445 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			445 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:TownMove.nut | ||
|  | 路径:Plugins/TownMove/TownMove.nut | ||
|  | 创建日期:2023-05-17	18:02 | ||
|  | 文件用途: | ||
|  | */ | ||
|  | 
 | ||
|  | //HudPro按钮类 | ||
|  | class TownMovePro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | ||
|  | { | ||
|  |     obj = null; //Obj对象 | ||
|  |     State = 0; //按钮状态 | ||
|  |     ClickEnble = false; //点击效果 | ||
|  |     ButtonDynamic = false; //动态按钮效果 | ||
|  |     BaseFrame = null; | ||
|  | 
 | ||
|  |     CustomClickEnble = false; //自定义点击效果 | ||
|  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | ||
|  |     CustomButtonName = null; //自定义点击效果名称 | ||
|  |     CustomClickFrame = null; //自定义点击效果Ani编号 | ||
|  |     CustomClickx = null; //自定义点击效果X坐标 | ||
|  |     CustomClicky = null; //自定义点击效果Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     RectEnble = false; //悬停效果 | ||
|  |     RectButtonName = null; //悬停名称 | ||
|  |     RectBaseAnifile = null; //悬停Ani路径 | ||
|  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | ||
|  |     Rectx = null; //悬停X坐标 | ||
|  |     Recty = null; //悬停Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     ButtonName = null; //按钮名称 | ||
|  |     x = null; //X坐标 | ||
|  |     y = null; //Y坐标 | ||
|  |     BaseAnifile = null; //调用Ani路径 | ||
|  |     width = null; //可点击宽度 | ||
|  |     length = null; //可点击高度 | ||
|  | 
 | ||
|  |     Mobj = null; //鼠标对象 | ||
|  |     //构造函数 | ||
|  |     constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | ||
|  |         ButtonName = gButtonName; | ||
|  |         x = gX; | ||
|  |         y = gY; | ||
|  |         BaseAnifile = gAnifile; | ||
|  |         width = gWidth; | ||
|  |         length = gLength; | ||
|  |         BaseFrame = gBaseFrame; | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function Show() { | ||
|  |         if (ClickEnble) //是否开启点击效果 | ||
|  |         { | ||
|  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 1; //按键进入按下状态 | ||
|  |                 ++y; | ||
|  |             } | ||
|  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 0; //按键进入弹起状态 | ||
|  |                 --y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (CustomClickEnble) //是否开启自定义点击效果 | ||
|  |         { | ||
|  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky); | ||
|  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (RectEnble) //开启悬停效果时 | ||
|  |         { | ||
|  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | ||
|  |             { | ||
|  |                 //IMouse.SetMouseTask(44); | ||
|  |                 if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty); | ||
|  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | ||
|  |             } | ||
|  |         } | ||
|  |         if (!isInRect()) //如果鼠标没有悬停的时候 | ||
|  |         { | ||
|  |             //IMouse.SetMouseTask(0); | ||
|  |             if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y); | ||
|  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置自定义点击效果 | ||
|  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         CustomClickEnble = bool; //自定义点击效果 | ||
|  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | ||
|  |         CustomButtonName = gButtonName; //自定义点击效果名称 | ||
|  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | ||
|  |         CustomClickx = gX; //自定义点击效果X坐标 | ||
|  |         CustomClicky = gY; //自定义点击效果Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置悬停效果 | ||
|  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         RectEnble = bool; //悬停效果 | ||
|  |         RectButtonName = gButtonName; //悬停名称 | ||
|  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | ||
|  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | ||
|  |         Rectx = gX; //悬停X坐标 | ||
|  |         Recty = gY; //悬停Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置动态按钮 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ButtonDynamic = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置点击效果 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ClickEnble = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //悬停状态 | ||
|  |     function isInRect() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键按下状态 | ||
|  |     function isLBDown() { | ||
|  |         if (isInRect() && Mobj.Lb == 1) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键弹起状态 | ||
|  |     function isLBUp() { | ||
|  |         if (isInRect() && Mobj.Lb == 0) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     //左键单击状态 | ||
|  |     function isLBActive() { | ||
|  |         if (isInRect() && Mobj.LbEvent) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class TownMoveWindow extends BasicsDrawTool { | ||
|  |     //宽度 | ||
|  |     Width = null; | ||
|  |     //高度 | ||
|  |     Height = null; | ||
|  |     //标题高度 | ||
|  |     TitleH = null; | ||
|  | 
 | ||
|  |     //X坐标 | ||
|  |     X = null; | ||
|  |     B_X = null; | ||
|  |     //Y坐标 | ||
|  |     Y = null; | ||
|  |     B_Y = null; | ||
|  | 
 | ||
|  |     YMouseSw = true; | ||
|  |     DeBugMode = false; | ||
|  | 
 | ||
|  |     Mobj = null; | ||
|  |     M_Xpos = null; | ||
|  |     M_Ypos = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         //宽度 | ||
|  |         Width = gWidth; | ||
|  |         //高度 | ||
|  |         Height = gHeight; | ||
|  |         //标题高度 | ||
|  |         TitleH = gTitleH; | ||
|  | 
 | ||
|  |         //X坐标 | ||
|  |         X = gX; | ||
|  |         //Y坐标 | ||
|  |         Y = gY; | ||
|  | 
 | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定鼠标逻辑 | ||
|  |     function LockMouse() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | ||
|  |             IMouse.LockMouseClick(); | ||
|  |             YMouseSw = false; | ||
|  |         } else { | ||
|  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定窗口拖动逻辑 | ||
|  |     function MoveWindow() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { | ||
|  | 
 | ||
|  |             if (Mobj.Lb == 1) { | ||
|  |                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 | ||
|  |                 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); | ||
|  |                 if (!B_X) B_X = X; //原始窗口位置 | ||
|  |                 if (!B_Y) B_Y = Y; | ||
|  | 
 | ||
|  |                 X = B_X - (M_Xpos - IMouse.GetXPos()); | ||
|  |                 Y = B_Y - (M_Ypos - IMouse.GetYPos()); | ||
|  | 
 | ||
|  |             } else if (Mobj.Lb == 0) { | ||
|  |                 M_Xpos = null; | ||
|  |                 M_Ypos = null; | ||
|  |                 B_X = null; | ||
|  |                 B_Y = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); | ||
|  | 
 | ||
|  |         //设定鼠标逻辑 | ||
|  |         LockMouse(); | ||
|  | 
 | ||
|  |         //设定窗口拖动逻辑 | ||
|  |         MoveWindow(); | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class TownMoveC extends BasicsDrawTool { | ||
|  | 
 | ||
|  |     //基准时间 | ||
|  |     BaseTime = null; | ||
|  |     //闪光模式 | ||
|  |     FlashMode = false; | ||
|  |     //按钮信息 | ||
|  |     ButtonInfo = null; | ||
|  |     //移动信息 | ||
|  |     MoveInfo = null; | ||
|  |     //页数 | ||
|  |     Page = 0; | ||
|  |     //当前显示 | ||
|  |     PageInfo = null; | ||
|  | 
 | ||
|  |     WindowObj = null; //窗口对象 | ||
|  |     MainState = false; //主状态 | ||
|  |     X = 253; | ||
|  |     Y = 55; | ||
|  | 
 | ||
|  | 
 | ||
|  |     function GetTownMoveInfo() { | ||
|  |         local T = { | ||
|  |             op = 31013 | ||
|  |         } | ||
|  |         local str = Json.Encode(T); | ||
