664 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			664 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SMALLICERING_START_X <- 0
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								SMALLICERING_START_Y <- 1
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								SMALLICERING_START_Z <- 2
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								SMALLICERING_MOV_X <- 3
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								SMALLICERING_MOV_Y <- 4
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								SMALLICERING_MOV_Z <- 5
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								function getTargetZPos(target)
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								{
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									if(!target)
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										return 50;
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									local height = target.getZPos();
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									height = height + sq_GetObjectHeight(target);
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									height = height + 50;
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									return height;
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								}
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								function updateAngle(obj, angle)
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								{
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									if(!obj)
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										return;
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									local currentAngle_ = obj.getVar("angle").get_vector(0);
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									if (currentAngle_ == (angle + 360) % 360)
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										return;
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									currentAngle_ = (angle + 360) % 360;
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									obj.getVar("angle").set_vector(0, currentAngle_);
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									if (currentAngle_ >= 90 && currentAngle_ < 270)
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									{
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										obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
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									}
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									else
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									{
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										obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
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									}
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								}
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								function moveToBombingState(obj, currentAngle)
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								{
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									//local angle = 20 + sq_getRandom(0, 10);
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									if(!obj)
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										return;
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									if(obj.isMyControlObject())
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									{
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										//int angle = 20 + Rand_r() % 10;
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										local angle = 50 + sq_getRandom(0, 10);
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										//local angle = sq_getRandom(0, 180);
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										if(sq_getRandom(0, 2) != 0)
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											angle = -angle;
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										//print( " send changeAngle:" + angle);
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										sq_BinaryStartWrite();
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										sq_BinaryWriteFloat(angle.tofloat());
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										sq_SendChangeSkillEffectPacket(obj, SKILL_ICECHAKRAM);
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									}
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								}
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								function procSmallRingMove(obj)
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								{
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									if(!obj)
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										return;
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									//local target = obj.sq_var.get_obj_vector(0);
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									//if (target)
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									{
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										local t = obj.getVar("sr").get_ct_vector(0);
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										if(!t)
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											return;
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										local time = t.Get();
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										local radius = 0;
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										local angle = 0;
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										local zPos = 0;
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										local currentAngle = 0;
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										//local bombingTurnStartTime_ = 10;
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										//local bombingTurnEndTime_ = 200;
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										local bombingTurnStartTime_ = 60;
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										local bombingTurnEndTime_ = 300;
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										local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
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										local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
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										//print( " bombingChangeAngle_:" + bombingChangeAngle_);		
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										//local BOMBING_RADIUS = 40;
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										local BOMBING_RADIUS = 30;
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										local srcZ = obj.getVar("pos").get_vector(2);
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										local currentAngle_ = obj.getVar("angle").get_vector(0);
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										if (time <= bombingTurnStartTime_)
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										{
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											//	霜摹
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											//radius = sq_GetUniformVelocity((isFlyToCenter_)? 0 : -BOMBING_RADIUS, BOMBING_RADIUS, time, bombingTurnStartTime_);
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											radius = sq_GetUniformVelocity(0, BOMBING_RADIUS, time, bombingTurnStartTime_);
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											angle = bombingStartAngle_;
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											zPos = srcZ;
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											currentAngle = currentAngle_;
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										}
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										else
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										{
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											//	摹?
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											local dstZPos_ = obj.getVar("pos").get_vector(2);
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											//local OVER_RADIUS = 50;
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											local OVER_RADIUS = 150;
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											local turnTime = time - bombingTurnStartTime_;
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											local turnEndTime = bombingTurnEndTime_ - bombingTurnStartTime_;
