340 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			340 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT	<- 0;
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								function setCustomData_po_ATMagicBallLightJumpMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallLightJump(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallDarkJumpMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallDarkJump(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallWaterJumpMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallWaterJump(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallFireJumpMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallFireJump(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallNoneJumpMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallNoneJump(obj, receiveData);
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								}
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								// 葆彻掘羹 - 赀楼撩
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								function setCustomData_po_ATMagicBallLightJump(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 县溯诠骁 溯樯 桧塭贼, 奢问溘击 荡潍?堡棻陛 ?嫦?阳 饵辨?紫烟 ?棻.
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 县溯诠骁 溯樯缣怃 当撩胀 螃粽薛?
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										local flag = receiveData.readDword();
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										local var = obj.getVar();
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										var.setInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT, flag);
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									}
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									// 觼煎栖赝 嬴桧蛊缣 暧?怃 嫦饵陕紫陛 渗唳脾
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									local mage = obj.getTopCharacter();
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									local angle = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 5);
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									verticalAngle = verticalAngle - angle;
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallLightMoveJump.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailJump1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailJump2.ptl");
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								}
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								function procAppend_po_ATMagicBallLightJump(obj)
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								{
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									// 葆彻掘羹 - 赀楼撩 (县溯诠骁 溯樯)
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									local var = obj.getVar();
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									if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
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									{
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										if (obj.isMyControlObject() && obj.getZPos() <= 16)
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										{
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											createLightExplosion(obj, null, null, false, 24283);
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											sq_SendDestroyPacketPassiveObject(obj);
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										}
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									}
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								}
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								// 葆彻掘羹 - 檩楼撩
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								function setCustomData_po_ATMagicBallDarkJump(obj, receiveData)
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								{
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									if(!obj)
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										return 0;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									local attackBonusRate = 0;
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									local mage = obj.getTopCharacter();
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									if (!mage)
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										return 0;
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									// 觼煎栖赝 嬴桧蛊缣 暧?怃 嫦饵陕紫陛 渗唳脾
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									local angle = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 5);
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									verticalAngle = verticalAngle - angle;
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									local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
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									local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
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									attackBonusRate = sq_GetAttackBonusRate(skill, 6, 1.0) + attackBonusRate;
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									sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackBonusRate);
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMoveJump.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailJump1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailJump2.ptl");
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									//obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailJump3.ptl");
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								}
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								// 葆彻掘羹 - 热楼撩
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								function setCustomData_po_ATMagicBallWaterJump(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 县溯诠骁 溯樯缣怃 当撩胀 螃粽薛?
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										local flag = receiveData.readDword();
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										local var = obj.getVar();
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										var.setInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT, flag);
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									}
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									// 觼煎栖赝 嬴桧蛊缣 暧?怃 嫦饵陕紫陛 渗唳脾
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									local mage = obj.getTopCharacter();
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									local angle = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 5);
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									verticalAngle = verticalAngle - angle;
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMoveJump.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTailJump", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailJump1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailJump2.ptl");
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								}
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								function procAppend_po_ATMagicBallWaterJump(obj)
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								{
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									// 葆彻掘羹 - 热楼撩 (县溯诠骁 溯樯)
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									local var = obj.getVar();
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									if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
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									{
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										if (obj.isMyControlObject() && obj.getZPos() <= 16)
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										{
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											createWaterExplosion(obj, null, null, false, 24282);
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											sq_SendDestroyPacketPassiveObject(obj);
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										}
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									}
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								}
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								// 葆彻掘羹 - ?楼撩
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								function setCustomData_po_ATMagicBallFireJump(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 县溯诠骁 溯樯缣怃 当撩胀 螃粽薛?
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										local flag = receiveData.readDword();
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										local var = obj.getVar();
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										var.setInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT, flag);
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									}
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									// 觼煎栖赝 嬴桧蛊缣 暧?怃 嫦饵陕紫陛 渗唳脾
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									local mage = obj.getTopCharacter();
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									local angle = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 5);
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									verticalAngle = verticalAngle - angle;
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallFireMoveJump.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailJump1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailJump2.ptl");
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								}
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								function procAppend_po_ATMagicBallFireJump(obj)
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								{
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									// 葆彻掘羹 - ?楼撩 (县溯诠骁 溯樯)
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									local var = obj.getVar();
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									if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (obj.isMyControlObject() && obj.getZPos() <= 16)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											createFireExplosion(obj, null, null, false, 24281);
							 | 
						||
| 
								 | 
							
											sq_SendDestroyPacketPassiveObject(obj);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 葆彻掘羹 - 鼠楼撩
							 | 
						||
| 
								 | 
							
								function setCustomData_po_ATMagicBallNoneJump(obj, receiveData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if(!obj)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									local horizonAngle = receiveData.readFloat();
							 | 
						||
| 
								 | 
							
									local verticalAngle = receiveData.readFloat();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (sq_BinaryGetReadSize() < receiveData.getSize())
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// 奢问溘 掸?
							 | 
						||
| 
								 | 
							
										local attackBonusRate = receiveData.readDword();
							 | 
						||
| 
								 | 
							
										local attackInfo = sq_GetCurrentAttackInfo(obj);
							 | 
						||
| 
								 | 
							
										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
							 | 
						||
| 
								 | 
							
										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// 觼煎栖赝 嬴桧蛊缣 暧?怃 嫦饵陕紫陛 渗唳脾
							 | 
						||
| 
								 | 
							
									local mage = obj.getTopCharacter();
							 | 
						||
| 
								 | 
							
									if (!mage) return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local angle = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 5);
							 | 
						||
| 
								 | 
							
									verticalAngle = verticalAngle - angle;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// ??赝暧 桧翕 陕紫蒂 亵瞰?
							 | 
						||
| 
								 | 
							
									obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMoveJump.ptl", horizonAngle, verticalAngle);
							 | 
						||
| 
								 | 
							
									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
							 | 
						||
| 
								 | 
							
									particleCreater.Restart(0);
							 | 
						||
| 
								 | 
							
									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTailJump.ptl");
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									// 晦狱晦 熨湿 瞳辨
							 | 
						||
| 
								 | 
							
									mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());	
							 | 
						||
| 
								 | 
							
									sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallFireJumpMultiShot(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{	// 翱楼 葆彻掘 ?楼撩
							 | 
						||
| 
								 | 
							
									createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallFireJump(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// ?颤 ?楼撩
							 | 
						||
| 
								 | 
							
									createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallWaterJumpMultiShot(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallWaterJump(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallLightJumpMultiShot(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{	// ?颤 赀楼撩
							 | 
						||
| 
								 | 
							
									createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
							 | 
						||
| 
								 | 
							
								// ?嫦 当撩
							 | 
						||
| 
								 | 
							
								function onAttack_po_ATMagicBallLightJump(obj, damager, boundingBox, isStuck)
							 | 
						||
| 
								 | 
							
								{	// ?颤 赀楼撩
							 | 
						||
| 
								 | 
							
									createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |