1480 lines
		
	
	
		
			77 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			1480 lines
		
	
	
		
			77 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:antondungeoninfo.nut | ||
|  | 路径:Plugins/Anton/antondungeoninfo.nut | ||
|  | 创建日期:2022-09-13	15:21 | ||
|  | 文件用途:安图恩攻坚中 信息 | ||
|  | */ | ||
|  | class AntonDungeonInfoControl_C extends BasicsDrawTool { | ||
|  |     X = 0; | ||
|  |     Y = 0; | ||
|  |     State = -1; //安图恩攻坚状态 | ||
|  |     PageState = 0; //攻坚信息面板展开状态 | ||
|  |     MouseTask = 0; //鼠标类型事件 | ||
|  | 
 | ||
|  |     OpenMainButtonObject = null; //展开攻坚信息按钮 | ||
|  |     FightMaxTime = null; //剩余时间最大值 | ||
|  |     FightTimer = null; //剩余时间计时器 | ||
|  | 
 | ||
|  |     PartyMove_SelectDungeon_Button = null; //小队移动选择地下城按钮 | ||
|  |     PartyMove_ReturnTown_Button = null; //PartyMove_ReturnTown_Button | ||
|  | 
 | ||
|  |     ReturnTwonFlag = 0; //返回城镇的flag | ||
|  | 
 | ||
|  |     DrawStartAniMark = false; //开始攻坚动画Mark | ||
|  | 
 | ||
|  |     //1阶段对象 | ||
|  |     HeiWuObject = null; //黑雾之源对象 | ||
|  |     JianPaoObject = null; //舰炮防御战对象 | ||
|  |     JianPaoTimer = null; //舰炮时间容器对象 | ||
|  |     ZhenChan_A_Object = null; //震颤A对象 | ||
|  |     ZhenChan_A_Timer = null; //震颤A时间容器对象 | ||
|  |     ZhenChan_B_Object = null; //震颤B对象 | ||
|  |     ZhenChan_B_Timer = null; //震颤B时间容器对象 | ||
|  |     QingTian_A_Object = null; //擎天A对象 | ||
|  |     QingTian_B_Object = null; //擎天B对象 | ||
|  | 
 | ||
|  | 
 | ||
|  |     //2阶段对象 | ||
|  |     NengLiangObject = null; //能源阻截站对象 | ||
|  |     HuoShanObject = null; //黑色火山对象 | ||
|  |     FuHua1_Object = null; //孵化1对象 | ||
|  |     FuHua1_Timer = null; //孵化1时间容器对象 | ||
|  |     FuHua2_Object = null; //孵化2对象 | ||
|  |     FuHua2_Timer = null; //孵化2时间容器对象 | ||
|  |     FuHua3_Object = null; //孵化3对象 | ||
|  |     FuHua3_Timer = null; //孵化3时间容器对象 | ||
|  |     FuHua4_Object = null; //孵化4对象 | ||
|  |     FuHua4_Timer = null; //孵化4时间容器对象 | ||
|  |     XinZang_Object = null; //心脏对象 | ||
|  | 
 | ||
|  |     MapIndexTable = null; //判断孵化进入的操作表 | ||
|  |     MapMoveMark = false; //副本中移动的标志 | ||
|  |     HuoShanMonserTable = null; //火山怪物投放表 | ||
|  | 
 | ||
|  |     Reward_Object = null; //奖励包 | ||
|  |     AllReward_Object = null; //全体奖励包 | ||
|  |     Reward_Timer_Object = null; //奖励包时间对象 | ||
|  |     Reward_Info = null; //通过时间和复活币使用量 | ||
|  | 
 | ||
|  |     //安图恩攻坚信息包 | ||
|  |     function ReadAntonDungeonInfoPack(chunk) { | ||
|  |         Sout("\n\n收到安图恩攻坚信息包  :\n  %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("AntonDungeonInfoJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("AntonDungeonInfoJson"); | ||
|  |         RootTab.rawset("AntonDungeonInfoJson", JsonObj); | ||
|  |         RootTab["AntonDungeonInfoJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  | 
 | ||
|  |         //告诉副本类开始计时 | ||
|  |         if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) { | ||
|  |             local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"]; | ||
|  |             Cobj.FightMaxTime = JsonObj.Get("JiShiQi->GongJian_End_ShiJian"); | ||
|  |             if (Cobj.FightTimer) { | ||
|  |                 Cobj.FightTimer.Delete(); | ||
|  |             } | ||
|  | 
 | ||
|  |             //时间倒计时开始 | ||
|  |             Cobj.FightTimer = TimeSTL("FightTimer", Cobj.FightMaxTime); | ||
|  |             Cobj.FightTimer.Reset(); | ||
|  |             Cobj.FightTimer.Start(); | ||
|  | 
 | ||
|  |             //同步攻坚状态 | ||
|  |             Cobj.State = JsonObj.Get("Party_State") - 1; | ||
|  | 
 | ||
|  |             //一阶段收包机制 | ||
|  |             if (Cobj.State == 0) { | ||
|  |                 //黑雾之源收包 | ||
|  |                 { | ||
|  |                     Cobj.HeiWuObject = null; | ||
|  |                     if (JsonObj.Get("HeiWu_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 4 - JsonObj.Get("HeiWu_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("HeiWu_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.HeiWuObject = { | ||
|  |                                 Name = "heiwu", | ||
|  |                                 NameImg = 0, | ||
|  |                                 X = 78, | ||
|  |                                 Y = 330, | ||
|  |                                 BloodType = 4, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 0, | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.HeiWuObject = { | ||
|  |                                 Name = "heiwu", | ||
|  |                                 X = 78, | ||
|  |                                 Y = 330, | ||
|  |                                 ClearNumber = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //舰炮防御战收包 | ||
|  |                 { | ||
|  |                     Cobj.JianPaoObject = null; | ||
|  |                     if (JsonObj.Get("JianPao_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("JianPao_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("JianPao_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果舰炮时间容器存在则先删除他 | ||
|  |                             if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete(); | ||
|  |                             Cobj.JianPaoTimer = null; | ||
|  |                             Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian")); | ||
|  |                             Cobj.JianPaoTimer.Start(); | ||
|  |                             Cobj.JianPaoObject = { | ||
|  |                                 Name = "jianpao", | ||
|  |                                 NameImg = 1, | ||
|  |                                 X = 334, | ||
|  |                                 Y = 200, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 3, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.JianPaoTimer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->JianPaoBaoZha_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果舰炮时间容器存在则先删除他 | ||
|  |                             if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete(); | ||
|  |                             Cobj.JianPaoTimer = null; | ||
|  |                             Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian")); | ||
|  |                             Cobj.JianPaoTimer.Start(); | ||
|  |                             Cobj.JianPaoObject = { | ||
|  |                                 Name = "jianpao", | ||
|  |                                 X = 334, | ||
|  |                                 Y = 200, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.JianPaoTimer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->JianPaoFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //震颤A收包 | ||
|  |                 { | ||
|  |                     Cobj.ZhenChan_A_Object = null; | ||
|  |                     if (JsonObj.Get("ZhenChan_A_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("ZhenChan_A_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("ZhenChan_A_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果震颤A时间容器存在则先删除他 | ||
|  |                             if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete(); | ||
|  |                             Cobj.ZhenChan_A_Timer = null; | ||
|  |                             Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian")); | ||
|  |                             Cobj.ZhenChan_A_Timer.Start(); | ||
|  |                             Cobj.ZhenChan_A_Object = { | ||
|  |                                 Name = "zhenchan_A", | ||
|  |                                 NameImg = 4, | ||
|  |                                 X = 234, | ||
|  |                                 Y = 330, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 1, | ||
|  |                                 Timer = Cobj.ZhenChan_A_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果震颤A时间容器存在则先删除他 | ||
|  |                             if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete(); | ||
|  |                             Cobj.ZhenChan_A_Timer = null; | ||
|  |                             Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian")); | ||
|  |                             Cobj.ZhenChan_A_Timer.Start(); | ||
|  |                             Cobj.ZhenChan_A_Object = { | ||
|  |                                 Name = "zhenchan_a", | ||
|  |                                 X = 234, | ||
