350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								/////////////////////////////////////////////////////////
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								//
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								// ?卫粽 蝶鉴籀葬
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								// ?渡 蝶鉴暧 ?卫粽 蝶鉴暧 Appendage蛔烟/?薯 蛔蛔
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								//
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								/////////////////////////////////////////////////////////
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								function ProcPassiveSkill_CreatorMage(obj, skill_index, skill_level)
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								{
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									if (skill_index == SKILL_FIREWALL || skill_index == SKILL_FIREMETEO)
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									{ // firewall
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										if (skill_level > 0)
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										{
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											local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, skill_index, false, 
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											"Character/CreatorMage/ap_creatormage_flame.nut", true);
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											if (appendage)
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											{
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												local attributeSkill = SKILL_CREATORFLAME;				
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												local level = sq_GetSkillLevel(obj, attributeSkill);
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												// 0.裟蝶 啪桧虽 热纂
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												local maxCnt = sq_GetLevelData(obj, attributeSkill, 0, level);
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												if (appendage.sq_var.size_vector() == 0)
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												{
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													for (local i = 0; i < I_SIZE; i++)
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														appendage.sq_var.push_vector(0);
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												local beforeMaxCnt = appendage.sq_var.get_vector(I_MAX_COUNT);
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												appendage.sq_var.set_vector(I_MAX_COUNT, maxCnt);
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												if (appendage.sq_var.get_vector(I_REMAIN_COUNT) > appendage.sq_var.get_vector(I_MAX_COUNT) || sq_GetCurrentModuleType() == MODULE_TYPE_ROOM_LIST)
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												{	
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													// 陴擎 醱瞪高桧 裟蝶纂尔棻 觼棻贼 裟蝶纂 虏踯虏 醱瞪卫霾栖棻.
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												else if (beforeMaxCnt > 0 && beforeMaxCnt != maxCnt)
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												{
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													setCreatorSkillStateSkillIndex(obj, -1);
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													onAllChargeCreatorMageGauge(obj);
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												}
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												// 0. 棻 瓣表韩阳梱虽 勘葬朝 卫除 (ms)
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												local chargeTime = sq_GetIntData(obj, attributeSkill, 0);
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												appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime);
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												local chargeMode = appendage.sq_var.get_vector(l_CHARGE_ON);
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												if (chargeMode)
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												{
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													local remainCnt = appendage.sq_var.get_vector(I_REMAIN_COUNT);
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, remainCnt);
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													local time = appendage.sq_var.get_vector(I_CURRENT_CHARGE_TIME);
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													if ((chargeTime - time) > 0)
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														appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime - time);
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												}
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												else
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												{
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, 0);
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													appendage.sq_var.set_vector(I_CURRENT_CHARGE_TIME, 0);
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													//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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											}
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										}
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									}
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									else if (skill_index == SKILL_ICEROCK || skill_index == SKILL_ICEPLATE)
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									{
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										if (skill_level > 0)
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										{
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											local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, skill_index, false, 
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											"Character/CreatorMage/ap_creatormage_ice.nut", true);
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											if (appendage)
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											{
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												local attributeSkill = SKILL_CREATORICE;				
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												local level = sq_GetSkillLevel(obj, attributeSkill);
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												// 0.裟蝶 啪桧虽 热纂
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												local maxCnt = sq_GetLevelData(obj, attributeSkill, 0, level);
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												if (appendage.sq_var.size_vector() == 0)
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												{
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													for (local i = 0; i < I_SIZE; i++)
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														appendage.sq_var.push_vector(0);
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												local beforeMaxCnt = appendage.sq_var.get_vector(I_MAX_COUNT);
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												appendage.sq_var.set_vector(I_MAX_COUNT, maxCnt);
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												if (appendage.sq_var.get_vector(I_REMAIN_COUNT) > appendage.sq_var.get_vector(I_MAX_COUNT) || sq_GetCurrentModuleType() == MODULE_TYPE_ROOM_LIST)
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												{	
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													// 陴擎 醱瞪高桧 裟蝶纂尔棻 觼棻贼 裟蝶纂 虏踯虏 醱瞪卫霾栖棻.
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												else if (beforeMaxCnt > 0 && beforeMaxCnt != maxCnt)
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												{
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													setCreatorSkillStateSkillIndex(obj, -1);
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													onAllChargeCreatorMageGauge(obj);
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												}
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												// 0. 棻 瓣表韩阳梱虽 勘葬朝 卫除 (ms)
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												local chargeTime = sq_GetIntData(obj, attributeSkill, 0);
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												appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime);
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												local chargeMode = appendage.sq_var.get_vector(l_CHARGE_ON);
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												if (chargeMode)
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												{
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													local remainCnt = appendage.sq_var.get_vector(I_REMAIN_COUNT);
