382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | SUB_STATE_TURNWINDMILL_0	<- 0 | |||
|  | SUB_STATE_TURNWINDMILL_1	<- 1 | |||
|  | SUB_STATE_TURNWINDMILL_2	<- 2 | |||
|  | SUB_STATE_TURNWINDMILL_3	<- 3 | |||
|  | SUB_STATE_TURNWINDMILL_4	<- 4 | |||
|  | 
 | |||
|  | function checkExecutableSkill_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_TURNWINDMILL); | |||
|  | 
 | |||
|  | 	if(b_useskill) { | |||
|  | 		obj.getVar("cnt").clear_vector(); | |||
|  | 		obj.getVar("cnt").push_vector(0); | |||
|  | 		 | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 	 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 
 | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_TURNWINDMILL); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_TURNWINDMILL); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_TurnWindmill(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.sq_GetVectorData(datas, 0); | |||
|  | 	obj.setSkillSubState(substate); | |||
|  | 	 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 
 | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 
 | |||
|  | 	obj.getVar().clear_vector(); | |||
|  | 	obj.getVar().push_vector(0); | |||
|  | 	obj.getVar().push_vector(0); | |||
|  | 	 | |||
|  | 
 | |||
|  | 	 | |||
|  | 	obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_TURN_WINDMILL); | |||
|  | 
 | |||
|  | 	local pAttack = sq_GetCurrentAttackInfo(obj);			 | |||
|  | 	local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%) | |||
|  | 	sq_SetCurrentAttackBonusRate(pAttack, attackRate); | |||
|  | 
 | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_TURNWINDMILL_0) { | |||
|  | 	 | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL1); | |||
|  | 		 | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, | |||
|  | 				SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | |||
|  | 		 | |||
|  | 		//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问 | |||
|  | 		local ani = obj.sq_GetCurrentAni(); | |||
|  | 		local term = ani.getDelaySum(false) / 5; | |||
|  | 		 | |||
|  | 		obj.sq_timer_.setParameter(term, -1); | |||
|  | 		obj.sq_timer_.resetInstant(0); | |||
|  | 		 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_1) { | |||
|  | 	 | |||
|  | 		obj.sq_PlaySound("MW_SPINSPEAR_1ATK"); | |||
|  | 		 | |||
|  | 		//if(obj.isMyControlObject()) | |||
|  | 		//{ | |||
|  | 			//// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251) | |||
|  | 			//local fireOffsetX = 100; | |||
|  | 			//local fireOffsetY = 0; | |||
|  | 			//local fireOffsetZ = 13; | |||
|  | 			// | |||
|  | 			//local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬 | |||
|  | 			// | |||
|  | 			//local pAttack = sq_GetCurrentAttackInfo(obj);			 | |||
|  | 			//local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%) | |||
|  | 			//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问 | |||
|  | // | |||
|  | 			// | |||
|  | 			//sq_BinaryStartWrite(); | |||
|  | 			//sq_BinaryWriteDword(0); //  | |||
|  | 			//sq_BinaryWriteDword(distance); //  | |||
|  | 			//sq_BinaryWriteDword(attackRate); //  | |||
|  | 			//sq_BinaryWriteDword(term); // | |||
|  | 			//sq_BinaryWriteDword(0); //			 | |||
|  | 			//sq_BinaryWriteDword(0); // | |||
|  | 			//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | // | |||
|  | 			//local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂 | |||
|  | 			// | |||
|  | 			//if(dirFiringSwitch) | |||
|  | 			//{ | |||
|  | 				//local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳 | |||
|  | // | |||
|  | 				//sq_BinaryStartWrite(); | |||
|  | 				//sq_BinaryWriteDword(0); //  | |||
|  | 				//sq_BinaryWriteDword(distance); //  | |||
|  | 				//sq_BinaryWriteDword(attackRate); //  | |||
|  | 				//sq_BinaryWriteDword(term); // | |||
|  | 				//sq_BinaryWriteDword(2); // | |||
|  | 				//sq_BinaryWriteDword(dir); // | |||
|  | 				//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | 			//} | |||
|  | 			// | |||
|  | 			//local cnt = obj.getVar("cnt").get_vector(0);			 | |||
|  | 			//cnt = cnt + 1;			 | |||
|  | 			//obj.getVar("cnt").set_vector(0, cnt);	 | |||
|  | 		//} | |||
|  | 	 | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL2); | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, | |||
|  | 				SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_2) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_3) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_4) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | } | |||
|  | 
 | |||
|  | function prepareDraw_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_TURNWINDMILL_0) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_1) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_2) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_3) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_4) { | |||
|  | 		// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProc_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	local pAni = obj.sq_GetCurrentAni(); | |||
|  | 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); | |||
|  | 	local currentT = sq_GetCurrentTime(pAni); | |||
|  | 	 | |||
|  | 	 | |||
|  | 	if (obj.sq_timer_.isOnEvent(currentT) == true) | |||
|  | 		obj.resetHitObjectList();	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProcCon_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 	local pAni = obj.sq_GetCurrentAni(); | |||
