495 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			495 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:ServerAuction.nut | ||
|  | 路径:Plugins/ServerAuction/ServerAuction.nut | ||
|  | 创建日期:2023-05-12	10:27 | ||
|  | 文件用途: | ||
|  | */ | ||
|  | 
 | ||
|  | //HudPro按钮类 | ||
|  | class ServerAuctionPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | ||
|  | { | ||
|  |     obj = null; //Obj对象 | ||
|  |     State = 0; //按钮状态 | ||
|  |     ClickEnble = false; //点击效果 | ||
|  |     ButtonDynamic = false; //动态按钮效果 | ||
|  |     BaseFrame = null; | ||
|  | 
 | ||
|  |     CustomClickEnble = false; //自定义点击效果 | ||
|  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | ||
|  |     CustomButtonName = null; //自定义点击效果名称 | ||
|  |     CustomClickFrame = null; //自定义点击效果Ani编号 | ||
|  |     CustomClickx = null; //自定义点击效果X坐标 | ||
|  |     CustomClicky = null; //自定义点击效果Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     RectEnble = false; //悬停效果 | ||
|  |     RectButtonName = null; //悬停名称 | ||
|  |     RectBaseAnifile = null; //悬停Ani路径 | ||
|  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | ||
|  |     Rectx = null; //悬停X坐标 | ||
|  |     Recty = null; //悬停Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     ButtonName = null; //按钮名称 | ||
|  |     x = null; //X坐标 | ||
|  |     y = null; //Y坐标 | ||
|  |     BaseAnifile = null; //调用Ani路径 | ||
|  |     width = null; //可点击宽度 | ||
|  |     length = null; //可点击高度 | ||
|  | 
 | ||
|  |     Mobj = null; //鼠标对象 | ||
|  |     //构造函数 | ||
|  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | ||
|  |         obj = gObj; | ||
|  |         ButtonName = gButtonName; | ||
|  |         x = gX; | ||
|  |         y = gY; | ||
|  |         BaseAnifile = gAnifile; | ||
|  |         width = gWidth; | ||
|  |         length = gLength; | ||
|  |         BaseFrame = gBaseFrame; | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function Show() { | ||
|  |         if (ClickEnble) //是否开启点击效果 | ||
|  |         { | ||
|  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 1; //按键进入按下状态 | ||
|  |                 ++y; | ||
|  |             } | ||
|  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 0; //按键进入弹起状态 | ||
|  |                 --y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (CustomClickEnble) //是否开启自定义点击效果 | ||
|  |         { | ||
|  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (RectEnble) //开启悬停效果时 | ||
|  |         { | ||
|  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | ||
|  |             { | ||
|  |                 //IMouse.SetMouseTask(44); | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | ||
|  |             } | ||
|  |         } | ||
|  |         if (!isInRect()) //如果鼠标没有悬停的时候 | ||
|  |         { | ||
|  |             //IMouse.SetMouseTask(0); | ||
|  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | ||
|  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置自定义点击效果 | ||
|  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         CustomClickEnble = bool; //自定义点击效果 | ||
|  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | ||
|  |         CustomButtonName = gButtonName; //自定义点击效果名称 | ||
|  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | ||
|  |         CustomClickx = gX; //自定义点击效果X坐标 | ||
|  |         CustomClicky = gY; //自定义点击效果Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置悬停效果 | ||
|  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         RectEnble = bool; //悬停效果 | ||
|  |         RectButtonName = gButtonName; //悬停名称 | ||
|  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | ||
|  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | ||
|  |         Rectx = gX; //悬停X坐标 | ||
|  |         Recty = gY; //悬停Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置动态按钮 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ButtonDynamic = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置点击效果 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ClickEnble = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //悬停状态 | ||
|  |     function isInRect() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键按下状态 | ||
|  |     function isLBDown() { | ||
|  |         if (isInRect() && Mobj.Lb == 1) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键弹起状态 | ||
|  |     function isLBUp() { | ||
