305 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			305 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
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|  | 
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|  | 
 | |||
|  | // 帼蝶搅 蝶鉴击 噩 热 毡朝 蝶鉴樯虽 羹觼?琐栖棻. | |||
|  | function isEnableBursterSkill(chr, skillIndex) | |||
|  | { | |||
|  | 	if (!chr) | |||
|  | 		return false; | |||
|  | 
 | |||
|  | 	local bursterSkill = sq_GetSkill(chr, SKILL_BURSTER); | |||
|  | 
 | |||
|  | 	if (!bursterSkill) | |||
|  | 		return false; | |||
|  | 	 | |||
|  | 	local size = sq_GetCustomIntDataSize(bursterSkill, chr); | |||
|  | 
 | |||
|  | 	for (local i = 0; i < size; i++) | |||
|  | 	{ | |||
|  | 		// 旎虽胀 蝶鉴樯策蝶菟击 椭横蚂棻. | |||
|  | 		local disableSkillIndex = sq_GetIntData(chr, SKILL_BURSTER, i); | |||
|  | 
 | |||
|  | 		if (disableSkillIndex == skillIndex) | |||
|  | 		{ | |||
|  | 			print(" disableSkillIndex:" + disableSkillIndex); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // 议葛搅 奢鳝 藤颤歜 亵瞰 (帼蝶搅赅萄缣怃 藤颤歜击 亵瞰?栖棻.) | |||
|  | function startSkillCoolTime(obj, skillIndex, skillLevel, currentCoolTime) | |||
|  | { | |||
|  | 	if (!obj) | |||
|  | 		return -1; | |||
|  | 
 | |||
|  | 	local appendage = obj.GetSquirrelAppendage("Character/Common/Burster/ap_Common_Burster.nut"); | |||
|  | 	 | |||
|  | 	if(appendage) | |||
|  | 	{ | |||
|  | 		// 帼蝶搅赅萄陛 ?撩? 鼻鹧桧坚 ?渡肾朝 蝶鉴桧塭贼 藤颤歜桧 亵瞰 腌栖棻. | |||
|  | 		if (appendage.isValid() && isEnableBursterSkill(obj, skillIndex)) | |||
|  | 		{ | |||
|  | 			local level = sq_GetSkillLevel(obj, SKILL_BURSTER); | |||
|  | 			// (5) 晦狱 譆模 藤颤歜 (ms) | |||
|  | 			local value = obj.sq_GetLevelData(SKILL_BURSTER, SKL_LVL_COLUMN_IDX_5, level); | |||
|  | 
 | |||
|  | 			return value; // 帼蝶搅赅萄 藤颤歜 | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return -1; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkExecutableSkill_Burster(obj) | |||
|  | { | |||
|  | 	if (!obj) | |||
|  | 		return false; | |||
|  | 
 | |||
|  | 	 | |||
|  | 	local isUseSkill = obj.sq_IsUseSkill(SKILL_BURSTER); | |||
|  | 
 | |||
|  | 	if (isUseSkill) | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_BURSTER, STATE_PRIORITY_IGNORE_FORCE, false); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 
 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | function checkCommandEnable_Burster(obj) | |||
|  | { | |||
|  | 	if (!obj) | |||
|  | 		return false; | |||
|  | 
 | |||
|  | 	// ?营 颤表湍蟒樯虽 羹觼?栖棻. (饵蜂暧 鳖, 瞰蜂暧 鳖) | |||
|  | 	// 饵鳖, 瞰鳖缣怃朝 帼蝶搅赅萄陛 嫦翕肾虽 强蝗栖棻. | |||
|  | 	if (sq_IsTowerDungeon()) | |||
|  | 	{ | |||
|  | 		print(" here top dungeon"); | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 	 | |||
|  | 	local state = sq_GetState(obj); | |||
|  | 	 | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_BURSTER); | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_Burster(obj, state) | |||
|  | { | |||
|  | 	// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据 | |||
|  | 	sq_EndDrawCastGauge(obj); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.  | |||
|  | function onSetState_Burster(obj, state, datas, isResetTimer) | |||
|  | {	 | |||
|  | 	if (!obj) | |||
|  | 		return; | |||
|  | 
 | |||
|  | 	print(" burster mode start"); | |||
|  | 
 | |||
|  | 	obj.getVar().clear_vector(); | |||
|  | 	obj.getVar().push_vector(0); | |||
|  | 
 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 	 | |||
|  | 	local buffAni = obj.sq_GetBuffAni();	 | |||
|  | 	 | |||
|  | 	 | |||
|  | 	obj.setCurrentAnimation(buffAni); | |||
|  | 
 | |||
|  | 	//sq_var.set_vector(1, 1); | |||
|  | 
 | |||
|  | 	local ani = sq_GetCurrentAnimation(obj); | |||
|  | 
 | |||
|  | 	obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_RESONANCE); | |||
|  | 
 | |||
|  | 	// 热楼撩 鬼? 帼?蒂 勘横遽棻. | |||
|  | 	local skillLevel = sq_GetSkillLevel(obj, SKILL_BURSTER); | |||
|  | 
 | |||
|  | 	print(" Burster skillLevel:" + skillLevel); | |||
|  | 
 | |||
|  | 	// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 | |||
|  | 	// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. | |||
|  | 	// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. | |||
|  | 	local castTime = sq_GetCastTime(obj, SKILL_BURSTER, skillLevel); | |||
|  | 	print(" Burster castTime:" + castTime); | |||
|  | 	local animation = sq_GetCurrentAnimation(obj); | |||
|  | 	local startTime = sq_GetDelaySum(animation); | |||
|  | 	local speedRate = startTime.tofloat() / castTime.tofloat(); | |||
|  | 	 | |||
|  | 	print(" cast speedRate:" + speedRate); | |||
|  | 		 | |||
|  | 	obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | |||
|  | 		SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | |||
|  | 
 | |||
|  | 	if (ani) | |||
|  | 	{ | |||
|  | 		local posX = obj.getXPos(); | |||
|  | 		local posY = obj.getYPos(); | |||
|  | 		local posZ = obj.getZPos(); | |||
|  | 
 | |||
|  | 		local bodyBackEffAni = sq_CreateAnimation("","Character/Common/Animation/BusterMode/buster_start_back_light3.ani"); | |||
|  | 		local bodyBackEffObj = obj.sq_CreateCNRDPooledObject(bodyBackEffAni, true); | |||
|  | 		bodyBackEffObj.setCurrentDirection(obj.getDirection()); | |||
|  | 		bodyBackEffObj.setCurrentPos(posX, posY - 1, 47); | |||
|  | 
 | |||
|  | 		// 议蝶? 颤歜缣 评塭怃 ?娄紫 蜃啪 棺溥鄹栖棻. | |||
|  | 		local effAniTime = sq_GetDelaySum(bodyBackEffAni); | |||
|  | 		local speedrate = effAniTime.tofloat() / castTime.tofloat(); | |||
|  | 		local castSpeed = sq_GetCastSpeed(obj); | |||
|  | 		local animationSpeedValue = castSpeed.tofloat() * speedrate.tofloat(); | |||
|  | 		local aniSpeedRate = animationSpeedValue.tofloat() * 100.0 / SPEED_VALUE_DEFAULT; | |||
|  | 
 | |||
|  | 		bodyBackEffAni.setSpeedRate(aniSpeedRate.tofloat()); | |||
|  | 		print(" backAniSpeedRate:" + aniSpeedRate.tofloat()); | |||
|  | 
 | |||
|  | 		obj.sq_AddObject(bodyBackEffObj); | |||
|  | 
 | |||
|  | 		local bodyFrontEffAni = sq_CreateAnimation("","Character/Common/Animation/BusterMode/buster_start_front_cross.ani"); | |||
|  | 
 | |||
|  | 		// 议蝶? 颤歜缣 评塭怃 ?娄紫 蜃啪 棺溥鄹栖棻. | |||
|  | 		local effFrontAniTime = sq_GetDelaySum(bodyFrontEffAni); | |||
|  | 		local sr = effFrontAniTime.tofloat() / castTime.tofloat(); | |||
|  | 		//local castSpeed = sq_GetCastSpeed(obj); | |||
|  | 		local frontAnimationSpeedValue = castSpeed.tofloat() * sr.tofloat(); | |||
|  | 		local frontAniSpeedRate = frontAnimationSpeedValue.tofloat() * 100.0 / SPEED_VALUE_DEFAULT; | |||
|  | 		bodyFrontEffAni.setSpeedRate(frontAniSpeedRate.tofloat()); | |||
|  | 
 | |||
|  | 		print(" frontAniSpeedRate:" + frontAniSpeedRate); | |||
|  | 
 | |||
|  | 		local bodyFrontEffObj = obj.sq_CreateCNRDPooledObject(bodyFrontEffAni, true); | |||
|  | 		bodyFrontEffObj.setCurrentDirection(obj.getDirection()); | |||
|  | 		bodyFrontEffObj.setCurrentPos(posX, posY + 2, 47); | |||
|  | 		obj.sq_AddObject(bodyFrontEffObj); | |||
|  | 
 | |||
|  | 		// ?贼?娄 | |||
|  | 		if (castTime > 100) | |||
|  | 		{ | |||
|  | 			sq_flashScreen(obj, castTime - 100, 100, 0, 150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		} | |||
|  | 	} | |||
|  | 		 | |||
|  | 	sq_StartDrawCastGauge(obj, startTime, true); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onProc_Burster(obj) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	local pAni = obj.sq_GetCurrentAni(); | |||
|  | 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); | |||
|  | 	local currentT = sq_GetCurrentTime(pAni); | |||
|  | 
 | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos();		 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onEndCurrentAni_Burster(obj) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return; | |||
|  | 		 | |||
|  | 	if(obj.sq_IsMyControlObject()) | |||
|  | 	{ | |||
|  | 		obj.sq_SetShake(obj, 3, 250); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	local skill_level = sq_GetSkillLevel(obj, SKILL_BURSTER); | |||
|  | 
 | |||
|  | 	// 酝犒肾贼 寰肾晦 阳侥缣.. 棻卫 椭朝棻.. | |||
|  | 	local appendage = obj.GetSquirrelAppendage("Character/Common/Burster/ap_Common_Burster.nut"); | |||
|  | 	 | |||
|  | 	if(appendage) | |||
|  | 	{ | |||
|  | 		// 毡棻贼 晦襄 横?蛤虽 饷薯 | |||
|  | 		local spectrumAppendage = appendage.sq_GetOcularSpectrum("ocularSpectrum"); | |||
|  | 		 | |||
|  | 		if(spectrumAppendage) | |||
|  | 			spectrumAppendage.endCreateSpectrum(); | |||
|  | 	 | |||
|  | 		appendage.sq_DeleteAppendages(); | |||
|  | 		CNSquirrelAppendage.sq_RemoveAppendage(obj, "Character/Common/Burster/ap_Common_Burster.nut"); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_BURSTER, false, | |||
|  | 		 "Character/Common/Burster/ap_Common_Burster.nut", false);	 | |||
|  | 
 | |||
|  | 	 // (0) 虽楼卫除 | |||
|  | 	local change_time = sq_GetLevelData(obj, SKILL_BURSTER, 0, skill_level);		 | |||
|  | 	 | |||
|  | 	print(" burst mode valid time:" + change_time); | |||
|  | 	appendage.sq_SetValidTime(change_time); // 横?蛤虽 颤歜 撮? | |||
|  | 		 | |||
|  | 	appendage.setAppendCauseSkill(BUFF_CAUSE_SKILL, sq_getJob(obj), SKILL_BURSTER, skill_level); | |||
|  | 
 | |||
|  | 	// 罹晦怃 append 蒙机		 | |||
|  | 	CNSquirrelAppendage.sq_Append(appendage, obj, obj); | |||
|  | 	 | |||
|  | 	 | |||
|  | 	// 酝犒肾贼 寰肾晦 阳侥缣.. 棻卫 椭朝棻.. | |||
|  | 	appendage = obj.GetSquirrelAppendage("Character/Common/Burster/ap_Common_Burster.nut"); | |||
|  | 	 | |||
|  | 	// 桧楼 马模 | |||
|  | 	if(appendage) | |||
|  | 	{ | |||
|  | 		local change_appendage = appendage.sq_getChangeStatus("burstChangeStatus"); | |||
|  | 		 | |||
|  | 		local value = sq_GetLevelData(obj, SKILL_BURSTER, 1, skill_level); // (1) 奢问 楼紫(+) | |||
|  | 
 | |||
|  | 		if(!change_appendage) | |||
|  | 			change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, change_time,  | |||
|  | 			CHANGE_STATUS_TYPE_ATTACK_SPEED,  | |||
|  | 			false, value, APID_COMMON); | |||
|  | 		 | |||
|  | 		if(change_appendage) { | |||
|  | 			local atk_spd = sq_GetLevelData(obj, SKILL_BURSTER, 1, skill_level); // (1) 奢问 楼紫(+) | |||
|  | 			local mov_spd = sq_GetLevelData(obj, SKILL_BURSTER, 2, skill_level); // (2) 桧翕 楼紫(+) | |||
|  | 			local cast_spd = sq_GetLevelData(obj, SKILL_BURSTER, 3, skill_level); // (3) 议蝶? 楼紫(+) | |||
|  | 			 | |||
|  | 			change_appendage.clearParameter(); | |||
|  | 			change_appendage.addParameter(CHANGE_STATUS_TYPE_ATTACK_SPEED, false, atk_spd.tofloat()); | |||
|  | 			change_appendage.addParameter(CHANGE_STATUS_TYPE_MOVE_SPEED, false, mov_spd.tofloat()); | |||
|  | 			change_appendage.addParameter(CHANGE_STATUS_TYPE_CAST_SPEED, false, cast_spd.tofloat()); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 	if (obj.isMyControlObject()) | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);	 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onAttack_Burster(obj, damager, boundingBox, isStuck) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  |  |