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										 |  |  | /* | 
					
						
							|  |  |  | 文件名:FiendwarHallMyParty.nut | 
					
						
							|  |  |  | 路径:Plugins/Fiendwar/FiendwarHallMyParty.nut | 
					
						
							|  |  |  | 创建日期:2024-03-27	19:18 | 
					
						
							|  |  |  | 文件用途: | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | //编队用按钮需要传递参数所以重写 | 
					
						
							|  |  |  | class FiendwarHallMyPartyEdit_BaseButton extends LenheartNewUI_BaseButton { | 
					
						
							|  |  |  |     MyInfoIndex = 0; | 
					
						
							|  |  |  |     constructor(X, Y, W, H, Path, Idx, InfoIndex) { | 
					
						
							|  |  |  |         MyInfoIndex = InfoIndex; | 
					
						
							|  |  |  |         LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //鼠标左键弹起回调 | 
					
						
							|  |  |  |     function OnMouseLbUp(MousePos_X, MousePos_Y) { | 
					
						
							|  |  |  |         if (isLBDown && OnClick) { | 
					
						
							|  |  |  |             OnClick(MyInfoIndex); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         isLBDown = false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | //编队窗口 | 
					
						
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										 |  |  | class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  |     //调试模式 | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PartyMarkFlag = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //关闭按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
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										 |  |  |             CloseWindow(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //搜索按钮 | 
					
						
							|  |  |  |         local QdButton = LenheartNewUI_ButtonText(10, 157, 5, "签到"); | 
					
						
							|  |  |  |         QdButton.State = 8; | 
					
						
							|  |  |  |         QdButton.SetTextOffset(0, 1); | 
					
						
							|  |  |  |         QdButton.OnClick = function() { | 
					
						
							|  |  |  |             if (InputObject.str.len() > 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(QdButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //解散队伍按钮 | 
					
						
							|  |  |  |         local BreakPartyButton = LenheartNewUI_ButtonText(80, 158, 5, "解散队伍"); | 
					
						
							|  |  |  |         BreakPartyButton.SetTextOffset(-12, 1); | 
					
						
							|  |  |  |         BreakPartyButton.OnClick = function() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(BreakPartyButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //关闭按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭"); | 
					
						
							|  |  |  |         CloseButton.SetTextOffset(0, 1); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
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										 |  |  |             CloseWindow(); | 
					
						
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										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for (local i = 0; i< 8; i++) { | 
					
						
							|  |  |  |             //右翻页按钮 | 
					
						
							|  |  |  |             local PartyIndexButton = FiendwarHallMyPartyEdit_BaseButton(12 + (i % 2 * 136), 35 + ((i / 2) * 30), 41, 17, "interface/newstyle/windows/party/party_icon.img", 3 + (i * 3), i + 1); | 
					
						
							|  |  |  |             //继承类 并重写 调用时传入InfoIndex | 
					
						
							|  |  |  |             PartyIndexButton.OnClick = function(MyInfoIndex) { | 
					
						
							|  |  |  |                 PartyMarkFlag = MyInfoIndex; | 
					
						
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										 |  |  |                 local T = { | 
					
						
							|  |  |  |                     op = 20063015, | 
					
						
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										 |  |  |                     teamsId = 1, | 
					
						
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										 |  |  |                     cidNew = 15 | 
					
						
							|  |  |  |                     num = 1 | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 BasicsDrawTool.SendPackEx(T); | 
					
						
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										 |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(PartyIndexButton); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         //标题栏 | 
					
						
							|  |  |  |         L_sq_DrawButton(X - 1, Y, 284, "interface/lenheartwindowcommon.img", 609, 2, 7); | 
					
						
							|  |  |  |         //Item信息框一般为211的宽度 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X, Y + 17, 272, 154, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for (local q = 0; q< 8; q++) { | 
					
						
							|  |  |  |             L_sq_DrawImg("interface/lenheartwindowcommon.img", 358, X + 60 + (q % 2 * 136), Y + 34 + ((q / 2) * 30)); | 
					
						
							|  |  |  |             for (local i = 0; i< 3; i++) { | 
					
						
							|  |  |  |                 L_sq_DrawImg("interface/lenheartwindowcommon.img", 361, X + 80 + (q % 2 * 136) + (i * 20), Y + 34 + ((q / 2) * 30)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (PartyMarkFlag != 0) { | 
					
						
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										 |  |  |             // L_sq_WA(0x1b46898, 16); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             // L_sq_WA(0x1b46898, 47); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | //角色交互按钮需要传递参数所以重写 | 
					
						
							|  |  |  | class FiendwarHallPlayerInteractive_BaseButton extends LenheartNewUI_BaseButton { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     OnShow = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(X, Y, W, H, Path, Idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //鼠标左键弹起回调 | 
					
						
							|  |  |  |     function OnMouseLbUp(MousePos_X, MousePos_Y) { | 
					
						
							|  |  |  |         Y--; | 
					
						
							|  |  |  |         if (isLBDown && OnClick) { | 
					
						
							|  |  |  |             OnClick(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         isLBDown = false; | 
					
						
							|  |  |  |         local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0); | 
					
						
							|  |  |  |         Each.Visible = false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         //不可用 | 
					
						
							|  |  |  |         if (State == 8) { | 
					
						
							|  |  |  |             L_sq_DrawImg(Path, Idx + 3, X, Y + 1); | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             //按下 | 
					
						
							|  |  |  |             if (isLBDown) { | 
					
						
							|  |  |  |                 Y++; | 
					
						
							|  |  |  |                 L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //悬停 | 
					
						
							|  |  |  |             else if (isInRect) { | 
					
						
							|  |  |  |                 L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //普通 | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 L_sq_DrawImg(Path, 0, X, Y); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (OnShow) OnShow(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | //角色交互类 | 
					
						
							|  |  |  | class FiendwarHallPlayerInteractiveC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     HandBoxColor = [ | 
					
						
							|  |  |  |         0xff717272, | 
					
						
							|  |  |  |         0xff7b2a29, | 
					
						
							|  |  |  |         0xff874e0d, | 
					
						
							|  |  |  |         0xff8b8108, | 
					
						
							|  |  |  |         0xff658e2d, | 
					
						
							|  |  |  |         0xff0f5c8a, | 
					
						
							|  |  |  |         0xff27238f, | 
					
						
							|  |  |  |         0xff4e2491, | 
					
						
							|  |  |  |         0xff932586, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X Y 裁切开始X Y 裁切结束X  Y | 
					
						
							|  |  |  |     OffsetArr = [ | 
					
						
							|  |  |  |         //男鬼剑士 | 
					
						
							|  |  |  |         [45, 103, 230, 231], | 
					
						
							|  |  |  |         //女格斗家 | 
					
						
							|  |  |  |         [56, 102, 235, 279], | 
					
						
							|  |  |  |         //男神枪手 | 
					
						
							|  |  |  |         [52, 130, 238, 246], | 
					
						
							|  |  |  |         //女魔法师 | 
					
						
							|  |  |  |         [55, 87, 234, 293], | 
					
						
							|  |  |  |         //男圣职者 | 
					
						
							|  |  |  |         [42, 115, 223, 200], | 
					
						
							|  |  |  |         //女神枪手 | 
					
						
							|  |  |  |         [52, 119, 226, 209], | 
					
						
							|  |  |  |         //暗夜使者 | 
					
						
							|  |  |  |         [56, 102, 225, 226], | 
					
						
							|  |  |  |         //男格斗家 | 
					
						
							|  |  |  |         [50, 114, 239, 216], | 
					
						
							|  |  |  |         //男魔法师 | 
					
						
							|  |  |  |         [54, 103, 236, 276], | 
					
						
							|  |  |  |         //黑暗武士 | 
					
						
							|  |  |  |         [46, 102, 229, 232], | 
					
						
							|  |  |  |         //缔造者 | 
					
						
							|  |  |  |         [56, 86, 235, 293], | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     InfoObj = null; | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //初始化Flag  初始化以后才显示 | 
					
						
							|  |  |  |     InitInfoFlag = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function InitInfo() { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //还原标签数量 | 
					
						
							|  |  |  |         InitIndexFlag = 1; | 
					
						
							|  |  |  |         //还原高度 | 
					
						
							|  |  |  |         Height = 21; | 
					
						
							|  |  |  |         //还原可见性 | 
					
						
							|  |  |  |         Visible = true; | 
					
						
							|  |  |  |         //置顶窗口 | 
					
						
							|  |  |  |         ResetFocus(); | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  |         InitInfoFlag = true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     InitIndexFlag = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //是团长才能委任 | 
					
						
							|  |  |  |         if (FiendwarTotal.GetInstance().IsCaptain && !("IsMyself" in InfoObj)) { | 
					
						
							|  |  |  |             //委任团长按钮 | 
					
						
							|  |  |  |             local GiveMasterButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); | 
					
						
							|  |  |  |             GiveMasterButton.OnShow = function(X, Y) { | 
					
						
							|  |  |  |                 L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2); | 
					
						
							|  |  |  |                 L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             GiveMasterButton.OnClick = function() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(GiveMasterButton); | 
					
						
							|  |  |  |             InitIndexFlag++; | 
					
						
							|  |  |  |             Height += 21; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //查看信息按钮 | 
					
						
							|  |  |  |         local CheckInfoButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); | 
					
						
							|  |  |  |         CheckInfoButton.OnShow = function(X, Y) { | 
					
						
							|  |  |  |             L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2); | 
					
						
							|  |  |  |             L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         CheckInfoButton.OnClick = function() { | 
					
						
							|  |  |  |             local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |             obj.sq_PlaySound("CLICK_BUTTON1"); | 
					
						
							|  |  |  |             L_sq_SendPackType(8); | 
					
						
							|  |  |  |             L_sq_SendPackWord(InfoObj.PlayerSession); | 
					
						
							|  |  |  |             L_sq_SendPackByte(3); | 
					
						
							|  |  |  |             L_sq_SendPack(); | 
					
						
							|  |  |  |             getroottable().WindowsShowABFlag <- false; //让原生窗口置顶 | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CheckInfoButton); | 
					
						
							|  |  |  |         InitIndexFlag++; | 
					
						
							|  |  |  |         Height += 21; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (!("IsMyself" in InfoObj)) { | 
					
						
							|  |  |  |             //交易按钮 | 
					
						
							|  |  |  |             local TransactionButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); | 
					
						
							|  |  |  |             TransactionButton.OnShow = function(X, Y) { | 
					
						
							|  |  |  |                 L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2); | 
					
						
							|  |  |  |                 L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             TransactionButton.OnClick = function() { | 
					
						
							|  |  |  |                 local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |                 obj.sq_PlaySound("CLICK_BUTTON1"); | 
					
						
							|  |  |  |                 L_sq_SendPackType(10); | 
					
						
							|  |  |  |                 L_sq_SendPackWord(InfoObj.PlayerSession); | 
					
						
							|  |  |  |                 L_sq_SendPackByte(1); | 
					
						
							|  |  |  |                 L_sq_SendPackDWord(22053); | 
					
						
							|  |  |  |                 L_sq_SendPack(); | 
					
						
							|  |  |  |                 getroottable().WindowsShowABFlag <- false; //让原生窗口置顶 | 
					
						
							|  |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(TransactionButton); | 
					
						
							|  |  |  |             InitIndexFlag++; | 
					
						
							|  |  |  |             Height += 21; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |             //攻坚队员强退按钮 | 
					
						
							|  |  |  |             local KickMemberButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4); | 
					
						
							|  |  |  |             KickMemberButton.OnShow = function(X, Y) { | 
					
						
							|  |  |  |                 L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2); | 
					
						
							|  |  |  |                 L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             KickMemberButton.OnClick = function() { | 
					
						
							|  |  |  |                 local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |                 obj.sq_PlaySound("CLICK_BUTTON1"); | 
					
						
							|  |  |  |                 local T = { | 
					
						
							|  |  |  |                     op = 20063021, | 
					
						
							|  |  |  |                     teamsId = InfoObj.PartyId, | 
					
						
							|  |  |  |                     charCid = InfoObj.Cid | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(KickMemberButton); | 
					
