382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			382 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_TURNWINDMILL_0	<- 0
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								SUB_STATE_TURNWINDMILL_1	<- 1
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								SUB_STATE_TURNWINDMILL_2	<- 2
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								SUB_STATE_TURNWINDMILL_3	<- 3
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								SUB_STATE_TURNWINDMILL_4	<- 4
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								function checkExecutableSkill_TurnWindmill(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_TURNWINDMILL);
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									if(b_useskill) {
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										obj.getVar("cnt").clear_vector();
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										obj.getVar("cnt").push_vector(0);
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
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										obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_TurnWindmill(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK)
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									{
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_TURNWINDMILL); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_TURNWINDMILL);
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									}
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									return true;
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								}
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								function onSetState_TurnWindmill(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									local substate = obj.sq_GetVectorData(datas, 0);
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									obj.setSkillSubState(substate);
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									obj.sq_StopMove();
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									local posX = obj.getXPos();
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									local posY = obj.getYPos();
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									local posZ = obj.getZPos();
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									obj.getVar().clear_vector();
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									obj.getVar().push_vector(0);
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									obj.getVar().push_vector(0);
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									obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_TURN_WINDMILL);
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									local pAttack = sq_GetCurrentAttackInfo(obj);			
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									local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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									sq_SetCurrentAttackBonusRate(pAttack, attackRate);
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									if(substate == SUB_STATE_TURNWINDMILL_0) {
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL1);
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										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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												SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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										//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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										local ani = obj.sq_GetCurrentAni();
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										local term = ani.getDelaySum(false) / 5;
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										obj.sq_timer_.setParameter(term, -1);
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										obj.sq_timer_.resetInstant(0);
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_1) {
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										obj.sq_PlaySound("MW_SPINSPEAR_1ATK");
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										//if(obj.isMyControlObject())
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										//{
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											//// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
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											//local fireOffsetX = 100;
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											//local fireOffsetY = 0;
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											//local fireOffsetZ = 13;
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											//
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											//local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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											//
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											//local pAttack = sq_GetCurrentAttackInfo(obj);			
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											//local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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											//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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								//
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											//
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											//sq_BinaryStartWrite();
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											//sq_BinaryWriteDword(0); // 
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											//sq_BinaryWriteDword(distance); // 
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											//sq_BinaryWriteDword(attackRate); // 
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											//sq_BinaryWriteDword(term); //
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											//sq_BinaryWriteDword(0); //			
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											//sq_BinaryWriteDword(0); //
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											//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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								//
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											//local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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											//
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											//if(dirFiringSwitch)
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											//{
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												//local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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								//
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												//sq_BinaryStartWrite();
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												//sq_BinaryWriteDword(0); // 
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												//sq_BinaryWriteDword(distance); // 
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												//sq_BinaryWriteDword(attackRate); // 
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												//sq_BinaryWriteDword(term); //
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												//sq_BinaryWriteDword(2); //
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												//sq_BinaryWriteDword(dir); //
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												//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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											//}
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											//
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											//local cnt = obj.getVar("cnt").get_vector(0);			
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											//cnt = cnt + 1;			
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											//obj.getVar("cnt").set_vector(0, cnt);	
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										//}
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL2);
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										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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												SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_2) {
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										// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_3) {
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										// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_4) {
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										// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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									}
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								}
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								function prepareDraw_TurnWindmill(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									if(substate == SUB_STATE_TURNWINDMILL_0) {
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										// SUB_STATE_TURNWINDMILL_0 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_1) {
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										// SUB_STATE_TURNWINDMILL_1 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_2) {
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										// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_3) {
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										// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_4) {
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										// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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									}
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								}
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								function onProc_TurnWindmill(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									local pAni = obj.sq_GetCurrentAni();
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									local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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									local currentT = sq_GetCurrentTime(pAni);
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									if (obj.sq_timer_.isOnEvent(currentT) == true)
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										obj.resetHitObjectList();	
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								}
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								function onProcCon_TurnWindmill(obj)
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								{
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									if(!obj) return;
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									local substate = obj.getSkillSubState();
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									local pAni = obj.sq_GetCurrentAni();
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									local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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									local currentT = sq_GetCurrentTime(pAni);
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									if(substate == SUB_STATE_TURNWINDMILL_0) {
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									}
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									else if(substate == SUB_STATE_TURNWINDMILL_1) {
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										if(frmIndex >= 7)
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										{
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											if(!obj.getVar().get_vector(0))
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											{
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												obj.sq_PlaySound("MW_SPINSPEAR_2ATK");
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												local fireOffsetX = 100;
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												local fireOffsetY = 0;
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												local fireOffsetZ = 13;
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												local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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												local pAttack = sq_GetCurrentAttackInfo(obj);			
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												local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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												local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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												if(obj.isMyControlObject())
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												{
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													sq_BinaryStartWrite();
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													sq_BinaryWriteDword(1); // 
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													sq_BinaryWriteDword(distance); // 
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													sq_BinaryWriteDword(attackRate); // 
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													sq_BinaryWriteDword(term); //
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													sq_BinaryWriteDword(0); // 		
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													obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
							 | 
						|||
| 
								 | 
							
													
							 | 
						|||
| 
								 | 
							
													local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
							 | 
						|||
| 
								 | 
							
													
							 | 
						|||
| 
								 | 
							
													if(dirFiringSwitch)
							 | 
						|||
| 
								 | 
							
													{
							 | 
						|||
| 
								 | 
							
														local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
														sq_BinaryStartWrite();
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(0); // 
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(distance); // 
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(attackRate); // 
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(term); //
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(1); //
							 | 
						|||
| 
								 | 
							
														sq_BinaryWriteDword(dir); //
							 | 
						|||
| 
								 | 
							
														obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
							 | 
						|||
| 
								 | 
							
													}
							 | 
						|||
| 
								 | 
							
													
							 | 
						|||
| 
								 | 
							
													
							 | 
						|||
| 
								 | 
							
													local cnt = obj.getVar("cnt").get_vector(0);
							 | 
						|||
| 
								 | 
							
													cnt = cnt + 1;			
							 | 
						|||
| 
								 | 
							
													obj.getVar("cnt").set_vector(0, cnt);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
												}
							 | 
						|||
| 
								 | 
							
												
							 | 
						|||
| 
								 | 
							
												obj.getVar().set_vector(0, 1);
							 | 
						|||
| 
								 | 
							
											}
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndCurrentAni_TurnWindmill(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									if(!obj.isMyControlObject()) {
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									local cnt = obj.getVar("cnt").get_vector(0);
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									local maxCnt = obj.sq_GetIntData(SKILL_TURNWINDMILL, 2); // 2. 湍虽朝 ?离偎热
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									print(" cnt:" + cnt + " maxCnt:" + maxCnt);	
							 | 
						|||
| 
								 | 
							
									if(cnt >= maxCnt)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(substate == SUB_STATE_TURNWINDMILL_0) {
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
										// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
							 | 
						|||
| 
								 | 
							
										local fireOffsetX = 100;
							 | 
						|||
| 
								 | 
							
										local fireOffsetY = 0;
							 | 
						|||
| 
								 | 
							
										local fireOffsetZ = 13;
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										local pAttack = sq_GetCurrentAttackInfo(obj);			
							 | 
						|||
| 
								 | 
							
										local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
							 | 
						|||
| 
								 | 
							
										local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										sq_BinaryStartWrite();
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(0); // 
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(distance); // 
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(attackRate); // 
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(term); //
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(0); //			
							 | 
						|||
| 
								 | 
							
										sq_BinaryWriteDword(0); //
							 | 
						|||
| 
								 | 
							
										obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										if(dirFiringSwitch)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
											sq_BinaryStartWrite();
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(0); // 
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(distance); // 
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(attackRate); // 
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(term); //
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(2); //
							 | 
						|||
| 
								 | 
							
											sq_BinaryWriteDword(dir); //
							 | 
						|||
| 
								 | 
							
											obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										local cnt = obj.getVar("cnt").get_vector(0);			
							 | 
						|||
| 
								 | 
							
										cnt = cnt + 1;			
							 | 
						|||
| 
								 | 
							
										obj.getVar("cnt").set_vector(0, cnt);	
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
										if(cnt >= maxCnt)
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
							 | 
						|||
| 
								 | 
							
											return;
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
										else
							 | 
						|||
| 
								 | 
							
										{
							 | 
						|||
| 
								 | 
							
											obj.sq_IntVectClear();
							 | 
						|||
| 
								 | 
							
											obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_1); // substate撮?
							 | 
						|||
| 
								 | 
							
											obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									else if(substate == SUB_STATE_TURNWINDMILL_1) {
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectClear();
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
							 | 
						|||
| 
								 | 
							
										//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onKeyFrameFlag_TurnWindmill(obj, flagIndex)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndState_TurnWindmill(obj, new_state)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterSetState_TurnWindmill(obj, state, datas, isResetTimer)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								 |