187 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			187 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								function checkExecutableSkill_WindStrike(obj) {
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								    if (!obj) return false;
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								    local isUse = obj.sq_IsUseSkill(SKILL_WIND_STRIKE);
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								    if (isUse) {
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								        obj.sq_AddSetStatePacket(STATE_WIND_STRIKE, STATE_PRIORITY_USER, false);
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								        return true;
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								    }
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								    return false;
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								}
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								// function onSetState_upperslash(obj)
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								// {
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								// 	print(123123);
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								// 	return false;
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								// }
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								// 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝  模蝶缣怃 籀葬腌栖棻.)
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								function checkCommandEnable_WindStrike(obj) {
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								    if (!obj) return false;
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								    local state = obj.sq_GetState();
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								    if (state == STATE_STAND)
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								        return true;
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								    if (state == STATE_ATTACK) {
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								        // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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								        return obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE);
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								    }
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								    return true;
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								}
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								// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
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								function onSetState_WindStrike(obj, state, datas, isResetTimer) {
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								    if (!obj) return;
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								    obj.sq_StopMove();
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								    obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE);
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								    obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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								        SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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								}
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								function onEndCurrentAni_WindStrike(obj) {
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								    obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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								}
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								function onKeyFrameFlag_WindStrike(obj, flagIndex) {
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								    if (!obj)
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								        return false;
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								    local isMyControlObject = obj.sq_IsMyControlObject();
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								    // ?螃葬 螃粽薛? 当撩
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								    if (isMyControlObject && flagIndex == 1) {
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								        local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0);
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								        local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1);
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								        local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢问溘1(%)
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								        local power = obj.sq_GetPowerWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0);
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								        //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate);
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								        local upForce = obj.sq_GetLevelData(2);
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								        obj.sq_StartWrite();
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								        //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX);
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								        obj.sq_WriteDword(attackBonusRate); // attackBonusRate
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								        obj.sq_WriteDword(power); // power
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								        obj.sq_WriteWord(upForce); // upForce
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								        obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0);
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								    }
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								    return true;
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								}
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								IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "character/atmage/windstrike/wind_strike1.nut", "windstrike1", 1, 1);
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								IRDSQRCharacter.pushPassiveObj("Character/ATMage/WindStrike/po_wind_strike1.nut", 24357);
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								function checkExecutableSkill_windstrike1(obj) {
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								    print(123123);
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								    if (!obj) return false;
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								    local isUse = obj.sq_IsUseSkill(243);
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								    if (isUse) {
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								        obj.sq_AddSetStatePacket(243, STATE_PRIORITY_USER, false);
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								        return true;
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								    }
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								    return false;
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								}
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								// function onSetState_upperslash(obj)
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								// {
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								// 	print(123123);
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								// 	return false;
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								// }
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								// 蝶???夔 ??? ?勒? ??朝 ???栖?. true? 葬??? 蝶? ??夔? ???陛 ?栖?. (嫦翕?勒 state朝  模蝶?? ?葬?栖?.)
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								function checkCommandEnable_windstrike1(obj) {
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								    print(2222);
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								    if (!obj) return false;
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								    local state = obj.sq_GetState();
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								    if (state == STATE_STAND)
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								        return true;
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								    if (state == STATE_ATTACK) {
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								        // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20]
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								        return obj.sq_IsCommandEnable(243); // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE);
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								    }
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								    return true;
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								}
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								// state? 撮??? ???煎 ???? ?栖?. ?? 葬模蝶? 撮??栖?.
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								function onSetState_windstrike1(obj, state, datas, isResetTimer) {
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								    if (!obj) return;
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								    obj.sq_StopMove();
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								    obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE);
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								    obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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								        SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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								}
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								function onEndCurrentAni_windstrike1(obj) {
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								    obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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								}
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								function onKeyFrameFlag_windstrike1(obj, flagIndex) {
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								    if (!obj)
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								        return false;
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								    local isMyControlObject = obj.sq_IsMyControlObject();
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								    // ??葬 ??薛? ??
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								    if (isMyControlObject && flagIndex == 1) {
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								        local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0);
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								        local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1);
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								        local attackBonusRate = obj.sq_GetBonusRateWithPassive(243, 243, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢??1(%)
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								        local power = obj.sq_GetPowerWithPassive(243, 243, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0);
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								        //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate);
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								        local upForce = obj.sq_GetLevelData(2);
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								        obj.sq_StartWrite();
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								        //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX);
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								        obj.sq_WriteDword(attackBonusRate); // attackBonusRate
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								        obj.sq_WriteDword(power); // power
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								        obj.sq_WriteWord(upForce); // upForce
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								        obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0);
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								    }
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								    return true;
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								}
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