|  |         L_sq_SendPackType(130); | ||
|  |         L_sq_SendPackWChar(str); | ||
|  |         L_sq_SendPack(); | ||
|  | 
 | ||
|  |         local T = { | ||
|  |             op = 31011 | ||
|  |         } | ||
|  |         local str = Json.Encode(T); | ||
|  |         L_sq_SendPackType(130); | ||
|  |         L_sq_SendPackWChar(str); | ||
|  |         L_sq_SendPack(); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     function GetTownMoveInfoCallBack(Chunk) { | ||
|  |         // Sout("收到包内容为 \n %L", Chunk); | ||
|  |         local Buffer = Json_STL("TownMoveJsonObj"); | ||
|  |         Buffer.Parse(Chunk, 0, false); | ||
|  | 
 | ||
|  |         ButtonInfo = {}; | ||
|  |         ButtonInfo.x <- Buffer.Get("ButtonXpos"); | ||
|  |         ButtonInfo.y <- Buffer.Get("ButtonYpos"); | ||
|  |         ButtonInfo.sx <- Buffer.Get("ButtonSizeX"); | ||
|  |         ButtonInfo.sy <- Buffer.Get("ButtonSizeY"); | ||
|  | 
 | ||
|  |         MoveInfo = []; | ||
|  |         for (local i = 0; i< 50; i++) { | ||
|  |             local TownIndex = Buffer.Get("MoveInfo->" + i + "->TownIndex"); | ||
|  |             if (TownIndex == false) break; | ||
|  |             local AreaIndex = Buffer.Get("MoveInfo->" + i + "->AreaIndex"); | ||
|  |             local Xpos = Buffer.Get("MoveInfo->" + i + "->Xpos"); | ||
|  |             local Ypos = Buffer.Get("MoveInfo->" + i + "->Ypos"); | ||
|  |             local ImgPath = Buffer.Get("MoveInfo->" + i + "->ImgPath"); | ||
|  |             local ImgFrame = Buffer.Get("MoveInfo->" + i + "->ImgFrame"); | ||
|  |             local Title = Buffer.Get("MoveInfo->" + i + "->Title"); | ||
|  |             local T = {}; | ||
|  |             T.TownIndex <- TownIndex; | ||
|  |             T.AreaIndex <- AreaIndex; | ||
|  |             T.Xpos <- Xpos; | ||
|  |             T.Ypos <- Ypos; | ||
|  |             T.ImgPath <- ImgPath; | ||
|  |             T.ImgFrame <- ImgFrame; | ||
|  |             T.Title <- Title; | ||
|  |             MoveInfo.append(T); | ||
|  |         } | ||
|  | 
 | ||
|  |         PageInfo = ScrollControl(MoveInfo, 7, 1); | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         //注册装备信息回调 | ||
|  |         Pack_Control.rawset(31012, GetTownMoveInfoCallBack.bindenv(this)); | ||
|  | 
 | ||
|  |         GetTownMoveInfo(); | ||
|  | 
 | ||
|  |         BaseTime = Clock(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制按钮 | ||
|  |     function DrawButton(obj) { | ||
|  |         //如果有信息绘制按钮 | ||
|  |         if (ButtonInfo && !MainState) { | ||
|  |             //绘制镶嵌按钮 | ||
|  |             local Button = TownMovePro("传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", ButtonInfo.sx, ButtonInfo.sy, 221); | ||
|  |             Button.SetRectEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 222); | ||
|  |             Button.SetCustomClickEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 223); | ||
|  |             Button.Show(); | ||
|  |             if (Button.isLBActive()) { | ||
|  |                 MainState = !MainState; | ||
|  |                 OpenClassCallBack(); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         //绘制主界面 | ||
|  |         L_sq_DrawImg("interface2/ui/warpportal/warpportal_cn.img", 0, X, Y); | ||
|  | 
 | ||
|  |         if (PageInfo) { | ||
|  |             if (IMouse.IsWheelUp()) { | ||
|  |                 PageInfo.M(); | ||
|  |             } | ||
|  |             if (IMouse.IsWheelDown()) { | ||
|  |                 PageInfo.A(); | ||
|  |             } | ||
|  | 
 | ||
|  |             foreach(Pos, Value in PageInfo.FocusList[0]) { | ||
|  |                 //绘制传送按钮 | ||
|  |                 local Button = TownMovePro("传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", 244, 45, Value.ImgFrame); | ||