|  |                                 Y = 330, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.ZhenChan_A_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //震颤B收包 | ||
|  |                 { | ||
|  |                     Cobj.ZhenChan_B_Object = null; | ||
|  |                     if (JsonObj.Get("ZhenChan_B_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("ZhenChan_B_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("ZhenChan_B_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果震颤B时间容器存在则先删除他 | ||
|  |                             if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete(); | ||
|  |                             Cobj.ZhenChan_B_Timer = null; | ||
|  |                             Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian")); | ||
|  |                             Cobj.ZhenChan_B_Timer.Start(); | ||
|  |                             Cobj.ZhenChan_B_Object = { | ||
|  |                                 Name = "zhenchan_B", | ||
|  |                                 NameImg = 5, | ||
|  |                                 X = 450, | ||
|  |                                 Y = 330, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 11, | ||
|  |                                 Timer = Cobj.ZhenChan_B_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果震颤B时间容器存在则先删除他 | ||
|  |                             if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete(); | ||
|  |                             Cobj.ZhenChan_B_Timer = null; | ||
|  |                             Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian")); | ||
|  |                             Cobj.ZhenChan_B_Timer.Start(); | ||
|  |                             Cobj.ZhenChan_B_Object = { | ||
|  |                                 Name = "zhenchan_B", | ||
|  |                                 X = 450, | ||
|  |                                 Y = 330, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.ZhenChan_B_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //擎天A收包 | ||
|  |                 { | ||
|  |                     Cobj.QingTian_A_Object = null; | ||
|  |                     if (JsonObj.Get("QingTian_A_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 2 - JsonObj.Get("QingTian_A_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("QingTian_A_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.QingTian_A_Object = { | ||
|  |                                 Name = "qingtian_A", | ||
|  |                                 NameImg = 2, | ||
|  |                                 X = 224, | ||
|  |                                 Y = 430, | ||
|  |                                 BloodType = 2, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 2, | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.QingTian_A_Object = { | ||
|  |                                 Name = "qingtian_a", | ||
|  |                                 X = 224, | ||
|  |                                 Y = 430, | ||
|  |                                 ClearNumber = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //擎天B收包 | ||
|  |                 { | ||
|  |                     Cobj.QingTian_B_Object = null; | ||
|  |                     if (JsonObj.Get("QingTian_B_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 2 - JsonObj.Get("QingTian_B_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("QingTian_B_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.QingTian_B_Object = { | ||
|  |                                 Name = "qingtian_B", | ||
|  |                                 NameImg = 3, | ||
|  |                                 X = 470, | ||
|  |                                 Y = 430, | ||
|  |                                 BloodType = 2, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 21, | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.QingTian_B_Object = { | ||
|  |                                 Name = "qingtian_b", | ||
|  |                                 X = 470, | ||
|  |                                 Y = 430, | ||
|  |                                 ClearNumber = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             //二阶段收包机制 | ||
|  |             if (Cobj.State == 3) { | ||
|  |                 { | ||
|  |                     Cobj.HeiWuObject = null; //黑雾之源对象 | ||
|  |                     Cobj.JianPaoObject = null; //舰炮防御战对象 | ||
|  |                     if (Cobj.JianPaoTimer) { | ||
|  |                         Cobj.JianPaoTimer.Delete(); | ||
|  |                         Cobj.JianPaoTimer = null; //舰炮时间容器对象 | ||
|  |                     } | ||
|  |                     Cobj.ZhenChan_A_Object = null; //震颤A对象 | ||
|  |                     if (Cobj.ZhenChan_A_Timer) { | ||
|  |                         Cobj.ZhenChan_A_Timer.Delete(); | ||
|  |                         Cobj.ZhenChan_A_Timer = null; //震颤A时间容器对象 | ||
|  |                     } | ||
|  |                     Cobj.ZhenChan_B_Object = null; //震颤B对象 | ||
|  |                     if (Cobj.ZhenChan_B_Timer) { | ||
|  |                         Cobj.ZhenChan_B_Timer.Delete(); | ||
|  |                         Cobj.ZhenChan_B_Timer = null; //震颤B时间容器对象 | ||
|  |                     } | ||
|  |                     Cobj.QingTian_A_Object = null; //擎天A对象 | ||
|  |                     Cobj.QingTian_B_Object = null; //擎天B对象 | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //能源阻截站收包 | ||
|  |                 { | ||
|  |                     Cobj.NengLiangObject = null; | ||
|  |                     if (JsonObj.Get("NengLiang_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("NengLiang_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("NengLiang_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.NengLiangObject = { | ||
|  |                                 Name = "nengliang", | ||
|  |                                 NameImg = 7, | ||
|  |                                 X = 340, | ||
|  |                                 Y = 230, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 4, | ||
|  |                                 Ani = 17, | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.NengLiangObject = { | ||
|  |                                 Name = "nengliang", | ||
|  |                                 X = 340, | ||
|  |                                 Y = 230, | ||
|  |                                 ClearNumber = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //黑色火山收包 | ||
|  |                 { | ||
|  |                     Cobj.HuoShanObject = null; | ||
|  |                     if (JsonObj.Get("HuoShan_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("HuoShan_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("HuoShan_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.HuoShanObject = { | ||
|  |                                 Name = "huoshan", | ||
|  |                                 NameImg = 6, | ||
|  |                                 X = 336, | ||
|  |                                 Y = 145, | ||
|  |                                 BloodType = 99, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 5, | ||
|  |                                 Zhangai = 0, | ||
|  |                                 Ani = 16, | ||
|  |                                 NengLiang = JsonObj.Get("HuoShan_NengLiang"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.HuoShanObject = { | ||
|  |                                 Name = "huoshan", | ||
|  |                                 X = 336, | ||
|  |                                 Y = 145, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Zhangai = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //孵化1收包 | ||
|  |                 { | ||
|  |                     Cobj.FuHua1_Object = null; | ||
|  |                     if (JsonObj.Get("FuHua1_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("FuHua1_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("FuHua1_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果孵化1时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua1_Timer) Cobj.FuHua1_Timer.Delete(); | ||
|  |                             Cobj.FuHua1_Timer = null; | ||
|  |                             Cobj.FuHua1_Timer = TimeSTL("FuHua1_Timer", JsonObj.Get("JiShiQi->FuHua1_TouSonShiJian")); | ||
