53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | function setCustomData_po_RipperExplosion(obj,reciveData) | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onKeyFrameFlag_po_RipperExplosion(obj,flagIndex) | |||
|  | {	 | |||
|  | 	if(flagIndex == 1) { | |||
|  | 		if(obj.sq_isMyControlObject()) // 霞翕,廓翻 桧??朝 釭缣啪虏 尔樯棻. | |||
|  | 			obj.sq_setShake(obj,5,250);	 | |||
|  | 	} | |||
|  | 	else if(flagIndex == 2) { | |||
|  | 		//local t = obj.sq_var.get_timer_vector(0); | |||
|  | 		//t.setParameter(20, -1);		 | |||
|  | 		//t.resetInstant(0); | |||
|  | 		//obj.sq_var.push_vector(0); // ??赝 5廓虏 当撩 | |||
|  | 	} | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_po_RipperExplosion(obj) | |||
|  | { | |||
|  | 	sq_SendDestroyPacketPassiveObject(obj); | |||
|  | } | |||
|  | 
 | |||
|  | function procAppend_po_RipperExplosion(obj) | |||
|  | { | |||
|  | 	//local t = obj.sq_var.get_timer_vector(0); | |||
|  | 	// | |||
|  | 	//local pAni = sq_GetCurrentAnimation(obj); | |||
|  | 	//local currentT = sq_GetCurrentTime(pAni); | |||
|  | 	// | |||
|  | 	//local count = obj.sq_var.get_vector(0);	 | |||
|  | 		 | |||
|  | 	//if (t.isOnEvent(currentT) == true && count < 8) { | |||
|  | 	////if(0) { | |||
|  | 		//local x = obj.getXPos()+(count*5); | |||
|  | 		//local x1 = obj.getXPos()-(count*5); | |||
|  | 		////print( + " : " + obj.getZPos() + " : " + z1); | |||
|  | 		//local particleCreater = obj.sq_var.GetparticleCreaterMap("ripperSmoke","Monster/Common/Particle/ExplosionDarkPos1.ptl", obj);			 | |||
|  | 		//particleCreater.Restart(0);		 | |||
|  | 		//particleCreater.SetPos(x , obj.getYPos() -30, obj.getZPos()-30); | |||
|  | 		//sq_AddParticleObject(obj, particleCreater); | |||
|  | 		// | |||
|  | 		//particleCreater = obj.sq_var.GetparticleCreaterMap("ripperSmoke","Monster/Common/Particle/ExplosionDarkPos2.ptl", obj); | |||
|  | 		//particleCreater.Restart(0);		 | |||
|  | 		//particleCreater.SetPos(x1, obj.getYPos()-30, obj.getZPos()-30);		 | |||
|  | 		//sq_AddParticleObject(obj, particleCreater); | |||
|  | 		// | |||
|  | 		//obj.sq_var.set_vector(0,count+1); | |||
|  | 	//} | |||
|  | } |