115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | function checkExecutableSkill_IceArea(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_AREA); | |||
|  | 	if(b_useskill) { | |||
|  | 		obj.sq_AddSetStatePacket(STATE_ICE_AREA , STATE_PRIORITY_USER, false); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_IceArea(obj) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return false; | |||
|  | 
 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 	 | |||
|  | 	if(state == STATE_ATTACK) { | |||
|  | 		// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20] | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_ICE_AREA); | |||
|  | 	}	 | |||
|  | 	 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function startSkillCoolTime_IceArea(obj, skillIndex, skillLevel, currentCoolTime) | |||
|  | { | |||
|  | 	local newCoolTime = currentCoolTime; | |||
|  | 	 | |||
|  | 	if(SKILL_ICE_AREA == skillIndex) | |||
|  | 	{ | |||
|  | 		local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA); | |||
|  | 		local addCoolTime = sq_GetIntData(obj, SKILL_ICE_AREA, 1, level);		 | |||
|  | 		newCoolTime = currentCoolTime + addCoolTime;		 | |||
|  | 	} | |||
|  | 	return newCoolTime;	 | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_IceArea(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 	obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_AREA);	 | |||
|  | 	 | |||
|  | 	// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 | |||
|  | 	// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. | |||
|  | 	// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. | |||
|  | 	local skillLevel = sq_GetSkillLevel(obj, SKILL_ICE_AREA); | |||
|  | 	local castTime  = sq_GetCastTime(obj, SKILL_ICE_AREA, skillLevel); | |||
|  | 	local animation = sq_GetCurrentAnimation(obj); | |||
|  | 	local castAniTime = sq_GetFrameStartTime(animation, 2); | |||
|  | 	local speedRate = castAniTime.tofloat() / castTime.tofloat(); | |||
|  | 	obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | |||
|  | 		SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | |||
|  | 
 | |||
|  | 	sq_StartDrawCastGauge(obj, castAniTime, true); | |||
|  | 	addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER); | |||
|  | } | |||
|  | 
 | |||
|  | function prepareDraw_IceArea(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_IceArea(obj) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | } | |||
|  | 
 | |||
|  | function onKeyFrameFlag_IceArea(obj, flagIndex) | |||
|  | { | |||
|  | 	if(!obj) return true; | |||
|  | 	 | |||
|  | 	if(flagIndex == 1) {		 | |||
|  | 		if(obj.isMyControlObject()) | |||
|  | 		{ | |||
|  | 			local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA); | |||
|  | 			local iceAreaRate = sq_GetIntData(obj, SKILL_ICE_AREA, 0, level); | |||
|  | 			iceAreaRate = iceAreaRate * 0.01; //100碟嫔煎 渗唳 | |||
|  | 			 | |||
|  | 			local lifeTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 0, level);			 | |||
|  | 			local iceRainCount= sq_GetLevelData(obj, SKILL_ICE_AREA, 2, level); | |||
|  | 			local iceRate	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 3, level); | |||
|  | 			local iceLevel	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 4, level); | |||
|  | 			local iceTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 5, level);		 | |||
|  | 					 | |||
|  | 			sq_BinaryStartWrite(); | |||
|  | 			sq_BinaryWriteFloat(iceAreaRate); // static : 葆彻霞 觼晦 | |||
|  | 			sq_BinaryWriteDword(lifeTime);		// 0.虽楼卫除 | |||
|  | 			 | |||
|  | 			sq_BinaryWriteDword(iceRainCount);	// 2.嬴桧蝶嘐饵橾 当撩 偎热 | |||
|  | 			sq_BinaryWriteDword(iceRate);		// 3.彩念 ?睦 | |||
|  | 			sq_BinaryWriteDword(iceLevel);		// 4.彩念 溯涟 | |||
|  | 			sq_BinaryWriteDword(iceTime);		// 5.彩念 卫除			 | |||
|  | 				 | |||
|  | 			obj.sq_SendCreatePassiveObjectPacket(24225, 0, 260, 1, 0); | |||
|  | 		} | |||
|  | 		sq_EndDrawCastGauge(obj); | |||
|  | 	} | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  |  |