104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								function checkExecutableSkill_IceOrbEx(obj)
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								{
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									if (!obj) return false;
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									local useSkill = obj.sq_IsUseSkill(SKILL_ICE_ORB_EX);
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									if (useSkill) {
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										obj.sq_AddSetStatePacket(STATE_ICE_ORB_EX, STATE_PRIORITY_IGNORE_FORCE, false);
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										return true;
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									}
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									return false;
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								}
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								function checkCommandEnable_IceOrbEx(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK) {
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_ICE_ORB_EX);
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									}
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									return true;
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								}
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								function onSetState_IceOrbEx(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;	
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									obj.sq_StopMove();
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									obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_ORB_EX);
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									obj.sq_PlaySound("MW_ICEORB");
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								}
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								function onEndCurrentAni_IceOrbEx(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();	
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									obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);	// 拥栖 部釭贼 蝶鼹萄煎.
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								}
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								function onKeyFrameFlag_IceOrbEx(obj, flagIndex)
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								{
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									if(!obj) return false;
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									local substate = obj.getSkillSubState();	
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									local level		  = sq_GetSkillLevel(obj, SKILL_ICE_ORB_EX);
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									if(flagIndex == 1) {
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										// ?卫粽 嫦饵.
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										if(obj.isMyControlObject())
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										{
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											local distance = sq_GetIntData(obj, SKILL_ICE_ORB_EX, 0); // 0. 鼠殓溘 剪葬 
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											local leftPress = sq_IsKeyDown(OPTION_HOTKEY_MOVE_LEFT, ENUM_SUBKEY_TYPE_ALL);
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											local rightPress = sq_IsKeyDown(OPTION_HOTKEY_MOVE_RIGHT, ENUM_SUBKEY_TYPE_ALL);
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											if(leftPress && rightPress)  // 翕卫缣 寰扬毓击阳 籀葬. 翕卫缣 扬毓击 隆 酝除戏煎.
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											{
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												//蛤?? 高桧晦缣 嬴鼠匙紫 ?虽强挤.
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											}			
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											else if((sq_GetDirection(obj) == ENUM_DIRECTION_RIGHT && rightPress)  // 伪擎 寞?击 扬毓击阳.
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												|| (sq_GetDirection(obj) == ENUM_DIRECTION_LEFT && leftPress)) 
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											{
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												distance = sq_GetIntData(obj, SKILL_ICE_ORB_EX, 1); // STATIC 1. 姜寞? 剪葬
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											}
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											else if(leftPress || rightPress) // ?釭塭紫 殓溘 腑棻贼 羲寞?
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											{
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												distance = sq_GetIntData(obj, SKILL_ICE_ORB_EX, 2); // STATIC 2. 羲寞? 剪葬
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											}
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											local speed = sq_GetIntData(obj, SKILL_ICE_ORB_EX, 3);// STATIC 3. 掘羹 嫦饵 楼紫 
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											local level			= sq_GetSkillLevel(obj, SKILL_ICE_ORB_EX);	
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											local gap			= sq_GetIntData(obj, SKILL_ICE_ORB_EX, 4); // STATIC 4. 陛卫 当撩 卫除 除问
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											local pricklePower  = obj.sq_GetBonusRateWithPassive(SKILL_ICE_ORB_EX , STATE_ICE_ORB_EX, 0, 1.0);	// LEVEL 0. 陛卫 奢问溘
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											local lastPower		= obj.sq_GetBonusRateWithPassive(SKILL_ICE_ORB_EX , STATE_ICE_ORB_EX, 1, 1.0);	// LEVEL 1. 虞颤 奢问溘
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											local maxCount		= sq_GetLevelData(obj, SKILL_ICE_ORB_EX, 2, level);	// LEVEL 2. 陛卫 当撩 ?热			
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											local direction		= sq_GetDirection(obj);
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											local targetPos		= sq_GetDistancePos(obj.getXPos(), direction, distance);
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											// 卫除 = 剪葬/楼溘
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											obj.sq_StartWrite();
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											obj.sq_WriteDword(speed);  // 陈嬴陛朝 楼紫.	
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											obj.sq_WriteDword(gap);
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											obj.sq_WriteFloat(pricklePower.tofloat()); //挤热橾热紫 毡晦阳侥缣 float?戏煎 尔鱼棻. sqr缣摹 DWORD ?击 濠翕戏煎 int?戏煎 夥脯 舆韩 强晦 阳侥.
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											obj.sq_WriteFloat(lastPower.tofloat());			
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											obj.sq_WriteDword(maxCount);
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											obj.sq_WriteWord(direction);
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											obj.sq_WriteDword(targetPos);			
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											obj.sq_SendCreatePassiveObjectPacket(24235, 0, 100, 0, 50);	// 橡挤掘 当撩, 100,50暧 谢?缣 当撩
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										}
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									}
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									return true;
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								}
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