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, remainCnt);
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													local time = appendage.sq_var.get_vector(I_CURRENT_CHARGE_TIME);
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													print(" chargeMode:" + chargeMode);
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													print(" delayTime:" + time);
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													if ((chargeTime - time) > 0)
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														appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime - time);
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												}
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												else
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												{
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, 0);
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													appendage.sq_var.set_vector(I_CURRENT_CHARGE_TIME, 0);
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													//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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											}
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										}
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									}
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									else if (skill_index == SKILL_WOODFENCE || skill_index == SKILL_MGRAB)
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									{
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										if (skill_level > 0)
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										{
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											local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, skill_index, false, 
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											"Character/CreatorMage/ap_creatormage_disturb.nut", true);
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											if (appendage)
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											{
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												local attributeSkill = SKILL_CREATORDISTURB;				
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												local level = sq_GetSkillLevel(obj, attributeSkill);
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												// 0.裟蝶 啪桧虽 热纂
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												local maxCnt = sq_GetLevelData(obj, attributeSkill, 0, level);
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												if (appendage.sq_var.size_vector() == 0)
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												{
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													for (local i = 0; i < I_SIZE; i++)
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														appendage.sq_var.push_vector(0);
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												local beforeMaxCnt = appendage.sq_var.get_vector(I_MAX_COUNT);
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												appendage.sq_var.set_vector(I_MAX_COUNT, maxCnt);
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												if (appendage.sq_var.get_vector(I_REMAIN_COUNT) > appendage.sq_var.get_vector(I_MAX_COUNT) || sq_GetCurrentModuleType() == MODULE_TYPE_ROOM_LIST)
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												{	
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													// 陴擎 醱瞪高桧 裟蝶纂尔棻 觼棻贼 裟蝶纂 虏踯虏 醱瞪卫霾栖棻.
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												else if (beforeMaxCnt > 0 && beforeMaxCnt != maxCnt)
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												{
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													setCreatorSkillStateSkillIndex(obj, -1);
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													onAllChargeCreatorMageGauge(obj);
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												}
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												//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												//appendage.sq_var.set_vector(l_CHARGE_ON, 0);
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												// 0. 棻 瓣表韩阳梱虽 勘葬朝 卫除 (ms)
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												local chargeTime = sq_GetIntData(obj, attributeSkill, 0);
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												appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime);
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												local chargeMode = appendage.sq_var.get_vector(l_CHARGE_ON);
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												if (chargeMode)
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												{
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													local remainCnt = appendage.sq_var.get_vector(I_REMAIN_COUNT);
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, remainCnt);
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													local time = appendage.sq_var.get_vector(I_CURRENT_CHARGE_TIME);
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													print(" chargeMode:" + chargeMode);
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													print(" delayTime:" + time);
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													if ((chargeTime - time) > 0)
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														appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime - time);
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												}
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												else
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												{
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													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, 0);
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													appendage.sq_var.set_vector(I_CURRENT_CHARGE_TIME, 0);
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													//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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											}
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										}
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									}
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									else if (skill_index == SKILL_FIREHURRICANE || skill_index == SKILL_ICESHIELD)
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									{
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										if (skill_level > 0)
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										{
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											local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, skill_index, false, 
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											"Character/CreatorMage/ap_creatormage_guardian.nut", true);
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											if (appendage)
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											{
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												local attributeSkill = SKILL_CREATORGUARDIAN;				
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												local level = sq_GetSkillLevel(obj, attributeSkill);
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												// 0.裟蝶 啪桧虽 热纂
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												local maxCnt = sq_GetLevelData(obj, attributeSkill, 0, level);
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												if (appendage.sq_var.size_vector() == 0)
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												{
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													for (local i = 0; i < I_SIZE; i++)
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														appendage.sq_var.push_vector(0);
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													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
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												}
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												local beforeMaxCnt = appendage.sq_var.get_vector(I_MAX_COUNT);
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												appendage.sq_var.set_vector(I_MAX_COUNT, maxCnt);
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												if (appendage.sq_var.get_vector(I_REMAIN_COUNT) > appendage.sq_var.get_vector(I_MAX_COUNT) || sq_GetCurrentModuleType() == MODULE_TYPE_ROOM_LIST)
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												{	
							 | 
						||
| 
								 | 
							
