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											2024-03-30 00:19:16 +08:00
										 |  |  | /* | 
					
						
							|  |  |  | 文件名:NewUpgrade.nut | 
					
						
							|  |  |  | 路径:Plugins/NewUpgrade/NewUpgrade.nut | 
					
						
							|  |  |  | 创建日期:2023-03-06	13:14 | 
					
						
							|  |  |  | 文件用途:新版强化系统 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //HudPro按钮类 | 
					
						
							|  |  |  | class UpgradeButtonPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     obj = null; //Obj对象 | 
					
						
							|  |  |  |     State = 0; //按钮状态 | 
					
						
							|  |  |  |     ClickEnble = false; //点击效果 | 
					
						
							|  |  |  |     ButtonDynamic = false; //动态按钮效果 | 
					
						
							|  |  |  |     BaseFrame = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     CustomClickEnble = false; //自定义点击效果 | 
					
						
							|  |  |  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | 
					
						
							|  |  |  |     CustomButtonName = null; //自定义点击效果名称 | 
					
						
							|  |  |  |     CustomClickFrame = null; //自定义点击效果Ani编号 | 
					
						
							|  |  |  |     CustomClickx = null; //自定义点击效果X坐标 | 
					
						
							|  |  |  |     CustomClicky = null; //自定义点击效果Y坐标 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     RectEnble = false; //悬停效果 | 
					
						
							|  |  |  |     RectButtonName = null; //悬停名称 | 
					
						
							|  |  |  |     RectBaseAnifile = null; //悬停Ani路径 | 
					
						
							|  |  |  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | 
					
						
							|  |  |  |     Rectx = null; //悬停X坐标 | 
					
						
							|  |  |  |     Recty = null; //悬停Y坐标 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ButtonName = null; //按钮名称 | 
					
						
							|  |  |  |     x = null; //X坐标 | 
					
						
							|  |  |  |     y = null; //Y坐标 | 
					
						
							|  |  |  |     BaseAnifile = null; //调用Ani路径 | 
					
						
							|  |  |  |     width = null; //可点击宽度 | 
					
						
							|  |  |  |     length = null; //可点击高度 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Mobj = null; //鼠标对象 | 
					
						
							|  |  |  |     //构造函数 | 
					
						
							|  |  |  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | 
					
						
							|  |  |  |         obj = gObj; | 
					
						
							|  |  |  |         ButtonName = gButtonName; | 
					
						
							|  |  |  |         x = gX; | 
					
						
							|  |  |  |         y = gY; | 
					
						
							|  |  |  |         BaseAnifile = gAnifile; | 
					
						
							|  |  |  |         width = gWidth; | 
					
						
							|  |  |  |         length = gLength; | 
					
						
							|  |  |  |         BaseFrame = gBaseFrame; | 
					
						
							|  |  |  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //绘制按钮 | 
					
						
							|  |  |  |     function Show() { | 
					
						
							|  |  |  |         if (ClickEnble) //是否开启点击效果 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 State = 1; //按键进入按下状态 | 
					
						
							|  |  |  |                 ++y; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 State = 0; //按键进入弹起状态 | 
					
						
							|  |  |  |                 --y; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (CustomClickEnble) //是否开启自定义点击效果 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | 
					
						
							|  |  |  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (RectEnble) //开启悬停效果时 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 //IMouse.SetMouseTask(44); | 
					
						
							|  |  |  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | 
					
						
							|  |  |  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (!isInRect()) //如果鼠标没有悬停的时候 | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             //IMouse.SetMouseTask(0); | 
					
						
							|  |  |  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | 
					
						
							|  |  |  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置自定义点击效果 | 
					
						
							|  |  |  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | 
					
						
							|  |  |  |         CustomClickEnble = bool; //自定义点击效果 | 
					
						
							|  |  |  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | 
					
						
							|  |  |  |         CustomButtonName = gButtonName; //自定义点击效果名称 | 
					
						
							|  |  |  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | 
					
						
							|  |  |  |         CustomClickx = gX; //自定义点击效果X坐标 | 
					
						
							|  |  |  |         CustomClicky = gY; //自定义点击效果Y坐标 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置悬停效果 | 
					