						
							|  |  |  |             InitIndexFlag++; | 
					
						
							|  |  |  |             Height += 21; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         if (!InitInfoFlag) return; | 
					
						
							|  |  |  |         L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y); | 
					
						
							|  |  |  |         //绘制角色名 | 
					
						
							|  |  |  |         L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制头像 | 
					
						
							|  |  |  |         foreach(AvatarObj in InfoObj.EquVos) { | 
					
						
							|  |  |  |             local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0] - 40; | 
					
						
							|  |  |  |             local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1]; | 
					
						
							|  |  |  |             setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 | 
					
						
							|  |  |  |             L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); | 
					
						
							|  |  |  |             releaseClip(); //裁切结束 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | //队员显示类 | 
					
						
							|  |  |  | class FiendwarHallMyPartyMemberC extends LenheartNewUI_CommonUi { | 
					
						
							|  |  |  |     X = 0; | 
					
						
							|  |  |  |     Y = 0; | 
					
						
							|  |  |  |     Width = null; | 
					
						
							|  |  |  |     Height = null; | 
					
						
							|  |  |  |     InfoObj = null; | 
					
						
							|  |  |  |     //选中状态 | 
					
						
							|  |  |  |     SelectState = false; | 
					
						
							|  |  |  |     //攻坚状态 | 
					
						
							|  |  |  |     OffensiveState = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     HandBoxColor = [ | 
					
						
							|  |  |  |         0xff717272, | 
					
						
							|  |  |  |         0xff7b2a29, | 
					
						
							|  |  |  |         0xff874e0d, | 
					
						
							|  |  |  |         0xff8b8108, | 
					
						
							|  |  |  |         0xff658e2d, | 
					
						
							|  |  |  |         0xff0f5c8a, | 
					
						
							|  |  |  |         0xff27238f, | 
					
						
							|  |  |  |         0xff4e2491, | 
					
						
							|  |  |  |         0xff932586, | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X Y 裁切开始X Y 裁切结束X  Y | 
					
						
							|  |  |  |     OffsetArr = [ | 
					
						
							|  |  |  |         //男鬼剑士 | 
					
						
							|  |  |  |         [45, 103, 230, 231], | 
					
						
							|  |  |  |         //女格斗家 | 
					
						
							|  |  |  |         [56, 102, 235, 279], | 
					
						
							|  |  |  |         //男神枪手 | 
					
						
							|  |  |  |         [52, 130, 238, 246], | 
					
						
							|  |  |  |         //女魔法师 | 
					
						
							|  |  |  |         [55, 87, 234, 293], | 
					
						
							|  |  |  |         //男圣职者 | 
					
						
							|  |  |  |         [42, 115, 223, 200], | 
					
						
							|  |  |  |         //女神枪手 | 
					
						
							|  |  |  |         [52, 119, 226, 209], | 
					
						
							|  |  |  |         //暗夜使者 | 
					
						
							|  |  |  |         [56, 102, 225, 226], | 
					
						
							|  |  |  |         //男格斗家 | 
					
						
							|  |  |  |         [50, 114, 239, 216], | 
					
						
							|  |  |  |         //男魔法师 | 
					
						
							|  |  |  |         [54, 103, 236, 276], | 
					
						
							|  |  |  |         //黑暗武士 | 
					
						
							|  |  |  |         [46, 102, 229, 232], | 
					
						
							|  |  |  |         //缔造者 | 
					
						
							|  |  |  |         [56, 86, 235, 293], | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gInfoObj) { | 
					
						
							|  |  |  |         InfoObj = gInfoObj; | 
					
						
							|  |  |  |         this.Width = 458; | 
					
						
							|  |  |  |         this.Height = 21; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         this.OnClick = function() { | 
					
						
							|  |  |  |             local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); | 
					
						
							|  |  |  |             //还原其他 选中自己 | 
					
						
							|  |  |  |             foreach(Obj in Win.MembersList) { | 
					
						
							|  |  |  |                 Obj.SelectState = false; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             SelectState = !SelectState; | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", 0, 0, 100, 21, 0); | 
					