|  |                 Button.SetRectEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 1); | ||
|  |                 Button.SetCustomClickEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 2); | ||
|  |                 Button.Show(); | ||
|  |                 if (Button.isInRect()) { | ||
|  |                     local NowTime = Clock() - BaseTime; | ||
|  |                     if (NowTime >= 1000) { | ||
|  |                         FlashMode = !FlashMode; | ||
|  |                         BaseTime = Clock(); | ||
|  |                     } | ||
|  |                     local A; | ||
|  |                     if (!FlashMode) { | ||
|  |                         A = sq_GetUniformVelocity(10, 250, NowTime, 1000); | ||
|  |                     } else { | ||
|  |                         A = sq_GetUniformVelocity(250, 10, NowTime, 1000); | ||
|  |                     } | ||
|  |                     //绘制特殊光效 | ||
|  |                     L_sq_DrawImg("interface2/ui/warpportal/warpportal.img", 1, X + 25, Y + 78 + (Pos * 52), 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0); | ||
|  |                 } | ||
|  | 
 | ||
|  |                 L_sq_DrawCode(Value.Title, X + 25 + 10, Y + 78 + (Pos * 52) + 14, sq_RGBA(243, 223, 197, 250), 2, 1); | ||
|  |                 if (Button.isLBActive()) { | ||
|  |                     L_sq_MoveTown(Value.TownIndex, Value.AreaIndex, Value.Xpos, Value.Ypos); | ||
|  |                     MainState = !MainState; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (PageInfo) { | ||
|  | 
 | ||
|  |             L_sq_DrawCode((PageInfo.Controller.Value + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1); | ||
|  |             L_sq_DrawCode("   /  " + (PageInfo.Controller.MaxValue + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //开启界面回调 | ||
|  |     function OpenClassCallBack() { | ||
|  | 
 | ||
|  |         L_NewWindows("Lenheart", 170, 0x65535); | ||
|  |         local W = sq_GetPopupWindowMainCotrol(170); | ||
|  |         W.SetVisible(false); | ||
|  |         W.SetEnable(false); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制入口 | ||
|  |     function Draw(obj) { | ||
|  |         DrawButton(obj); | ||
|  | 
 | ||
|  |         if (MainState) { | ||
|  |             if (WindowObj) { | ||
|  |                 DrawMain(obj); | ||
|  |                 WindowObj.Show(obj); | ||
|  |                 X = WindowObj.X; | ||
|  |                 Y = WindowObj.Y; | ||
|  |             } else { | ||
|  |                 WindowObj = LenheartWindow(X, Y, 294, 459, 24); //坐标 大小 标题栏高度 | ||
|  |                 // WindowObj.DeBugMode = true; | ||
|  |             } | ||
|  |         } else { | ||
|  |             if (WindowObj && WindowObj.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 WindowObj.YMouseSw = true; | ||
|  |                 WindowObj = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         if (KeyPressNB.isKeyPress(48, "TownMoveCloseKey")) { | ||
|  |             MainState = false; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | function TownMove(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("TownMoveCObj")) { | ||
|  |         local Cobj = TownMoveC(); | ||
|  |         RootTab.rawset("TownMoveCObj", Cobj); | ||
|  |     } else { | ||
|  |         RootTab["TownMoveCObj"].Proc(obj); | ||
|  |         RootTab["TownMoveCObj"].Draw(obj); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // if (getroottable().rawin("LenheartFuncTab")) { | ||
|  | //     getroottable()["LenheartFuncTab"].rawset("TownMoveFunc", TownMove); | ||
|  | // } else { | ||
|  | //     local T = {}; | ||
|  | //     T.rawset("TownMoveFunc", TownMove); | ||
|  | //     getroottable().rawset("LenheartFuncTab", T); | ||
|  | // } |