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										 |  |  | class FiendwarHallApplyJoinC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  |     //调试模式 | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
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										 |  |  |     //角色对象 | 
					
						
							|  |  |  |     Charc = null; | 
					
						
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										 |  |  |     //角色等级 | 
					
						
							|  |  |  |     Level = "100级"; | 
					
						
							|  |  |  |     //角色名称 | 
					
						
							|  |  |  |     Name = "凌众K"; | 
					
						
							|  |  |  |     //角色职业 | 
					
						
							|  |  |  |     Job = 0; | 
					
						
							|  |  |  |     //角色决斗等级 | 
					
						
							|  |  |  |     PvpLevel = 1; | 
					
						
							|  |  |  |     //职业名称 | 
					
						
							|  |  |  |     JobName = "大暗黑天"; | 
					
						
							|  |  |  |     //角色复活币 | 
					
						
							|  |  |  |     Coin = "139个"; | 
					
						
							|  |  |  |     //角色疲劳值 | 
					
						
							|  |  |  |     Fatigue = "156"; | 
					
						
							|  |  |  |     //战斗力 | 
					
						
							|  |  |  |     Combat = "170051206"; | 
					
						
							|  |  |  |     //通过次数 | 
					
						
							|  |  |  |     ClearanceCount = 63; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //请求者信息集合 | 
					
						
							|  |  |  |     RequestJoinTeamArr = null; | 
					
						
							|  |  |  |     NowSelectJoinIndex = 0; | 
					
						
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 | 
					
						
							|  |  |  |     //角色头像集合 | 
					
						
							|  |  |  |     AvatarArr = null; | 
					
						
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 | 
					
						
							|  |  |  |     //初始化Flag | 
					
						
							|  |  |  |     InitFlag = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X Y 裁切开始X Y 裁切结束X  Y | 
					
						
							|  |  |  |     OffsetArr = [ | 
					
						
							|  |  |  |         //男鬼剑士 | 
					
						
							|  |  |  |         [45, 103, 230, 231], | 
					
						
							|  |  |  |         //女格斗家 | 
					
						
							|  |  |  |         [56, 102, 235, 279], | 
					
						
							|  |  |  |         //男神枪手 | 
					
						
							|  |  |  |         [52, 130, 238, 246], | 
					
						
							|  |  |  |         //女魔法师 | 
					
						
							|  |  |  |         [55, 87, 234, 293], | 
					
						
							|  |  |  |         //男圣职者 | 
					
						
							|  |  |  |         [42, 115, 223, 200], | 
					
						
							|  |  |  |         //女神枪手 | 
					
						
							|  |  |  |         [52, 119, 226, 209], | 
					
						
							|  |  |  |         //暗夜使者 | 
					
						
							|  |  |  |         [56, 102, 225, 226], | 
					
						
							|  |  |  |         //男格斗家 | 
					
						
							|  |  |  |         [50, 114, 239, 216], | 
					
						
							|  |  |  |         //男魔法师 | 
					
						
							|  |  |  |         [54, 103, 236, 276], | 
					
						
							|  |  |  |         //黑暗武士 | 
					
						
							|  |  |  |         [46, 102, 229, 232], | 
					
						
							|  |  |  |         //缔造者 | 
					
						
							|  |  |  |         [56, 86, 235, 293], | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
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										 |  |  |         Childrens = []; | 
					
						
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										 |  |  |         RequestJoinTeamArr = []; | 
					
						
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 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     function InitInfo() { | 
					
						
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										 |  |  |         // local CJoinTeamArr = clone(RequestJoinTeamArr); | 
					
						
							|  |  |  |         // CJoinTeamArr.reverse(); | 
					
						
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										 |  |  | 
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										 |  |  |         local InfoObj = RequestJoinTeamArr[NowSelectJoinIndex]; | 
					
						
							|  |  |  |         Charc = InfoObj.Charc; | 
					
						
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										 |  |  |         //角色等级 | 
					
						
							|  |  |  |         Level = InfoObj.Level; | 
					
						
							|  |  |  |         //角色名称 | 
					
						
							|  |  |  |         Name = InfoObj.Name; | 
					
						
							|  |  |  |         //角色职业 | 
					
						
							|  |  |  |         Job = InfoObj.Job; | 
					
						
							|  |  |  |         //角色决斗等级 | 
					
						
							|  |  |  |         PvpLevel = InfoObj.PvpLevel; | 
					
						
							|  |  |  |         //职业名称 | 
					
						
							|  |  |  |         JobName = InfoObj.JobName; | 
					
						
							|  |  |  |         //角色复活币 | 
					
						
							|  |  |  |         Coin = InfoObj.Coin + "个"; | 
					
						
							|  |  |  |         //角色疲劳值 | 
					
						
							|  |  |  |         Fatigue = InfoObj.Fatigue.tostring(); | 
					
						
							|  |  |  |         //战斗力 | 
					
						
							|  |  |  |         Combat = InfoObj.Combat; | 
					
						
							|  |  |  |         //通过次数 | 
					
						
							|  |  |  |         ClearanceCount = InfoObj.ClearanceCount; | 
					
						
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										 |  |  |         //头像 | 
					
						
							|  |  |  |         AvatarArr = InfoObj.AvatarArr; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  |         InitFlag = true; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     function PopOne() { | 
					
						
							|  |  |  |         if (RequestJoinTeamArr.len() > 1) { | 
					
						
							|  |  |  |             RequestJoinTeamArr.remove(0); | 
					
						
							|  |  |  |             InitInfo(); | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             RequestJoinTeamArr = []; | 
					
