91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_MANABURST_0	<- 0
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								SUB_STATE_MANABURST_1	<- 1
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								SUB_STATE_MANABURST_2	<- 2
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								SUB_STATE_MANABURST_3	<- 3
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								SUB_STATE_MANABURST_4	<- 4
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								function checkExecutableSkill_ManaBurst(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									// ?卫粽?? 挡?粽蝶鉴桧塭 桧够缣怃 ?翕亵勒击 匏栖棻.
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									// ManaBurst.skl [executable states] 擎 -1击 撮??镀蝗栖棻.
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									// 桧匙擎 赅苌蝶鉴缣怃 奢问溘击 堪罹丑捡?棻朝 蝶鉴晦栋 阳侥殓栖棻.
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									if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) 
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									{	
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										local b_useskill = obj.sq_IsUseSkill(SKILL_MANABURST);
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										if (b_useskill)
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										{
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											/*
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											# STATE_THROW
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											[0]   Throw State (0:赅戏晦, 1:湍虽晦, 2:偃樯卫瞪)
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											* Throw State 0 *
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											[1]   湍虽朝 颤殓 (ENUM_THROW_TYPE)
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											[2]   湍虽朝 渠鼻暧 樯策蝶 (蝶鉴 樯策蝶 or 嬴桧蛊 樯策蝶)
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											[3]   赅戏朝 卫除
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											[4]   嫦饵 卫除
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											[5]   湍虽晦 拥栖诡桧暮 颤殓 (0 or 1)
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											[6]   赅戏晦 楼紫 颤殓
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											[7]   嫦饵 楼紫 颤殓
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											[8]   赅戏晦 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT)
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											[9]   嫦饵 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT)
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											[10]	偃樯卫瞪 彰嫔 (寰厥剪釭 -1桧贼 偃樯卫瞪 寰?)
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											* Throw State 1 *
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											// Throw State 2缣怃 剩横谘击 唳办缣虏
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											[1]	偃樯 卫瞪卫 渠鼻 Object Id
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											* Throw State 2 *
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											*/
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											local skillLevel = sq_GetSkillLevel(obj, SKILL_MANABURST);
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											local castTime = sq_GetCastTime(obj, SKILL_MANABURST, skillLevel);
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											obj.sq_IntVectClear();				
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											obj.sq_IntVectPush(0);		// throwState
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											obj.sq_IntVectPush(0);		// throwType
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											obj.sq_IntVectPush(SKILL_MANABURST);	// throwIndex
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											obj.sq_IntVectPush(castTime);	// throwChargeTime
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											obj.sq_IntVectPush(500);	// throwShootTime
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											obj.sq_IntVectPush(0);		// throwAnimationIndex
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											obj.sq_IntVectPush(4);		// chargeSpeedType
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											obj.sq_IntVectPush(4);		// throwShootSpeedType
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											obj.sq_IntVectPush(1000);	// chargeSpeedValue
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											obj.sq_IntVectPush(1000);	// throwShootSpeedValue
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											obj.sq_IntVectPush(-1);		// personalCastRange
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											obj.sq_AddSetStatePacket(STATE_THROW, STATE_PRIORITY_USER, true);
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											//obj.sq_AddSetStatePacket(STATE_ELEMENTAL_CHANGE, STATE_PRIORITY_USER, false);
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											return true;
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										}
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									}
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									return false;
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								}
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								function checkCommandEnable_ManaBurst(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK) {
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_MANABURST);
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									}
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									if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) 
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									{
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										return true;
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									}
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									return false;
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								}
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