|  |                             Cobj.FuHua1_Timer.Start(); | ||
|  |                             Cobj.FuHua1_Object = { | ||
|  |                                 Name = "FuHua1", | ||
|  |                                 NameImg = 9, | ||
|  |                                 X = 110, | ||
|  |                                 Y = 340, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 Timer = Cobj.FuHua1_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua1_TouSonShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果孵化1时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua1_Timer) Cobj.FuHua1_Timer.Delete(); | ||
|  |                             Cobj.FuHua1_Timer = null; | ||
|  |                             Cobj.FuHua1_Timer = TimeSTL("FuHua1_Timer", JsonObj.Get("JiShiQi->FuHua1_FuHuoShiJian")); | ||
|  |                             Cobj.FuHua1_Timer.Start(); | ||
|  |                             Cobj.FuHua1_Object = { | ||
|  |                                 Name = "FuHua1", | ||
|  |                                 X = 110, | ||
|  |                                 Y = 340, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.FuHua1_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua1_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //孵化2收包 | ||
|  |                 { | ||
|  |                     Cobj.FuHua2_Object = null; | ||
|  |                     if (JsonObj.Get("FuHua2_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("FuHua2_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("FuHua2_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果孵化2时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua2_Timer) Cobj.FuHua2_Timer.Delete(); | ||
|  |                             Cobj.FuHua2_Timer = null; | ||
|  |                             Cobj.FuHua2_Timer = TimeSTL("FuHua2_Timer", JsonObj.Get("JiShiQi->FuHua2_TouSonShiJian")); | ||
|  |                             Cobj.FuHua2_Timer.Start(); | ||
|  |                             Cobj.FuHua2_Object = { | ||
|  |                                 Name = "FuHua2", | ||
|  |                                 NameImg = 10, | ||
|  |                                 X = 240, | ||
|  |                                 Y = 340, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 Timer = Cobj.FuHua2_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua2_TouSonShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果孵化2时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua2_Timer) Cobj.FuHua2_Timer.Delete(); | ||
|  |                             Cobj.FuHua2_Timer = null; | ||
|  |                             Cobj.FuHua2_Timer = TimeSTL("FuHua2_Timer", JsonObj.Get("JiShiQi->FuHua2_FuHuoShiJian")); | ||
|  |                             Cobj.FuHua2_Timer.Start(); | ||
|  |                             Cobj.FuHua2_Object = { | ||
|  |                                 Name = "FuHua2", | ||
|  |                                 X = 240, | ||
|  |                                 Y = 340, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.FuHua2_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua2_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //孵化3收包 | ||
|  |                 { | ||
|  |                     Cobj.FuHua3_Object = null; | ||
|  |                     if (JsonObj.Get("FuHua3_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("FuHua3_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("FuHua3_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果孵化3时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua3_Timer) Cobj.FuHua3_Timer.Delete(); | ||
|  |                             Cobj.FuHua3_Timer = null; | ||
|  |                             Cobj.FuHua3_Timer = TimeSTL("FuHua3_Timer", JsonObj.Get("JiShiQi->FuHua3_TouSonShiJian")); | ||
|  |                             Cobj.FuHua3_Timer.Start(); | ||
|  |                             Cobj.FuHua3_Object = { | ||
|  |                                 Name = "FuHua3", | ||
|  |                                 NameImg = 11, | ||
|  |                                 X = 470, | ||
|  |                                 Y = 340, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 Timer = Cobj.FuHua3_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua3_TouSonShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果孵化3时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua3_Timer) Cobj.FuHua3_Timer.Delete(); | ||
|  |                             Cobj.FuHua3_Timer = null; | ||
|  |                             Cobj.FuHua3_Timer = TimeSTL("FuHua3_Timer", JsonObj.Get("JiShiQi->FuHua3_FuHuoShiJian")); | ||
|  |                             Cobj.FuHua3_Timer.Start(); | ||
|  |                             Cobj.FuHua3_Object = { | ||
|  |                                 Name = "FuHua3", | ||
|  |                                 X = 470, | ||
|  |                                 Y = 340, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.FuHua3_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua3_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //孵化4收包 | ||
|  |                 { | ||
|  |                     Cobj.FuHua4_Object = null; | ||
|  |                     if (JsonObj.Get("FuHua4_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 1 - JsonObj.Get("FuHua4_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("FuHua4_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             //如果孵化4时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua4_Timer) Cobj.FuHua4_Timer.Delete(); | ||
|  |                             Cobj.FuHua4_Timer = null; | ||
|  |                             Cobj.FuHua4_Timer = TimeSTL("FuHua4_Timer", JsonObj.Get("JiShiQi->FuHua4_TouSonShiJian")); | ||
|  |                             Cobj.FuHua4_Timer.Start(); | ||
|  |                             Cobj.FuHua4_Object = { | ||
|  |                                 Name = "FuHua4", | ||
|  |                                 NameImg = 12, | ||
|  |                                 X = 600, | ||
|  |                                 Y = 340, | ||
|  |                                 BloodType = 1, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Reload = 1, | ||
|  |                                 Party = gParty, | ||
|  |                                 Timer = Cobj.FuHua4_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua4_TouSonShiJian"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             //如果孵化4时间容器存在则先删除他 | ||
|  |                             if (Cobj.FuHua4_Timer) Cobj.FuHua4_Timer.Delete(); | ||
|  |                             Cobj.FuHua4_Timer = null; | ||
|  |                             Cobj.FuHua4_Timer = TimeSTL("FuHua4_Timer", JsonObj.Get("JiShiQi->FuHua4_FuHuoShiJian")); | ||
|  |                             Cobj.FuHua4_Timer.Start(); | ||
|  |                             Cobj.FuHua4_Object = { | ||
|  |                                 Name = "FuHua4", | ||
|  |                                 X = 600, | ||
|  |                                 Y = 340, | ||
|  |                                 ClearNumber = 0, | ||
|  |                                 Reload = 1, | ||
|  |                                 Timer = Cobj.FuHua4_Timer, | ||
|  |                                 TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"), | ||
|  |                                 TimeOffset = JsonObj.Get("JiShiQi->FuHua4_FuHuoShiJian"), | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //心脏收包 | ||
|  |                 { | ||
|  |                     Cobj.XinZang_Object = null; | ||
|  |                     if (JsonObj.Get("XinZang_State") != false) { | ||
|  |                         //得到副本剩余生命 | ||
|  |                         local gClearNumber = 5 - JsonObj.Get("XinZang_State"); | ||
|  |                         //如果副本还没有死亡 | ||
|  |                         if (gClearNumber != 0) { | ||
|  |                             local gParty = []; | ||
|  |                             local Size = JsonObj.Get("XinZang_Party->size"); | ||
|  |                             for (local i = 0; i < Size; i++) { | ||
|  |                                 local PartyInfo = []; | ||
|  |                                 PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PartyID")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PlayerJob")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PlayerJobEx")); | ||
|  |                                 PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->size")); | ||
|  |                                 gParty.append(PartyInfo); | ||
|  |                             } | ||
|  |                             Cobj.XinZang_Object = { | ||
|  |                                 Name = "xinzang", | ||
|  |                                 NameImg = 8, | ||
|  |                                 X = 336, | ||
|  |                                 Y = 300, | ||
|  |                                 BloodType = 5, | ||
|  |                                 ClearNumber = gClearNumber, | ||
|  |                                 Party = gParty, | ||
|  |                                 DungeonUID = 12010, | ||
|  |                                 //Ani = 16, | ||
|  |                                 NengLiang = JsonObj.Get("XinZang_NengLiang"), | ||
|  |                             }; | ||
|  |                         } else { | ||
|  |                             Cobj.XinZang_Object = { | ||
|  |                                 Name = "xinzang", | ||
|  |                                 X = 336, | ||
|  |                                 Y = 145, | ||
|  |                                 ClearNumber = 0, | ||
|  |                             }; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //感染收包 | ||
|  |                 local Ganran = JsonObj.Get("GanRanId"); | ||
|  |                 if (Ganran) { | ||
|  |                     switch (Ganran) { | ||
|  |                         case 1: | ||
|  |                             Cobj.FuHua1_Object.rawset("GanRan", 1); | ||
|  |                             break; | ||
|  |                         case 2: | ||
|  |                             Cobj.FuHua2_Object.rawset("GanRan", 1); | ||
|  |                             break; | ||
|  |                         case 3: | ||
|  |                             Cobj.FuHua3_Object.rawset("GanRan", 1); | ||
|  |                             break; | ||
|  |                         case 4: | ||
|  |                             Cobj.FuHua4_Object.rawset("GanRan", 1); | ||
|  |                             break; | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //收取奖励包 | ||
|  |     function ReadReward(chunk) { | ||
|  |         Sout("\n\n收到奖励包  :\n  %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("ReadRewardJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("ReadRewardJsonBuffer"); | ||
|  |         RootTab.rawset("ReadRewardJson", JsonObj); | ||
|  |         RootTab["ReadRewardJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  |         if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) { | ||
|  |             local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"]; | ||
|  |             Cobj.Reward_Object = null; | ||
|  |             local ArrBuffer = []; | ||
|  |             for (local i = 0; i < 4; i++) { | ||
|  |                 if (JsonObj.Get("Items->" + i + "->IsGolden") == false) continue; | ||
|  |                 local TabBuffer = { | ||
|  |                     SetFlagAniIndex = JsonObj.Get("Items->" + i + "->IsGolden"), | ||
|  |                     PlayerJob = JsonObj.Get("Items->" + i + "->PlayerJob"), | ||
|  |                     PlayerJobEx = JsonObj.Get("Items->" + i + "->PlayerJobEx"), | ||
|  |                     Name = JsonObj.Get("Items->" + i + "->Name"), | ||
|  |                     ItemGrade = JsonObj.Get("Items->" + i + "->Grade"), | ||
|  |                     ItemId = JsonObj.Get("Items->" + i + "->Item"), | ||
|  |                     ItemCount = JsonObj.Get("Items->" + i + "->Num"), | ||
|  |                     ItemName = JsonObj.Get("Items->" + i + "->ItemName"), | ||
|  |                     ItemColor = JsonObj.Get("Items->" + i + "->ItemColour"), | ||
|  |                 } | ||
|  |                 ArrBuffer.append(TabBuffer); | ||
|  |             } | ||
|  |             Cobj.Reward_Object = ArrBuffer; | ||
|  |             Cobj.State = JsonObj.Get("State"); | ||
|  | 
 | ||
|  |             local AllArrBuffer = []; | ||
|  |             for (local i = 0; i < 20; i++) { | ||
|  |                 if (JsonObj.Get("Items2->" + i + "->IsGolden") == false) continue; | ||
|  |                 local TabBuffer = { | ||
|  |                     SetFlagAniIndex = JsonObj.Get("Items2->" + i + "->IsGolden"), | ||
|  |                     PlayerJob = JsonObj.Get("Items2->" + i + "->PlayerJob"), | ||
|  |                     PlayerJobEx = JsonObj.Get("Items2->" + i + "->PlayerJobEx"), | ||
|  |                     Name = JsonObj.Get("Items2->" + i + "->Name"), | ||
|  |                     ItemGrade = JsonObj.Get("Items2->" + i + "->Grade"), | ||
|  |                     ItemId = JsonObj.Get("Items2->" + i + "->Item"), | ||
|  |                     ItemCount = JsonObj.Get("Items2->" + i + "->Num"), | ||
|  |                     ItemName = JsonObj.Get("Items2->" + i + "->ItemName"), | ||
|  |                     ItemColor = JsonObj.Get("Items2->" + i + "->ItemColour"), | ||
|  |                 } | ||
|  |                 AllArrBuffer.append(TabBuffer); | ||
|  |             } | ||
|  |             Cobj.AllReward_Object = AllArrBuffer; | ||
|  | 
 | ||
|  |             Cobj.Reward_Timer_Object = TimeSTL("Anton_Reward_Timer_Object", 10000); | ||
|  |             Cobj.Reward_Timer_Object.Delete(); | ||
|  |             Cobj.Reward_Timer_Object = null; | ||
|  |             Cobj.Reward_Timer_Object = TimeSTL("Anton_Reward_Timer_Object", 10000); | ||
|  |             Cobj.Reward_Timer_Object.Start(); | ||
|  |             Cobj.Reward_Info = [ | ||
|  |                 JsonObj.Get("SuccessTime"), | ||
|  |                 JsonObj.Get("DeathNum"), | ||
|  |             ]; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //攻坚开始传送玩家进区域  1阶段开始 | ||
|  |     function StartMovePlayer(chunk) { | ||
|  |         Sout("\n\n收到攻坚开始传送玩家进区域包  :\n  %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("MovePlayerJsonBuffer"); | ||
|  |         RootTab.rawset("MovePlayerJson", JsonObj); | ||
|  |         RootTab["MovePlayerJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  | 
 | ||
|  |         local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex"); | ||
|  |         local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex"); | ||
|  | 
 | ||
|  |         L_sq_MoveTown(TownIndex, ReIndex, 200, 200); | ||
|  | 
 | ||
|  |         //告诉副本类开始攻坚一阶段了 | ||
|  |         if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) { | ||
|  |             RootTab["ANTONDUNGEONINFOCONTROL"].State = 0; | ||
|  |             RootTab["ANTONDUNGEONINFOCONTROL"].DrawStartAniMark = true; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //攻坚二阶段开始事件 | ||
|  |     function StartTwoR(chunk) { | ||
|  |         Sout("\n\n收到攻坚2阶段开始包  :\n  %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) { | ||
|  |             RootTab["ANTONDUNGEONINFOCONTROL"].DrawStartAniMark = true; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //退出攻坚队传送玩家进区域 | ||
|  |     function ExitMovePlayer(chunk) { | ||
|  |         Sout("\n\n收到退出攻坚队传送玩家进区域包  :\n %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("MovePlayerJsonBuffer"); | ||
|  |         RootTab.rawset("MovePlayerJson", JsonObj); | ||
|  |         RootTab["MovePlayerJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  | 
 | ||
|  |         local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex"); | ||
|  |         local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex"); | ||
|  | 
 | ||
|  |         L_sq_MoveTown(TownIndex, ReIndex, 1036, 335); | ||
|  |     } | ||
|  | 
 | ||
|  |     //队长进入副本事件 | ||
|  |     function PartyMSelectDungeon(chunk) { | ||
|  |         Sout("\n\n收到队长进入副本事件包  :\n %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("PartyMSelectDungeonJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("PartyMSelectDungeonJsonBuffer"); | ||
|  |         RootTab.rawset("PartyMSelectDungeonJson", JsonObj); | ||
|  |         RootTab["PartyMSelectDungeonJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  |         local DungeonTID = RootTab["PartyMSelectDungeonJson"].Get("DungeonTID"); | ||
