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			274 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | ENUM_AMP_SUBSTATE_GRAB <-0 ;	// 濩晦 | |||
|  | ENUM_AMP_SUBSTATE_PUSH <-1 ;	// 尘晦 | |||
|  | ENUM_AMP_SUBSTATE_RELEASE <-2;	// ?薯 | |||
|  | 
 | |||
|  | VAR_AMP_IS_GRAB				 <-0 //濩擎 跪桧 毡朝虽 羹觼 | |||
|  | VAR_AMP_HOLD_REALSE			 <-1 //濩擎剪 ?薯 | |||
|  | VAR_AMP_HOLD_REALSE_COMPLETE <-2 //?薯 谏猿 | |||
|  | 
 | |||
|  | 
 | |||
|  | function checkExecutableSkill_PushOut(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_PUSH_OUT); | |||
|  | 	 | |||
|  | 	if(b_useskill) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_GRAB); // substate撮?		 | |||
|  | 		obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_PushOut(obj) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return false; | |||
|  | 
 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 	 | |||
|  | 	if(state == STATE_ATTACK) { | |||
|  | 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_PUSH_OUT); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_PUSH_OUT); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_PushOut(obj, newState) | |||
|  | { | |||
|  | 	if(newState != STATE_PUSH_OUT) | |||
|  | 	{ | |||
|  | 		removeAllPushOutAppendage(obj,true); | |||
|  | 	} | |||
|  | 	return 0; | |||
|  | } | |||
|  | 
 | |||
|  | function onProc_PushOut(obj) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return; | |||
|  | 	local var = obj.getVar();  		 | |||
|  | 	local objectsSize = var.get_obj_vector_size(); | |||
|  | 	 | |||
|  | 	for(local i=0;i<objectsSize;++i) | |||
|  | 	{ | |||
|  | 		local damager = var.get_obj_vector(i); | |||
|  | 		if(damager) | |||
|  | 		{ | |||
|  | 			local currentAni	  = obj.getCurrentAnimation(); | |||
|  | 			local currentAniIndex = currentAni.GetCurrentFrameIndex(); | |||
|  | 			local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;	 | |||
|  | 			 | |||
|  | 			if(z < 0) | |||
|  | 				z = 0;			 | |||
|  | 			 | |||
|  | 			if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT_GRAB)) { // 濩晦 拥栖 鼻鹧橾隆 赅擎棻.					 | |||
|  | 				if(currentAniIndex > 0) { | |||
|  | 					local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 86);			 | |||
|  | 					damager.setCurrentPos(x, obj.getYPos()-1, z); | |||
|  | 				} | |||
|  | 			} | |||
|  | 			else if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT)) {						 | |||
|  | 				local x = 46;		 | |||
|  | 				if(currentAniIndex == 0) { | |||
|  | 					x = -10; | |||
|  | 				} | |||
|  | 				if(currentAniIndex == 1) { | |||
|  | 					x = -20; | |||
|  | 				} | |||
|  | 				 | |||
|  | 				x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), x);		 | |||
|  | 				damager.setCurrentPos(x, obj.getYPos()-1, z);				 | |||
|  | 			}			 | |||
|  | 		}			 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_PushOut(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	local subState = sq_GetVectorData(datas, 0); | |||
|  | 	local var = obj.getVar();  | |||
|  | 	obj.setSkillSubState(subState);		 | |||
|  | 	 | |||
|  | 	if(subState == ENUM_AMP_SUBSTATE_GRAB) { | |||
|  | 			 | |||
|  | 		//渗热 蟾晦?		 | |||
|  | 		var.setBool(VAR_AMP_IS_GRAB,false); | |||
|  | 		var.setBool(VAR_AMP_HOLD_REALSE,false); | |||
|  | 		var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,false); | |||