						
							|  |  |  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | 
					
						
							|  |  |  |         RectEnble = bool; //悬停效果 | 
					
						
							|  |  |  |         RectButtonName = gButtonName; //悬停名称 | 
					
						
							|  |  |  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | 
					
						
							|  |  |  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | 
					
						
							|  |  |  |         Rectx = gX; //悬停X坐标 | 
					
						
							|  |  |  |         Recty = gY; //悬停Y坐标 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置动态按钮 | 
					
						
							|  |  |  |     function SetClickEnble(bool) { | 
					
						
							|  |  |  |         ButtonDynamic = bool; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置点击效果 | 
					
						
							|  |  |  |     function SetClickEnble(bool) { | 
					
						
							|  |  |  |         ClickEnble = bool; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //悬停状态 | 
					
						
							|  |  |  |     function isInRect() { | 
					
						
							|  |  |  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //左键按下状态 | 
					
						
							|  |  |  |     function isLBDown() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.Lb == 1) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //左键弹起状态 | 
					
						
							|  |  |  |     function isLBUp() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.Lb == 0) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //左键单击状态 | 
					
						
							|  |  |  |     function isLBActive() { | 
					
						
							|  |  |  |         if (isInRect() && Mobj.LbEvent) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class UpgradeWindow extends BasicsDrawTool { | 
					
						
							|  |  |  |     //宽度 | 
					
						
							|  |  |  |     Width = null; | 
					
						
							|  |  |  |     //高度 | 
					
						
							|  |  |  |     Height = null; | 
					
						
							|  |  |  |     //标题高度 | 
					
						
							|  |  |  |     TitleH = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X坐标 | 
					
						
							|  |  |  |     X = null; | 
					
						
							|  |  |  |     //Y坐标 | 
					
						
							|  |  |  |     Y = null; | 
					
						
							|  |  |  | 
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							|  |  |  |     YMouseSw = true; | 
					
						
							|  |  |  | 
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							|  |  |  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         //宽度 | 
					
						
							|  |  |  |         Width = gWidth; | 
					
						
							|  |  |  |         //高度 | 
					
						
							|  |  |  |         Height = gHeight; | 
					
						
							|  |  |  |         //标题高度 | 
					
						
							|  |  |  |         TitleH = gTitleH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //X坐标 | 
					
						
							|  |  |  |         X = gX; | 
					
						
							|  |  |  |         //Y坐标 | 
					
						
							|  |  |  |         Y = gY; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设定鼠标逻辑 | 
					
						
							|  |  |  |     function LockMouse() { | 
					
						
							|  |  |  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | 
					
						
							|  |  |  |             IMouse.LockMouseClick(); | 
					
						
							|  |  |  |             YMouseSw = false; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | 
					
						
							|  |  |  |                 IMouse.ReleaseMouseClick(); | 
					
						
							|  |  |  |                 YMouseSw = true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         //sq_DrawBox(X, Y, Width, Height, 0xffffffff); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //设定鼠标逻辑 | 
					
						
							|  |  |  |         LockMouse(); | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | 
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							|  |  |  | class UpgradeC extends BasicsDrawTool { | 
					
						
							|  |  |  |     BaseX = 0; | 
					
						
							|  |  |  |     BaseY = 0; | 
					
						
							|  |  |  |     State = false; | 
					
						
							|  |  |  |     Sw = false; | 
					
						
							|  |  |  |     WindowObj = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     EquObj = null; | 
					
						
							|  |  |  |     //所需材料组 | 
					
						
							|  |  |  |     NedItemArr = null; | 
					
						
							|  |  |  |     //幸运值 | 
					
						
							|  |  |  |     Lucky_Value = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //幸运值回调 | 
					
						
							|  |  |  |     function GetLuckyValue(Chunk) { | 
					
						
							|  |  |  |         local Buffer = Json_STL("UpgradeGetEquInfo"); | 
					
						
							|  |  |  |         Buffer.Parse(Chunk, 0, false); | 
					
						
							|  |  |  |         local RootTab = getroottable(); | 
					
						
							|  |  |  |         if (RootTab.rawin("UpgradeObj")) { | 
					
						
							|  |  |  |             RootTab["UpgradeObj"].Lucky_Value = Buffer.Get("lucky_value"); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //当前对象信息回调 | 
					
						
							|  |  |  |     function GetEquInfo(Chunk) { | 
					
						
							|  |  |  |         local Buffer = Json_STL("UpgradeGetEquInfo"); | 
					
						
							|  |  |  |         Buffer.Parse(Chunk, 0, false); | 
					
						
							|  |  |  |         local RootTab = getroottable(); | 
					
						
							|  |  |  |         if (RootTab.rawin("UpgradeObj")) { | 
					
						
							|  |  |  |             RootTab["UpgradeObj"].EquObj = null; | 
					
						
							|  |  |  |             RootTab["UpgradeObj"].NedItemArr = []; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (Buffer.Get("ok")) { | 
					
						
							|  |  |  |                 RootTab["UpgradeObj"].EquObj = { | 
					
						
							|  |  |  |                     id = Buffer.Get("id"), | 
					
						
							|  |  |  |                     name = Buffer.Get("name"), | 
					
						
							|  |  |  |                     grade = Buffer.Get("grade"), | 
					
						
							|  |  |  |                     upgrade = Buffer.Get("upgrade"), | 
					
						
							|  |  |  |                     pos = Buffer.Get("pos"), | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 local Size = Buffer.Get("size"); | 
					
						
							|  |  |  |                 if (Size && Size > 0) { | 
					
						
							| 
									
										
										
										
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										 |  |  |                     for (local i = 0; i< Size; i++) { | 
					
						
							| 
									
										
										
										
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										 |  |  |                         local barr = { | 
					
						
							|  |  |  |                             name = Buffer.Get("upgradeitem->" + i + "->name"), | 
					
						
							|  |  |  |                             id = Buffer.Get("upgradeitem->" + i + "->id"), | 
					
						
							|  |  |  |                             count = Buffer.Get("upgradeitem->" + i + "->count"), | 
					
						
							|  |  |  |                             rarity = Buffer.Get("upgradeitem->" + i + "->rarity"), | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                         RootTab["UpgradeObj"].NedItemArr.append(barr); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor() { | 
					
						
							|  |  |  |         //注册装备信息回调 | 
					
						
							|  |  |  |         Pack_Control.rawset(20018006, GetEquInfo); | 
					
						
							|  |  |  |         Pack_Control.rawset(20018008, GetLuckyValue); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         NedItemArr = []; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //获取汉字偏移 | 
					
						
							|  |  |  |     function GetOffserFromLen(char, offset) { | 
					
						
							|  |  |  |         return (char.len() * offset) | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //获取装备名称颜色 | 
					
						
							|  |  |  |     function GetEquColor(rarity) { | 
					
						
							|  |  |  |         switch (rarity) { | 
					
						
							|  |  |  |             case 0: | 
					
						
							|  |  |  |                 return 0xFFFFFFFF; | 
					
						
							|  |  |  |             case 1: | 
					
						
							|  |  |  |                 return 0xFFEDD568; | 
					
						
							|  |  |  |             case 2: | 
					
						
							|  |  |  |                 return 0xFFFF6BB3; | 
					
						
							|  |  |  |             case 3: | 
					
						
							|  |  |  |                 return 0xFFF000FF; | 
					
						
							|  |  |  |             case 4: | 
					
						
							|  |  |  |                 return 0xFF00B1FF; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function CallBack(x, y) { | 
					
						
							|  |  |  |         //同步坐标 | 
					
						
							|  |  |  |         BaseX = x; | 
					
						
							|  |  |  |         BaseY = y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //背包打开时才绘制 | 
					
						
							|  |  |  |         State = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //开关绘制 | 
					
						
							|  |  |  |         local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |         local OpenButton = UpgradeButtonPro(obj, "UpgradeOpenButton", BaseX - 550, BaseY - 300, "common/buffswitching/main.ani", 26, 26, 11); | 
					
						
							|  |  |  |         OpenButton.SetRectEnble(true, "UpgradeOpenButtonr", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 12); | 
					
						
							|  |  |  |         OpenButton.SetCustomClickEnble(true, "UpgradeOpenButtonc", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 13); | 
					
						
							|  |  |  |         OpenButton.Show(); | 
					
						
							|  |  |  |         //开关按钮 | 
					
						
							|  |  |  |         if (OpenButton.isLBActive()) { | 
					
						
							|  |  |  |             if (Sw == false) { | 
					
						
							|  |  |  |                 Sw = true; | 
					
						
							|  |  |  |                 L_sq_SendPackType(130); | 
					
						
							|  |  |  |                 L_sq_SendPackWChar("{\"op\":20018007}"); | 
					
						
							|  |  |  |                 L_sq_SendPack(); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 Sw = false; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Encode(Table) { | 
					
						
							|  |  |  |         local Size = Table.len(); | 
					
						
							|  |  |  |         local Pos = 0; | 
					
						
							|  |  |  |         local Str = "{"; | 
					
						
							|  |  |  |         foreach(Key, Value in Table) { | 
					
						
							|  |  |  |             ++Pos; | 
					
						
							|  |  |  |             Str += "\""; | 
					
						
							|  |  |  |             Str += Key.tostring(); | 
					
						
							|  |  |  |             Str += "\""; | 
					
						
							|  |  |  |             Str += ":"; | 
					
						
							|  |  |  |             if (typeof(Value) == "string") { | 
					
						
							|  |  |  |                 Str += "\""; | 
					
						
							|  |  |  |                 Str += Value; | 
					
						
							|  |  |  |                 Str += "\""; | 
					
						
							|  |  |  |             } else Str += Value; | 
					
						
							|  |  |  |             if (Pos != Size) Str += ","; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         Str += "}"; | 
					
						
							|  |  |  |         return Str; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         local BX = BaseX - 550 - 710; | 
					
						
							|  |  |  |         local BY = BaseY + 86 - 420; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         { //底图层绘制 | 
					
						
							|  |  |  |             //窗口 | 
					
						
							|  |  |  |             T_DrawStayAni(obj, "common/new_upgrade/main.ani", BX, BY, 0, "UpgradeSystemMain"); | 
					
						
							|  |  |  |             //窗口标题 | 
					
						
							|  |  |  |             L_sq_DrawCode("强化系统", BX + 200, BY + 3, sq_RGBA(230, 200, 155, 250), 0, 0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         { //装备信息绘制 | 
					
						
							|  |  |  |             if (EquObj) { | 
					
						
							|  |  |  |                 local CodeColor = GetEquColor(EquObj.grade); | 
					
						
							|  |  |  |                 L_Sq_DrawItem(BX + 211, BY + 73, EquObj.id, 1, 0, 0, 0); | 
					
						
							|  |  |  |                 L_sq_DrawCode(EquObj.name.tostring(), BX + 224 - GetOffserFromLen(EquObj.name.tostring(), 2), BY + 56, CodeColor, 0, 0); | 
					
						
							|  |  |  |                 L_sq_DrawCode("当前等级:" + EquObj.upgrade.tostring(), BX + 196, BY + 107, sq_RGBA(230, 200, 155, 250), 0, 0); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (NedItemArr) { | 
					
						
							|  |  |  |                 foreach(Pos, ItemObject in NedItemArr) { | 
					
						
							|  |  |  |                     L_Sq_DrawItem(BX + 28 + (230 * (Pos % 2)), BY + 190 + ((35 * (Pos / 2))), ItemObject.id, ItemObject.count, 0, 0, 0); | 
					
						
							|  |  |  |                     local ICodeColor = GetEquColor(ItemObject.rarity); | 
					
						
							|  |  |  |                     L_sq_DrawCode(ItemObject.name, BX + 62 + (230 * (Pos % 2)), BY + 198 + ((35 * (Pos / 2))), ICodeColor, 0, 0); | 
					
						
							|  |  |  |                     //Sout("名称: %L" , ItemObject.name); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         { //幸运值绘制 | 
					
						
							|  |  |  |             L_sq_DrawCode("当前幸运值: " + Lucky_Value + " / 100", BX + 170, BY + 370, 0xFF00B1FF, 0, 0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         { //强化按钮 | 
					
						
							|  |  |  |             local UpGradeButton = UpgradeButtonPro(obj, "UpGradeButton", BX + 193, BY + 393, "common/new_upgrade/main.ani", 58, 24, 1); | 
					
						
							|  |  |  |             UpGradeButton.SetRectEnble(true, "UpGradeButtonr", BX + 193, BY + 393, "common/new_upgrade/main.ani", 2); | 
					
						
							|  |  |  |             UpGradeButton.SetCustomClickEnble(true, "UpGradeButtonc", BX + 193, BY + 394, "common/new_upgrade/main.ani", 2); | 
					
						
							|  |  |  |             UpGradeButton.Show(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (UpGradeButton.isLBActive()) { | 
					
						
							|  |  |  |                 if (EquObj && NedItemArr) { | 
					
						
							|  |  |  |                     local GoUpGradePack = Json_STL("GoUpGradePack"); | 
					
						
							|  |  |  |                     GoUpGradePack.Put("op", 20018011); | 
					
						
							|  |  |  |                     local EquInfo = Encode(EquObj); | 
					
						
							|  |  |  |                     GoUpGradePack.Put("EquInfo", EquInfo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     local NedItemInfoPack = Json_STL("NedItemInfoPack"); | 
					
						
							|  |  |  |                     foreach(Pos, ItemObject in NedItemArr) { | 
					
						
							|  |  |  |                         NedItemInfoPack.Put("NedItemInfo" + Pos, Encode(ItemObject)); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                     //local NedItemInfo = Json_STL.Encode(NedItemArr); | 
					
						
							|  |  |  |                     GoUpGradePack.Put("NedItemInfo", NedItemInfoPack.GetString()); | 
					
						
							|  |  |  |                     GoUpGradePack.Put("Luckyvalue", Lucky_Value); | 
					
						
							|  |  |  |                     NedItemInfoPack.Delete(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     local str = GoUpGradePack.GetString(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     L_sq_SendPackType(130); | 
					
						
							|  |  |  |                     L_sq_SendPackWChar(str); | 
					
						
							|  |  |  |                     L_sq_SendPack(); | 
					
						
							|  |  |  |                     GoUpGradePack.Delete(); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         //绘制主界面 | 
					
						
							|  |  |  |         if (State && Sw) { | 
					
						
							|  |  |  |             if (WindowObj) { | 
					
						
							|  |  |  |                 DrawMain(obj); | 
					
						
							|  |  |  |                 WindowObj.Show(obj); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 WindowObj = UpgradeWindow(0, 0, 800, 600, 10); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             if (WindowObj && WindowObj.YMouseSw == false) { | 
					
						
							|  |  |  |                 IMouse.ReleaseMouseClick(); | 
					
						
							|  |  |  |                 WindowObj.YMouseSw = true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //强化系统 | 
					
						
							|  |  |  | function UpgradeSystem(obj) { | 
					
						
							|  |  |  |     local RootTab = getroottable(); | 
					
						
							|  |  |  |     if (!RootTab.rawin("UpgradeObj")) { | 
					
						
							|  |  |  |         local Cobj = UpgradeC(); | 
					
						
							|  |  |  |         RootTab.rawset("UpgradeObj", Cobj); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         RootTab["UpgradeObj"].Proc(obj); | 
					
						
							|  |  |  |         RootTab["UpgradeObj"].State = false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //回调函数 | 
					
						
							|  |  |  | function Sq_UpgradeCallBack(x, y) { | 
					
						
							|  |  |  |     local RootTab = getroottable(); | 
					
						
							|  |  |  |     if (RootTab.rawin("UpgradeObj")) { | 
					
						
							|  |  |  |         RootTab["UpgradeObj"].CallBack(x, y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |