618 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			618 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | EXECUTION_SUB_STATE_GRAB	 <- 0 | |||
|  | EXECUTION_SUB_STATE_GRAB_EX	 <- 1 | |||
|  | EXECUTION_SUB_STATE_TURNOVER <- 2 | |||
|  | EXECUTION_SUB_STATE_RUN		 <- 3 | |||
|  | EXECUTION_SUB_STATE_LAST	 <- 4 | |||
|  | EXECUTION_SUB_STATE_FAILED	 <- 5 | |||
|  | 
 | |||
|  | TEST_MODE_EXCUTION <- DEBUG; | |||
|  | 
 | |||
|  | EXC_READY_FOR_THROW <- 0; | |||
|  | 
 | |||
|  | function sendSubState_Execution(obj,subState) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	if(obj.isMyControlObject()) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(subState); // substate撮? | |||
|  | 		obj.sq_addSetStatePacket(STATE_EXECUTION, STATE_PRIORITY_USER, true); | |||
|  | 	} | |||
|  | } | |||
|  | //------------------------------------------------------------------------------ | |||
|  | 
 | |||
|  | 
 | |||
|  | // 籀?擎 学葆啪桧虽煎 亵瞰胀棻..斜楝嘎煎 学葆啪桧虽 comsume睡碟击 籀?缣 ?热?蒂 卫面捡?栖棻.. | |||
|  | function IsEnableExecution(obj) | |||
|  | { | |||
|  | 	if(!obj) return false;  | |||
|  | 		 | |||
|  | 	//if(TEST_MODE_EXCUTION) | |||
|  | 	//	return true; | |||
|  | 		 | |||
|  | 	//if(!isInDevilStrike(obj)) return false; | |||
|  | 	if(!isInDevilStrikeSkill(obj)) return false; | |||
|  | 	 | |||
|  | 
 | |||
|  | 		 | |||
|  | 	local appendage = obj.GetSquirrelAppendage("Appendage/Character/ap_avenger_devilstrike.nut"); // 等网蝶?塭桧醴 横?蛤虽 | |||
|  | 	 | |||
|  | 	if(!appendage) return false; | |||
|  | 	print("appendage.sq_var.size_vector():" + appendage.sq_var.size_vector()); | |||
|  | 
 | |||
|  | 	if(appendage.sq_var.size_vector() > 1) { | |||
|  | 		// 7. 学葆啪桧虽 模赅榆 | |||
|  | 		local skillLevel = sq_GetSkillLevel(obj, SKILL_EXECUTION); | |||
|  | 		local consumeValue = sq_GetLevelData(obj, SKILL_EXECUTION, 7, skillLevel); | |||
|  | 		 | |||
|  | 		//DS_APEND_MAX_GAUGE <- 0 // 譆渠 学葆啪桧虽 热纂 | |||
|  | 		//DS_APEND_GAUGE <- 1 // ?营 学 | |||
|  | 		 | |||
|  | 				 | |||
|  | 		local devil_gauge = appendage.sq_var.get_vector(DS_APEND_GAUGE); // gauge index 0 | |||
|  | 		 | |||
|  | 		if(devil_gauge >= consumeValue) | |||
|  | 		{ | |||
|  | 			consumeDevilGauge(obj, consumeValue); // 学葆啪桧虽蒂 还罹鄹栖棻.. | |||
|  | 			return true; | |||
|  | 		} | |||
|  | 		else { | |||
|  | 			obj.startCantUseSkillWarning(); | |||
|  | 			if (obj.isMessage()) { | |||
|  | 				sq_AddMessage(29002); // 29002>学葆啪桧虽陛 睡褶?栖棻. | |||
|  | 			} | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 		 | |||
|  | 	} | |||
|  | 	 | |||
|  | 	 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onEndState_Execution(obj, newState) | |||
|  | { | |||
|  | 	if(newState != STATE_EXECUTION) | |||
|  | 		removeAllExcutionAppendage(obj); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻. | |||
|  | function checkExecutableSkill_Execution(obj)   | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_EXECUTION); | |||
|  | 
 | |||
|  | 	if(b_useskill) { | |||
|  | 		if(IsEnableExecution(obj)) { // 学葆啪桧虽煎 籀?击 噩 热 毡蝗栖棻.. | |||
|  | 			sendSubState_Execution(obj,EXECUTION_SUB_STATE_GRAB); | |||
|  | 			return true; | |||
|  | 		} | |||
|  | 	}	 | |||
|  | 	 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝  模蝶缣怃 籀葬腌栖棻.) | |||
|  | function checkCommandEnable_Execution(obj) | |||
|  | { //橾奁 鼻?缣怃 绿?撩? 卫监棻.. 桧匙击 ?撩? 卫郦朝 钦啗朝 螃煎虽.. 渗褐-陕撩击 ?朝 钦啗缣怃 殓栖棻. | |||
|  | 
 | |||
|  | 	//if(TEST_MODE_EXCUTION) | |||
|  | 	//	return true; | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------ | |||
|  | 
 | |||