|  |         if (isInRect() && Mobj.Lb == 0) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     //左键单击状态 | ||
|  |     function isLBActive() { | ||
|  |         if (isInRect() && Mobj.LbEvent) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class ServerAuctionWindow extends BasicsDrawTool { | ||
|  |     //宽度 | ||
|  |     Width = null; | ||
|  |     //高度 | ||
|  |     Height = null; | ||
|  |     //标题高度 | ||
|  |     TitleH = null; | ||
|  | 
 | ||
|  |     //X坐标 | ||
|  |     X = null; | ||
|  |     B_X = null; | ||
|  |     //Y坐标 | ||
|  |     Y = null; | ||
|  |     B_Y = null; | ||
|  | 
 | ||
|  |     YMouseSw = true; | ||
|  |     DeBugMode = false; | ||
|  | 
 | ||
|  |     Mobj = null; | ||
|  |     M_Xpos = null; | ||
|  |     M_Ypos = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         //宽度 | ||
|  |         Width = gWidth; | ||
|  |         //高度 | ||
|  |         Height = gHeight; | ||
|  |         //标题高度 | ||
|  |         TitleH = gTitleH; | ||
|  | 
 | ||
|  |         //X坐标 | ||
|  |         X = gX; | ||
|  |         //Y坐标 | ||
|  |         Y = gY; | ||
|  | 
 | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定鼠标逻辑 | ||
|  |     function LockMouse() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | ||
|  |             IMouse.LockMouseClick(); | ||
|  |             YMouseSw = false; | ||
|  |         } else { | ||
|  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定窗口拖动逻辑 | ||
|  |     function MoveWindow() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { | ||
|  | 
 | ||
|  |             if (Mobj.Lb == 1) { | ||
|  |                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 | ||
|  |                 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); | ||
|  |                 if (!B_X) B_X = X; //原始窗口位置 | ||
|  |                 if (!B_Y) B_Y = Y; | ||
|  | 
 | ||
|  |                 X = B_X - (M_Xpos - IMouse.GetXPos()); | ||
|  |                 Y = B_Y - (M_Ypos - IMouse.GetYPos()); | ||
|  | 
 | ||
|  |             } else if (Mobj.Lb == 0) { | ||
|  |                 M_Xpos = null; | ||
|  |                 M_Ypos = null; | ||
|  |                 B_X = null; | ||
|  |                 B_Y = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); | ||
|  | 
 | ||
|  |         //设定鼠标逻辑 | ||
|  |         LockMouse(); | ||
|  | 
 | ||
|  |         //设定窗口拖动逻辑 | ||
|  |         MoveWindow(); | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class ServerAuctionC extends BasicsDrawTool { | ||
|  | 
 | ||
|  |     WindowObj = null; //窗口对象 | ||
|  |     MainState = false; //主状态 | ||
|  |     X = 235; | ||
|  |     Y = 109; | ||
|  | 
 | ||
|  |     WindowName = "暂无拍卖会"; | ||
|  | 
 | ||
|  |     AuctionPack = null; | ||
|  |     Cost = null; | ||
|  |     NowPrice = null; | ||
|  | 
 | ||
|  |     TimeObj = null; | ||
|  |     TimeMax = 15000; | ||
|  |     TimeNow = 10000; | ||
|  |     ReqFrame = false; | ||
|  | 
 | ||
|  |     //查询拍卖回包 | ||
|  |     function Raid_Auction_Item_Pack_CallBack(Chunk) { | ||
|  |         // Sout("收到包内容为 \n %L", Chunk); | ||
|  |         local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack"); | ||
|  |         Buffer.Parse(Chunk, 0, false); | ||
|  | 
 | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("ServerAuctionCObj")) { | ||
|  |             RootTab["ServerAuctionCObj"].Cost = Buffer.Get("cost"); | ||
|  |             RootTab["ServerAuctionCObj"].WindowName = Buffer.Get("preset_name"); | ||
|  | 
 | ||
|  |             RootTab["ServerAuctionCObj"].TimeMax = Buffer.Get("auction_await_max"); | ||
|  |             RootTab["ServerAuctionCObj"].TimeNow = Buffer.Get("auction_await_now"); | ||
|  |             RootTab["ServerAuctionCObj"].ReqFrame = false; | ||
|  |             RootTab["ServerAuctionCObj"].AuctionTimeReset(); | ||
|  | 
 | ||
|  |             RootTab["ServerAuctionCObj"].AuctionPack = null; | ||
|  |             RootTab["ServerAuctionCObj"].AuctionPack = []; | ||
|  | 
 | ||
|  |             for (local i = 0; i < 5; i++) { | ||
|  |                 local Gid = Buffer.Get("auctionpack->" + i + "->id"); | ||
|  |                 if (Gid == false) break; | ||
|  |                 local Gcount = Buffer.Get("auctionpack->" + i + "->count"); | ||
|  |                 local Gname = Buffer.Get("auctionpack->" + i + "->name"); | ||
|  |                 local Grarity = Buffer.Get("auctionpack->" + i + "->rarity"); | ||
|  |                 local Gprice = Buffer.Get("auctionpack->" + i + "->price"); | ||
|  | 
 | ||
|  |                 // local Gnow = i == 0 ? true : false; | ||
|  |                 local Gnow = Buffer.Get("auctionpack->" + i + "->now"); | ||
|  |                 local Gover = Buffer.Get("auctionpack->" + i + "->over"); | ||
|  |                 local Gplayer = Buffer.Get("auctionpack->" + i + "->playername"); | ||
|  |                 local Gcost_id = Buffer.Get("auctionpack->" + i + "->cost_id"); | ||
|  |                 local Gcost_name = Buffer.Get("auctionpack->" + i + "->cost_name"); | ||
|  |                 local T = { | ||
|  |                     id = Gid, | ||
|  |                     count = Gcount, | ||
|  |                     name = Gname, | ||
|  |                     rarity = Grarity, | ||
|  |                     price = Gprice, | ||
|  |                     now = Gnow, | ||
|  |                     over = Gover, | ||
|  |                     player = Gplayer, | ||
|  |                     cost_id = Gcost_id, | ||
|  |                     cost_name = Gcost_name, | ||
|  |                 } | ||
|  |                 RootTab["ServerAuctionCObj"].AuctionPack.append(T); | ||
|  |             } | ||
|  | 
 | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         //注册装备信息回调 | ||
|  |         Pack_Control.rawset(25701002, Raid_Auction_Item_Pack_CallBack); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         //主界面背景 | ||
|  |         T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X, Y, 4, "Server_AuctionSystemMain"); | ||
|  | 
 | ||
|  |         //绘制窗口名字 | ||
|  |         L_sq_DrawCode("【" + WindowName + "】", X + 155 - (WindowName.len() * 2), Y + 7, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制竞拍项目 | ||
|  |     function DrawItem(obj) { | ||
|  |         if (!AuctionPack) return; | ||
|  |         foreach(Pos, Item in AuctionPack) { | ||
|  | 
 | ||
|  |             if (Item.now == true) { | ||
|  |                 T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 38 + (Pos * 50), Y + 40, 3, "Server_AuctionSystemSlotLight"); | ||
|  |                 T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 38 + (Pos * 50), Y + 40, 7, "Server_AuctionSystemSlotLight + 1"); | ||
|  |                 //绘制竞拍物品名字 | ||
|  |                 L_sq_DrawCode("【" + Item.name + "】", X + 155, Y + 207, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 //绘制竞拍者名字 | ||
|  |                 L_sq_DrawCode("【" + Item.player + "】", X + 155, Y + 229, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 //绘制当前价格 | ||
|  |                 L_sq_DrawCode(Item.price.tostring(), X + 155, Y + 251, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  | 
 | ||
|  | 
 | ||
|  |                 //绘制货币 | ||
|  |                 L_Sq_DrawItem(X + 40, Y + 284, Item.cost_id, 1, 0, 0, 0); | ||
|  |                 //绘制货币名字 | ||
|  |                 L_sq_DrawCode("【" + Item.cost_name + "】", X + 79, Y + 299, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 NowPrice = Item.price; | ||
|  |             } | ||
|  |             L_Sq_DrawItem(X + 51 + (Pos * 50), Y + 53, Item.id, Item.count, 0, 0, 0); | ||
|  |             if (Item.over == true) { | ||
|  |                 T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 48 + (Pos * 50), Y + 50, 5, "Server_AuctionSystemSlotOver"); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function AuctionTimeReset() { | ||
|  |         if (TimeObj) TimeObj.Delete(); | ||
|  |         TimeObj = null; | ||
|  |         TimeObj = TimeSTL("AuctionTimeObj", TimeNow); | ||
|  |         TimeObj.Reset(); | ||
|  |         TimeObj.Start(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制进度条 | ||
|  |     function DrawTimeP(obj) { | ||
|  |         if (TimeObj == null) return; | ||
|  | 
 | ||
|  |         local Time = TimeObj.Get(); | ||
|  |         local NTime = ((TimeNow - Time).tofloat() / 1000.0).tostring(); | ||
|  |         local HRate = (Time.tofloat() + (TimeMax.tofloat() - TimeNow.tofloat())) / TimeMax.tofloat(); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * HRate).tointeger(), Y + 119 + 12); //开始裁切 | ||
|  |         T_DrawStayAni(obj, "common/server_auction/qfjp.ani", X + 29, Y + 119, 6, "Server_AuctionSystemTimeP"); | ||
|  |         releaseClip(); //裁切结束 | ||
|  | 
 | ||
|  | 
 | ||