													// 陴擎 醱瞪高桧 裟蝶纂尔棻 觼棻贼 裟蝶纂 虏踯虏 醱瞪卫霾栖棻.
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else if (beforeMaxCnt > 0 && beforeMaxCnt != maxCnt)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													setCreatorSkillStateSkillIndex(obj, -1);
							 | 
						||
| 
								 | 
							
													onAllChargeCreatorMageGauge(obj);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// 0. 棻 瓣表韩阳梱虽 勘葬朝 卫除 (ms)
							 | 
						||
| 
								 | 
							
												local chargeTime = sq_GetIntData(obj, attributeSkill, 0);
							 | 
						||
| 
								 | 
							
												appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												local chargeMode = appendage.sq_var.get_vector(l_CHARGE_ON);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (chargeMode)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													local remainCnt = appendage.sq_var.get_vector(I_REMAIN_COUNT);
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, remainCnt);
							 | 
						||
| 
								 | 
							
													local time = appendage.sq_var.get_vector(I_CURRENT_CHARGE_TIME);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													print(" chargeMode:" + chargeMode);
							 | 
						||
| 
								 | 
							
													print(" delayTime:" + time);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ((chargeTime - time) > 0)
							 | 
						||
| 
								 | 
							
														appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime - time);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, 0);
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CURRENT_CHARGE_TIME, 0);
							 | 
						||
| 
								 | 
							
													//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (skill_index == SKILL_WINDPRESS || skill_index == SKILL_WINDSTORM)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// 孺萄 楼撩
							 | 
						||
| 
								 | 
							
										if (skill_level > 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, skill_index, false, 
							 | 
						||
| 
								 | 
							
											"Character/CreatorMage/ap_creatormage_wind.nut", true);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (appendage)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												local attributeSkill = SKILL_CREATORWIND;				
							 | 
						||
| 
								 | 
							
												local level = sq_GetSkillLevel(obj, attributeSkill);
							 | 
						||
| 
								 | 
							
												// 0.裟蝶 啪桧虽 热纂
							 | 
						||
| 
								 | 
							
												local maxCnt = sq_GetLevelData(obj, attributeSkill, 0, level);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (appendage.sq_var.size_vector() == 0)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													for (local i = 0; i < I_SIZE; i++)
							 | 
						||
| 
								 | 
							
														appendage.sq_var.push_vector(0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												local beforeMaxCnt = appendage.sq_var.get_vector(I_MAX_COUNT);
							 | 
						||
| 
								 | 
							
												appendage.sq_var.set_vector(I_MAX_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												if (appendage.sq_var.get_vector(I_REMAIN_COUNT) > appendage.sq_var.get_vector(I_MAX_COUNT) || sq_GetCurrentModuleType() == MODULE_TYPE_ROOM_LIST)
							 | 
						||
| 
								 | 
							
												{	
							 | 
						||
| 
								 | 
							
													// 陴擎 醱瞪高桧 裟蝶纂尔棻 觼棻贼 裟蝶纂 虏踯虏 醱瞪卫霾栖棻.
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else if (beforeMaxCnt > 0 && beforeMaxCnt != maxCnt)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													setCreatorSkillStateSkillIndex(obj, -1);
							 | 
						||
| 
								 | 
							
													onAllChargeCreatorMageGauge(obj);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// 0. 棻 瓣表韩阳梱虽 勘葬朝 卫除 (ms)
							 | 
						||
| 
								 | 
							
												local chargeTime = sq_GetIntData(obj, attributeSkill, 0);
							 | 
						||
| 
								 | 
							
												appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												local chargeMode = appendage.sq_var.get_vector(l_CHARGE_ON);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (chargeMode)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													local remainCnt = appendage.sq_var.get_vector(I_REMAIN_COUNT);
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, remainCnt);
							 | 
						||
| 
								 | 
							
													local time = appendage.sq_var.get_vector(I_CURRENT_CHARGE_TIME);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													print(" chargeMode:" + chargeMode);
							 | 
						||
| 
								 | 
							
													print(" delayTime:" + time);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ((chargeTime - time) > 0)
							 | 
						||
| 
								 | 
							
														appendage.sq_var.set_vector(I_CHARGE_TIME, chargeTime - time);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CHARGE_INIT_COUNT, 0);
							 | 
						||
| 
								 | 
							
													appendage.sq_var.set_vector(I_CURRENT_CHARGE_TIME, 0);
							 | 
						||
| 
								 | 
							
													//appendage.sq_var.set_vector(I_REMAIN_COUNT, maxCnt);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onUseSkillPassiveSkill_CreatorMage(obj,skillIndex, skillLevel)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if(!obj)
							 | 
						||
| 
								 | 
							
										return;		
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |