336 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			336 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								VI_SKL_0 <- 0 // 0. 籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
							 | 
						||
| 
								 | 
							
								VI_SKL_1 <- 1 // 1.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
							 | 
						||
| 
								 | 
							
								VI_SKL_2 <- 2 // 2.籀挤 颤啃?卫 X蹴 部 剪葬
							 | 
						||
| 
								 | 
							
								VI_SKL_3 <- 3 // 3.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
							 | 
						||
| 
								 | 
							
								VI_SKL_4 <- 4 // 4.颤问? 瞳暧 譆渠 堪桧
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								VI_SKL_5 <- 5 // 5.葭觼 譆渠 偎热 
							 | 
						||
| 
								 | 
							
								VI_SKL_6 <- 6 // 6.虽楼卫除
							 | 
						||
| 
								 | 
							
								VI_SKL_7 <- 7 // 7.奢问溘(%)
							 | 
						||
| 
								 | 
							
								VI_SKL_8 <- 8 // 8.棻钦?? ?热
							 | 
						||
| 
								 | 
							
								VI_SKL_9 <- 9 // 9.棻钦?? 除问
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function procAppend_po_CreatorWindStorm(obj)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (!obj)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local pChr = obj.getTopCharacter();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local state = obj.getVar("state").get_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (!pChr)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (state == PASSIVEOBJ_SUB_STATE_1 || state == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
												sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
												obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local ani = obj.getCurrentAnimation();
							 | 
						||
| 
								 | 
							
									local isEnd = sq_IsEnd(ani);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									local objectManager = obj.getObjectManager();
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
									if (!objectManager)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									local stage = sq_GetObjectManagerStage(obj);
							 | 
						||
| 
								 | 
							
									local control = stage.getMainControl();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (state == PASSIVEOBJ_SUB_STATE_0)	
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// 蝶颤? 拥栖诡桧暮
							 | 
						||
| 
								 | 
							
										if (obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											local skillState = getCreatorSkillStateSkillIndex(pChr);
							 | 
						||
| 
								 | 
							
											//print(" skillState:" + skillState);
							 | 
						||
| 
								 | 
							
											if (!control.IsRBDown() || skillState != CREATOR_TYPE_WIND)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
												sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
												print(" wind PASSIVEOBJ_SUB_STATE_2");
							 | 
						||
| 
								 | 
							
												print(" wind PASSIVEOBJ_SUB_STATE_2");
							 | 
						||
| 
								 | 
							
												print(" wind PASSIVEOBJ_SUB_STATE_2");
							 | 
						||
| 
								 | 
							
												print(" wind PASSIVEOBJ_SUB_STATE_2");
							 | 
						||
| 
								 | 
							
												obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												if (isEnd)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
													sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
													sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (state == PASSIVEOBJ_SUB_STATE_1)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// 瑞? 拥栖诡桧暮
							 | 
						||
| 
								 | 
							
										local t = obj.getVar().get_ct_vector(0);
							 | 
						||
| 
								 | 
							
										local currentT = 0;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										currentT = t.Get();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										local hitT = obj.getVar().get_timer_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										if(hitT)
							 | 
						||
| 
								 | 
							
										{		
							 | 
						||
| 
								 | 
							
											if (hitT.isOnEvent(currentT) == true)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// 模赅榆 瞳辨
							 | 
						||
| 
								 | 
							
												local consumeValue = obj.getVar("consume").get_vector(0);
							 | 
						||
| 
								 | 
							
												useCreatorSkill(pChr, SKILL_WINDSTORM, 0, 0, consumeValue);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
												obj.resetHitObjectList();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}	
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// 陕紫 濩晦
							 | 
						||
| 
								 | 
							
										if (obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											local remainRate = getCreatorTypeGaugeRate(pChr);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											local skillState = getCreatorSkillStateSkillIndex(pChr);
							 | 
						||
| 
								 | 
							
											//print(" skillState:" + skillState);
							 | 
						||
| 
								 | 
							
											if (!control.IsRBDown() || remainRate <= 0.0 || skillState != CREATOR_TYPE_WIND)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
												sq_IntVectorPush(pIntVec, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (state == PASSIVEOBJ_SUB_STATE_2)	
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (isEnd)
							 | 
						||
| 
								 | 
							
												sq_SendDestroyPacketPassiveObject(obj);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function setCustomData_po_CreatorWindStorm(obj, reciveData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (!obj) return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// 棻钦?? 除问
							 | 
						||
| 
								 | 
							
									local multiHitTerm = reciveData.readDword();
							 | 
						||
| 
								 | 
							
									// 模赅榆
							 | 
						||
| 
								 | 
							
									local consume = reciveData.readDword();
							 | 
						||
| 
								 | 
							
									// 奢问溘
							 | 
						||
| 
								 | 
							
									local power = reciveData.readDword();
							 | 
						||
| 
								 | 
							
									// ?渠徽
							 | 
						||
| 
								 | 
							
									local imageRate = reciveData.readDword();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// 2.庄横渡晦朝 X蹴 ?
							 | 
						||
| 
								 | 
							
									local xVel = reciveData.readDword();
							 | 
						||
| 
								 | 
							
								// 3.庄横渡晦朝 Y蹴 ?
							 | 
						||
| 
								 | 
							
									local yVel = reciveData.readDword();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									obj.getVar("vel").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("vel").push_vector(xVel);
							 | 
						||
| 
								 | 
							
									obj.getVar("vel").push_vector(yVel);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local atk = sq_GetCurrentAttackInfo(obj);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (atk)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										sq_SetCurrentAttackPower(atk, power);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("imagerate").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("imagerate").push_vector(imageRate);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// ?渠徽 瞳辨
							 | 
						||
| 
								 | 
							
									local ani = obj.getCurrentAnimation();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (ani)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										ani.setImageRateFromOriginal(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0);
							 | 
						||
| 
								 | 
							
										sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									//
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									obj.getVar("consume").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("consume").push_vector(consume);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").clear_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar("state").push_vector(0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar().clear_ct_vector();
							 | 
						||
| 
								 | 
							
									obj.getVar().push_ct_vector();	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local t = obj.getVar().get_ct_vector(0);
							 | 
						||
| 
								 | 
							
									t.Reset();
							 | 
						||
| 
								 | 
							
									t.Start(10000,0);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									local term = multiHitTerm;
							 | 
						||
| 
								 | 
							
									initGetVarTimer(obj, 2, term, -1);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (obj.isMyControlObject())
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										local x = obj.getXPos();
							 | 
						||
| 
								 | 
							
										local y = obj.getYPos();
							 | 
						||
| 
								 | 
							
										local z = obj.getZPos();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										local pIntVec = sq_GetGlobalIntVector();
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										sq_IntVectorClear(pIntVec);
							 | 
						||
| 
								 | 
							
										sq_IntVectorPush(pIntVec, x);
							 | 
						||
| 
								 | 
							
										sq_IntVectorPush(pIntVec, y);
							 | 
						||
| 
								 | 
							
										sq_IntVectorPush(pIntVec, z);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function destroy_po_CreatorWindStorm(obj)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (!obj)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									local parentObj = obj.getParent();
							 | 
						||
| 
								 | 
							
									//appendage.sq_DeleteAppendages();
							 | 
						||
| 
								 | 
							
									CNSquirrelAppendage.sq_RemoveAppendage(parentObj, "Appendage/Character/ap_common_suck.nut");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function setState_po_CreatorWindStorm(obj, state, datas)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!obj) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									local passiveState = state;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.getVar("state").set_vector(0, passiveState);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (passiveState == PASSIVEOBJ_SUB_STATE_0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// start
							 | 
						||
| 
								 | 
							
										obj.sq_PlaySound("WINDSTORM_INHALE", 7570);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (passiveState == PASSIVEOBJ_SUB_STATE_1)	
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// loop
							 | 
						||
| 
								 | 
							
										local ani = obj.getCustomAnimation(0);
							 | 
						||
| 
								 | 
							
										obj.setCurrentAnimation(ani);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										local imageRate = obj.getVar("imagerate").get_vector(0);
							 | 
						||
| 
								 | 
							
										if (ani)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											print(" imageRate:" + imageRate);
							 | 
						||
| 
								 | 
							
											ani.setImageRateFromOriginal(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0);
							 | 
						||
| 
								 | 
							
											sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// 庄横菟桧朝 横?蛤虽 陛翕		
							 | 
						||
| 
								 | 
							
										local parentObj = obj.getParent();
							 | 
						||
| 
								 | 
							
										local appendage = CNSquirrelAppendage.sq_AppendAppendage(parentObj, obj, SKILL_WINDSTORM, false, "Appendage/Character/ap_common_suck.nut", false);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										local suckVel = 200;
							 | 
						||
| 
								 | 
							
										local ani = obj.getCurrentAnimation();
							 | 
						||
| 
								 | 
							
										local radiusSize = sq_GetAniRealImageSize(ani, 0);
							 | 
						||
| 
								 | 
							
										radiusSize = sq_Abs(radiusSize);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										local boundBox = sq_GetAttackBoundRect(ani);
							 | 
						||
| 
								 | 
							
										local bosXSize = sq_GetBoundingBoxXSize(boundBox);
							 | 
						||
| 
								 | 
							
										local range = bosXSize;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										if(appendage)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//print( "range:" + range.tointeger());
							 | 
						||
| 
								 | 
							
											//appendage.sq_SetValidTime(20000);
							 | 
						||
| 
								 | 
							
											// 罹晦怃 append 蒙机
							 | 
						||
| 
								 | 
							
											CNSquirrelAppendage.sq_Append(appendage, obj, obj);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
											local auraAppendage = appendage.sq_getAuraMaster("winstorm");
							 | 
						||
| 
								 | 
							
											if(!auraAppendage)
							 | 
						||
| 
								 | 
							
												auraAppendage = appendage.sq_AddAuraMaster("winstorm",parentObj, obj, 1200, 18, 5, 0);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											local suckXVel = obj.getVar("vel").get_vector(0);
							 | 
						||
| 
								 | 
							
											local suckYVel = obj.getVar("vel").get_vector(1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											print(" suckXVel:" + suckXVel + " suckYVel:" + suckYVel + " range:" + range);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											auraAppendage.setAttractionInfo(suckXVel, suckYVel, range.tointeger(), 100);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										//////////////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (passiveState == PASSIVEOBJ_SUB_STATE_2)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// end
							 | 
						||
| 
								 | 
							
										local ani = obj.getCustomAnimation(1);
							 | 
						||
| 
								 | 
							
										obj.setCurrentAnimation(ani);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										local imageRate = obj.getVar("imagerate").get_vector(0);
							 | 
						||
| 
								 | 
							
										if (ani)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ani.setImageRateFromOriginal(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0);
							 | 
						||
| 
								 | 
							
											sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onDestroyObject_po_CreatorWindStorm(obj, object)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!obj) return;	
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									obj.stopSound(7570);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!obj.isValid())
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onKeyFrameFlag_po_CreatorWindStorm(obj, flagIndex)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onEndCurrentAni_po_CreatorWindStorm(obj)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (!obj) return;
							 | 
						||
| 
								 | 
							
								}
							 |