|  |         L_sq_GoDungeon(DungeonTID); | ||
|  |     } | ||
|  | 
 | ||
|  |     //队长返回城镇事件 | ||
|  |     function PartyMReturnTown(chunk) { | ||
|  |         Sout("\n\n收到队长返回城镇事件包  :\n %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("PartyMReturnTownJsonBuffer"); | ||
|  |         RootTab.rawset("PartyMReturnTownJson", JsonObj); | ||
|  |         RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false); | ||
|  | 
 | ||
|  |         if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) { | ||
|  |             local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"]; | ||
|  |             if (sq_GetCurrentModuleType() == 3) { | ||
|  |                 local AntonBackTown = Json_STL("AntonBackTown"); | ||
|  |                 AntonBackTown.Put("op", 1059); | ||
|  |                 local str = AntonBackTown.GetString(); | ||
|  |                 L_sq_SendPackType(130); | ||
|  |                 L_sq_SendPackWChar(str); | ||
|  |                 L_sq_SendPack(); | ||
|  |                 AntonBackTown.Delete(); | ||
|  |             } else { | ||
|  |                 Cobj.ReturnTwonFlag = 1; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //火山怪物投放包 | ||
|  |     function HuoShanMonsterEvent(chunk) { | ||
|  |         Sout("\n\n收到火山投放怪物事件包  :\n %L", chunk) | ||
|  |         local RootTab = getroottable(); | ||
|  |         BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空 | ||
|  |         local JsonObj = Json_STL("PartyMReturnTownJsonBuffer"); | ||
|  |         RootTab.rawset("PartyMReturnTownJson", JsonObj); | ||
|  |         RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false); | ||
|  |         local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"]; | ||
|  |         if (sq_GetCurrentModuleType() == 3) { | ||
|  |             local obj = sq_GetMyMasterCharacter(); | ||
|  |             obj = sq_ObjectToSQRCharacter(obj); | ||
|  |             //print(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")]); | ||
|  |             obj.sq_SendCreatePassiveObjectPacket(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")], 0, 120, 1, 0); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         //读取安图恩攻坚信息包 | ||
|  |         Pack_Control.rawset(1052, ReadAntonDungeonInfoPack); | ||
|  |         //攻坚开始传送玩家事件 | ||
|  |         Pack_Control.rawset(1044, StartMovePlayer); | ||
|  |         //攻坚二阶段开始事件 | ||
|  |         Pack_Control.rawset(1046, StartTwoR); | ||
|  |         //退出攻坚队传送玩家事件 | ||
|  |         Pack_Control.rawset(1038, ExitMovePlayer); | ||
|  |         //队长进入副本事件 | ||
|  |         Pack_Control.rawset(1054, PartyMSelectDungeon); | ||
|  |         //队长返回城镇事件 | ||
|  |         Pack_Control.rawset(1056, PartyMReturnTown); | ||
|  |         //收取奖励包 | ||
|  |         Pack_Control.rawset(1072, ReadReward); | ||
|  |         //收取火山怪物投放包 | ||
|  |         Pack_Control.rawset(1082, HuoShanMonsterEvent); | ||
|  |         //初始化判断孵化进入操作表 | ||
|  |         MapIndexTable = {}; | ||
|  |         MapIndexTable.rawset(33100, 1); | ||
|  |         MapIndexTable.rawset(33103, 2); | ||
|  |         MapIndexTable.rawset(33119, 3); | ||
|  |         MapIndexTable.rawset(33116, 4); | ||
|  |         //火山怪物投放表 | ||
|  |         HuoShanMonserTable = {}; | ||
|  |         HuoShanMonserTable.rawset(1, 202210052); | ||
|  |         HuoShanMonserTable.rawset(2, 202210053); | ||
|  |         HuoShanMonserTable.rawset(3, 202210054); | ||
|  |         HuoShanMonserTable.rawset(4, 202210055); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制攻坚剩余时间 | ||
|  |     function DrawTime(obj) { | ||
|  | 
 | ||
|  |         //如果还没收到配置包的时候直接返回 | ||
|  |         if (!FightMaxTime) return; | ||
|  | 
 | ||
|  |         T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 528, Y + 23, 1, "安图恩剩余攻坚时间主界面"); | ||
|  |         T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 566, Y + 25, 2, "安图恩剩余攻坚时间文字"); | ||
|  | 
 | ||
|  |         //计算剩余时间并绘制 | ||
|  |         local Time = (FightMaxTime - FightTimer.Get()); | ||
|  |         local Hours = (Time / 3600000).tostring(); | ||
|  |         if (Hours.len() < 2) Hours = "0" + Hours; | ||
|  |         if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len()); | ||
|  |         local minutes = (Time / 60000).tostring(); | ||
|  |         if (minutes.len() < 2) minutes = "0" + minutes; | ||
|  |         if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len()); | ||
|  |         local seconds = (Time / 1000 % 60).tostring(); | ||
|  |         if (seconds.len() < 2) seconds = "0" + seconds; | ||
|  |         if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len()); | ||
|  | 
 | ||
|  |         for (local i = 0; i < 2; i++) { | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 538 + (i * 18), Y + 51, Hours.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间时" + i); | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 584 + (i * 18), Y + 51, minutes.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间分" + i); | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 628 + (i * 18), Y + 51, seconds.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间分" + i); | ||
|  |         } | ||
|  | 
 | ||
|  |         //Sout("时: %L  分: %L  秒:  %L",Hours,minutes,seconds); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制展开攻坚信息按钮 | ||
|  |     function DrawMainButton(obj) { | ||
|  |         //如果展开按钮不存在 | ||
|  |         if (!OpenMainButtonObject) { | ||
|  |             OpenMainButtonObject = AntonButtonPro(obj, "AntonDungeonOpenMainButtonObject", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 103, 22, 0); | ||
|  |             OpenMainButtonObject.SetRectEnble(true, "AntonDungeonOpenMainButtonObjectr", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 1); | ||
|  |             OpenMainButtonObject.SetCustomClickEnble(true, "AntonDungeonOpenMainButtonObjectc", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 2); | ||
|  |         } | ||
|  |         //未点击  窗口也未打开 | ||
|  |         if (!sq_GetPopupWindowMainCotrol(267)) { | ||
|  |             OpenMainButtonObject.Show(); | ||
|  |             if (OpenMainButtonObject.isLBActive()) { | ||
|  |                 PageState = 1; | ||
|  |                 L_NewWindows("Lenheart", 267, 0x65535); | ||
|  | 
 | ||
|  | 
 | ||
|  |                 local RootTab = getroottable(); | ||
|  |                 RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeamFunc = null; //把功能选择页关掉 | ||
|  |                 RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeam = null; //把功能选择页关掉 | ||
|  |                 RootTab["ANTONTEAMMAINBUTTON"].State = 0; | ||
|  |                 RootTab["ANTONTEAMMAINBUTTON"].WindowSwitch = false; | ||
|  | 
 | ||
|  |             } | ||
|  |         } | ||
|  |         if (PageState == 1 && !sq_GetPopupWindowMainCotrol(267)) { | ||
|  |             PageState = 0; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制副本对象 | ||
|  |     function DrawDungeonObjInfo(obj, DgnObj) { | ||
|  |         //如果副本已经死亡 | ||
|  |         if (DgnObj.ClearNumber == 0) { | ||
|  |             //绘制副本血槽背景 | ||
|  |             local Bkani = 6; | ||
|  |             if (DgnObj.rawin("Reload")) Bkani = 15; | ||
|  |             if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani; | ||
|  |             /* | ||
|  |             if (DgnObj.rawin("GanRan")) { | ||
|  |                 Bkani = 18; | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "安图恩攻坚战况副本血槽背景感染外框"); | ||
|  |             } | ||
|  |             */ | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "D安图恩攻坚战况副本血槽背景" + DgnObj.Name); | ||
|  |             //绘制副本血槽名称背景 | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "D安图恩攻坚战况副本血槽名称背景" + DgnObj.Name); | ||
|  |             //绘制副本血槽名称 | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 7, "D安图恩攻坚战况副本血槽名称" + DgnObj.Name); | ||
|  |             //判断是否需要绘制复活时间 | ||
|  |             if (DgnObj.rawin("Timer")) { | ||
|  |                 local TimeMax = (DgnObj.TimeMax / 1000); | ||
|  |                 local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000); | ||
|  |                 local TimeStr = (TimeMax - Time).tostring(); | ||
|  |                 L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1); | ||
|  |                 //绘制复活时间进度条 | ||
|  |                 local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger(); | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "安图恩攻坚战况副本复活时间进度条" + TimeHun); | ||
|  |             } | ||
|  |         } | ||
|  |         //如果还没死亡 | ||
|  |         else { | ||
|  |             //绘制副本血槽背景 | ||
|  |             local Bkani = 4; | ||
|  |             if (DgnObj.rawin("Reload")) Bkani = 15; | ||
|  |             if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani; | ||
|  |             //绘制感染 | ||
|  |             if (DgnObj.rawin("GanRan")) { | ||
|  |                 Bkani = 18; | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "安图恩攻坚战况副本血槽背景感染外框"); | ||
|  |             } | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "安图恩攻坚战况副本血槽背景" + DgnObj.Name); | ||
|  |             //绘制副本血槽名称背景 | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "安图恩攻坚战况副本血槽名称背景" + DgnObj.Name); | ||
|  |             //绘制副本血槽名称 | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newopendungeonname.ani", DgnObj.X + 42, DgnObj.Y - 16, DgnObj.NameImg, "安图恩攻坚战况副本血槽名称" + DgnObj.Name); | ||
|  |             //绘制副本血量 | ||
|  |             //火山单独绘制 | ||
|  |             if (DgnObj.BloodType == 99) { | ||
|  |                 local NengLiangstr = DgnObj.NengLiang.tostring(); | ||
|  |                 if (NengLiangstr.len() == 1) NengLiangstr = "00" + NengLiangstr; | ||
|  |                 if (NengLiangstr.len() == 2) NengLiangstr = "0" + NengLiangstr; | ||
|  |                 for (local i = 0; i < 3; i++) { | ||
|  |                     local index = NengLiangstr.slice(0 + i, 1 + i).tointeger(); | ||
|  |                     T_DrawStayAni(obj, "common/anton/new/newnum.ani", DgnObj.X + 23 + (i * 8), DgnObj.Y + 40, index "安图恩剩余火山能量" + i + index); | ||
|  |                 } | ||
|  |                 local NengLiang = abs(DgnObj.NengLiang - 100) | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newantonloading3.ani", DgnObj.X, DgnObj.Y, NengLiang, "安图恩攻坚战况副本火山血" + NengLiang); | ||
|  |             } | ||
|  |             //别的副本绘制  马勒戈壁写烦起来了 瞎比乱写了 架构去他妈 | ||
|  |             else { | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newopendungeonblood/" + DgnObj.BloodType + "_" + DgnObj.ClearNumber + ".ani", DgnObj.X, DgnObj.Y, 0, "安图恩攻坚战况副本血" + DgnObj.BloodType + "_" + DgnObj.ClearNumber); | ||
|  |             } | ||
|  |             //判断是否需要绘制爆炸时间 | ||
|  |             if (DgnObj.rawin("Timer")) { | ||
|  |                 local TimeMax = (DgnObj.TimeMax / 1000); | ||
|  |                 local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000); | ||
|  |                 local TimeStr = (TimeMax - Time).tostring(); | ||
|  |                 L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1); | ||
|  |                 //绘制爆炸时间进度条 | ||
|  |                 local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger(); | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "安图恩攻坚战况副本爆炸时间进度条" + TimeHun); | ||
|  |             } | ||
|  | 
 | ||
|  | 
 | ||
|  |             //绘制队伍 | ||
|  |             for (local i = 0; i < DgnObj.Party.len(); i++) { | ||
|  |                 //绘制底框 | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 66, DgnObj.Y - 20 + (i * 22), 8 + i, "安图恩攻坚战况队伍底框" + i); | ||
|  |                 //绘制队伍编号  注意:因为这个傻逼图TM的不对称 要单独 判断位置 | ||
|  |                 local Offset = 0; | ||
|  |                 if (i == 1 || i == 2) Offset = 1; | ||
|  |                 if (i == 3) Offset = 6; | ||
|  |                 if (i == 4) Offset = 7; | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newopendungeonpartymark.ani", DgnObj.X - 63, DgnObj.Y - 17 + (i * 22) + Offset, DgnObj.Party[i][0], "安图恩攻坚战况队伍编号" + DgnObj.Party[0]); | ||
|  |                 //绘制队伍人数 | ||
|  |                 for (local z = 0; z < DgnObj.Party[i][3] - 1; z++) { | ||
|  |                     T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 27 + (z * 7), DgnObj.Y - 14 + (i * 22) + Offset, 13, "安图恩攻坚战况队伍人数"); | ||
|  |                 } | ||
|  |                 //绘制队长头像TM的这个傻逼东西又偏了 在+1 | ||
|  |                 if (Offset == 6 || Offset == 7) ++Offset; | ||
|  |                 T_DrawStayAniRate(obj, "common/anton/face/" + DgnObj.Party[i][1] + "/" + (DgnObj.Party[i][2] % 16) + ".ani", DgnObj.X - 44, DgnObj.Y - 16 + (i * 22) + Offset, 0, "缩小安图恩头像编号" + DgnObj.Party[i][1] + DgnObj.Party[i][2], 0.50); | ||
|  |             } | ||
|  |         } | ||
|  |         if (MouseTask == 1 && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, DgnObj.X, DgnObj.Y, 71, 71) && IMouse.isButtonUpEvent()) { | ||
|  |             if (!DgnObj.rawin("DungeonUID")) return; | ||
|  |             obj.sq_PlaySound("CLICK_BUTTON1"); | ||
|  |             local AntonSelectDungeon = Json_STL("AntonSelectDungeon"); | ||
|  |             AntonSelectDungeon.Put("op", 1051); | ||
|  |             AntonSelectDungeon.Put("DungeonUID", DgnObj.DungeonUID); | ||
|  |             local str = AntonSelectDungeon.GetString(); | ||
|  |             L_sq_SendPackType(130); | ||
|  |             L_sq_SendPackWChar(str); | ||
|  |             L_sq_SendPack(); | ||
|  |             AntonSelectDungeon.Delete(); | ||
|  |             MouseTask = 2; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制小队移动类 | ||
|  |     function DrawPartyMoveClss(obj) { | ||
|  |         local ThisX = X + 540; | ||
|  |         local ThisY = Y + 508; | ||
|  |         T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", ThisX, ThisY, 14, "安图恩攻坚战况主界面小队移动背景"); | ||
|  | 
 | ||
|  |         //如果 小队移动选择地下城按钮 未初始化时 初始化 | ||
|  |         if (PartyMove_SelectDungeon_Button == null) { | ||
|  |             PartyMove_SelectDungeon_Button = AntonButtonPro(obj, "AntonPartyMove_SelectDungeon_Button", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 6); | ||
|  |             PartyMove_SelectDungeon_Button.SetRectEnble(true, "AntonPartyMove_SelectDungeon_Buttonr", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 7); | ||
|  |             PartyMove_SelectDungeon_Button.SetCustomClickEnble(true, "AntonPartyMove_SelectDungeon_Buttonc", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 8); | ||
|  |         } | ||
|  |         PartyMove_SelectDungeon_Button.Show(); | ||
|  |         if (PartyMove_SelectDungeon_Button.isLBActive()) { | ||
|  |             obj.sq_PlaySound("CLICK_BUTTON1"); | ||
|  |             MouseTask = 1; | ||
|  |         } | ||
|  |         //如果 小队移动返回城镇按钮 未初始化时 初始化 | ||
|  |         if (PartyMove_ReturnTown_Button == null) { | ||
|  |             PartyMove_ReturnTown_Button = AntonButtonPro(obj, "AntonPartyMove_ReturnTown_Button", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 9); | ||
|  |             PartyMove_ReturnTown_Button.SetRectEnble(true, "AntonPartyPartyMove_ReturnTown_Buttonr", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 10); | ||
|  |             PartyMove_ReturnTown_Button.SetCustomClickEnble(true, "AntonPartyPartyMove_ReturnTown_Buttonc", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 11); | ||
|  |         } | ||
|  |         PartyMove_ReturnTown_Button.Show(); | ||
|  |         if (PartyMove_ReturnTown_Button.isLBActive()) { | ||
|  |             obj.sq_PlaySound("CLICK_BUTTON1"); | ||
|  |             //不在城镇里点击返回城镇按钮才会发包 | ||
|  |             if (sq_GetCurrentModuleType() != 1) { | ||
|  |                 local TryAntonBackTown = Json_STL("TryAntonBackTown"); | ||
|  |                 TryAntonBackTown.Put("op", 1053); | ||
|  |                 local str = TryAntonBackTown.GetString(); | ||
|  |                 L_sq_SendPackType(130); | ||
|  |                 L_sq_SendPackWChar(str); | ||
|  |                 L_sq_SendPack(); | ||
|  |                 TryAntonBackTown.Delete(); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制开始攻坚动画 | ||
|  |     function DrawStartAni(obj, Type) { | ||
|  |         if(Type == 0)Type = 1; | ||
|  |         else if(Type == 3)Type = 2; | ||
|  |         if (DrawStartAniMark == true) { | ||
|  |             local anieff = BasicsDrawTool.T_DrawDynamicAni(obj, "common/anton/new/starteff.ani", 250, 210, "开始攻坚标题背景eff"); | ||
|  |             local ani1 = BasicsDrawTool.T_DrawDynamicAni(obj, "common/anton/new/start" + Type + ".ani", 250, 210 + 26, "开始攻坚标题背景1"); | ||
