73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								// 横?蛤虽虏击 称桧坚 鼻撮晦栋擎 横?蛤虽缣怃 棻 ?棻.
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								function checkExecutableSkill_MagicShield(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_MAGIC_SHIELD);
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									if(b_useskill) {
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										obj.sq_AddSetStatePacket(STATE_MAGIC_SHIELD , STATE_PRIORITY_USER, false);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_MagicShield(obj)
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								{
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									if(!obj)
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										return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK) {
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_MAGIC_SHIELD);
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									}
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									return true;
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								}
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								function onEndState_MagicShield(obj, newState)
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								{
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								}
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								function onSetState_MagicShield(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									obj.sq_StopMove();
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									obj.sq_SetCurrentAnimation(CUSTOM_ANI_AT_MAGIC_SHIELD);
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									obj.sq_PlaySound("MW_ESHIELD");
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									//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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									//	SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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								}
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								function onEndCurrentAni_MagicShield(obj)
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								{
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									if(!obj) return;
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									obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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								}
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								function onKeyFrameFlag_MagicShield(obj, flagIndex)
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								{
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									if(!obj) return true;	
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									local appendage = null;
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									if (CNSquirrelAppendage.sq_IsAppendAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut"))
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										CNSquirrelAppendage.sq_RemoveAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut");
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									appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_MAGIC_SHIELD, true, "Character/ATMage/MagicShield/ap_MagicShield.nut", false);
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									if (appendage) {
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										local level	= sq_GetSkillLevel(obj, SKILL_MAGIC_SHIELD);
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										appendage.setAppendCauseSkill(BUFF_CAUSE_SKILL, sq_getJob(obj),SKILL_MAGIC_SHIELD,level); //  嬴桧夔
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										CNSquirrelAppendage.sq_AppendAppendageID(appendage, obj, obj, APID_MAGIC_SHIELD, true);
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									}
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									return true;
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								}
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