|  | //isCheckHitCollision谛 checkHit朝 ?问 羹觼蒂 鼻渠寞桧 嬴棋 顶陛 ?捡 ?唳办缣 噙樯棻. pvp缣摹 鼻渠寞桧 ?问羹觼蒂 ?贼 拟港卫除桧 替溥 蝶鉴桧 警蜗肾朝 唳办陛 毡晦 阳侥. | |||
|  | function onIsCheckHitCollision_Execution(obj,damager) | |||
|  | {	 | |||
|  | 	local subState = obj.getSkillSubState();	 | |||
|  | 	if(subState == EXECUTION_SUB_STATE_GRAB)  //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?. | |||
|  | 		return obj.isMyControlObject(); | |||
|  | 		 | |||
|  | 	//晦狱瞳戏烦 釭暧 螃粽薛?陛 嬴栖贼 false棻. 罹晦怃 false蒂 ?啪 肾贼 釭暧 螃粽薛? 樯虽 念娄陛 葬欐胀棻. | |||
|  | 	return (damager && damager.isMyControlObject()); | |||
|  | } | |||
|  | 
 | |||
|  | function isForceHitCheck_Execution(obj) | |||
|  | { | |||
|  | 	if(obj.isMyControlObject()) { | |||
|  | 		local subState =  obj.getSkillSubState();	 | |||
|  | 		if(subState == EXECUTION_SUB_STATE_GRAB) { //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?. | |||
|  | 			return true; | |||
|  | 		}	 | |||
|  | 	} | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.  | |||
|  | function onSetState_Execution(obj, state, datas, isResetTimer) | |||
|  | {	 | |||
|  | 	if(!obj) return; | |||
|  | 	// 怃粽 蝶才桧? 扑姜 | |||
|  | 	local sq_var = obj.getVar();   | |||
|  | 	local subState = obj.sq_getVectorData(datas, 0); | |||
|  | 	obj.setSkillSubState(subState);	 | |||
|  | 	 | |||
|  | 	 | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 	 | |||
|  | 	sq_var.clear_vector(); // als缣怃 create draw only object 蒂 跤噙晦 阳侥缣 ?溯歜 郦 ?楚斜煎 桧辨?啊蝗栖棻.. | |||
|  | 	sq_var.push_vector(0); // index : 0 | |||
|  | 	sq_var.push_vector(0); // index : 1 | |||
|  | 	sq_var.push_vector(0); // index : 2 | |||
|  | 	sq_var.push_vector(0); // index : 3 | |||
|  | 	sq_var.push_vector(0); // index : 4 | |||
|  | 	sq_var.push_vector(0); // index : 5 | |||
|  | 	 | |||
|  | 	local ani = null; // 蝶监嬴夥颤 阳侥缣 getcustomani蒂 桧辨?虽 跤?栖棻.. 瞪睡 谖睡缣怃 拥栖诡桧暮击 煎注?怃 陛螳褫栖棻.. | |||
|  | 	 | |||
|  | 	if(subState == EXECUTION_SUB_STATE_GRAB) | |||
|  | 	{	 | |||
|  | 		obj.sq_stopMove(); | |||
|  | 		//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_GRAB); | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_GRAB", "Character/Priest/Animation/execution/grab.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_1);	 | |||
|  | 		obj.sq_PlaySound("PR_EXECUTION_READY");		 | |||
|  | 		sq_var.setBool(EXC_READY_FOR_THROW,false); | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_GRAB_EX) | |||
|  | 	{	 | |||
|  | 		obj.sq_stopMove(); | |||
|  | 		//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_GRAB_EX); | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_GRAB_EX", "Character/Priest/Animation/execution/grabEx.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_2);	 | |||
|  | 		 | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION,state, 0,-1,1.0); // 0廓 樯策蝶 奢问溘 虽姜 | |||
|  | 	}	 | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_TURNOVER) | |||
|  | 	{ | |||
|  | 		//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_TURNOVER); | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_TURNOVER", "Character/Priest/Animation/execution/turnOver.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 
 | |||
|  | 		local sizeRate = obj.sq_getLevelData(3); | |||
|  | 		local explosionSizeRate = sizeRate.tofloat()/100.0; | |||
|  | 			 | |||
|  | 		 | |||
|  | 		local pAni = obj.sq_getCurrentAni();		 | |||
|  | 		pAni.applyBoundingBoxRate(explosionSizeRate,0,0); // 醱问? 彰嫔 瞳辨		 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_3);	 | |||
|  | 		 | |||
|  | 		local sq_var = obj.getVar(); | |||
|  | 		local i=0;		 | |||
|  | 		local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 		for(;i<objectsSize;++i) | |||
|  | 		{ | |||
|  | 			local damager = sq_GetCNRDObjectToCollisionObject(sq_var.get_obj_vector(i)); | |||
|  | 			if(damager)  | |||
|  | 				obj.addHitObject(damager); | |||
|  | 		}	 | |||
|  | 		 | |||
|  | 		 | |||
|  | 		local ani = sq_CreateAnimation("","Character/Priest/Effect/Animation/execution/turnOver/finger.ani") | |||
|  | 		local fingerObj = sq_CreatePooledObject(ani,true); | |||
|  | 		fingerObj.setCurrentPos(obj.getXPos(),obj.getYPos()+2,obj.getZPos()); | |||
|  | 		fingerObj.setCurrentDirection(obj.getDirection()); | |||
|  | 		sq_AddObject(obj,fingerObj,2,false);	 | |||
|  | 		 | |||
|  | 		//obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 2,-1,1.0); | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 1,-1,1.0); // // 1. 阶缣 镒历击阳 濩?拥缣 渠? 奢问溘(+) | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_RUN) | |||
|  | 	{				 | |||
|  | 		obj.sq_PlaySound("PR_EXECUTION_DRAWN");	 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_4);	 | |||
|  | 		 | |||
|  | 		local moveDistance = obj.sq_getIntData(SKILL_EXECUTION,0); // 桧翕剪葬 | |||
|  | 		local velocityX = obj.sq_getIntData(SKILL_EXECUTION,1); // 蟾渡 桧翕楼紫 | |||
|  | 		local velocityY = obj.sq_getIntData(SKILL_EXECUTION,2); // 蟾渡 桧翕楼紫 | |||
|  | 		 | |||
|  | 			 | |||
|  | 		// ?蹂?勒 卫除 = 剪葬/楼紫		 | |||
|  | 		local targetTime = 0; | |||
|  | 		if(velocityX != 0) | |||
|  | 			targetTime = moveDistance* 1000 / velocityX; | |||
|  | 		 | |||
|  | 		obj.sq_timer_.setParameter(targetTime, 1); | |||
|  | 		obj.sq_timer_.setEventOnStart(false); | |||
|  | 		obj.sq_timer_.resetInstant(0); | |||
|  | 		 | |||
|  | 		obj.sq_setStaticMoveInfo(0,velocityX,velocityX,false); | |||
|  | 		obj.sq_setStaticMoveInfo(1,velocityY,velocityY,true); | |||
|  | 		obj.sq_setMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL); | |||
|  | 		//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_RUN);		 | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_RUN", "Character/Priest/Animation/execution/run.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 		obj.playSound("EXECUTION_DRAWN_LOOP",3711,0,0,0); | |||
|  | 		 | |||
|  | 		 | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_LAST) | |||
|  | 	{ | |||
|  | 		obj.stopSound(3711); | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_5);	 | |||
|  | 	 | |||
|  | 		local velocityX = obj.sq_getIntData(SKILL_EXECUTION,1); // 蟾渡 桧翕楼紫 | |||
|  | 		local accelX = obj.sq_getIntData(SKILL_EXECUTION,3); // 马楼紫 | |||
|  | 		 | |||
|  | 		obj.sq_setStaticMoveInfo(0,velocityX,velocityX,false,accelX,true); | |||
|  | 		obj.sq_setStaticMoveInfo(1,0,0,false); | |||
|  | 		obj.sq_setMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL); | |||
|  | 		 | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_LAST", "Character/Priest/Animation/execution/last.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION,state, 5,-1,1.0); | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_FAILED) | |||
|  | 	{ | |||
|  | 		//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_FAILED); | |||
|  | 		ani = obj.getVar().GetAnimationMap("EXC_FAILED", "Character/Priest/Animation/execution/grabFailed.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻.. | |||
|  | 		obj.setCurrentAnimation(ani); | |||
|  | 		 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function onProc_Execution(obj) | |||
|  | {	 | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	 | |||
|  | 	local subState = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	local pAni = obj.sq_getCurrentAni(); | |||
|  |     local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni); | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 	local dir = sq_GetDirection(obj); | |||
|  | 	 | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	if(subState == EXECUTION_SUB_STATE_RUN) { | |||
|  | 		// [use animation] `../../Effect/Animation/execution/run/26_dust_a_normal.ani` 	`5` | |||
|  | 		//[create draw only object] 4 `5` 0 50 0 | |||
|  | 		//[create draw only object] 2 `5` 0 50 0 | |||
|  | 		//[create draw only object] 0 `5` 0 50 0 | |||
|  | 		 | |||
|  | 		// [use animation] `../../Effect/Animation/execution/run/1_dust_a_normal.ani` 	`1` | |||
|  | 		//[create draw only object] 1 `1` 0 -1 0 | |||
|  | 		//[create draw only object] 3 `1` 0 -1 0 | |||
|  | 		//[create draw only object] 5 `1` 0 -1 0 | |||
|  | 		 | |||
|  | 		if(frmIndex >= 0 && !sq_var.get_vector(0)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir); | |||
|  | 			sq_var.set_vector(0, 1); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if(frmIndex >= 1 && !sq_var.get_vector(1)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir); | |||
|  | 			sq_var.set_vector(1, 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(frmIndex >= 2 && !sq_var.get_vector(2)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir); | |||
|  | 			sq_var.set_vector(2, 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(frmIndex >= 3 && !sq_var.get_vector(3)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir); | |||
|  | 			sq_var.set_vector(3, 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(frmIndex >= 4 && !sq_var.get_vector(4)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir); | |||
|  | 			sq_var.set_vector(4, 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(frmIndex >= 5 && !sq_var.get_vector(5)) { | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir); | |||
|  | 			sq_var.set_vector(5, 1); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		// | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_LAST) { | |||
|  | 		//[use animation] `../../Effect/Animation/execution/run/26_dust_a_normal.ani` 	`3` | |||
|  | 		//[use animation] `../../Effect/Animation/execution/run/1_dust_a_normal.ani` 	`2` | |||
|  | 		 | |||
|  | 		//[create draw only object] 3 `3` 60 50 0 | |||
|  | 		//[create draw only object] 1 `3` 30 50 0 | |||
|  | 		 | |||
|  | 		//[create draw only object] 0 `2` 30 -1 0 | |||
|  | 		//[create draw only object] 2 `2` 60 -1 0 | |||
|  | 		// | |||
|  | 
 | |||
|  | 		if(frmIndex >= 0 && !sq_var.get_vector(0)) { | |||
|  | 			local dstX = sq_GetDistancePos(posX, obj.getDirection(), 30); | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", dstX, posY - 1, posZ, obj.getDirection()); | |||
|  | 			sq_var.set_vector(0, 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(frmIndex >= 0 && !sq_var.get_vector(4)) { | |||
|  | 			local dstX = sq_GetDistancePos(posX, obj.getDirection(), 90); | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/last/drawOnly/drawOnlyBase.ani", dstX, posY + 1, posZ, obj.getDirection()); | |||
|  | 			sq_var.set_vector(4, 1); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if(frmIndex >= 1 && !sq_var.get_vector(1)) { | |||
|  | 			local dstX = sq_GetDistancePos(posX, obj.getDirection(), 30); | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", dstX, posY + 50, posZ, obj.getDirection()); | |||
