276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_ELEMENTALSTRIKEEX_0	<- 0
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								SUB_STATE_ELEMENTALSTRIKEEX_1	<- 1
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								function checkExecutableSkill_ElementalStrikeEx(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_ELEMENTAL_STRIKE_EX);
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									if(b_useskill)
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									{
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(SUB_STATE_ELEMENTALSTRIKEEX_0); // substate撮?
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										obj.sq_AddSetStatePacket(STATE_ELEMENTAL_STRIKE_EX, STATE_PRIORITY_IGNORE_FORCE, true);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_ElementalStrikeEx(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK)
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									{
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										return obj.sq_IsCommandEnable(SKILL_ELEMENTAL_STRIKE_EX); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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									}
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									return true;
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								}
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								function onSetState_ElementalStrikeEx(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									local substate = obj.sq_GetVectorData(datas, 0);
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									obj.setSkillSubState(substate);
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									obj.sq_StopMove();
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0)
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									{
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										local expAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 0, 1.0); // 0.?嫦奢问溘(%)
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										local poleAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 1, 1.0); // 1.晦菅 奢问溘 (%)
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										local imagePerRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 0); // 0.觼晦						
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										local speedRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 1); // 150 // 1.拥栖楼紫
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										local element = obj.getThrowElement();	
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										local passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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										addElementalChain_ATMage(obj, element);
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										if (element == ENUM_ELEMENT_FIRE)
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										{
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											obj.sq_PlaySound("EBUSTER_CAST_01");
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											passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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										}
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										else if(element == ENUM_ELEMENT_WATER)
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										{			
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											obj.sq_PlaySound("EBUSTER_CAST_02");
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											passiveObjectIndex = 24313; // 24313	`Character/Mage/ATElementalStrikeWaterEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 热楼撩
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										}
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										else if(element == ENUM_ELEMENT_DARK)
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										{			
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											obj.sq_PlaySound("EBUSTER_CAST_04");
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											passiveObjectIndex = 24311; // 24311	`Character/Mage/ATElementalStrikeDarkEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 檩楼撩
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										}
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										else if(element == ENUM_ELEMENT_LIGHT)
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										{			
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											obj.sq_PlaySound("EBUSTER_CAST_03");
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											passiveObjectIndex = 24314; // 24314	`Character/Mage/ATElementalStrikeLightEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 赀楼撩
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										}
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										else if(element == ENUM_ELEMENT_NONE)
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										{			
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											obj.sq_PlaySound("EBUSTER_CAST_01");
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											passiveObjectIndex = 24312; // 24312	`Character/Mage/ATElementalStrikeNoneEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 鼠楼撩
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										}
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										if(obj.isMyControlObject())
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										{
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											local distanceL = 200;
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											sq_BinaryStartWrite();
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											sq_BinaryWriteDword(poleAttackRate); // 晦菅 奢问溘
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											sq_BinaryWriteDword(expAttackRate); // ?嫦 奢问溘
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											sq_BinaryWriteDword(imagePerRate); // 桧嘐虽 绿徽
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											sq_BinaryWriteDword(element); // 楼撩
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											sq_BinaryWriteDword(speedRate); // 拥栖楼紫	
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											obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, distanceL, -30, 0); // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩
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										}
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_ELEMENTAL_STRIKE_EX);
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										local currentAni = obj.getCurrentAnimation();
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										if(currentAni)
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										{
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											currentAni.setSpeedRate(speedRate.tofloat());
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										}
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										local currentAni = sq_GetCurrentAnimation(obj);
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										local aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani";
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										local element = obj.getThrowElement();	
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										if (element == ENUM_ELEMENT_FIRE)
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										{
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											aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani";
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										}
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										else if(element == ENUM_ELEMENT_WATER)
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										{			
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											aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_water.ani";
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										}
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										else if(element == ENUM_ELEMENT_DARK)
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										{			
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											aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_dark.ani";
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										}
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										else if(element == ENUM_ELEMENT_LIGHT)
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										{			
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											aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_light.ani";
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										}
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										else if(element == ENUM_ELEMENT_NONE)
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										{			
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											aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_nothing.ani";
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										}
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										local addAni = sq_CreateAnimation("",aniStr);
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										currentAni.addLayerAnimation(10001,addAni,true);
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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									}
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								}
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								function prepareDraw_ElementalStrikeEx(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onProc_ElementalStrikeEx(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									local pAni = obj.sq_GetCurrentAni();
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									local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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									local currentT = sq_GetCurrentTime(pAni);
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onProcCon_ElementalStrikeEx(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onEndCurrentAni_ElementalStrikeEx(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									if(!obj.isMyControlObject())
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										return;
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0)
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									{
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										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onKeyFrameFlag_ElementalStrikeEx(obj, flagIndex)
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								{
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									if(!obj) return false;
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									local substate = obj.getSkillSubState();
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									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
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										// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
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								 | 
							
										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndState_ElementalStrikeEx(obj, new_state)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterSetState_ElementalStrikeEx(obj, state, datas, isResetTimer)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) {
							 | 
						|||
| 
								 | 
							
										// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								 |