|  | 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); | |||
|  | 	local currentT = sq_GetCurrentTime(pAni); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_TURNWINDMILL_0) { | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_1) { | |||
|  | 		 | |||
|  | 		if(frmIndex >= 7) | |||
|  | 		{ | |||
|  | 			if(!obj.getVar().get_vector(0)) | |||
|  | 			{ | |||
|  | 				obj.sq_PlaySound("MW_SPINSPEAR_2ATK"); | |||
|  | 			 | |||
|  | 				local fireOffsetX = 100; | |||
|  | 				local fireOffsetY = 0; | |||
|  | 				local fireOffsetZ = 13; | |||
|  | 				 | |||
|  | 				local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬 | |||
|  | 				 | |||
|  | 				local pAttack = sq_GetCurrentAttackInfo(obj);			 | |||
|  | 				local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%) | |||
|  | 				local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问 | |||
|  | 
 | |||
|  | 				if(obj.isMyControlObject()) | |||
|  | 				{ | |||
|  | 					sq_BinaryStartWrite(); | |||
|  | 					sq_BinaryWriteDword(1); //  | |||
|  | 					sq_BinaryWriteDword(distance); //  | |||
|  | 					sq_BinaryWriteDword(attackRate); //  | |||
|  | 					sq_BinaryWriteDword(term); // | |||
|  | 					sq_BinaryWriteDword(0); // 		 | |||
|  | 					 | |||
|  | 					obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | 					 | |||
|  | 					local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂 | |||
|  | 					 | |||
|  | 					if(dirFiringSwitch) | |||
|  | 					{ | |||
|  | 						local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳 | |||
|  | 
 | |||
|  | 						sq_BinaryStartWrite(); | |||
|  | 						sq_BinaryWriteDword(0); //  | |||
|  | 						sq_BinaryWriteDword(distance); //  | |||
|  | 						sq_BinaryWriteDword(attackRate); //  | |||
|  | 						sq_BinaryWriteDword(term); // | |||
|  | 						sq_BinaryWriteDword(1); // | |||
|  | 						sq_BinaryWriteDword(dir); // | |||
|  | 						obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | 					} | |||
|  | 					 | |||
|  | 					 | |||
|  | 					local cnt = obj.getVar("cnt").get_vector(0); | |||
|  | 					cnt = cnt + 1;			 | |||
|  | 					obj.getVar("cnt").set_vector(0, cnt); | |||
|  | 
 | |||
|  | 				} | |||
|  | 				 | |||
|  | 				obj.getVar().set_vector(0, 1); | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_TurnWindmill(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	if(!obj.isMyControlObject()) { | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	local cnt = obj.getVar("cnt").get_vector(0); | |||
|  | 	 | |||
|  | 	local maxCnt = obj.sq_GetIntData(SKILL_TURNWINDMILL, 2); // 2. 湍虽朝 ?离偎热 | |||
|  | 
 | |||
|  | 	print(" cnt:" + cnt + " maxCnt:" + maxCnt);	 | |||
|  | 	if(cnt >= maxCnt) | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 		return; | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_TURNWINDMILL_0) { | |||
|  | 	 | |||
|  | 		// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251) | |||
|  | 		local fireOffsetX = 100; | |||
|  | 		local fireOffsetY = 0; | |||
|  | 		local fireOffsetZ = 13; | |||
|  | 		 | |||
|  | 		local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬 | |||
|  | 		 | |||
|  | 		local pAttack = sq_GetCurrentAttackInfo(obj);			 | |||
|  | 		local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%) | |||
|  | 		local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问 | |||
|  | 
 | |||
|  | 		 | |||
|  | 		sq_BinaryStartWrite(); | |||
|  | 		sq_BinaryWriteDword(0); //  | |||
|  | 		sq_BinaryWriteDword(distance); //  | |||
|  | 		sq_BinaryWriteDword(attackRate); //  | |||
|  | 		sq_BinaryWriteDword(term); // | |||
|  | 		sq_BinaryWriteDword(0); //			 | |||
|  | 		sq_BinaryWriteDword(0); // | |||
|  | 		obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | 
 | |||
|  | 		local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂 | |||
|  | 		 | |||
|  | 		if(dirFiringSwitch) | |||
|  | 		{ | |||
|  | 			local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳 | |||
|  | 
 | |||
|  | 			sq_BinaryStartWrite(); | |||
|  | 			sq_BinaryWriteDword(0); //  | |||
|  | 			sq_BinaryWriteDword(distance); //  | |||
|  | 			sq_BinaryWriteDword(attackRate); //  | |||
|  | 			sq_BinaryWriteDword(term); // | |||
|  | 			sq_BinaryWriteDword(2); // | |||
|  | 			sq_BinaryWriteDword(dir); // | |||
|  | 			obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut | |||
|  | 		} | |||
|  | 		 | |||
|  | 		local cnt = obj.getVar("cnt").get_vector(0);			 | |||
|  | 		cnt = cnt + 1;			 | |||
|  | 		obj.getVar("cnt").set_vector(0, cnt);	 | |||
|  | 	 | |||
|  | 		if(cnt >= maxCnt) | |||
|  | 		{ | |||
|  | 			obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 			return; | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			obj.sq_IntVectClear(); | |||
|  | 			obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_1); // substate撮? | |||
|  | 			obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_TURNWINDMILL_1) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true); | |||
|  | 		//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onKeyFrameFlag_TurnWindmill(obj, flagIndex) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_TurnWindmill(obj, new_state) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAfterSetState_TurnWindmill(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  |  |