79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_ICEPLATE_0	<- 0
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								SUB_STATE_ICEPLATE_1	<- 1
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								function onMouseButtonDown_IcePlate(obj)
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								{
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									if(!obj) return;
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									local objectManager = obj.getObjectManager();
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									local destXPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL);
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									local destYPos = objectManager.getFieldYPos(IMouse.GetYPos(), 0, ENUM_DRAWLAYER_NORMAL);
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									if (destYPos < TILE_FLOOR_START_Y)
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									{ // 夥款桧 卫蒙?朝 y谢?塭贼..
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										return;
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									}
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									local posX = obj.getXPos();
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									local direction = sq_GetDirection(obj);
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									if (posX >= destXPos)
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										direction = ENUM_DIRECTION_LEFT;
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									else
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										direction = ENUM_DIRECTION_RIGHT;
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									obj.sq_SetDirection(direction);
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									local skill_level = obj.sq_GetSkillLevel(SKILL_ICEPLATE);
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									// 奢问溘 跷陛热纂 蒙机
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									local level = sq_GetSkillLevel(obj, SKILL_CREATORICE);
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									// 1.奢问溘 跷陛 热纂 (%)
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									local addValue = sq_GetLevelData(obj, SKILL_CREATORICE, SKL_LV_1, level);
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									local addRate = addValue.tofloat() / 100.0;
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									local power = obj.sq_GetPowerWithPassive(SKILL_ICEPLATE, STATE_ICEPLATE, SKL_LV_0,-1,addRate.tofloat());
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									// 1.当撩偎热
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									local size = obj.sq_GetLevelData(SKILL_ICEPLATE, SKL_LV_2, skill_level);
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									sq_BinaryStartWrite();
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									sq_BinaryWriteDword(size);							// 彩? 觼晦 %
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									sq_BinaryWriteFloat(power.tofloat());
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									// 彩?桧 云横韩 嫔纂 啗肮
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									// 表棚
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									//local MAGIC_TARGET_WARNING_POBJID = 48012;
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									//sq_SendCreatePassiveObjectPacketPos(obj, MAGIC_TARGET_WARNING_POBJID, 3, destXPos, destYPos, 0);	
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									/////////////////////
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									sq_BinaryParameterStartWrite();
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									sq_BinaryParameterWriteDword(destXPos);
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									sq_BinaryParameterWriteDword(destYPos);
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									sq_BinaryParameterWriteDword(1);
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									sq_BinaryParameterWriteDword(destXPos);
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									sq_BinaryParameterWriteDword(destYPos);
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									sq_BinaryParameterWriteDword(ENUM_DIRECTION_NEUTRAL);
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									sq_BinaryParameterWriteDword(200); // int delayControlRate
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									local markType = 7; // 颤啪? 葆觼 谦盟(渗唳?虽 蜓匙!)
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									sq_BinaryParameterWriteDword(markType); //int warningMarkIndex
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									local skill_level = obj.sq_GetSkillLevel(SKILL_ICEPLATE);
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									sq_CreatePassiveObjectAfterWarning(obj, 23505, skill_level, null);
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									/////////////////////
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									//sq_SendCreatePassiveObjectPacketPos(obj, 23505, 0, destXPos, destYPos, 1);	
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									obj.sq_PlaySound("R_ICEPLATE_CASTING");
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								}
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