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											if (turnTime <= turnEndTime / 2)
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												radius = BOMBING_RADIUS + sq_GetAccel(0, OVER_RADIUS, turnTime, turnEndTime / 2, true);
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											else
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												radius = BOMBING_RADIUS + sq_GetAccel(OVER_RADIUS, 0, turnTime - turnEndTime / 2, turnEndTime / 2, false);
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											angle = bombingStartAngle_ + sq_GetUniformVelocity(0, bombingChangeAngle_, turnTime, turnEndTime);
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											//zPos = sq_GetUniformVelocity(srcZ, dstZPos_, turnTime, turnEndTime);
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											if (bombingChangeAngle_ > 0)
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												currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ + 180 + bombingChangeAngle_, turnTime, turnEndTime);
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											else
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												currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ - 180 + bombingChangeAngle_, turnTime, turnEndTime);
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										}
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										local posX = CNRDObject.getAngleDistanceXPos(obj.getVar("pos").get_vector(0), angle, radius, ENUM_DIRECTION_RIGHT);
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										local posY = CNRDObject.getAngleDistanceYPos(obj.getVar("pos").get_vector(1), angle, radius, false);
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										local posZ = obj.getVar("pos").get_vector(2);
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										sq_setCurrentAxisPos(obj, 0, posX);
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										sq_setCurrentAxisPos(obj, 1, posY);
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										sq_setCurrentAxisPos(obj, 2, posZ);
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										//setCurrentPos(2, zPos);
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										updateAngle(obj, currentAngle);
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										//print( " time:" + time);
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										if(time > bombingTurnEndTime_)
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										{
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											//print( " time out :" + time);
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											moveToBombingState(obj, 0);
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											//t.Reset();
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											//t.Start(10000,0);
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											//local changeAngle = moveToBombingState(obj, 0);
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											//obj.getVar("sr").set_vector(0, changeAngle);
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											//local currentAng = obj.getVar("angle").get_vector(0);
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											//obj.getVar("sr").set_vector(1, changeAngle);
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											//return;
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										}
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									}
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								}
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								function setCustomData_po_ATIceChakramSmallIceRing(obj, reciveData)
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								{
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									if(!obj) return;
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									local id = reciveData.readDword();
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									local multi_hit_num = reciveData.readDword();
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									local power = reciveData.readDword();
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									local moveMode = reciveData.readDword();
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									local hitCnt = multi_hit_num;
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									local atk = sq_GetCurrentAttackInfo(obj);
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									if(atk)
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									{
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										sq_SetCurrentAttackBonusRate(atk, power);
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									}
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									// 蒙擎 橡挤坚葬陛 奢问?贼怃 给嬴棻栖朝 卫除 卫除 (喻蝓霞)
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									local attackTime = 3000; // 0.01蟾钦嫔
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									obj.getVar("attackTime").clear_vector();
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									obj.getVar("attackTime").push_vector(attackTime);
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									obj.getVar("move").clear_vector();
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									obj.getVar("move").push_vector(moveMode);
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									local object = sq_GetObjectByObjectId(obj, id);
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									obj.sq_var.clear_obj_vector();
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									obj.sq_var.push_obj_vector(object);
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									obj.getVar("findchr").clear_vector();
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									obj.getVar("findchr").push_vector(1);
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									if(!object)
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									{
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										obj.getVar("findchr").set_vector(0, 0);
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									}
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									obj.getVar().clear_ct_vector();
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									obj.getVar().push_ct_vector();	
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									local t = obj.getVar().get_ct_vector(0);
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									t.Reset();
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									t.Start(10000,0);
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									obj.getVar("sr").clear_ct_vector();
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									obj.getVar("sr").push_ct_vector();	
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									obj.getVar("sr").clear_vector();
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									local changeAngle = 45;
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									obj.getVar("sr").push_vector(changeAngle);
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									obj.getVar("sr").push_vector(20);
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									obj.getVar("dir").clear_vector();
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									obj.getVar("dir").push_vector(0);
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									local pAni = obj.getCurrentAnimation();	
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									local initDelay = 0;
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									local term = attackTime / hitCnt;
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									obj.timer_.setParameter(term, -1);
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									obj.timer_.resetInstant(initDelay);
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									///////////////////////////////////////////////////////////////////////
							 | 
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									local x = sq_GetXPos(obj);
							 | 
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									local y = sq_GetYPos(obj);
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									local z = sq_GetZPos(obj);
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								 | 
							