|  |             if (sq_GetAnimationFrameIndex(ani1) >= 28) { | ||
|  |                 sq_Rewind(anieff); | ||
|  |                 sq_Rewind(ani1); | ||
|  |                 DrawStartAniMark = false; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制攻坚队攻坚信息 | ||
|  |     function DrawAntonPartyInfo(obj) { | ||
|  |         //绘制主界面背景 | ||
|  |         T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X, Y + 20, 0, "安图恩攻坚战况主界面背景"); | ||
|  |         //绘制主界面背景乌龟 | ||
|  |         T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 25, Y + 70, 3, "安图恩攻坚战况主界面背景乌龟"); | ||
|  |         //绘制主界面小队移动类 | ||
|  |         DrawPartyMoveClss(obj); | ||
|  | 
 | ||
|  |         //1阶段 | ||
|  |         if (State == 0) { | ||
|  |             //黑雾之源对象绘制 | ||
|  |             if (HeiWuObject) DrawDungeonObjInfo(obj, HeiWuObject); | ||
|  |             //震颤A对象绘制 | ||
|  |             if (ZhenChan_A_Object) DrawDungeonObjInfo(obj, ZhenChan_A_Object); | ||
|  |             //震颤B对象绘制 | ||
|  |             if (ZhenChan_B_Object) DrawDungeonObjInfo(obj, ZhenChan_B_Object); | ||
|  |             //擎天A对象绘制 | ||
|  |             if (QingTian_A_Object) DrawDungeonObjInfo(obj, QingTian_A_Object); | ||
|  |             //擎天B对象绘制 | ||
|  |             if (QingTian_B_Object) DrawDungeonObjInfo(obj, QingTian_B_Object); | ||
|  |             //舰炮防御战对象绘制 | ||
|  |             if (JianPaoObject) DrawDungeonObjInfo(obj, JianPaoObject); | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         //2阶段 | ||
|  |         if (State == 3) { | ||
|  |             //能源阻截站对象绘制 | ||
|  |             if (NengLiangObject) DrawDungeonObjInfo(obj, NengLiangObject); | ||
|  |             //黑色火山对象绘制 | ||
|  |             if (HuoShanObject) DrawDungeonObjInfo(obj, HuoShanObject); | ||
|  |             //孵化1对象绘制 | ||
|  |             if (FuHua1_Object) DrawDungeonObjInfo(obj, FuHua1_Object); | ||
|  |             //孵化2对象绘制 | ||
|  |             if (FuHua2_Object) DrawDungeonObjInfo(obj, FuHua2_Object); | ||
|  |             //孵化3对象绘制 | ||
|  |             if (FuHua3_Object) DrawDungeonObjInfo(obj, FuHua3_Object); | ||
|  |             //孵化4对象绘制 | ||
|  |             if (FuHua4_Object) DrawDungeonObjInfo(obj, FuHua4_Object); | ||
|  |             //心脏对象绘制 | ||
|  |             if (XinZang_Object) DrawDungeonObjInfo(obj, XinZang_Object); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置鼠标事件类型 | ||
|  |     function SetMouseTesk() { | ||
|  |         //有活动设置 | ||
|  |         if (MouseTask == 1) IMouse.SetMouseTask(47); | ||
|  |         //点击就还原 | ||
|  |         if (IMouse.GetRButton() == 2 && MouseTask == 1) MouseTask = 2; | ||
|  |         //还原以后在解锁 | ||
|  |         if (MouseTask == 2) { | ||
|  |             IMouse.SetMouseTask(0); | ||
|  |             MouseTask = 0; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //判断是否可重合 | ||
|  |     function PosEvent(Pos, MPos) { | ||
|  |         local Offset = abs(Pos - MPos); | ||
|  |         if (Offset < 10) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //判断自身地图相关事件 | ||
|  |     function MapEventTest(obj) { | ||
|  |         if (sq_GetCurrentModuleType() != 3) return; | ||
|  |         local stage = sq_GetGlobaludpModuleStage(); | ||
|  |         local MapIndex = sq_GetMapIndex(stage); | ||
|  |         if (MapIndexTable.rawin(MapIndex)) { | ||
|  |             local X = obj.getXPos(); | ||
|  |             local Y = obj.getYPos(); | ||
|  |             local Mark = false; | ||
|  |             if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true; | ||
|  |             if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true; | ||
|  |             if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true; | ||
|  |             if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true; | ||
|  | 
 | ||
|  |             if (Mark == true && MapMoveMark == false) { | ||
|  |                 local AntonFHMoveDungeon = Json_STL("AntonFHMoveDungeon"); | ||
|  |                 AntonFHMoveDungeon.Put("op", 1057); | ||
|  |                 AntonFHMoveDungeon.Put("DungeonUID", MapIndexTable[MapIndex]); | ||
|  |                 local str = AntonFHMoveDungeon.GetString(); | ||
|  |                 L_sq_SendPackType(130); | ||
|  |                 L_sq_SendPackWChar(str); | ||
|  |                 L_sq_SendPack(); | ||
|  |                 AntonFHMoveDungeon.Delete(); | ||
|  |                 MapMoveMark = true; | ||
|  |             } else if (Mark == false) MapMoveMark = false; | ||
|  |         } else { | ||
|  |             MapMoveMark = false; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制透明度静态图片 | ||
|  |     function Anton_DrawStayAniAlpha(obj, aniFileName, x, y, index, aniname, Alpha) { | ||
|  |         local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName); | ||
|  |         sq_DrawSpecificFrameEffect_SIMPLE(SelectAni, x, y, index, sq_RGB(255, 255, 255), sq_ALPHA(Alpha), false); | ||
|  |         return SelectAni; | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制翻牌奖励 | ||
|  |     function DrawReward(obj, Time, Reward_Object, AllReward_Object, Reward_Info) { | ||
|  |         local PassTime = Reward_Info[0]; | ||
|  |         local Coin = Reward_Info[1]; | ||
|  | 
 | ||
|  |         //绘制背景图 | ||
|  |         Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X, Y, 0, "安图恩翻牌主界面背景", 230); | ||
|  |         //绘制阶段状态 | ||
|  |         local Reani = 1; | ||
|  |         if(State == 4)Reani = 24; | ||
|  |         Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 300, Y + 40, Reani, "安图恩翻牌阶段状态", 250); | ||
|  |         //绘制成功标志 | ||
|  |         local Rate = sq_GetAccel(400, 100, Time, 500, false); | ||
|  |         T_DrawStayAniRate(obj, "common/anton/new/newreward.ani", X + 323, Y + 110, 2, "安图恩翻牌成功标志1", Rate.tofloat() / 100.0); | ||
|  | 
 | ||
|  |         //绘制通关信息条划出 | ||
|  |         if (Time >= 500) { | ||
|  |             local Xpos; | ||
|  |             if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 500, 300, false); | ||
|  |             if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false); | ||
|  |             Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 115 + Xpos, Y + 200, 3, "安图恩翻牌阶段状态", 250); | ||
|  |         } | ||
|  | 
 | ||
|  |         //绘制时间 | ||
|  |         if (Time >= 800) { | ||
|  |             local Xpos; | ||
|  |             if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 800, 300, false); | ||
|  |             if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false); | ||
|  |             //计算剩余时间并绘制 | ||
|  |             local Hours = (PassTime / 3600000).tostring(); | ||
|  |             if (Hours.len() < 2) Hours = "0" + Hours; | ||
|  |             if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len()); | ||
|  |             local minutes = (PassTime / 60000).tostring(); | ||
|  |             if (minutes.len() < 2) minutes = "0" + minutes; | ||
|  |             if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len()); | ||
|  |             local seconds = (PassTime / 1000 % 60).tostring(); | ||
|  |             if (seconds.len() < 2) seconds = "0" + seconds; | ||
|  |             if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len()); | ||
|  | 
 | ||
|  |             for (local i = 0; i < 2; i++) { | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 538 - 300 + (i * 18), Y + 51 + 164, Hours.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间时" + i); | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 600 - 300 + (i * 18), Y + 51 + 164, minutes.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间分" + i); | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 660 - 300 + (i * 18), Y + 51 + 164, seconds.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间分" + i); | ||
|  |             } | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 284, Y + 51 + 164, 10, "安图恩奖励部分时间时点"); | ||
|  |             T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 348, Y + 51 + 164, 10, "安图恩奖励部分时间时点"); | ||
|  | 
 | ||
|  |             for (local z = 0; z < Coin.tostring().len(); z++) { | ||
|  |                 T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 520 + (z * 18), Y + 51 + 164, Coin.tostring().slice(0 + z, 1 + z).tointeger(), "安图恩奖励部分时间复活币" + z); | ||