|  | 		 | |||
|  | 		obj.sq_StopMove(); | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_GRAB);	 | |||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT_GRAB); | |||
|  | 		// 钟帼瞪 蝶鉴击 瞳辨?棻. | |||
|  | 		obj.sq_SetApplyConversionSkill(); | |||
|  | 	} | |||
|  | 	else if(subState == ENUM_AMP_SUBSTATE_PUSH) { | |||
|  | 		local group = sq_GetVectorData(datas, 1); | |||
|  | 		local uniqueId = sq_GetVectorData(datas, 2); | |||
|  | 		local damager = sq_GetObject(obj, group, uniqueId); | |||
|  | 		if (damager) | |||
|  | 		{ | |||
|  | 			if(CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut")) { | |||
|  | 				sq_RemoveAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut"); | |||
|  | 			} | |||
|  | 		      | |||
|  | 			local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOut.nut", true); | |||
|  | 			if(masterAppendage) {																	 | |||
|  | 				var.push_obj_vector(damager); | |||
|  | 			} | |||
|  | 		} | |||
|  | 
 | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT); | |||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT); | |||
|  | 		// 钟帼瞪 蝶鉴击 瞳辨?棻. | |||
|  | 		obj.sq_SetApplyConversionSkill(); | |||
|  | 		 | |||
|  | 		local level				 = sq_GetSkillLevel(obj, SKILL_PUSH_OUT);		 | |||
|  | 		local pushingAttackPower = obj.sq_GetBonusRateWithPassive(SKILL_PUSH_OUT , STATE_PUSH_OUT, 0, 1.0);// 尘横顶朝 奢问溘 | |||
|  | 		local attackInfo		 = sq_GetCurrentAttackInfo(obj);		 | |||
|  | 		local pushingPower		 = sq_GetLevelData(obj, SKILL_PUSH_OUT, 1, level); // 尘横顶朝 ?.	 | |||
|  | 		sq_SetCurrentAttacknBackForce(attackInfo,pushingPower);	 | |||
|  | 		sq_SetCurrentAttackBonusRate(attackInfo,pushingAttackPower); | |||
|  | 	} | |||
|  | 	else if(subState == ENUM_AMP_SUBSTATE_RELEASE) { | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_ATTACK);		 | |||
|  | 	} | |||
|  | 		 | |||
|  | 	if(subState != ENUM_AMP_SUBSTATE_GRAB)  | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | |||
|  | } | |||
|  | 
 | |||
|  | function onTimeEvent_PushOut(obj, timeEventIndex, timeEventCount) | |||
|  | {	 | |||
|  | 	return false;	 | |||
|  | }  | |||
|  | 
 | |||
|  | function removeAllPushOutAppendage(obj,isListClear) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return; | |||
|  | 
 | |||
|  | 	local var = obj.getVar();  		 | |||
|  | 	local objectsSize = var.get_obj_vector_size(); | |||
|  | 	 | |||
|  | 	for(local i=0;i<objectsSize;++i) | |||
|  | 	{ | |||
|  | 		local damager = var.get_obj_vector(i); | |||
|  | 		if(damager) | |||
|  | 			CNSquirrelAppendage.sq_RemoveAppendage(damager, "Character/ATMage/PushOut/ap_PushOut.nut");		 | |||
|  | 	}		 | |||
|  | 	 | |||
|  | 	if(isListClear) { | |||
|  | 		var.clear_obj_vector(); | |||
|  | 		var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,true); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_PushOut(obj) | |||
|  | { | |||
|  | 	if(!obj || !obj.isMyControlObject()) return; | |||
|  | 	 | |||
|  | 	local subState = obj.getSkillSubState();	 | |||
|  | 	if(subState == ENUM_AMP_SUBSTATE_GRAB)	{ | |||
|  | 		local var = obj.getVar();  		 | |||
|  | 		local objectsSize = var.get_obj_vector_size(); | |||
|  | 		if(objectsSize <= 0) { | |||
|  | 			obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 		} | |||
