115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								function checkExecutableSkill_IceArea(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_AREA);
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									if(b_useskill) {
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										obj.sq_AddSetStatePacket(STATE_ICE_AREA , STATE_PRIORITY_USER, false);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_IceArea(obj)
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								{
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									if(!obj)
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										return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK) {
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										// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_ICE_AREA);
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									}	
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									return true;
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								}
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								function startSkillCoolTime_IceArea(obj, skillIndex, skillLevel, currentCoolTime)
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								{
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									local newCoolTime = currentCoolTime;
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									if(SKILL_ICE_AREA == skillIndex)
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									{
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										local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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										local addCoolTime = sq_GetIntData(obj, SKILL_ICE_AREA, 1, level);		
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										newCoolTime = currentCoolTime + addCoolTime;		
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									}
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									return newCoolTime;	
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								}
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								function onSetState_IceArea(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									obj.sq_StopMove();
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									obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_AREA);	
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									// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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									// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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									// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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									local skillLevel = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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									local castTime  = sq_GetCastTime(obj, SKILL_ICE_AREA, skillLevel);
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									local animation = sq_GetCurrentAnimation(obj);
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									local castAniTime = sq_GetFrameStartTime(animation, 2);
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									local speedRate = castAniTime.tofloat() / castTime.tofloat();
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									obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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										SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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									sq_StartDrawCastGauge(obj, castAniTime, true);
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									addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER);
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								}
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								function prepareDraw_IceArea(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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								}
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								function onEndCurrentAni_IceArea(obj)
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								{
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									if(!obj) return;
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									obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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								}
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								function onKeyFrameFlag_IceArea(obj, flagIndex)
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								{
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									if(!obj) return true;
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									if(flagIndex == 1) {		
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										if(obj.isMyControlObject())
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										{
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											local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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											local iceAreaRate = sq_GetIntData(obj, SKILL_ICE_AREA, 0, level);
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											iceAreaRate = iceAreaRate * 0.01; //100碟嫔煎 渗唳
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											local lifeTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 0, level);			
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											local iceRainCount= sq_GetLevelData(obj, SKILL_ICE_AREA, 2, level);
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											local iceRate	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 3, level);
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											local iceLevel	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 4, level);
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											local iceTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 5, level);		
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											sq_BinaryStartWrite();
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											sq_BinaryWriteFloat(iceAreaRate); // static : 葆彻霞 觼晦
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											sq_BinaryWriteDword(lifeTime);		// 0.虽楼卫除
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											sq_BinaryWriteDword(iceRainCount);	// 2.嬴桧蝶嘐饵橾 当撩 偎热
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											sq_BinaryWriteDword(iceRate);		// 3.彩念 ?睦
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											sq_BinaryWriteDword(iceLevel);		// 4.彩念 溯涟
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											sq_BinaryWriteDword(iceTime);		// 5.彩念 卫除			
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											obj.sq_SendCreatePassiveObjectPacket(24225, 0, 260, 1, 0);
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										}
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										sq_EndDrawCastGauge(obj);
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									}
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									return true;
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								}
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