					
						
							|  |  |  |                     MainButton = LenheartBaseButton(0, 350, 100, 179, "hud/fiendwarl.img", 0); | 
					
						
							|  |  |  |                 } else { | 
					
						
							|  |  |  |                     MainButton.Show(); | 
					
						
							|  |  |  |                     if (MainButton.isLBActive()) { | 
					
						
							|  |  |  |                         this.Visible = true; | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //鼠标滚轮时间回调 | 
					
						
							|  |  |  |     function OnMouseWheel(Flag, MousePos_X, MousePos_Y) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         switch (Flag) { | 
					
						
							|  |  |  |             //下 | 
					
						
							|  |  |  |             case 0: { | 
					
						
							|  |  |  |                 if (Page<(((PartyList.len() / PageMaxCount)))) Page++; | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //上 | 
					
						
							|  |  |  |             case 1: { | 
					
						
							|  |  |  |                 if (Page > 0) Page--; | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |