167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | ||
|  | SUB_STATE_ICESHIELD_0	<- 0 | ||
|  | SUB_STATE_ICESHIELD_1	<- 1 | ||
|  | 
 | ||
|  | //STATE_ICESHIELD <- 58 | ||
|  | //SKILL_ICESHIELD <- 135 | ||
|  | 
 | ||
|  | 
 | ||
|  | function checkExecutableSkill_IceShield(obj) | ||
|  | { | ||
|  | 	if (!obj) return false; | ||
|  | 
 | ||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_ICESHIELD); | ||
|  | 
 | ||
|  | 	if (b_useskill) | ||
|  | 	{ | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(SUB_STATE_ICESHIELD_0); // substate撮? | ||
|  | 		obj.sq_AddSetStatePacket(STATE_ICESHIELD, STATE_PRIORITY_USER, true); | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | function checkCommandEnable_IceShield(obj) | ||
|  | { | ||
|  | 	if(!obj) return false; | ||
|  | 	 | ||
|  | 	local state = obj.sq_GetState(); | ||
|  | 
 | ||
|  | 	local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD); | ||
|  | 	if(state == STATE_ATTACK) | ||
|  | 	{ | ||
|  | 		return obj.sq_IsCommandEnable(SKILL_ICESHIELD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | function onSetState_IceShield(obj,state,datas,isResetTimer) | ||
|  | { | ||
|  | 	if(!obj) return; | ||
|  | 	 | ||
|  | 	local substate = obj.sq_GetVectorData(datas, 0); | ||
|  | 	obj.setSkillSubState(substate); | ||
|  | 
 | ||
|  | 	obj.sq_StopMove(); | ||
|  | 
 | ||
|  | 	local posX = obj.getXPos(); | ||
|  | 	local posY = obj.getYPos(); | ||
|  | 	local posZ = obj.getZPos(); | ||
|  | 
 | ||
|  | 	obj.getVar().clear_vector(); | ||
|  | 	obj.getVar().push_vector(0); | ||
|  | 	obj.getVar().push_vector(0); | ||
|  | 	 | ||
|  | 
 | ||
|  | 	if (substate == SUB_STATE_ICESHIELD_0) | ||
|  | 	{ | ||
|  | 		//setCreatorSkillStateSkillIndex(obj, -1); | ||
|  | 		 | ||
|  | 		local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD); | ||
|  | 		 | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_SHIELD); | ||
|  | 		 | ||
|  | 		local speedRate = 1.0; | ||
|  | 		 | ||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | ||
|  | 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | ||
|  | 			 | ||
|  | 		obj.getVar("state").clear_ct_vector(); | ||
|  | 		 | ||
|  | 		obj.getVar("state").push_ct_vector(); | ||
|  | 		local t = obj.getVar("state").get_ct_vector(0); | ||
|  | 		t.Reset(); | ||
|  | 		t.Start(100000,0); | ||
|  | 		 | ||
|  | 		 | ||
|  | 		local multiHitTerm = obj.sq_GetIntData(SKILL_ICESHIELD, 0); // 0.棻钦?? 除问 | ||
|  | 			 | ||
|  | 		obj.sq_timer_.setParameter(multiHitTerm, -1); | ||
|  | 		obj.sq_timer_.resetInstant(0); | ||
|  | 		 | ||
|  | 		local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD); | ||
|  | 		// 0.嵘虽卫除 | ||
|  | 		local attackTime = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);			 | ||
|  | 			 | ||
|  |  		obj.sq_PlaySound("R_CR_ICESHIELD"); | ||
|  | 	} | ||
|  | 	else if (substate == SUB_STATE_ICESHIELD_1) | ||
|  | 	{ | ||
|  | 		 | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | function onProc_IceShield(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onProcCon_IceShield(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEndCurrentAni_IceShield(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | 	if (!obj.isMyControlObject()) | ||
|  | 	{ | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	local substate = obj.getSkillSubState(); | ||
|  | 	 | ||
|  | 	//if (substate == SUB_STATE_FIREHURRICANE_0) | ||
|  | 	//{ | ||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | 	//} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onKeyFrameFlag_IceShield(obj,flagIndex) | ||
|  | { | ||
|  | 	if(!obj) return false; | ||
|  | 	 | ||
|  | 	if (flagIndex == 1) | ||
|  | 	{ | ||
|  | 		obj.sq_PlaySound("BREAKING_RUSH"); | ||
|  | 		if (obj.sq_IsMyControlObject()) | ||
|  | 		{ | ||
|  | 			local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD); | ||
|  | 			// 0.嵘虽卫除 | ||
|  | 			local time = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);			 | ||
|  | 			 | ||
|  | 			obj.sq_StartWrite(); | ||
|  | 			obj.sq_WriteWord(time); | ||
|  | 			obj.sq_SendCreatePassiveObjectPacket(23504, 0, 0, 0, 1); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return true; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEndState_IceShield(obj,new_state) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onAfterSetState_IceShield(obj,state,datas,isResetTimer) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 |