240 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			240 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								function setCustomData_po_ATMagicBallLightDownMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallLightDown(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallDarkDownMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallDarkDown(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallWaterDownMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallWaterDown(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallFireDownMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallFireDown(obj, receiveData);
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								}
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								function setCustomData_po_ATMagicBallNoneDownMultiShot(obj, receiveData)
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								{
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									setCustomData_po_ATMagicBallNoneDown(obj, receiveData);
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								}
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								// 葆彻掘羹 - 赀楼撩
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								function setCustomData_po_ATMagicBallLightDown(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 县溯诠骁 溯樯 桧塭贼, 奢问溘击 荡潍?堡棻陛 ?嫦?阳 饵辨?紫烟 ?棻.
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallLightMoveDown.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown2.ptl");
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								}
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								// 葆彻掘羹 - 檩楼撩
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								function setCustomData_po_ATMagicBallDarkDown(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMoveDown.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown2.ptl");
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									//obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown3.ptl");
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								}
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								// 葆彻掘羹 - 热楼撩
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								function setCustomData_po_ATMagicBallWaterDown(obj, receiveData)
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								{
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMoveDown.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTailDown", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown2.ptl");
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								}
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								// 葆彻掘羹 - ?楼撩
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								function setCustomData_po_ATMagicBallFireDown(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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										sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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									}
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallFireMoveDown.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown1.ptl");
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown2.ptl");
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								}
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								// 葆彻掘羹 - 鼠楼撩
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								function setCustomData_po_ATMagicBallNoneDown(obj, receiveData)
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								{
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									if(!obj)
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										return;
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									local horizonAngle = receiveData.readFloat();
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									local verticalAngle = receiveData.readFloat();
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									if (sq_BinaryGetReadSize() < receiveData.getSize())
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									{
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										// 奢问溘 掸?
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										local attackBonusRate = receiveData.readDword();
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										local attackInfo = sq_GetCurrentAttackInfo(obj);
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										sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);		
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									}
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									// ??赝暧 桧翕 陕紫蒂 亵瞰?
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									obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMoveDown.ptl", horizonAngle, verticalAngle);
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									local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
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									particleCreater.Restart(0);
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									obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTailDown.ptl");
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									local mage = obj.getTopCharacter();
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									if (!mage)
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										return;
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									// 晦狱晦 熨湿 瞳辨
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									mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());	
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									sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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								}
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								// 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallFireDownMultiShot(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
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									return 0;
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								}
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								// 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallFireDown(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
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									return 0;
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								}
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								// 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallWaterDownMultiShot(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									// ?颤 热楼撩
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									createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
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									return 0;
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								}
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								// 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallWaterDown(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									// ?颤 热楼撩
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									createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
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									return 0;
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								}
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								// 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallLightDownMultiShot(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									// ?颤 赀楼撩
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									createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
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									return 0;
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								}
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								// 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
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								// ?嫦 当撩
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								function onAttack_po_ATMagicBallLightDown(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									// ?颤 赀楼撩
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									createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
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									return 0;
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								}
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