314 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			314 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:WorldTower.nut | ||
|  | 路径:Plugins/WorldTower/WorldTower.nut | ||
|  | 创建日期:2023-06-20	06:33 | ||
|  | 文件用途: | ||
|  | */ | ||
|  | 
 | ||
|  | //HudPro按钮类 | ||
|  | class WorldTowerPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | ||
|  | { | ||
|  |     obj = null; //Obj对象 | ||
|  |     State = 0; //按钮状态 | ||
|  |     ClickEnble = false; //点击效果 | ||
|  |     ButtonDynamic = false; //动态按钮效果 | ||
|  |     BaseFrame = null; | ||
|  | 
 | ||
|  |     CustomClickEnble = false; //自定义点击效果 | ||
|  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | ||
|  |     CustomButtonName = null; //自定义点击效果名称 | ||
|  |     CustomClickFrame = null; //自定义点击效果Ani编号 | ||
|  |     CustomClickx = null; //自定义点击效果X坐标 | ||
|  |     CustomClicky = null; //自定义点击效果Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     RectEnble = false; //悬停效果 | ||
|  |     RectButtonName = null; //悬停名称 | ||
|  |     RectBaseAnifile = null; //悬停Ani路径 | ||
|  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | ||
|  |     Rectx = null; //悬停X坐标 | ||
|  |     Recty = null; //悬停Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     ButtonName = null; //按钮名称 | ||
|  |     x = null; //X坐标 | ||
|  |     y = null; //Y坐标 | ||
|  |     BaseAnifile = null; //调用Ani路径 | ||
|  |     width = null; //可点击宽度 | ||
|  |     length = null; //可点击高度 | ||
|  | 
 | ||
|  |     Mobj = null; //鼠标对象 | ||
|  |     //构造函数 | ||
|  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | ||
|  |         obj = gObj; | ||
|  |         ButtonName = gButtonName; | ||
|  |         x = gX; | ||
|  |         y = gY; | ||
|  |         BaseAnifile = gAnifile; | ||
|  |         width = gWidth; | ||
|  |         length = gLength; | ||
|  |         BaseFrame = gBaseFrame; | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function Show() { | ||
|  |         if (ClickEnble) //是否开启点击效果 | ||
|  |         { | ||
|  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 1; //按键进入按下状态 | ||
|  |                 ++y; | ||
|  |             } | ||
|  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 0; //按键进入弹起状态 | ||
|  |                 --y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (CustomClickEnble) //是否开启自定义点击效果 | ||
|  |         { | ||
|  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (RectEnble) //开启悬停效果时 | ||
|  |         { | ||
|  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | ||
|  |             { | ||
|  |                 //IMouse.SetMouseTask(44); | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | ||
|  |             } | ||
|  |         } | ||
|  |         if (!isInRect()) //如果鼠标没有悬停的时候 | ||
|  |         { | ||
|  |             //IMouse.SetMouseTask(0); | ||
|  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | ||
|  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置自定义点击效果 | ||
|  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         CustomClickEnble = bool; //自定义点击效果 | ||
|  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | ||
|  |         CustomButtonName = gButtonName; //自定义点击效果名称 | ||
|  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | ||
|  |         CustomClickx = gX; //自定义点击效果X坐标 | ||
|  |         CustomClicky = gY; //自定义点击效果Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置悬停效果 | ||
|  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         RectEnble = bool; //悬停效果 | ||
|  |         RectButtonName = gButtonName; //悬停名称 | ||
|  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | ||
|  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | ||
|  |         Rectx = gX; //悬停X坐标 | ||
|  |         Recty = gY; //悬停Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置动态按钮 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ButtonDynamic = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置点击效果 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ClickEnble = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //悬停状态 | ||
|  |     function isInRect() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键按下状态 | ||
|  |     function isLBDown() { | ||
|  |         if (isInRect() && Mobj.Lb == 1) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键弹起状态 | ||
|  |     function isLBUp() { | ||
|  |         if (isInRect() && Mobj.Lb == 0) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     //左键单击状态 | ||
|  |     function isLBActive() { | ||
|  |         if (isInRect() && Mobj.LbEvent) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class WorldTowerWindow extends BasicsDrawTool { | ||
|  |     //宽度 | ||
|  |     Width = null; | ||
|  |     //高度 | ||
|  |     Height = null; | ||
|  |     //标题高度 | ||
|  |     TitleH = null; | ||
|  | 
 | ||
|  |     //X坐标 | ||
|  |     X = null; | ||
|  |     B_X = null; | ||
|  |     //Y坐标 | ||
|  |     Y = null; | ||
|  |     B_Y = null; | ||
|  | 
 | ||
|  |     YMouseSw = true; | ||
|  |     DeBugMode = false; | ||
|  | 
 | ||
|  |     Mobj = null; | ||
|  |     M_Xpos = null; | ||
|  |     M_Ypos = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         //宽度 | ||
|  |         Width = gWidth; | ||
|  |         //高度 | ||
|  |         Height = gHeight; | ||
|  |         //标题高度 | ||
|  |         TitleH = gTitleH; | ||
|  | 
 | ||
|  |         //X坐标 | ||
|  |         X = gX; | ||
|  |         //Y坐标 | ||
|  |         Y = gY; | ||
|  | 
 | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定鼠标逻辑 | ||
|  |     function LockMouse() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | ||
|  |             IMouse.LockMouseClick(); | ||
|  |             YMouseSw = false; | ||
|  |         } else { | ||
|  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定窗口拖动逻辑 | ||
|  |     function MoveWindow() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { | ||
|  | 
 | ||
|  |             if (Mobj.Lb == 1) { | ||
|  |                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 | ||
|  |                 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); | ||
|  |                 if (!B_X) B_X = X; //原始窗口位置 | ||
|  |                 if (!B_Y) B_Y = Y; | ||
|  | 
 | ||
|  |                 X = B_X - (M_Xpos - IMouse.GetXPos()); | ||
|  |                 Y = B_Y - (M_Ypos - IMouse.GetYPos()); | ||
|  | 
 | ||
|  |             } else if (Mobj.Lb == 0) { | ||
|  |                 M_Xpos = null; | ||
|  |                 M_Ypos = null; | ||
|  |                 B_X = null; | ||
|  |                 B_Y = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); | ||
|  | 
 | ||
|  |         //设定鼠标逻辑 | ||
|  |         LockMouse(); | ||
|  | 
 | ||
|  |         //设定窗口拖动逻辑 | ||
|  |         MoveWindow(); | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class WorldTowerC extends BasicsDrawTool { | ||
|  |     WindowObj = null; //窗口对象 | ||
|  |     MainState = false; //主状态 | ||
|  |     X = 6; | ||
|  |     Y = 30; | ||
|  | 
 | ||
|  |     constructor() { | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制功能按钮 | ||
|  |     function DrawTabButton(obj) { | ||
|  |         local Btn = WorldTowerPro(obj, "WorldTowerMain1", X + 21, Y + 29, "common/worldtower/new/btn.ani", 29, 23, 150); | ||
|  |         Btn.SetRectEnble(true, "WorldTowerMain2", X + 21, Y + 29, "common/worldtower/new/btn.ani", 151); | ||
|  |         Btn.SetCustomClickEnble(true, "WorldTowerMain3", X + 21, Y + 30, "common/worldtower/new/btn.ani", 152); | ||
|  |         Btn.Show(); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         //窗口 | ||
|  |         T_DrawStayAni(obj, "common/worldtower/new/resource.ani", X, Y, 0, "WorldTowerSystemMaina"); | ||
|  |         setClip(X + 2, Y + 65, X + 727, Y + 378); | ||
|  |         T_DrawDynamicAni(obj, "common/worldtower/new/title_bg_001.ani", X + 3, Y + 24, "WorldTowerSystemMainb"); | ||
|  |         releaseClip(); //裁切结束 | ||
|  | 
 | ||
|  |         DrawTabButton(obj); | ||
|  |     } | ||
|  | 
 | ||
|  |     //开启界面回调 | ||
|  |     function OpenClassCallBack() { | ||
|  | 
 | ||
|  |         L_NewWindows("Lenheart", 170, 0x65535); | ||
|  |         local W = sq_GetPopupWindowMainCotrol(170); | ||
|  |         W.SetVisible(false); | ||
|  |         W.SetEnable(false); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制入口 | ||
|  |     function Draw(obj) { | ||
|  |         if (MainState) { | ||
|  |             if (WindowObj) { | ||
|  |                 DrawMain(obj); | ||
|  |                 WindowObj.Show(obj); | ||
|  |                 X = WindowObj.X; | ||
|  |                 Y = WindowObj.Y; | ||
|  |             } else { | ||
|  |                 WindowObj = WorldTowerWindow(X, Y, 788, 468, 28); //坐标 大小 标题栏高度 | ||
|  |                 //WindowObj.DeBugMode = true; | ||
|  |             } | ||
|  |         } else { | ||
|  |             if (WindowObj && WindowObj.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 WindowObj.YMouseSw = true; | ||
|  |                 WindowObj = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         if (KeyPressNB.isKeyPress(48, "WorldTowerCloseKey")) { | ||
|  |             MainState = false; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | function WorldTower(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("WorldTowerCObj")) { | ||
|  |         local Cobj = WorldTowerC(); | ||
|  |         RootTab.rawset("WorldTowerCObj", Cobj); | ||
|  |         EventIcon("世界之塔", 52, 52, Cobj); | ||
|  |     } else { | ||
|  |         RootTab["WorldTowerCObj"].Proc(obj); | ||
|  |         RootTab["WorldTowerCObj"].Draw(obj); | ||
|  |     } | ||
|  | } |