|  |         L_sq_DrawCode("剩余时间: " + NTime + "s", X + 128, Y + 119, sq_RGBA(21, 187, 255, 250), 0, 1); | ||
|  | 
 | ||
|  |         /* | ||
|  |         //时间走到以后需要重新请求数据包 | ||
|  |         if (HRate == 0 && ReqFrame == false) { | ||
|  |             local T = { | ||
|  |                 op = 25701001 | ||
|  |             } | ||
|  | 
 | ||
|  |             local str = Json.Encode(T); | ||
|  |             L_sq_SendPackType(130); | ||
|  |             L_sq_SendPackWChar(str); | ||
|  |             L_sq_SendPack(); | ||
|  |             ReqFrame = true; | ||
|  |         } | ||
|  |         */ | ||
|  |     } | ||
|  | 
 | ||
|  |     function GetNum(count) { | ||
|  |         local a = 1; | ||
|  |         if (count == 0) return a; | ||
|  |         local b = 10; | ||
|  |         for (local i = 0; i < count - 1; i++) { | ||
|  |             b *= b; | ||
|  |         } | ||
|  |         return a * b; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function DrawAuctionButton(obj) { | ||
|  | 
 | ||
|  |         for (local i = 0; i < 3; i++) { | ||
|  |             local Button = ServerAuctionPro(obj, "Server_AuctionButton" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 77, 24, 0); | ||
|  |             Button.SetRectEnble(true, "Server_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 1); | ||
|  |             Button.SetCustomClickEnble(true, "Server_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 2); | ||
|  |             Button.Show(); | ||
|  | 
 | ||
|  |             L_sq_DrawCode("+" + GetNum(i), X + 60 + (i * 98), Y + 272 + 68, sq_RGBA(21, 187, 255, 250), 0, 1); | ||
|  |             if (Button.isLBActive()) { | ||
|  | 
 | ||
|  |                 local T = { | ||
|  |                     op = 25701005, | ||
|  |                     price = NowPrice + GetNum(i), | ||
|  |                     cost = this.Cost, | ||
|  |                     addcost = GetNum(i), | ||
|  |                 } | ||
|  | 
 | ||
|  |                 local str = Json.Encode(T); | ||
|  |                 L_sq_SendPackType(130); | ||
|  |                 L_sq_SendPackWChar(str); | ||
|  |                 L_sq_SendPack(); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //开启界面回调 | ||
|  |     function OpenClassCallBack() { | ||
|  | 
 | ||
|  |         L_NewWindows("Lenheart", 170, 0x65535); | ||
|  |         local W = sq_GetPopupWindowMainCotrol(170); | ||
|  |         W.SetVisible(false); | ||
|  |         W.SetEnable(false); | ||
|  | 
 | ||
|  | 
 | ||
|  |         local T = { | ||
|  |             op = 25701001 | ||
|  |         } | ||
|  | 
 | ||
|  |         local str = Json.Encode(T); | ||
|  |         L_sq_SendPackType(130); | ||
|  |         L_sq_SendPackWChar(str); | ||
|  |         L_sq_SendPack(); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制入口 | ||
|  |     function Draw(obj) { | ||
|  |         if (MainState) { | ||
|  |             if (WindowObj) { | ||
|  |                 DrawMain(obj); //绘制主界面 | ||
|  | 
 | ||
|  |                 DrawItem(obj); //绘制竞拍项目 | ||
|  | 
 | ||
|  |                 DrawTimeP(obj); //绘制进度条 | ||
|  | 
 | ||
|  |                 DrawAuctionButton(obj); //绘制按钮 | ||
|  | 
 | ||
|  |                 WindowObj.Show(obj); | ||
|  |                 X = WindowObj.X; | ||
|  |                 Y = WindowObj.Y; | ||
|  |             } else { | ||
|  |                 WindowObj = ServerAuctionWindow(X, Y, 329, 382, 28); //坐标 大小 标题栏高度 | ||
|  |                 // WindowObj.DeBugMode = true; | ||
|  |             } | ||
|  |         } else { | ||
|  |             if (WindowObj && WindowObj.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 WindowObj.YMouseSw = true; | ||
|  |                 WindowObj = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         if (KeyPressNB.isKeyPress(48, "SeverAuctionCloseKey")) { | ||
|  |             MainState = false; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | function ServerAuction(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("ServerAuctionCObj")) { | ||
|  |         local Cobj = ServerAuctionC(); | ||
|  |         RootTab.rawset("ServerAuctionCObj", Cobj); | ||
|  |         EventIcon("全服拍卖", 118, 118, Cobj); | ||
|  |     } else { | ||
|  |         RootTab["ServerAuctionCObj"].Proc(obj); | ||
|  |         RootTab["ServerAuctionCObj"].Draw(obj); | ||
|  |     } | ||
|  | } |