									
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									obj.getVar("pos").clear_vector();
							 | 
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								 | 
							
									
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									obj.getVar("pos").push_vector(x);
							 | 
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									obj.getVar("pos").push_vector(y);
							 | 
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									obj.getVar("pos").push_vector(z);
							 | 
						||
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								 | 
							
									
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									obj.getVar("dis").clear_vector();	
							 | 
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								 | 
							
									
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								 | 
							
									
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									obj.getVar("dis").push_vector(x);
							 | 
						||
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									obj.getVar("dis").push_vector(y);
							 | 
						||
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								 | 
							
									obj.getVar("dis").push_vector(z);
							 | 
						||
| 
								 | 
							
									
							 | 
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								 | 
							
									local xLen = 200;
							 | 
						||
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								 | 
							
									local yLen = 0;
							 | 
						||
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								 | 
							
									local zLen = 50;
							 | 
						||
| 
								 | 
							
									//local zLen = 250;
							 | 
						||
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								 | 
							
									
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								 | 
							
									if(object)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										xLen = obj.getXDistance(object);
							 | 
						||
| 
								 | 
							
										yLen = sq_GetYPos(object) - sq_GetYPos(obj);
							 | 
						||
| 
								 | 
							
										zLen = sq_GetZPos(object) + (sq_GetObjectHeight(object) / 2);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("dis").push_vector(xLen);
							 | 
						||
| 
								 | 
							
									obj.getVar("dis").push_vector(yLen);
							 | 
						||
| 
								 | 
							
									obj.getVar("dis").push_vector(zLen);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									///////////////////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").clear_vector(); // state vector
							 | 
						||
| 
								 | 
							
									obj.getVar("state").push_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("hitCnt").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("hitCnt").push_vector(hitCnt);
							 | 
						||
| 
								 | 
							
									obj.getVar("hitCnt").push_vector(1);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("end").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("end").push_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").clear_ct_vector();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").push_ct_vector();
							 | 
						||
| 
								 | 
							
									local t = obj.getVar("state").get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									t.Reset();
							 | 
						||
| 
								 | 
							
									t.Start(100000,0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									//print(" term:" + term + "hitCnt:" + hitCnt);
							 | 
						||
| 
								 | 
							
									initGetVarTimer(obj, 2, term, hitCnt + 1);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local currentT = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local isMyControl = obj.isMyControlObject();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if(isMyControl) {
							 | 
						||
| 
								 | 
							
										local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
										sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function setState_po_ATIceChakramSmallIceRing(obj, state, datas)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if(!obj) return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local pChr = obj.getTopCharacter();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(!pChr)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if(obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											sq_SendDestroyPacketPassiveObject(obj);			
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local t = obj.getVar().get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(t)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										t.Reset();
							 | 
						||
| 
								 | 
							
										t.Start(10000,0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local srT = obj.getVar("sr").get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									srT.Reset();
							 | 
						||
| 
								 | 
							
									srT.Start(10000,0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									local passiveState = state;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").set_vector(0, passiveState);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("angle").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("angle").push_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(passiveState == PASSIVEOBJ_SUB_STATE_0)
							 | 
						||
| 
								 | 
							
									{ // 跷问
							 | 
						||
| 
								 | 
							
										local dir = obj.getDirection();
							 | 
						||
| 
								 | 
							
										obj.getVar("dir").set_vector(0, dir);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
							 | 
						||
| 
								 | 
							
									{ // 颤问
							 | 
						||
| 
								 | 
							
										local x = sq_GetXPos(obj);
							 | 
						||
| 
								 | 
							
										local y = sq_GetYPos(obj);
							 | 
						||
| 
								 | 
							
										local z = sq_GetZPos(obj);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.getVar("pos").clear_vector();
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.getVar("pos").push_vector(x);
							 | 
						||
| 
								 | 
							
										obj.getVar("pos").push_vector(y);
							 | 
						||
| 
								 | 
							
										obj.getVar("pos").push_vector(z);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										//obj.sq_SetMoveParticle("Particle/Sparrow.ptl", 20.0, -25.0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										local x = sq_GetXPos(obj);
							 | 
						||
| 
								 | 
							
										local y = sq_GetYPos(obj);
							 | 
						||
| 
								 | 
							
										local z = sq_GetZPos(obj);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").clear_vector();
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(x);
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(y);
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(z);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local dx = sq_GetXPos(pChr);
							 | 
						||
| 
								 | 
							
										local dy = sq_GetYPos(pChr) + 1;
							 | 
						||
| 
								 | 
							
										local dz = sq_GetZPos(pChr) + 160;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local xLen = 200;
							 | 
						||
| 
								 | 
							
										local yLen = 0;
							 | 
						||
| 
								 | 
							
										local zLen = 50;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										xLen = obj.getXDistance(pChr);
							 | 
						||
| 
								 | 
							
										yLen = dy - sq_GetYPos(obj);
							 | 
						||
| 
								 | 
							
										zLen = dz;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										print(" zLen:" + zLen);		
							 | 
						||
| 
								 | 
							
										//print( " xlen:" + xLen + " ylen:" + yLen + " zlen:" + zLen);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(xLen);
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(yLen);
							 | 
						||
| 
								 | 
							
										obj.getVar("dis").push_vector(zLen);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local initDir = obj.getVar("dir").get_vector(0);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										//local oppDir = sq_GetOppositeDirection(initDir);
							 | 
						||
| 
								 | 
							
										//obj.setCurrentDirection(oppDir);
							 | 
						||
| 
								 | 
							
										if(x > dx)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function procAppend_po_ATIceChakramSmallIceRing(obj)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if(!obj) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									local state = obj.getVar("state").get_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(state == 0)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local pChr = obj.getTopCharacter();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(!pChr)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if(obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											sq_SendDestroyPacketPassiveObject(obj);			
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local passiveState = state;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									local pAni = obj.getCurrentAnimation();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local t = obj.getVar().get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									local currentT = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									currentT = t.Get();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									if(passiveState == PASSIVEOBJ_SUB_STATE_0 || passiveState == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
									{ // 跷问, ?热
							 | 
						||
| 
								 | 
							
										local fireT = 150;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if(obj.getVar("findchr").get_vector(0) == 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											fireT = 350;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if(passiveState == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											fireT = 300;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										local srcX = obj.getVar("dis").get_vector(SMALLICERING_START_X); // 卫蒙x
							 | 
						||
| 
								 | 
							
										local srcY = obj.getVar("dis").get_vector(SMALLICERING_START_Y); // 卫蒙y
							 | 
						||
| 
								 | 
							
										local srcZ = obj.getVar("dis").get_vector(SMALLICERING_START_Z); // 卫蒙z
							 | 
						||
| 
								 | 
							
										    	
							 | 
						||
| 
								 | 
							
										local dis_x_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_X); // 识 桧翕剪葬
							 | 
						||
| 
								 | 
							
										local dis_y_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_Y); // y蹴 桧翕剪葬
							 | 
						||
| 
								 | 
							
										local endZ = obj.getVar("dis").get_vector(SMALLICERING_MOV_Z); // z蹴 桧翕剪葬
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local v = sq_GetAccel(0, dis_x_len, currentT, fireT, true);
							 | 
						||
| 
								 | 
							
										local my = sq_GetAccel(0, dis_y_len, currentT, fireT, true);
							 | 
						||
| 
								 | 
							
										local mz = sq_GetAccel(srcZ, endZ, currentT, fireT, true);
							 | 
						||
| 
								 | 
							
										//local v = sq_GetUniformVelocity(0, dis_x_len, currentT, fireT);
							 | 
						||
| 
								 | 
							
										//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, fireT);
							 | 
						||
| 
								 | 
							
										//local mz = sq_GetUniformVelocity(srcZ, endZ, currentT, fireT);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
							 | 
						||
| 
								 | 
							
										local dstY = srcY + my;
							 | 
						||
| 
								 | 
							
										 
							 | 
						||
| 
								 | 
							
										sq_setCurrentAxisPos(obj, 0, dstX);
							 | 
						||
| 
								 | 
							
										sq_setCurrentAxisPos(obj, 1, dstY);
							 | 
						||
| 
								 | 
							
										sq_setCurrentAxisPos(obj, 2, mz);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if(passiveState == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										if(currentT >= fireT)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if(passiveState == PASSIVEOBJ_SUB_STATE_0)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												if(obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
													sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
													sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else if(passiveState == PASSIVEOBJ_SUB_STATE_2)			
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												if(obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													sq_SendDestroyPacketPassiveObject(obj);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
							 | 
						||
| 
								 | 
							
									{ // 颤问
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										local hitT = obj.getVar().get_timer_vector(0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if(!obj.getVar("move").get_vector(0))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											procSmallRingMove(obj);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{		
							 | 
						||
| 
								 | 
							
											local movT = obj.getVar().get_timer_vector(1);
							 | 
						||
| 
								 | 
							
											if(movT)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												if(movT.isOnEvent(currentT) == true)
							 | 
						||
| 
								 | 
							
												{			
							 | 
						||
| 
								 | 
							
													local x = sq_GetXPos(obj);
							 | 
						||
| 
								 | 
							
													local y = sq_GetYPos(obj);
							 | 
						||
| 
								 | 
							
													local z = sq_GetZPos(obj);
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													local ox = obj.getVar("pos").get_vector(0);
							 | 
						||
| 
								 | 
							
													local oy = obj.getVar("pos").get_vector(1);
							 | 
						||
| 
								 | 
							
													local oz = obj.getVar("pos").get_vector(2);
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													local dx = 0;
							 | 
						||
| 
								 | 
							
													local dy = 0;
							 | 
						||
| 
								 | 
							
													local dz = 0;
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													if(ox != x)
							 | 
						||
| 
								 | 
							
														dx = ox;
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														dx = x + sq_getRandom(-40, 40);
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													if(oy != y)
							 | 
						||
| 
								 | 
							
														dy = oy;
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														dy = y + sq_getRandom(-40, 40);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
													//print( " ox:" + ox + " oy:" + oy + " x:" + x + " y:" + y + " dx:" + dx + " dy:" + dy);
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													sq_setCurrentAxisPos(obj, 0, dx);
							 | 
						||
| 
								 | 
							
													sq_setCurrentAxisPos(obj, 1, dy);
							 | 
						||
| 
								 | 
							
													sq_setCurrentAxisPos(obj, 2, z);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										if(hitT)
							 | 
						||
| 
								 | 
							
										{		
							 | 
						||
| 
								 | 
							
											if(hitT.isOnEvent(currentT) == true)
							 | 
						||
| 
								 | 
							
											{			
							 | 
						||
| 
								 | 
							
												obj.resetHitObjectList();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}	
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										local targetObj = obj.sq_var.get_obj_vector(0);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if(targetObj)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											local x = sq_GetXPos(targetObj);
							 | 
						||
| 
								 | 
							
											local y = sq_GetYPos(targetObj);
							 | 
						||
| 
								 | 
							
											local z = targetObj.getZPos() + (sq_GetObjectHeight(targetObj) / 2);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											obj.getVar("pos").set_vector(0, x);
							 | 
						||
| 
								 | 
							
											obj.getVar("pos").set_vector(1, y);
							 | 
						||
| 
								 | 
							
											obj.getVar("pos").set_vector(2, z);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										local attackTime = obj.getVar("attackTime").get_vector(0); // 0.01蟾钦嫔
							 | 
						||
| 
								 | 
							
										if(currentT > attackTime || obj.getVar("findchr").get_vector(0) == 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if(obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
												sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onChangeSkillEffect_po_ATIceChakramSmallIceRing(obj, skillIndex, reciveData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if(!obj) return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(skillIndex != SKILL_ICECHAKRAM) return;	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local pChr = obj.getTopCharacter();	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(!pChr) return;	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local changeAngle = reciveData.readFloat();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//print( " changeAngle:" + changeAngle);
							 | 
						||
| 
								 | 
							
									local t = obj.getVar("sr").get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if(!t)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									t.Reset();
							 | 
						||
| 
								 | 
							
									t.Start(10000,0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									//print( " changeAngle:" + changeAngle);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										//local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
							 | 
						||
| 
								 | 
							
										//local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("sr").set_vector(0, changeAngle.tointeger());
							 | 
						||
| 
								 | 
							
									local currentAng = obj.getVar("angle").get_vector(0);
							 | 
						||
| 
								 | 
							
									obj.getVar("sr").set_vector(1, currentAng);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onDestroyObject_po_ATIceChakramSmallIceRing(obj, object)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if(!obj) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onKeyFrameFlag_po_ATIceChakramSmallIceRing(obj, flagIndex)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onEndCurrentAni_po_ATIceChakramSmallIceRing(obj)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if(!obj) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function getCustomHitEffectFileName_po_ATIceChakramSmallIceRing(obj, isAttachOnDamager)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return "PassiveObject/Character/Mage/Animation/ATIceChakram/fire/08_chakrahit_dodge.ani";
							 | 
						||
| 
								 | 
							
								}
							 |