|  | 		else { | |||
|  | 			obj.sq_IntVectClear(); | |||
|  | 			obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮?	 | |||
|  | 			obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);		 | |||
|  | 		} | |||
|  | 	} | |||
|  | 	else if(subState == ENUM_AMP_SUBSTATE_PUSH) | |||
|  | 	{ | |||
|  | 		local var = obj.getVar(); | |||
|  | 		var.setBool(VAR_AMP_HOLD_REALSE,true); | |||
|  | 		 | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_RELEASE); // substate撮?	 | |||
|  | 		obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);	 | |||
|  | 	} | |||
|  | 	else if(subState == ENUM_AMP_SUBSTATE_RELEASE)  | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | // onAttack 属寥?热 殓栖棻 | |||
|  | function onAttack_PushOut(obj, damager, boundingBox, isStuck) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return 0; | |||
|  | 
 | |||
|  | 	local var = obj.getVar(); | |||
|  | 	if(var.getBool(VAR_AMP_IS_GRAB)) | |||
|  | 		return 0;	 | |||
|  | 	 | |||
|  | 	local subState = obj.getSkillSubState();	 | |||
|  | 	 | |||
|  | 	if(subState == ENUM_AMP_SUBSTATE_GRAB)	{		 | |||
|  | 		if(damager.getState() != STATE_HOLD  | |||
|  | 		     && sq_IsGrabable(obj,damager)  | |||
|  | 		     && sq_IsHoldable(obj,damager)  | |||
|  | 		     && !sq_IsFixture(damager)) { | |||
|  | 
 | |||
|  | 			var.setBool(VAR_AMP_IS_GRAB,true); | |||
|  | 			obj.sq_IntVectClear(); | |||
|  | 			obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮? | |||
|  | 			obj.sq_IntVectPush(sq_GetGroup(damager)); | |||
|  | 			obj.sq_IntVectPush(sq_GetUniqueId(damager)); | |||
|  | 			obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true); | |||
|  | 		}		 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function onKeyFrameFlag_PushOut(obj, flagIndex) | |||
|  | { | |||
|  | 	if(!obj) return true; | |||
|  | 	 | |||
|  | 	if(flagIndex == 1) { | |||
|  | 		local var = obj.getVar();		 | |||
|  | 				// 濩坚 毡朝 拥菟 ?薯		 | |||
|  | 		removeAllPushOutAppendage(obj,false);		 | |||
|  | 		 | |||
|  | 		// 等嘐虽 籀葬 | |||
|  | 		local objectsSize = var.get_obj_vector_size(); | |||
|  | 		 | |||
|  | 		for(local i=0;i<objectsSize;++i) | |||
|  | 		{ | |||
|  | 			local damager = var.get_obj_vector(i); | |||
|  | 			local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 44);	 | |||
|  | 			local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;				 | |||
|  | 			if(z < 0) | |||
|  | 				z = 0; | |||
|  | 
 | |||
|  | 			local y = obj.getYPos(); | |||
|  | 			x = damager.sq_findNearLinearMovableXPos(x, y, obj.getXPos(), y, 10); | |||
|  | 			damager.setCurrentPos(x, y, z); | |||
|  | 			if(damager && damager.isMyControlObject()) | |||
|  | 				sq_SendHitObjectPacketWithNoStuck(obj,damager,0,0,0);	 | |||
|  | 				 | |||
|  | 			if(!CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOutExplosion.nut")) { | |||
|  | 				local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOutExplosion.nut", true);				 | |||
|  | 				if(masterAppendage) | |||
|  | 				{ | |||
|  | 					sq_HoldAndDelayDie(damager, obj, false, true, false, 0, 0, ENUM_DIRECTION_NEUTRAL , masterAppendage);	 | |||
|  | 				} | |||
|  | 			} | |||
|  | 				 | |||
|  | 		} | |||
|  | 		 | |||
|  | 		removeAllPushOutAppendage(obj,true);	 | |||
|  | 	} | |||
|  | 	return true; | |||
|  | } | |||
|  |  |