|  |             } | ||
|  |             //T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + 348 , Y + 51 + 164, 10, "安图恩奖励部分时间时点"); | ||
|  |         } | ||
|  | 
 | ||
|  |         local CradTab = Reward_Object; | ||
|  | 
 | ||
|  |         //绘制卡牌 | ||
|  |         if (Time >= 1300) { | ||
|  |             local Alpha; | ||
|  |             if (Time < 3000) Alpha = sq_GetAccel(0, 250, Time - 1300, 700, false); | ||
|  |             if (Time >= 3000) Alpha = sq_GetAccel(250, 0, Time - 3000, 700, false); | ||
|  |             for (local i = 0; i < 4; i++) { | ||
|  |                 local BackGroundAniIndex = 11; | ||
|  |                 if (i >= CradTab.len()) { | ||
|  |                     //绘制卡牌背景图 | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 94 + (153 * i), Y + 380, BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha); | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 160 + (153 * i), Y + 416, 19, "安图恩翻牌无卡片背景", Alpha); | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 160 + (153 * i), Y + 416, 20, "安图恩翻牌无卡片背景Eff", Alpha); | ||
|  |                     continue; | ||
|  |                 } | ||
|  |                 if (CradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 21; | ||
|  |                 //绘制卡牌背景图 | ||
|  |                 Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 94 + (153 * i), Y + 380, BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha); | ||
|  |                 //绘制角色标记 | ||
|  |                 local SetFlagAniIndex = 9; | ||
|  |                 SetFlagAniIndex += CradTab[i].SetFlagAniIndex; | ||
|  |                 Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 97 + (153 * i), Y + 330, SetFlagAniIndex, "安图恩翻牌卡片界面人物框" + SetFlagAniIndex, Alpha); | ||
|  |                 //绘制角色头像 | ||
|  |                 Anton_DrawStayAniAlpha(obj, "common/anton/face/" + CradTab[i].PlayerJob + "/" + (CradTab[i].PlayerJobEx % 16) + ".ani", X + 102 + (153 * i), Y + 334, 0, "翻牌安图恩头像编号" + CradTab[i].PlayerJob + CradTab[i].PlayerJobEx, Alpha); | ||
|  |                 if (Time >= 2000) { | ||
|  |                     //绘制角色名字 | ||
|  |                     if (Time < 3000) L_Code_STL(CradTab[i].Name, X + 145 + (153 * i), Y + 342, 0xFFffffff, 1); | ||
|  |                     //绘制道具边框 | ||
|  |                     if (Time < 3000) T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + 153 + (153 * i), Y + 412, CradTab[i].ItemGrade + 12, "安图恩翻牌卡片道具边框" + CradTab[i].ItemGrade); | ||
|  |                     //绘制道具 | ||
|  |                     if (Time < 3000) L_Sq_DrawItem(X + 156 + (153 * i), Y + 415, CradTab[i].ItemId, CradTab[i].ItemCount, 0, 0, 0); | ||
|  |                     //绘制道具名字 | ||
|  |                     if (Time < 3000) L_Code_STL(CradTab[i].ItemName, X + 167 + (153 * i) - BasicsDrawTool.GetOffserFromLen(CradTab[i].ItemName, 1.5), Y + 450, 0xffffffff, 1); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         local AllCradTab = AllReward_Object; | ||
|  |         //绘制所有人卡牌 | ||
|  |         if (Time >= 3700) { | ||
|  |             local Xoffset = -80; | ||
|  |             local Yoffset = -200; | ||
|  |             local Alpha; | ||
|  |             Alpha = sq_GetAccel(0, 250, Time - 3700, 700, false); | ||
|  |             for (local i = 0; i < 20; i++) { | ||
|  |                 local BackGroundAniIndex = 11; | ||
|  |                 if (i >= AllCradTab.len()) { | ||
|  |                     //绘制卡牌背景图 | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 94 + (155 * (i % 5)), Y + Yoffset + 380 + (100 * (i / 5)), BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha); | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 160 + (155 * (i % 5)), Y + Yoffset + 416 + (100 * (i / 5)), 19, "安图恩翻牌无卡片背景", Alpha); | ||
|  |                     Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 160 + (155 * (i % 5)), Y + Yoffset + 416 + (100 * (i / 5)), 20, "安图恩翻牌无卡片背景Eff", Alpha); | ||
|  |                     continue; | ||
|  |                 } | ||
|  |                 if (AllCradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 21; | ||
|  |                 //绘制卡牌背景图 | ||
|  |                 Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 94 + (155 * (i % 5)), Y + Yoffset + 380 + (100 * (i / 5)), BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha); | ||
|  |                 //绘制角色头像 | ||
|  |                 Anton_DrawStayAniAlpha(obj, "common/anton/face/" + AllCradTab[i].PlayerJob + "/" + (AllCradTab[i].PlayerJobEx % 16) + ".ani", X + Xoffset + 102 + (155 * (i % 5)), Y + Yoffset + 388 + (100 * (i / 5)), 0, "翻牌安图恩头像编号" + AllCradTab[i].PlayerJob + AllCradTab[i].PlayerJobEx, Alpha); | ||
|  |                 if (Time >= 4400) { | ||
|  |                     //绘制角色名字 | ||
|  |                     L_Code_STL(AllCradTab[i].Name, X + Xoffset + 137 + (155 * (i % 5)), Y + Yoffset + 394 + (100 * (i / 5)), 0xFF9bc8e6, 1); | ||
|  |                     //绘制道具边框 | ||
|  |                     T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + Xoffset + 153 + (155 * (i % 5)), Y + Yoffset + 417 + (100 * (i / 5)), AllCradTab[i].ItemGrade + 12, "安图恩翻牌卡片道具边框" + AllCradTab[i].ItemGrade); | ||
|  |                     //绘制道具 | ||
|  |                     L_Sq_DrawItem(X + Xoffset + 156 + (155 * (i % 5)), Y + Yoffset + 420 + (100 * (i / 5)), AllCradTab[i].ItemId, AllCradTab[i].ItemCount, 0, 0, 0); | ||
|  |                     //绘制道具名字 | ||
|  |                     L_Code_STL(AllCradTab[i].ItemName, X + Xoffset + 167 + (155 * (i % 5)) - BasicsDrawTool.GetOffserFromLen(AllCradTab[i].ItemName, 1.5), Y + Yoffset + 455 + (100 * (i / 5)), 0xffffffff, 1); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Run(obj) { | ||
|  |         if (State < 0) return; | ||
|  | 
 | ||
|  |         DrawStartAni(obj, State); | ||
|  | 
 | ||
|  |         //如果被人已经通关了那么寻找时间返回城镇 | ||
|  |         if (ReturnTwonFlag == 1 && sq_GetCurrentModuleType() == 3 && obj.getState() != 0) { | ||
|  |             local AntonFlagBackTown = Json_STL("AntonFlagBackTownJson"); | ||
|  |             AntonFlagBackTown.Put("op", 1067); | ||
|  |             local str = AntonFlagBackTown.GetString(); | ||
|  |             L_sq_SendPackType(130); | ||
|  |             L_sq_SendPackWChar(str); | ||
|  |             L_sq_SendPack(); | ||
|  |             AntonFlagBackTown.Delete(); | ||
|  |             ReturnTwonFlag = 0; | ||
|  |         } | ||
|  | 
 | ||
|  |         //设置鼠标类型事件 | ||
|  |         SetMouseTesk(); | ||
|  |         //判断自身地图相关事件 | ||
|  |         MapEventTest(obj); | ||
|  | 
 | ||
|  |         //绘制展开攻坚信息按钮 | ||
|  |         DrawMainButton(obj); | ||
|  |         //绘制攻坚剩余时间 | ||
|  |         if (PageState == 0 && (State == 0 || State == 3))  | ||
|  |         { | ||
|  |             DrawStartAni(obj, State); | ||
|  |             DrawTime(obj); | ||
|  |         } | ||
|  | 
 | ||
|  |         //如果是翻牌奖励阶段 没有打开主窗口 | ||
|  |         if (State == 1 || State == 4) { | ||
|  |             if (!sq_GetPopupWindowMainCotrol(267)) { | ||
|  |                 L_NewWindows("Lenheart", 267, 0x65535); | ||
|  |                 PageState = 1; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function Draw(obj) { | ||
|  |         //如果页面被打开 绘制攻坚队攻坚信息 | ||
|  |         if (PageState == 1 && (State == 0 || State == 3)) DrawAntonPartyInfo(obj); | ||
|  | 
 | ||
|  |         //绘制攻坚剩余时间 | ||
|  |         if (State == 0 || State == 3) DrawTime(obj); | ||
|  | 
 | ||
|  |         if (State == 1 || State == 4) DrawReward(obj, Reward_Timer_Object.Get(), Reward_Object, AllReward_Object, Reward_Info); | ||
|  | 
 | ||
|  |         DrawStartAni(obj, State); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | local RootTab = getroottable(); | ||
|  | RootTab.rawdelete("ANTONDUNGEONINFOCONTROL"); | ||
|  | 
 | ||
|  | function AntonDungeonInfoControlFunc(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (RootTab.rawin("ANTONDUNGEONINFOCONTROL") == false) { | ||
|  |         local ANTONDUNGEONINFOCONTROLOBJ = AntonDungeonInfoControl_C(); | ||
|  |         RootTab.rawset("ANTONDUNGEONINFOCONTROL", ANTONDUNGEONINFOCONTROLOBJ); | ||
|  |     } | ||
|  |     RootTab["ANTONDUNGEONINFOCONTROL"].Run(obj); | ||
|  | } |