|  | 			sq_var.set_vector(1, 1); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if(frmIndex >= 2 && !sq_var.get_vector(2)) { | |||
|  | 			local dstX = sq_GetDistancePos(posX, obj.getDirection(), 60); | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", dstX, posY - 1, posZ, obj.getDirection()); | |||
|  | 			sq_var.set_vector(2, 1); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if(frmIndex >= 3 && !sq_var.get_vector(3)) { | |||
|  | 			local dstX = sq_GetDistancePos(posX, obj.getDirection(), 60); | |||
|  | 			sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", dstX, posY + 50, posZ, obj.getDirection()); | |||
|  | 			sq_var.set_vector(3, 1); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	 | |||
|  | 	 | |||
|  | 	if(obj.isMyControlObject()) | |||
|  | 	{ | |||
|  | 		if(subState == EXECUTION_SUB_STATE_RUN) | |||
|  | 		{	 | |||
|  | 			local pAni = obj.sq_getCurrentAni();		 | |||
|  | 			local currentT = pAni.getCurrentTime(); | |||
|  | 			 | |||
|  | 			 | |||
|  | 			if (obj.sq_timer_.isOnEvent(currentT) == true) | |||
|  | 			{ | |||
|  | 				sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST); | |||
|  | 			} | |||
|  | 			obj.setSkillCommandEnable(SKILL_EXECUTION,true); | |||
|  | 						 | |||
|  | 			local b_useskill = obj.sq_IsEnterSkill(SKILL_EXECUTION);			 | |||
|  | 			if(b_useskill != -1) | |||
|  | 				sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onTimeEvent_Execution(obj, timeEventIndex, timeEventCount) | |||
|  | { | |||
|  | 	if(obj.isMyControlObject()) | |||
|  | 	{ | |||
|  | 		local subState = obj.getSkillSubState(); | |||
|  | 		if(subState == EXECUTION_SUB_STATE_RUN) | |||
|  | 		{	 | |||
|  | 			local power = obj.sq_getPowerWithPassive(SKILL_EXECUTION, STATE_EXECUTION, 4,-1,1.0);	 | |||
|  | 			sq_createAttackObjectWithPath(obj, "Character/Priest/Effect/Animation/execution/run/runDamage.ani","PassiveObject/Character/Priest/AttackInfo/excutionBox.atk",false,power,100,0,0,0);		 | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return false; // true贼 属寥 酝钦 | |||
|  | }  | |||
|  | 
 | |||
|  | function isExcutionGrabable(obj) | |||
|  | { 		 | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	local i=0;		 | |||
|  | 	local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 	 | |||
|  | 	for(;i<objectsSize;++i) | |||
|  | 	{ | |||
|  | 		local damager = sq_var.get_obj_vector(i); | |||
|  | 		if(damager) { | |||
|  | 			if(sq_IsGrabable(obj,damager) && sq_IsHoldable(obj,damager)) //濩击热 毡朝 鼻鹧 | |||
|  | 				return true; | |||
|  | 		} | |||
|  | 	}	 | |||
|  | 	 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | function removeAllExcutionAppendage(obj) | |||
|  | { | |||
|  | 	local sq_var = obj.getVar();  		 | |||
|  | 	local i=0;		 | |||
|  | 	local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 	if(objectsSize <= 0) | |||
|  | 		return; | |||
|  | 	 | |||
|  | 	for(;i<objectsSize;++i) | |||
|  | 	{ | |||
|  | 		local damager = sq_var.get_obj_vector(i); | |||
|  | 		if(damager) | |||
|  | 			CNSquirrelAppendage.sq_RemoveAppendage(damager, "Appendage/Character/executionAppendage.nut"); | |||
|  | 	}		 | |||
|  | 	 | |||
|  | 	sq_var.clear_obj_vector(); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onEndCurrentAni_Execution(obj) | |||
|  | { | |||
|  | 	local subState = obj.getSkillSubState(); | |||
|  | 	local sq_var = obj.getVar();   | |||
|  | 	if(subState == EXECUTION_SUB_STATE_GRAB) | |||
|  | 	{			 | |||
|  | 		local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 		if(objectsSize > 0) | |||
|  | 		{			 | |||
|  | 			//?问 螃粽薛?陛 ?涡绾桧贼 EXECUTION_SUB_STATE_TURNOVER 嬴栖贼 EXECUTION_SUB_STATE_GRAB_EX	 | |||
|  | 			if(isExcutionGrabable(obj)) { | |||
|  | 				sendSubState_Execution(obj,EXECUTION_SUB_STATE_TURNOVER); | |||
|  | 			} | |||
|  | 			else { | |||
|  | 				sendSubState_Execution(obj,EXECUTION_SUB_STATE_GRAB_EX); | |||
|  | 			} | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{	 | |||
|  | 			sendSubState_Execution(obj,EXECUTION_SUB_STATE_FAILED);			 | |||
|  | 		} | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_TURNOVER) | |||
|  | 	{ | |||
|  | 		sendSubState_Execution(obj,EXECUTION_SUB_STATE_RUN); | |||
|  | 		 | |||
|  | 		local gap = obj.sq_getIntData(SKILL_EXECUTION,4); | |||
|  | 		obj.setTimeEvent(0,gap,0,true); | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_RUN) | |||
|  | 	{ | |||
|  | 		sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST); | |||
|  | 	} | |||
|  | 	else if(subState == EXECUTION_SUB_STATE_LAST || subState == EXECUTION_SUB_STATE_GRAB_EX || subState == EXECUTION_SUB_STATE_FAILED)  //虞颤 部釭贼 stand | |||
|  | 	{		 | |||
|  | 		obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 		 | |||
|  | 		removeAllExcutionAppendage(obj);		 | |||
|  | 	}	 | |||
|  | } | |||
|  | 
 | |||
|  | // onAttack 属寥?热 殓栖棻 | |||
|  | function onAttack_Execution(obj, damager, boundingBox) | |||
|  | { | |||
|  | 	local sq_var = obj.getVar();   | |||
|  | 	local subState = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	if(subState == EXECUTION_SUB_STATE_GRAB) | |||
|  | 	{			 | |||
|  | 		if(!CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Appendage/Character/executionAppendage.nut")) // 桧嘐 称横 毡朝 拥菟擎 称桧虽 强朝棻. | |||
|  | 		{ | |||
|  | 			local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_EXECUTION, false, "Appendage/Character/executionAppendage.nut", true); | |||
|  | 			 | |||
|  | 			if(masterAppendage) { | |||
|  | 				sq_HoldAndDelayDie(damager, obj, true, true, true, 300, 300, ENUM_DIRECTION_NEUTRAL , masterAppendage); | |||
|  | 				damager.setCurrentDirection(sq_GetOppositeDirection(obj.getDirection())); | |||
|  | 				 | |||
|  | 				sq_var.push_obj_vector(damager); | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 	 | |||
|  | 	 | |||
|  | 	local isLastThrowMode = sq_var.getBool(EXC_READY_FOR_THROW); | |||
|  | 	if(isLastThrowMode && damager) | |||
|  | 		CNSquirrelAppendage.sq_RemoveAppendage(damager, "Appendage/Character/executionAppendage.nut"); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 		 | |||
|  | 		 | |||
|  | 		 | |||
|  | function onKeyFrameFlag_Execution(obj,flagIndex) | |||
|  | {	 | |||
|  | 	local sq_var = obj.getVar();  		 | |||
|  | 	local i=0;		 | |||
|  | 	local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 	 | |||
|  | 	 | |||
|  | 	// 赅苌 横?蛤虽缣 瞪殖 | |||
|  | 	for(;i<objectsSize;++i) | |||
|  | 	{ | |||
|  | 		local damager = sq_var.get_obj_vector(i); | |||
|  | 		local ao = sq_GetCNRDObjectToActiveObject(damager);		 | |||
|  | 		if(ao) { | |||
|  | 			local appendage = ao.GetSquirrelAppendage("Appendage/Character/executionAppendage.nut");			 | |||
|  | 			if(appendage) | |||
|  | 				appendage.setState(flagIndex,sq_GetGlobalIntVector()); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	 | |||
|  | 	if(flagIndex == 18)  | |||
|  | 	{ | |||
|  | 		 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 30 && obj.isMyControlObject()) // 濩挤 | |||
|  | 	{ | |||
|  | 		local fScreen = sq_flashScreen(obj,80,0,0,150, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		sq_addFlashScreen(fScreen,0,240,320,250, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);	 | |||
|  | 		sq_SetShake(obj,6,400); | |||
|  | 		 | |||
|  | 		sq_setFullScreenEffect(obj,"Character/Priest/Effect/Animation/execution/grabEx/finish.ani");	 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 11) // 阶缣 顶溥 蔼 | |||
|  | 	{	 | |||
|  | 		sq_SetMyShake(obj,7,400);		 | |||
|  | 		sq_CreateParticle("Character/Priest/Effect/Particle/ExcutionStonsSmall.ptl", obj, -200, 0, 0, true, 30, 0,2);		 | |||
|  | 	}	 | |||
|  | 	else if(flagIndex == 12) //  | |||
|  | 	{ | |||
|  | 		local sq_var = obj.getVar(); | |||
|  | 		local i=0;		 | |||
|  | 		local objectsSize = sq_var.get_obj_vector_size(); | |||
|  | 		 | |||
|  | 		local state = obj.sq_GetSTATE(); | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 1,-1,1.0); | |||
|  | 		for(;i<objectsSize;++i) | |||
|  | 		{		 | |||
|  | 			local damager = sq_GetCNRDObjectToCollisionObject(sq_var.get_obj_vector(i)); | |||
|  | 			if(damager && sq_IsHoldable(obj,damager) && sq_IsGrabable(obj,damager))  | |||
|  | 				sq_SendHitObjectPacket(obj,damager,0,0,0); | |||
|  | 		}	 | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 2,-1,1.0); | |||
|  | 		 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 19) | |||
|  | 		sq_SetMyShake(obj,4,80); | |||
|  | 	else if(flagIndex == 21) | |||
|  | 		sq_SetMyShake(obj,4,80); | |||
|  | 	else if(flagIndex == 23) | |||
|  | 		sq_SetMyShake(obj,4,80); | |||
|  | 	else if(flagIndex == 26) | |||
|  | 		sq_SetMyShake(obj,5,200); | |||
|  | 	else if(flagIndex == 32 && obj.isMyControlObject()) // 濩挤 | |||
|  | 	{ | |||
|  | 		local fScreen = sq_flashScreen(obj,80,0,0,150, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		sq_addFlashScreen(fScreen,0,240,320,250, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);	 | |||
|  | 		sq_SetShake(obj,6,400); | |||
|  | 		 | |||
|  | 		sq_setFullScreenEffect(obj,"Character/Priest/Effect/Animation/execution/grabEx/finish.ani");	 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 27 && obj.isMyControlObject()) | |||
|  | 	{ | |||
|  | 		local currentAni = obj.getCurrentAnimation(); | |||
|  | 		local frameDelay = currentAni.getDelayBySpeedRate(1); | |||
|  | 		local fScreen = sq_flashScreen(obj,0,frameDelay*7,0, 200, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		sq_addFlashScreen(fScreen,0,0,frameDelay*2,100, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);		 | |||
|  | 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_6); | |||
|  | 		local state = obj.sq_GetSTATE(); | |||
|  | 		obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 6,-1,1.0); | |||
|  | 		obj.stopTimeEvent(0);	 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 28) | |||
|  | 		sq_SetMyShake(obj,6,160);	 | |||
|  | 	else if(flagIndex == 30) { | |||
|  | 	 | |||
|  | 		if(obj.isMyControlObject()) { | |||
|  | 			sq_SetMyShake(obj,6,400);	 | |||
|  | 			local currentAni = obj.getCurrentAnimation(); | |||
|  | 			local frameDelay = currentAni.getDelayBySpeedRate(1); | |||
|  | 			local fScreen = sq_flashScreen(obj, frameDelay*2, frameDelay*5, frameDelay*3, 200, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		sq_CreateParticle("Character/Priest/Effect/Particle/ExcutionStonsLarge.ptl", obj, 180, 5, 250, true, 30, 0, 2); | |||
|  | 		 | |||
|  | 		sq_var.setBool(EXC_READY_FOR_THROW,true); | |||
|  | 	} | |||
|  | 	else if(flagIndex == 31) { | |||
|  | 		removeAllExcutionAppendage(obj); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	return true;	 | |||
|  | } | |||
|  |  |