239 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			239 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | ENUM_ICE_CRASH_SUBSTATE_START <-0 ;			  //嫦翕 | ||
|  | ENUM_ICE_CRASH_SUBSTATE_LOOP  <-1 ;			  //?瞪 | ||
|  | ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING  <-2 ; //?瞪?贼怃 奢问酝 | ||
|  | ENUM_ICE_CRASH_SUBSTATE_END   <-3 ;			  //虞颤 | ||
|  | 
 | ||
|  | ENUM_ICE_CRASH_TIMER_SPIN <- 0; | ||
|  | ENUM_ICE_CRASH_MULTI_HIT  <- 1; | ||
|  | 
 | ||
|  | VAR_ICE_CRASH <-0 | ||
|  | 
 | ||
|  | function checkExecutableSkill_IceCrash(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return false; | ||
|  | 
 | ||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_CRASH); | ||
|  | 	if(b_useskill) { | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_START); // substate撮?		 | ||
|  | 		obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true); | ||
|  | 		return true; | ||
|  | 	}	 | ||
|  | 	return false; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function checkCommandEnable_IceCrash(obj) | ||
|  | { | ||
|  | 	if(!obj) | ||
|  | 		return false; | ||
|  | 
 | ||
|  | 	local state = obj.sq_GetState(); | ||
|  | 	 | ||
|  | 	if(state == STATE_ATTACK) { | ||
|  | 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | ||
|  | 		return obj.sq_IsCommandEnable(SKILL_ICE_CRASH); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_ICE_CRASH); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | function onEndState_IceCrash(obj, newState) | ||
|  | { | ||
|  | 	if(!obj) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	if(newState != STATE_ICE_CRASH) | ||
|  | 	{ | ||
|  | 		removeAllIceCrashAppendage(obj); | ||
|  | 		sq_RemoveParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | function onSetState_IceCrash(obj, state, datas, isResetTimer) | ||
|  | { | ||
|  | 	if(!obj) return; | ||
|  | 	 | ||
|  | 	local level	       = sq_GetSkillLevel(obj, SKILL_ICE_CRASH); | ||
|  | 	local spinDistance = sq_GetIntData(obj, SKILL_ICE_CRASH, 0, level); // ?瞪?貊 陈嬴陛朝 剪葬 | ||
|  | 	local spinSpeed    = sq_GetIntData(obj, SKILL_ICE_CRASH, 1, level); // ?瞪?貊 陈嬴陛朝 卫除 | ||
|  | 	local spinTime	   = (spinDistance.tofloat()/spinSpeed.tofloat()) * 1000.0;		 | ||
|  | 	local multiHitGap  = sq_GetLevelData(obj, SKILL_ICE_CRASH, 0, level); | ||
|  | 
 | ||
|  | 	local subState = sq_GetVectorData(datas, 0); | ||
|  | 	obj.setSkillSubState(subState);	 | ||
|  | 	if(subState == ENUM_ICE_CRASH_SUBSTATE_START) { | ||
|  | 		local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 1, 1.0); | ||
|  | 		local var = obj.getVar(); | ||
|  | 		var.setBool(VAR_ICE_CRASH,true); | ||
|  | 		 | ||
|  | 		obj.sq_StopMove(); | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_START); | ||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH);	 | ||
|  | 		local currentAttackInfo = sq_GetCurrentAttackInfo(obj); | ||
|  | 		sq_SetCurrentAttackBonusRate(currentAttackInfo, attackPower); | ||
|  | 		sq_SetCurrentAttackeHitStunTime(currentAttackInfo, 0); | ||
|  | 		obj.sq_PlaySound("MW_ICECRASH"); | ||
|  | 	} | ||
|  | 	else if(subState == ENUM_ICE_CRASH_SUBSTATE_LOOP) {		 | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_LOOP); | ||
|  | 		obj.setTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN,spinTime.tointeger(),1,false); | ||
|  | 		obj.setTimeEvent(ENUM_ICE_CRASH_MULTI_HIT,multiHitGap,9999,false);		 | ||
|  | 	}	 | ||
|  | 	else if(subState == ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING) { | ||
|  | 		//颤桧该陛 嬴霜 寰给嬴 陛坚 毡击阳 : ENUM_ICE_CRASH_SUBSTATE_LOOP蒂 剪纂虽 强击阳 | ||
|  | 		if(!obj.isExistTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN)) { 			 | ||
|  | 			obj.setTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN,spinTime.tointeger(),1,false); | ||
|  | 			obj.setTimeEvent(ENUM_ICE_CRASH_MULTI_HIT,multiHitGap,9999,false);	 | ||
|  | 		} | ||
|  | 			 | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_LOOP_ATTACK); | ||
|  | 	}	 | ||
|  | 	else if(subState == ENUM_ICE_CRASH_SUBSTATE_END) { | ||
|  | 		obj.sq_StopMove(); | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_END); | ||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH_LAST);	 | ||
|  | 		 | ||
|  | 		sq_RemoveParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj); | ||
|  | 		 | ||
|  | 		local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 2, 1.0); | ||
|  | 		sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackPower);	 | ||
|  | 		sq_SetMyShake(obj,2,120);	 | ||
|  | 	}		 | ||
|  | } | ||
|  | 
 | ||
|  | function onTimeEvent_IceCrash(obj, timeEventIndex, timeEventCount) | ||
|  | {	 | ||
|  | 	if(!obj) | ||
|  | 		return false; | ||
|  | 
