48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
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function sq_AddFunctionName(appendage)
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{
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appendage.sq_AddFunctionName("proc", "proc_appendage_priest_scythe_mastery")
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appendage.sq_AddFunctionName("isDrawAppend", "isDrawAppend_appendage_priest_scythe_mastery")
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}
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function sq_AddEffect(appendage)
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{
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appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
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}
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function proc_appendage_priest_scythe_mastery(appendage)
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{
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}
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function isDrawAppend_appendage_priest_scythe_mastery(appendage)
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{
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if(!appendage) {
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return false;
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}
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local obj = appendage.getParent();
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if(obj) {
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switch(obj.getState())
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{
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case STATE_FASTMOVE : // 坚楼桧翕橾阳缚 饵桧萄葆蝶搅葬蒂 斜葬虽 强朝棻..
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case STATE_AVENGER_AWAKENING :
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case STATE_EXECUTION :
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case STATE_AWAKENING_TURN_OFF :
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case STATE_EX_DISASTER :
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return false;
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}
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if(isAvengerAwakenning(obj))
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return false;
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if(sq_GetGrowAvatarViewControl(obj))
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return false;
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}
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return true;
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} |