						
							|  |  |  |             CloseWindow(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //关闭按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_BaseButton(244, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
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										 |  |  |             PopOne(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
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 | 
					
						
							|  |  |  |         //冒险团按钮 | 
					
						
							|  |  |  |         local MButton = LenheartNewUI_ButtonText(24, 114, 15, "冒险团信息"); | 
					
						
							|  |  |  |         MButton.SetTextOffset(-13, 2); | 
					
						
							|  |  |  |         Childrens.append(MButton); | 
					
						
							|  |  |  |         //冒险图鉴按钮 | 
					
						
							|  |  |  |         local FQButton = LenheartNewUI_ButtonText(95, 113, 15, "冒险图鉴"); | 
					
						
							|  |  |  |         FQButton.State = 8; | 
					
						
							|  |  |  |         FQButton.SetTextOffset(-7, 2); | 
					
						
							|  |  |  |         Childrens.append(FQButton); | 
					
						
							|  |  |  |         //查看信息按钮 | 
					
						
							|  |  |  |         local CButton = LenheartNewUI_ButtonText(166, 114, 15, "查看信息"); | 
					
						
							|  |  |  |         CButton.SetTextOffset(-7, 2); | 
					
						
							|  |  |  |         Childrens.append(CButton); | 
					
						
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							|  |  |  |         //确认按钮 | 
					
						
							|  |  |  |         local OkButton = LenheartNewUI_ButtonText(74, 192, -1, "是"); | 
					
						
							|  |  |  |         OkButton.SetTextOffset(3, 2); | 
					
						
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										 |  |  |         OkButton.OnClick = function() { | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 op = 20063003, | 
					
						
							|  |  |  |                 teamsId = getroottable().rawget("FiendwarHallMyPartyTeamId"), | 
					
						
							|  |  |  |                 charac = Charc | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |             PopOne(); | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
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										 |  |  |         Childrens.append(OkButton); | 
					
						
							|  |  |  |         //拒绝按钮 | 
					
						
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										 |  |  |         local NoButton = LenheartNewUI_ButtonText(130, 192, -1, "否"); | 
					
						
							|  |  |  |         NoButton.SetTextOffset(3, 2); | 
					
						
							|  |  |  |         NoButton.OnClick = function() { | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 op = 20063019, | 
					
						
							|  |  |  |                 charac = Charc.cid | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |             PopOne(); | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(NoButton); | 
					
						
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										 |  |  | 
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							|  |  |  |         //左翻页按钮 | 
					
						
							|  |  |  |         local LeftButton = LenheartNewUI_BaseButton(90, 220, 15, 15, "interface/lenheartwindowcommon.img", 34); | 
					
						
							|  |  |  |         LeftButton.OnClick = function() { | 
					
						
							|  |  |  |             if (NowSelectJoinIndex > 0) NowSelectJoinIndex--; | 
					
						
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										 |  |  |             InitInfo(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(LeftButton); | 
					
						
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 | 
					
						
							|  |  |  |         //右翻页按钮 | 
					
						
							|  |  |  |         local RightButton = LenheartNewUI_BaseButton(154, 220, 15, 15, "interface/lenheartwindowcommon.img", 38); | 
					
						
							|  |  |  |         RightButton.OnClick = function() { | 
					
						
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										 |  |  |             if (NowSelectJoinIndex< RequestJoinTeamArr.len() - 1) NowSelectJoinIndex++; | 
					
						
							|  |  |  |             InitInfo(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(RightButton); | 
					
						
							|  |  |  |     } | 
					
						
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 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         if (!InitFlag) return; | 
					
						
							|  |  |  |         //标题栏 | 
					
						
							|  |  |  |         L_sq_DrawButton(X - 2, Y, 252, "interface/lenheartwindowcommon.img", 609, 2, 7); | 
					
						
							|  |  |  |         //绘制窗口名字 | 
					
						
							|  |  |  |         L_sq_DrawCode("攻坚队申请", X + 100, Y + 4, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //Item信息框一般为211的宽度 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X, Y + 16, 240, 200, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  |         //绘制背景 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 15, X + 6, Y + 22); | 
					
						
							|  |  |  |         //绘制角色背景 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40); | 
					
						
							|  |  |  |         //绘制角色头像 | 
					
						
							|  |  |  |         if (AvatarArr) { | 
					
						
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										 |  |  | 
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										 |  |  |             foreach(AvatarObj in AvatarArr) { | 
					
						
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										 |  |  |                 local AXpos = AvatarObj.D[0] + X + OffsetArr[Job][0] - 8; | 
					
						
							|  |  |  |                 local AYpos = AvatarObj.D[1] + Y + OffsetArr[Job][1] + 40; | 
					
						
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										 |  |  |                 setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切 | 
					
						
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										 |  |  |                 L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); | 
					
						
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										 |  |  |                 releaseClip(); //裁切结束 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //绘制角色等级 | 
					
						
							|  |  |  |         L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制角色名字 | 
					
						
							|  |  |  |         L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制角色职业类型图标 | 
					
						
							|  |  |  |         if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43); | 
					
						
							|  |  |  |         //绘制角色职业名称 | 
					
						
							|  |  |  |         L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //Item信息框一般为211的宽度 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  |         L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  |         //绘制决斗等级 | 
					
						
							|  |  |  |         local PvpImg = PvpLevel / 6; | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74); | 
					
						
							|  |  |  |         L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制各项信息 | 
					
						
							|  |  |  |         L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1); | 
					
						
							|  |  |  |         L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); | 
					
						
							|  |  |  |         //绘制页数 | 
					
						
							|  |  |  |         local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len(); | 
					
						
							|  |  |  |         L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |     } | 
					
						
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 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | } |