197 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			197 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								SUB_STATE_CREATORFLAME_0	<- 0
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function checkExecutableSkill_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// 伪擎 啗鳝楼撩樯等 ?廓 涡 援脑贼 橾奁奢问戏煎 瞪?腌栖棻.
							 | 
						|||
| 
								 | 
							
									local type = getCreatorSkillStateSkillIndex(obj);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if (type == CREATOR_TYPE_FLAME)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										setCreatorSkillStateSkillIndex(obj, -1);
							 | 
						|||
| 
								 | 
							
										onAllChargeCreatorMageGauge(obj);
							 | 
						|||
| 
								 | 
							
										return false;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local b_useskill = obj.sq_IsUseSkill(SKILL_CREATORFLAME);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if (b_useskill)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectClear();
							 | 
						|||
| 
								 | 
							
										obj.sq_IntVectPush(SUB_STATE_CREATORFLAME_0); // substate撮?
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_CREATORFLAME, STATE_PRIORITY_USER, true);
							 | 
						|||
| 
								 | 
							
										return true;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									return false;
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function checkCommandEnable_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(!obj) return false;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									local state = obj.sq_GetState();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local skill_level = obj.sq_GetSkillLevel(SKILL_CREATORFLAME);
							 | 
						|||
| 
								 | 
							
									if(state == STATE_ATTACK)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										return obj.sq_IsCommandEnable(SKILL_CREATORFLAME); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									return true;
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onSetState_CreatorFlame(obj,state,datas,isResetTimer)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									local substate = obj.sq_GetVectorData(datas, 0);
							 | 
						|||
| 
								 | 
							
									obj.setSkillSubState(substate);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									obj.sq_StopMove();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									local posX = obj.getXPos();
							 | 
						|||
| 
								 | 
							
									local posY = obj.getYPos();
							 | 
						|||
| 
								 | 
							
									local posZ = obj.getZPos();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									obj.getVar().clear_vector();
							 | 
						|||
| 
								 | 
							
									obj.getVar().push_vector(0);
							 | 
						|||
| 
								 | 
							
									obj.getVar().push_vector(0);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									print(" onSetState_CreatorFlame");
							 | 
						|||
| 
								 | 
							
									if (substate == SUB_STATE_CREATORFLAME_0)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										// ?腻楼撩击 当棻坚 宪溥鄹栖棻.
							 | 
						|||
| 
								 | 
							
										setCreatorSkillStateSkillIndex(obj, CREATOR_TYPE_FLAME);
							 | 
						|||
| 
								 | 
							
										// 赅苌 觼溯桧搅暧 楼撩 醱瞪击 卫蒙?栖棻.
							 | 
						|||
| 
								 | 
							
										onAllChargeCreatorMageGauge(obj);
							 | 
						|||
| 
								 | 
							
										// ?溯歜 楼撩 醱瞪击 酝虽?栖棻.
							 | 
						|||
| 
								 | 
							
										setChargeCreatorMageGauge(obj, CREATOR_TYPE_FLAME, 0);
							 | 
						|||
| 
								 | 
							
										obj.sq_PlaySound("R_CR_FIREFORCE");
							 | 
						|||
| 
								 | 
							
										obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_WALL);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
							 | 
						|||
| 
								 | 
							
										// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
							 | 
						|||
| 
								 | 
							
										// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
							 | 
						|||
| 
								 | 
							
										local skillLevel = sq_GetSkillLevel(obj, SKILL_CREATORFLAME);
							 | 
						|||
| 
								 | 
							
										local castTime = sq_GetCastTime(obj, SKILL_CREATORFLAME, skillLevel);
							 | 
						|||
| 
								 | 
							
										local animation = sq_GetCurrentAnimation(obj);
							 | 
						|||
| 
								 | 
							
										local startTime = sq_GetDelaySum(animation);
							 | 
						|||
| 
								 | 
							
										local speedRate = startTime.tofloat() / castTime.tofloat();
							 | 
						|||
| 
								 | 
							
										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
							 | 
						|||
| 
								 | 
							
										SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										sq_StartDrawCastGauge(obj, startTime, true);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function prepareDraw_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onProc_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onProcCon_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndCurrentAni_CreatorFlame(obj)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									if(!obj.isMyControlObject()) {
							 | 
						|||
| 
								 | 
							
										return;
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									local substate = obj.getSkillSubState();
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									if (substate == SUB_STATE_CREATORFLAME_0)
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onKeyFrameFlag_CreatorFlame(obj,flagIndex)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									return true;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onEndState_CreatorFlame(obj,new_state)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									sq_EndDrawCastGauge(obj);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterSetState_CreatorFlame(obj,state,datas,isResetTimer)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onBeforeAttack_CreatorFlame(obj,damager,boundingBox,isStuck)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAttack_CreatorFlame(obj,damager,boundingBox,isStuck)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterAttack_CreatorFlame(obj,damager,boundingBox,isStuck)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return 0;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									return 1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onBeforeDamage_CreatorFlame(obj,attacker,boundingBox,isStuck)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onDamage_CreatorFlame(obj,attacker,boundingBox)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								function onAfterDamage_CreatorFlame(obj,attacker,boundingBox)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									if(!obj) return;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								 |