347 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			347 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_DARKNESSMANTLE_0	<- 0
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								SUB_STATE_DARKNESSMANTLE_1	<- 1
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								SUB_STATE_DARKNESSMANTLE_2	<- 2
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								SUB_STATE_DARKNESSMANTLE_3	<- 3
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								SUB_STATE_DARKNESSMANTLE_4	<- 4
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								SUB_STATE_DARKNESSMANTLE_CASTING	<- 5
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								function checkExecutableSkill_DarknessMantle(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_DARKNESSMANTLE);
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									if(b_useskill)
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									{
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(SUB_STATE_DARKNESSMANTLE_CASTING); // substate撮?
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										obj.sq_AddSetStatePacket(STATE_DARKNESSMANTLE, STATE_PRIORITY_IGNORE_FORCE, true);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_DarknessMantle(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK)
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									{
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_DARKNESSMANTLE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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									}
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									return true;
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								}
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								function onSetState_DarknessMantle(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									local substate = obj.sq_GetVectorData(datas, 0);
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									obj.setSkillSubState(substate);
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									obj.sq_StopMove();
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									local posX = obj.getXPos();
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									local posY = obj.getYPos();
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									local posZ = obj.getZPos();
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									obj.getVar().clear_vector();
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									obj.getVar().push_vector(0);
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									obj.getVar().push_vector(0);
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									obj.getVar("flag").clear_vector();
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									obj.getVar("flag").push_vector(0);
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									obj.getVar("flag").push_vector(0);
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									if(substate == SUB_STATE_DARKNESSMANTLE_CASTING)
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									{
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_DARKNESSMANTLE_CASTING);
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										local skillLevel = sq_GetSkillLevel(obj, SKILL_DARKNESSMANTLE);
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										// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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										// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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										// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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										local castTime = sq_GetCastTime(obj, SKILL_DARKNESSMANTLE, skillLevel);
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										local animation = sq_GetCurrentAnimation(obj);
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										local startTime = sq_GetFrameStartTime(animation, 16);
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										local speedRate = startTime.tofloat() / castTime.tofloat();
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										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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											SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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										sq_StartDrawCastGauge(obj, startTime, true);
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										addElementalChain_ATMage(obj, ENUM_ELEMENT_DARK);
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_0)
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									{
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										obj.sq_PlaySound("MW_DMANTLE_READY");
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_DARKNESSMANTLE);
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
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										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
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										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
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										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
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										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
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									}
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								}
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								function prepareDraw_DarknessMantle(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
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										// SUB_STATE_DARKNESSMANTLE_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
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										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
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										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
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										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
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										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onProc_DarknessMantle(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									local pAni = obj.sq_GetCurrentAni();
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									local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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									local currentT = sq_GetCurrentTime(pAni);
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									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
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										// SUB_STATE_DARKNESSMANTLE_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
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										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
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										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
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										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
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										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onProcCon_DarknessMantle(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									local pAni = obj.sq_GetCurrentAni();
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									local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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									local currentT = sq_GetCurrentTime(pAni);
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									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
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										if(!obj.getVar("flag").get_vector(0))
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										{
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											if(frmIndex >= 4)
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											{
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												local skillLevel = obj.sq_GetSkillLevel(SKILL_DARKNESSMANTLE);
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												local suckVel = obj.sq_GetIntData(SKILL_DARKNESSMANTLE, 0); // 0. 庄横渡晦朝 ?
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												// 0.匐擎晦遴 彰嫔 (<-100%->) 1.裔?奢问溘(%) 2.菩?溯涟 3.菩?虽楼溯涟
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												local darkCircleRate = obj.sq_GetLevelData(SKILL_DARKNESSMANTLE, SKL_LVL_COLUMN_IDX_0, skillLevel);
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												local expAtkRate = obj.sq_GetBonusRateWithPassive(SKILL_DARKNESSMANTLE, STATE_DARKNESSMANTLE, SKL_LVL_COLUMN_IDX_1, 1.0); // 1.裔?奢问溘(%)
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												local slowLevel = obj.sq_GetLevelData(SKILL_DARKNESSMANTLE, SKL_LVL_COLUMN_IDX_2, skillLevel);
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												local slowTime = obj.sq_GetLevelData(SKILL_DARKNESSMANTLE, SKL_LVL_COLUMN_IDX_3, skillLevel);
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												// 觼煎栖赝 嬴桧蛊 跷陛蒙机
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												// 觼煎栖赝嬴桧蛊 跷陛 晦栋 横菸怃赝 ?渠徽 (100%)
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												local sizeRate = obj.sq_GetIntData(SKILL_DARKNESSMANTLE, 0); // 0. 庄横渡晦朝 ?
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												if(obj.isMyControlObject())
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												{
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													local fireOffsetX = 200;
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													sq_BinaryStartWrite();
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													sq_BinaryWriteDword(suckVel); // 
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													sq_BinaryWriteDword(darkCircleRate); // 
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													sq_BinaryWriteDword(expAtkRate); // 
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													sq_BinaryWriteDword(slowLevel); // 
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													sq_BinaryWriteDword(slowTime); // 
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													// 觼煎栖赝 嬴桧蛊 跷陛蒙机
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													// 觼煎栖赝嬴桧蛊 跷陛 晦栋 横菸怃赝 ?渠徽 (100%)
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													local expSizeRate = obj.sq_GetIntData(SKILL_DARKNESSMANTLE, 1); // 1. 觼煎栖赝嬴桧蛊 跷陛 晦栋 横菸怃赝 ?渠徽 (100%~)
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													sq_BinaryWriteDword(expSizeRate); // 
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													obj.sq_SendCreatePassiveObjectPacket(24252, 0, fireOffsetX, 1, 0);
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												}
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												obj.getVar("flag").set_vector(0, 1);
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											}
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										}
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
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										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
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										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
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										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndCurrentAni_DarknessMantle(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj.isMyControlObject()) {
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_DARKNESSMANTLE_CASTING)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectClear();
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectPush(SUB_STATE_DARKNESSMANTLE_0); // substate撮?
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_DARKNESSMANTLE, STATE_PRIORITY_IGNORE_FORCE, true);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_0)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onKeyFrameFlag_DarknessMantle(obj, flagIndex)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_0 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndState_DarknessMantle(obj, new_state)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_0 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
							 | 
						|||
| 
								 | 
							
									sq_EndDrawCastGauge(obj);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterSetState_DarknessMantle(obj, state, datas, isResetTimer)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_DARKNESSMANTLE_0) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_0 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_2) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_2 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_3) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_3 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_DARKNESSMANTLE_4) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_DARKNESSMANTLE_4 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								 |