 | ||
|  | 	if(!obj.isMyControlObject()) | ||
|  | 		return false; | ||
|  | 		 | ||
|  | 	if(timeEventIndex == ENUM_ICE_CRASH_TIMER_SPIN) | ||
|  | 	{	 | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_END); // substate撮?		 | ||
|  | 		obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true); | ||
|  | 		return true; // true贼 属寥 酝钦 | ||
|  | 	} | ||
|  | 	else if( timeEventIndex == ENUM_ICE_CRASH_MULTI_HIT ) | ||
|  | 	{		 | ||
|  | 		if(obj.getSkillSubState() == ENUM_ICE_CRASH_SUBSTATE_END) | ||
|  | 			return true; // true贼 属寥 酝钦 | ||
|  | 			 | ||
|  | 		// 葬蝶?鼻暧 赅苌 螃粽薛? ?才 棻钦?? 尔卤		 | ||
|  | 		local sq_var = obj.getVar();  		 | ||
|  | 		local i=0;		 | ||
|  | 		local objectsSize = sq_var.get_obj_vector_size(); | ||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH);	 | ||
|  | 		local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 1, 1.0); | ||
|  | 		sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackPower);	 | ||
|  | 		for(;i<objectsSize;++i) | ||
|  | 		{ | ||
|  | 			local damager = sq_var.get_obj_vector(i);			 | ||
|  | 			if(damager) | ||
|  | 				sq_SendHitObjectPacket(obj,damager,0,0,0); | ||
|  | 		} | ||
|  | 		 | ||
|  | 		//printc("hit!!"); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return false;	 | ||
|  | }  | ||
|  | 
 | ||
|  | function removeAllIceCrashAppendage(obj) | ||
|  | { | ||
|  | 	if(!obj) | ||
|  | 		return; | ||
|  | 	local sq_var = obj.getVar();  		 | ||
|  | 	local objectsSize = sq_var.get_obj_vector_size(); | ||
|  | 	 | ||
|  | 	for(local i=0;i<objectsSize;++i) | ||
|  | 	{ | ||
|  | 		local damager = sq_var.get_obj_vector(i); | ||
|  | 		if(damager) | ||
|  | 			CNSquirrelAppendage.sq_RemoveAppendage(damager, "Character/ATMage/IceCrash/ap_IceCrash.nut");		 | ||
|  | 	}		 | ||
|  | 	sq_var.clear_obj_vector(); | ||
|  | } | ||
|  | 
 | ||
|  | function prepareDraw_IceCrash(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | 	local substate = obj.getSkillSubState(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEndCurrentAni_IceCrash(obj) | ||
|  | { | ||
|  | 	if(!obj) return; | ||
|  | 	 | ||
|  | 	local subState = obj.getSkillSubState(); | ||
|  | 	 | ||
|  | 	if(subState	== ENUM_ICE_CRASH_SUBSTATE_START) {	 | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_LOOP); | ||
|  | 		obj.sq_AddSetStatePacket(STATE_ICE_CRASH, STATE_PRIORITY_USER, true); | ||
|  | 	} | ||
|  | 	else if(subState == ENUM_ICE_CRASH_SUBSTATE_END) {		 | ||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | 	}	 | ||
|  | 	 | ||
|  | } | ||
|  | 
 | ||
|  | // onAttack 属寥?热 殓栖棻 | ||
|  | function onAttack_IceCrash(obj, damager, boundingBox, isStuck) | ||
|  | { | ||
|  | 	if(!obj) | ||
|  | 		return 0; | ||
|  | 
 | ||
|  | 	local subState = obj.getSkillSubState(); | ||
|  | 	 | ||
|  | 	local var = obj.getVar();	 | ||
|  | 	if(subState <  ENUM_ICE_CRASH_SUBSTATE_END && !var.is_obj_vector(damager)) { | ||
|  | 		if(sq_IsHoldable(obj,damager) && sq_IsGrabable(obj,damager) && !sq_IsFixture(damager)) {		 | ||
|  | 		 | ||
|  | 			local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_ICE_CRASH, false, "Character/ATMage/IceCrash/ap_IceCrash.nut", true);				  | ||
|  | 			if(masterAppendage) { | ||
|  | 				sq_HoldAndDelayDie(damager, obj, true, true, true, 200, 200, ENUM_DIRECTION_NEUTRAL , masterAppendage); | ||
|  | 				damager.setCurrentDirection(sq_GetOppositeDirection(obj.getDirection())); | ||
|  | 				var.push_obj_vector(damager); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	if(subState < ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING && var.get_obj_vector_size() > 0) { | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING); // substate撮?		 | ||
|  | 		obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | function onKeyFrameFlag_IceCrash(obj, flagIndex) | ||
|  | { | ||
|  | 	if(!obj) return true; | ||
|  | 	 | ||
|  | 	if(flagIndex == 1) {		 | ||
|  | 		obj.sq_SetStaticMoveInfo(0, 200, 100, false);	 | ||
|  | 		obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL); | ||
|  | 	} | ||
|  | 	else if(flagIndex == 2) {	 | ||
|  | 		local level		  = sq_GetSkillLevel(obj, SKILL_ICE_CRASH); | ||
|  | 		local speed = sq_GetIntData(obj, SKILL_ICE_CRASH, 1, level); | ||
|  | 			 | ||
|  | 		obj.sq_SetStaticMoveInfo(0, speed, speed, false);	 | ||
|  | 		obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);	 | ||
|  | 		 | ||
|  | 		sq_CreateParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj,0,0,50,true,100,500,100);		 | ||
|  | 	} | ||
|  | 	else if(flagIndex == 3) {		 | ||
|  | 		removeAllIceCrashAppendage(obj); | ||
|  | 	} | ||
|  | 	return true; | ||
|  | 
 | ||
|  | } |