391 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			391 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | S_SPINCUTTER_THROW <- 0 | |||
|  | S_SPINCUTTER_RECALL <- 1 | |||
|  | S_SPINCUTTER_ARRIVAL <- 2 | |||
|  | 
 | |||
|  | CSI_THROW_LEN <- 0 | |||
|  | CSI_STAY_TIME <- 1 | |||
|  | CSI_SPIN_HIT_COUNT <- 2 | |||
|  | 
 | |||
|  | I_OBJ_VECTOR_ROPE_ANI <- 0 | |||
|  | I_OBJ_VECTOR_ROPE_DODGE_ANI <- 1 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻. | |||
|  | function checkExecutableSkill_Spincutter(obj)   | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_SPINCUTTER); | |||
|  | 	if(b_useskill) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(S_SPINCUTTER_THROW); // substate撮? | |||
|  | 		obj.sq_IntVectPush(obj.getDirection()); // substate撮? | |||
|  | 		obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_IGNORE_FORCE, true); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 	 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝  模蝶缣怃 籀葬腌栖棻.) | |||
|  | function checkCommandEnable_Spincutter(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 	 | |||
|  | 	local state = obj.sq_GetSTATE(); | |||
|  | 	 | |||
|  | 	if(state == STATE_ATTACK) { | |||
|  | 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_SPINCUTTER); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_SPINCUTTER); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | // loop 睡碟殓栖棻 ismycontrol煎 马谆虽 强擎 翱念胀 赅苌 object菟桧 桧够击 剪纂啪腌栖棻. | |||
|  | function onProc_spincutter(obj) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 	 | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	local pAni = obj.sq_getCurrentAni(); | |||
|  |     local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni); | |||
|  | 
 | |||
|  | 	local currentT = sq_GetCurrentTime(pAni); | |||
|  | 	 | |||
|  |     if(substate == S_SPINCUTTER_THROW) { | |||
|  |     	 | |||
|  | 		local startT = pAni.GetFrameStartTime(1); | |||
|  | 		 | |||
|  | 		local pushT = pAni.getDelaySum(0, 6); | |||
|  | 		local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 | |||
|  | 		local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 | |||
|  | 		local pRopeAniN = pRope1.getCurrentAnimation(); | |||
|  | 		local pRopeAniD = pRope2.getCurrentAnimation(); | |||
|  | 		 | |||
|  | 		local ropeObjX = pRope1.getXPos(); | |||
|  | 		 | |||
|  | 		local len = sq_var.get_vector(1); | |||
|  | 
 | |||
|  |     	local delay = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_STAY_TIME) + pushT;    		 | |||
|  |     	 | |||
|  |     	local rate = 1.0; | |||
|  |     	 | |||
|  |     	 | |||
|  | 		if(currentT > startT  && currentT < delay) { | |||
|  | 			//local v = sq_GetAccel(100, len, currentT, delay, true);			 | |||
|  | 			local v = sq_GetAccel(50, len, currentT, 650, true); | |||
|  | 			 | |||
|  | 			rate = v / 1000.0; | |||
|  | 		} | |||
|  | 		else if(currentT >= delay) { | |||
|  | 			rate = len / 1000.0; | |||
|  | 		} | |||
|  | 		 | |||
|  | 		//print("ropeObjX:" + ropeObjX + "obj.getDirection():" + obj.getDirection() + "len:" + len); | |||
|  | 		 | |||
|  | 		pRopeAniN.setImageRate(rate, 1.0); | |||
|  | 		pRopeAniD.setImageRate(rate, 1.0);		 | |||
|  | 		 | |||
|  | 		local size = sq_GetAniRealImageSize(pRopeAniD, ENUM_DIRECTION_RIGHT); | |||
|  | 		local ropeX = sq_GetDistancePos(ropeObjX, obj.getDirection(), size); | |||
|  | 		 | |||
|  | 		local pSickleObj = obj.sq_GetPassiveObject(24101); // sickle  | |||
|  | 		 | |||
|  | 		 | |||
|  | 		if(pSickleObj) { | |||
|  | 			pSickleObj.setCurrentPos(ropeX, posY, posZ); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		local pSpincutterObj = obj.sq_GetPassiveObject(24100); // 嫦饵?晦 瞪 蝶?醴搅陛 亵旎噶 擅戏煎 陛朝 ?娄蒂 翱轿?濠 | |||
|  | 		 | |||
|  | 		if(pSpincutterObj) { | |||
|  | 			pSpincutterObj.setCurrentPos(ropeX, posY - 1, posZ);		 | |||
|  | 		} | |||
|  | 		 | |||
|  |     	if(frmIndex >= 2 && frmIndex < 6) {    		 | |||
|  |     		 | |||
|  | 	    	local flag = sq_var.get_vector(0); | |||
|  | 	    	 | |||
|  | 	    	if(flag == 0) { | |||
|  | 	    		local offsetLen = 110; | |||
|  | 				local pRope = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 | |||
|  | 				local pRopeAniD = pRope.getCurrentAnimation(); | |||
|  | 				 | |||
|  | 				local size = sq_GetAniRealImageSize(pRopeAniD, ENUM_DIRECTION_RIGHT);				 | |||
|  | 				local distanceL = size + offsetLen; | |||
|  | 				 | |||
|  | 				local state = obj.sq_GetSTATE(); | |||
|  | 	    		local attack_bonus_rate = obj.sq_getBonusRateWithPassive(SKILL_SPINCUTTER, state, 1 ,1.0); | |||
|  | 	    		 | |||
|  | 	    		local skill = sq_GetSkill(obj, SKILL_SPINCUTTER); | |||
|  | 	    		local bonus_rate = sq_GetAttackBonusRate(skill, 1, 1.0); | |||
|  | 	    		 | |||
|  | 				print("\n passive_bonus_rate:" + attack_bonus_rate + " attack_bonus_rate:" + bonus_rate); | |||
|  | 
 | |||
|  | 				local multiHit = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_SPIN_HIT_COUNT); | |||
|  | 	    		 | |||
|  | 	    		 | |||
|  | 	    		if(obj.isMyControlObject()) { | |||
|  | 					obj.sq_binaryData_startWrite(); | |||
|  | 					obj.sq_binaryData_writeDword(multiHit); | |||
|  | 					obj.sq_binaryData_writeDword(attack_bonus_rate); | |||
|  | 		    		 | |||
|  | 		    		obj.sq_p00_sendCreatePassiveObjectPacket(24100, 0, distanceL, -1, 0); | |||
|  | 		    	} | |||
|  | 		    	 sq_var.set_vector(0, 1);	 | |||
|  | 	    	} | |||
|  |     	} | |||
|  |     	else if(frmIndex >= 6) { | |||
|  | 	    	local delay = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_STAY_TIME);	    	 | |||
|  |     		local currentT = sq_GetCurrentTime(pAni) - pAni.getDelaySum(false); | |||
|  |     		 | |||
|  |     		 | |||
|  |     		if(obj.isMyControlObject()) { | |||
|  |     			obj.setSkillCommandEnable(SKILL_SPINCUTTER, true); | |||
|  | 	    		 | |||
|  |     			local iEnterSkill = obj.sq_IsEnterSkill(SKILL_SPINCUTTER); | |||
|  | 	    		 | |||
|  |     			if(currentT >= delay || iEnterSkill != -1) { // 蝶?醴搅 recall 嫦翕 | |||
|  |     				local flag = sq_var.get_vector(2); | |||
|  | 	    			 | |||
|  |     				if(!flag) { | |||
|  | 						sq_var.set_vector(2,1); | |||
|  | 						 | |||
|  | 						obj.sq_IntVectClear(); | |||
|  | 						obj.sq_IntVectPush(S_SPINCUTTER_RECALL); | |||
|  | 						obj.sq_IntVectPush(obj.getDirection()); // substate撮? | |||
|  | 						obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_USER, true); | |||
|  |     				} | |||
|  |     			} | |||
|  |     		} | |||
|  |     	} | |||
|  | 		 | |||
|  | 		 | |||
|  |     } | |||
|  |     else if(substate == S_SPINCUTTER_RECALL) { | |||
|  |     } | |||
|  |     else if(substate == S_SPINCUTTER_ARRIVAL) { | |||
|  |     }	 | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // loop 睡碟殓栖棻 ismycontrol ?蝶?陛 狱樯桧 object陛 桧够击 菟横骨栖棻. setstate 撮?桧釭 ?卫粽螃粽薛? 当撩 , 蛔蛔 籀葬?栖棻. | |||
|  | function onProcCon_spincutter(obj) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	local pAni = obj.sq_getCurrentAni(); | |||
|  | 	local bEnd = obj.sq_ani_IsEnd(pAni); | |||
|  |     local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni); | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	// | |||
|  | 
 | |||
|  |     local subState = obj.getSkillSubState(); | |||
|  |          | |||
|  |     if(subState == S_SPINCUTTER_RECALL) { | |||
|  |     } | |||
|  |     else if(subState == S_SPINCUTTER_ARRIVAL) { | |||
|  |     } | |||
|  | 
 | |||
|  | 	if(bEnd) { | |||
|  | 	    if(subState == S_SPINCUTTER_THROW) { | |||
|  | 	    	 | |||
|  | 	    } | |||
|  | 	    else if(subState == S_SPINCUTTER_RECALL) { | |||
|  | 			obj.sq_IntVectClear(); | |||
|  | 			obj.sq_IntVectPush(S_SPINCUTTER_ARRIVAL); | |||
|  | 			obj.sq_IntVectPush(obj.getDirection()); // substate撮? | |||
|  | 			obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_USER, true); | |||
|  | 	    } | |||
|  | 	    else if(subState == S_SPINCUTTER_ARRIVAL) { | |||
|  | 			obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	    } | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | // state谦猿谛 翕卫缣 ?廓 ?轿肾朝 ?热殓栖棻. oldstate陛 谦猿肾朝 state殓栖棻. 鼠树陛 嫦饵胀匙桧 毡剪釭 谦猿籀葬腆匙桧 毡棻贼 桧够缣怃 籀葬?栖棻. | |||
|  | function onEndState_spincutter(obj, new_state) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	if(new_state != STATE_SPINCUTTER) { | |||
|  | 		local sq_var = obj.getVar(); | |||
|  | 		local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 | |||
|  | 		local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 | |||
|  | 		 | |||
|  | 		if(pRope1) { | |||
|  | 			pRope1.setValid(false); | |||
|  | 		} | |||
|  | 		if(pRope2) { | |||
|  | 			pRope2.setValid(false); | |||
|  | 		}	 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.  | |||
|  | function onSetState_spincutter(obj, state, datas, isResetTimer) | |||
|  | {	 | |||
|  | 	if(!obj) return; | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	local substate = obj.sq_getVectorData(datas, 0); // 罗廓箪 substate殓栖棻..	 | |||
|  | 	local direction = obj.sq_getVectorData(datas, 1); // 罗廓箪 substate殓栖棻..	 | |||
|  | 	obj.setSkillSubState(substate); //set substate | |||
|  | 	obj.sq_stopMove(); | |||
|  | 	 | |||
|  |      | |||
|  | 	sq_var.clear_vector(); | |||
|  | 	//sq_var.clear_obj_vector(); | |||
|  | 	 | |||
|  | 	sq_var.push_vector(0); | |||
|  | 	 | |||
|  | 	local len = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_THROW_LEN); | |||
|  | 	sq_var.push_vector(len); | |||
|  | 	sq_var.push_vector(0); | |||
|  | 	 | |||
|  | 	 | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 	 | |||
|  | 	 | |||
|  |     if(substate == S_SPINCUTTER_THROW) { | |||
|  | 		sq_var.clear_ani_vector(); // 拥栖诡桧暮 漱搅蒂 饷薯?棻.. | |||
|  | 	 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_SPINCUTTER); //   	 | |||
|  | 
 | |||
|  | 		local firstAttackRate = obj.sq_getBonusRateWithPassive(SKILL_SPINCUTTER, state, 0, 1.0);    		 | |||
|  | 		local skill = sq_GetSkill(obj, SKILL_SPINCUTTER); | |||
|  | 		local bonus_rate = sq_GetAttackBonusRate(skill, 0, 1.0); | |||
|  | 		 | |||
|  | 		print("\n state:" + state + " first_passive_bonus_rate:" + firstAttackRate + " first_attack_bonus_rate:" + bonus_rate); | |||
|  | 		 | |||
|  | 		obj.sq_setCurrentAttackBonusRate(firstAttackRate); | |||
|  | 		 | |||
|  | 		 | |||
|  | 		///////////////////////////////////////////// | |||
|  | 		if(obj.isMyControlObject()) { | |||
|  | 			obj.sq_binaryData_startWrite(); | |||
|  | 			obj.sq_binaryData_writeDword(firstAttackRate); | |||
|  | 		     | |||
|  | 			obj.sq_p00_sendCreatePassiveObjectPacket(24101, 0, 0, 0, 0); | |||
|  | 		} | |||
|  | 	    /////////////////////////////////////////////// | |||
|  | 		 | |||
|  |     	 | |||
|  |     	 | |||
|  | 		obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER1); | |||
|  | 		local pAni = obj.sq_getCurrentAni(); | |||
|  | 		 | |||
|  | 		local pRopeNormal = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/4_rope_normal_0.ani"); | |||
|  | 		local pRopeDodge = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/5_rope_dodge_0.ani"); | |||
|  | 
 | |||
|  | 		 | |||
|  | 		//local pSickleAni = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/sickle/2_sickle_00_normal.ani");		 | |||
|  | 		 | |||
|  | 		 | |||
|  | 		pRopeNormal.setImageRate(0.1, 1.0); | |||
|  | 		pRopeDodge.setImageRate(0.1, 1.0); | |||
|  | 		 | |||
|  | 		local offsetLen = 101; | |||
|  | 		 | |||
|  | 		local ropeX = sq_GetDistancePos(posX, direction, offsetLen); | |||
|  | 		 | |||
|  | 		local pPooledObj = obj.sq_createCNRDPooledObject(pRopeNormal, false); | |||
|  | 		local pRopeDogeObj = obj.sq_createCNRDPooledObject(pRopeDodge, false);		 | |||
|  | 		//local pSickleObj = obj.sq_createCNRDPooledObject(pSickleAni, false); | |||
|  | 			 | |||
|  | 		 | |||
|  | 		pPooledObj.setCurrentDirection(direction); | |||
|  | 		pRopeDogeObj.setCurrentDirection(direction); | |||
|  | 		//pSickleObj.setCurrentDirection(direction); | |||
|  | 		 | |||
|  | 		pPooledObj.setCurrentPos(ropeX, posY, posZ); | |||
|  | 		pRopeDogeObj.setCurrentPos(ropeX, posY, posZ);		 | |||
|  | 		 | |||
|  | 		sq_var.clear_obj_vector(); | |||
|  | 		sq_var.push_obj_vector(pPooledObj); | |||
|  | 		sq_var.push_obj_vector(pRopeDogeObj); | |||
|  | 		//sq_var.push_obj_vector(pSickleObj); | |||
|  | 		 | |||
|  | 		obj.sq_AddObject(pPooledObj); | |||
|  | 		obj.sq_AddObject(pRopeDogeObj); | |||
|  | 		//obj.sq_AddObject(pSickleObj); | |||
|  | 		 | |||
|  | 		local size = sq_GetAniRealImageSize(pRopeDodge, direction); | |||
|  | 		//pSickleObj.setCurrentPos(ropeX + size, posY, posZ); | |||
|  |     } | |||
|  |     else if(substate == S_SPINCUTTER_RECALL) { | |||
|  | 		obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER2); | |||
|  | 		 | |||
|  | 		local pA = obj.sq_getCurrentAni(); | |||
|  | 		obj.sq_setAnimationSpeedRate(pA, 120.0); | |||
|  | 		 | |||
|  | 		local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 | |||
|  | 		local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 | |||
|  | 		 | |||
|  | 		if(pRope1) { | |||
|  | 			pRope1.setValid(false); | |||
|  | 		} | |||
|  | 		if(pRope2) { | |||
|  | 			pRope2.setValid(false); | |||
|  | 		}	   | |||
|  | 		 | |||
|  |     } | |||
|  |     else if(substate == S_SPINCUTTER_ARRIVAL) { | |||
|  | 		obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER3); | |||
|  |     } | |||
|  |      | |||
|  | } | |||
|  | 
 | |||
|  | // irdcharacter缣怃  setstate() -> IRDActiveObject::setState -> aftersetstate() 桧楛牖怃缣怃 葆虽虞 setstate殓栖棻. skill?撩缣 评塭怃 ?轿? ?蹂陛  | |||
|  | // 毡棻贼 桧 ?热蒂 桧辨?栖棻. | |||
|  | 
 | |||
|  | function onAfterSetState_spincutter(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | } | |||
|  | 
 | |||
|  | // onbeforeattack 属寥?热 殓栖棻 | |||
|  | function onBeforeAttack_spincutter(obj, damager, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // onAttack 属寥?热 殓栖棻 | |||
|  | function onAttack_spincutter(obj, damager, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // onAfterAttack 属寥?热 殓栖棻 | |||
|  | function onAfterAttack_spincutter(obj, damager, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // onBeforeDamage 属寥?热 殓栖棻 | |||
|  | function onBeforeDamage_spincutter(obj, attacker, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // onDamage 属寥?热 殓栖棻 | |||
|  | function onDamage_spincutter(obj, attacker, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | // onAfterDamage 属寥?热 殓栖棻 | |||
|  | function onAfterDamage_spincutter(obj, attacker, boundingBox) | |||
|  | { | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  |  |