						
							|  |  |  |             //改变鼠标坐标 | 
					
						
							|  |  |  |             Each.X = MousePos_X; | 
					
						
							|  |  |  |             Each.Y = MousePos_Y; | 
					
						
							|  |  |  |             //赋值对象参数 | 
					
						
							|  |  |  |             Each.InfoObj = InfoObj; | 
					
						
							|  |  |  |             //对象不是我才能点开交互按钮 | 
					
						
							|  |  |  |             if (InfoObj.Cid == FiendwarTotal.GetInstance().MyCid) { | 
					
						
							|  |  |  |                 Each.InfoObj.IsMyself <- true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //刷新UI | 
					
						
							|  |  |  |             Each.InitInfo(); | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         } | 
					
						
							|  |  |  |         LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //如果没有材料要建立一个购买材料的Button  并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字 | 
					
						
							|  |  |  |         /* | 
					
						
							|  |  |  |         local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter()); | 
					
						
							|  |  |  |         local Name2 = "夜刃"; | 
					
						
							|  |  |  |         Name == Name2 失败了 | 
					
						
							|  |  |  |         */ | 
					
						
							|  |  |  |         if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         //绘制底槽 | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 12, X, Y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制队伍编号 | 
					
						
							|  |  |  |         // L_sq_DrawImg("interface2/raid/raidcommon/partypinslot_medium/partypinslot_medium.img", 0, X, Y); | 
					
						
							|  |  |  |         L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1); | 
					
						
							|  |  |  |         // L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]); | 
					
						
							|  |  |  |         //绘制队长头像 | 
					
						
							|  |  |  |         foreach(AvatarObj in InfoObj.EquVos) { | 
					
						
							|  |  |  |             local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0]; | 
					
						
							|  |  |  |             local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1]; | 
					
						
							|  |  |  |             setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 | 
					
						
							|  |  |  |             L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); | 
					
						
							|  |  |  |             releaseClip(); //裁切结束 | 
					
						
							|  |  |  |             // } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制等级 | 
					
						
							|  |  |  |         L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制角色名 | 
					
						
							|  |  |  |         L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  |         //绘制职业名 | 
					
						
							|  |  |  |         L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (!InfoObj.StkHasFlag) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarlstk.img", 0, X + 280, Y + 3); | 
					
						
							|  |  |  |         } else if (InfoObj.Name != L_Sq_GetObjectName(sq_GetMyMasterCharacter())) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarlstk.img", 1, X + 280, Y + 3); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (SelectState) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (isInRect) { | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  |     MousePos_X = 0; | 
					
						
							|  |  |  |     MousePos_Y = 0; | 
					
						
							|  |  |  |     //鼠标事件回调 | 
					
						
							|  |  |  |     function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) { | 
					
						
							|  |  |  |         this.MousePos_X = gMousePos_X; | 
					
						
							|  |  |  |         this.MousePos_Y = gMousePos_Y; | 
					
						
							|  |  |  |         LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FiendwarHallMyPartyC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  |     //调试模式 | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //队员列表 | 
					
						
							|  |  |  |     MembersList = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //队伍名称 | 
					
						
							|  |  |  |     TeamName = ""; | 
					
						
							|  |  |  |     //队伍ID | 
					
						
							|  |  |  |     TeamID = 99999999; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //是否是我的攻坚队 | 
					
						
							|  |  |  |     IsMyTeam = false; | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |     //是否是队长 | 
					
						
							|  |  |  |     IsCaptain = false; | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //收到请求加入攻坚队包 | 
					
						
							|  |  |  |     function JoinTeamCallBack(Chunk) { | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |         // Sout("收到请求加入包 : \n\n\n %L", Chunk); | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         local Jso = Json.Decode(Chunk); | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |         local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18); | 
					
						
							|  |  |  |         win.Visible = true; | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         local T = { | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |             Charc = Jso.charac, //角色对象 | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |             Level = Jso.charac.PlayerLevel, | 
					
						
							|  |  |  |             Name = Jso.charac.PlayerName, | 
					
						
							|  |  |  |             Job = Jso.charac.PlayerJob, | 
					
						
							|  |  |  |             PvpLevel = Jso.charac.pvp, | 
					
						
							|  |  |  |             JobName = Jso.charac.PlayerGrowTypeJob, | 
					
						
							|  |  |  |             Coin = Jso.charac.PlayCoin, | 
					
						
							|  |  |  |             Fatigue = Jso.charac.PlayFatigue, | 
					
						
							|  |  |  |             Combat = Jso.charac.ZL, | 
					
						
							|  |  |  |             ClearanceCount = Jso.charac.ClearanceCount, | 
					
						
							|  |  |  |             AvatarArr = Jso.charac.equVos, | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //没人 | 
					
						
							|  |  |  |         if (win.RequestJoinTeamArr.len() == 0) { | 
					
						
							|  |  |  |             win.RequestJoinTeamArr.append(T); | 
					
						
							|  |  |  |             win.InitInfo(); | 
					
						
							|  |  |  |         } else win.RequestJoinTeamArr.append(T); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |         // RegisterWidget(); | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function RegisterWidget() { | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |         //清楚老的按钮在刷新 | 
					
						
							|  |  |  |         foreach(CIndex, Child in Childrens) { | 
					
						
							|  |  |  |             if (!(Child instanceof FiendwarHallMyPartyMemberC)) { | 
					
						
							|  |  |  |                 Childrens.remove(CIndex); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         //关闭按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |             CloseWindow(); | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (!IsMyTeam) { | 
					
						
							|  |  |  |             local JoinPartyButton = LenheartNewUI_ButtonText(10, 268, 10, "参加攻坚队"); | 
					
						
							|  |  |  |             JoinPartyButton.SetTextOffset(-15, 1); | 
					
						
							|  |  |  |             JoinPartyButton.OnClick = function() { | 
					
						
							|  |  |  |                 local T = { | 
					
						
							|  |  |  |                     op = 20063005, | 
					
						
							|  |  |  |                     teamsId = TeamID, | 
					
						
							|  |  |  |                     items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)], | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(JoinPartyButton); | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //队伍按钮 | 
					
						
							|  |  |  |         local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍"); | 
					
						
							|  |  |  |         ModelButton.Idx = 163; | 
					
						
							|  |  |  |         ModelButton.DWidth = -8; | 
					
						
							|  |  |  |         ModelButton.SetTextOffset(-9, 1); | 
					
						
							|  |  |  |         Childrens.append(ModelButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //等级按钮 | 
					
						
							|  |  |  |         local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级"); | 
					
						
							|  |  |  |         StateButton.Idx = 163; | 
					
						
							|  |  |  |         StateButton.DWidth = -8; | 
					
						
							|  |  |  |         StateButton.SetTextOffset(-9, 1); | 
					
						
							|  |  |  |         Childrens.append(StateButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //角色名按钮 | 
					
						
							|  |  |  |         local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名"); | 
					
						
							|  |  |  |         ChannelButton.Idx = 163; | 
					
						
							|  |  |  |         ChannelButton.DWidth = 120; | 
					
						
							|  |  |  |         ChannelButton.FillWidth = 1; | 
					
						
							|  |  |  |         ChannelButton.FirstWidth = 21; | 
					
						
							|  |  |  |         ChannelButton.SetTextOffset(17, 1); | 
					
						
							|  |  |  |         Childrens.append(ChannelButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //攻坚队名称按钮 | 
					
						
							|  |  |  |         local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名"); | 
					
						
							|  |  |  |         PartyNameButton.Idx = 163; | 
					
						
							|  |  |  |         PartyNameButton.DWidth = 100; | 
					
						
							|  |  |  |         PartyNameButton.FillWidth = 1; | 
					
						
							|  |  |  |         PartyNameButton.FirstWidth = 21; | 
					
						
							|  |  |  |         PartyNameButton.SetTextOffset(11, 1); | 
					
						
							|  |  |  |         Childrens.append(PartyNameButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //入场材料按钮 | 
					
						
							|  |  |  |         local StageButton = LenheartNewUI_ButtonText(289, 60, 0, "入场材料"); | 
					
