167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								SUB_STATE_ICESHIELD_0	<- 0
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								SUB_STATE_ICESHIELD_1	<- 1
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								//STATE_ICESHIELD <- 58
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								//SKILL_ICESHIELD <- 135
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								function checkExecutableSkill_IceShield(obj)
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								{
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									if (!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_ICESHIELD);
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									if (b_useskill)
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									{
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(SUB_STATE_ICESHIELD_0); // substate撮?
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										obj.sq_AddSetStatePacket(STATE_ICESHIELD, STATE_PRIORITY_USER, true);
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										return true;
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									}
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									return false;
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								}
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								function checkCommandEnable_IceShield(obj)
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								{
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									if(!obj) return false;
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									local state = obj.sq_GetState();
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									local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
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									if(state == STATE_ATTACK)
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									{
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										return obj.sq_IsCommandEnable(SKILL_ICESHIELD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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									}
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									return true;
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								}
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								function onSetState_IceShield(obj,state,datas,isResetTimer)
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								{
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									if(!obj) return;
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									local substate = obj.sq_GetVectorData(datas, 0);
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									obj.setSkillSubState(substate);
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									obj.sq_StopMove();
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									local posX = obj.getXPos();
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									local posY = obj.getYPos();
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									local posZ = obj.getZPos();
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									obj.getVar().clear_vector();
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									obj.getVar().push_vector(0);
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									obj.getVar().push_vector(0);
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									if (substate == SUB_STATE_ICESHIELD_0)
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									{
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										//setCreatorSkillStateSkillIndex(obj, -1);
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										local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_SHIELD);
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										local speedRate = 1.0;
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										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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											SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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										obj.getVar("state").clear_ct_vector();
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										obj.getVar("state").push_ct_vector();
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										local t = obj.getVar("state").get_ct_vector(0);
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										t.Reset();
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										t.Start(100000,0);
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										local multiHitTerm = obj.sq_GetIntData(SKILL_ICESHIELD, 0); // 0.棻钦?? 除问
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										obj.sq_timer_.setParameter(multiHitTerm, -1);
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										obj.sq_timer_.resetInstant(0);
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										local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
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										// 0.嵘虽卫除
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										local attackTime = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);			
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								 		obj.sq_PlaySound("R_CR_ICESHIELD");
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									}
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									else if (substate == SUB_STATE_ICESHIELD_1)
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									{
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									}
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								}
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								function onProc_IceShield(obj)
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								{
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									if(!obj) return;
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								}
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								function onProcCon_IceShield(obj)
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								{
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									if(!obj) return;
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								}
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								function onEndCurrentAni_IceShield(obj)
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								{
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									if(!obj) return;
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									if (!obj.isMyControlObject())
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									{
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										return;
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									}
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									local substate = obj.getSkillSubState();
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									//if (substate == SUB_STATE_FIREHURRICANE_0)
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									//{
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										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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									//}
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								}
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								function onKeyFrameFlag_IceShield(obj,flagIndex)
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								{
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									if(!obj) return false;
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									if (flagIndex == 1)
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									{
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										obj.sq_PlaySound("BREAKING_RUSH");
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										if (obj.sq_IsMyControlObject())
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										{
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											local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
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											// 0.嵘虽卫除
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											local time = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);			
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											obj.sq_StartWrite();
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											obj.sq_WriteWord(time);
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											obj.sq_SendCreatePassiveObjectPacket(23504, 0, 0, 0, 1);
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										}
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									}
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									return true;
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								}
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								function onEndState_IceShield(obj,new_state)
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								{
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									if(!obj) return;
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								}
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								function onAfterSetState_IceShield(obj,state,datas,isResetTimer)
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								{
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									if(!obj) return;
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								}
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