						
							|  |  |  |         StageButton.Idx = 163; | 
					
						
							|  |  |  |         StageButton.DWidth = 26; | 
					
						
							|  |  |  |         StageButton.FillWidth = 1; | 
					
						
							|  |  |  |         StageButton.FirstWidth = 21; | 
					
						
							|  |  |  |         StageButton.SetTextOffset(-14, 1); | 
					
						
							|  |  |  |         Childrens.append(StageButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  |         if (IsCaptain) { | 
					
						
							|  |  |  |             //队伍编制按钮 | 
					
						
							|  |  |  |             local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制"); | 
					
						
							|  |  |  |             PartyEditButton.SetTextOffset(-12, 1); | 
					
						
							|  |  |  |             PartyEditButton.OnClick = function() { | 
					
						
							|  |  |  |                 local win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); | 
					
						
							|  |  |  |                 win.Visible = true; | 
					
						
							|  |  |  |             }.bindenv(this); | 
					
						
							|  |  |  |             Childrens.append(PartyEditButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //修改信息按钮 | 
					
						
							|  |  |  |             local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息"); | 
					
						
							|  |  |  |             FqButton.State = 8; | 
					
						
							|  |  |  |             FqButton.SetTextOffset(-12, 1); | 
					
						
							|  |  |  |             Childrens.append(FqButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //队伍招募按钮 | 
					
						
							|  |  |  |             local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募"); | 
					
						
							|  |  |  |             FqButton1.State = 8; | 
					
						
							|  |  |  |             FqButton1.SetTextOffset(-12, 1); | 
					
						
							|  |  |  |             Childrens.append(FqButton1); | 
					
						
							|  |  |  |         } | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  |         //退出按钮 | 
					
						
							|  |  |  |         local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出"); | 
					
						
							|  |  |  |         ExitButton.SetTextOffset(-1, 1); | 
					
						
							|  |  |  |         ExitButton.OnClick = function() { | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 op = 20063009, | 
					
						
							|  |  |  |                 teamsId = TeamID | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             BasicsDrawTool.SendPackEx(T); | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(ExitButton); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         //标题栏 | 
					
						
							|  |  |  |         L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7); | 
					
						
							|  |  |  |         //绘制队伍名字 | 
					
						
							|  |  |  |         L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //Item信息框一般为211的宽度 | 
					
						
							|  |  |  |         L_sq_DrawWindow(X, Y + 17, 340, 250, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); | 
					
						
							|  |  |  |         //绘制头图 | 
					
						
							|  |  |  |         L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24); | 
					
						
							|  |  |  |         //绘制阶段图 //TODO 根据阶段绘制img | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制队伍List | 
					
						
							|  |  |  |         DrawMembersList(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制队伍信息 | 
					
						
							|  |  |  |     function DrawMembersList(obj) { | 
					
						
							|  |  |  |         if (MembersList.len() <= 0) return; | 
					
						
							|  |  |  |         //遍历需要显示的同步坐标 | 
					
						
							|  |  |  |         foreach(Index, TeamObj in MembersList) { | 
					
						
							|  |  |  |             TeamObj.SyncPos(X, Y + 2 + Index * 23); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-01 17:26:17 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* | 
					
						
							|  |  |  |      # override # " | 
					
						
							|  |  |  |      * @函数作用: | 
					
						
							|  |  |  |      * @参数 name | 
					
						
							|  |  |  |      * @返回值 | 
					
						
							|  |  |  |     */ | 
					
						
							|  |  |  |     //鼠标左键弹起回调 | 
					
						
							|  |  |  |     function OnMouseLbUp(MousePos_X, MousePos_Y) { | 
					
						
							|  |  |  |         foreach(Window in Childrens) { | 
					
						
							|  |  |  |             Window.OnMouseLbUp(MousePos_X, MousePos_Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); | 
					
						
							|  |  |  |         //判断没有点到具体角色就隐藏 | 
					
						
							|  |  |  |         if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) { | 
					
						
							|  |  |  |             //交互窗口需要隐藏 | 
					
						
							|  |  |  |             local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0); | 
					
						
							|  |  |  |             Each.Visible = false; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-03-30 00:19:16 +08:00
										 |  |  | } |