diff --git a/Yosin_Game_Reloading.Sign b/Yosin_Game_Reloading.Sign new file mode 100644 index 0000000..35a489c --- /dev/null +++ b/Yosin_Game_Reloading.Sign @@ -0,0 +1,2 @@ +dofile("sqr/Plugins/Fiendwar/FiendwarHallTeam.nut"); +print("Reloading Script --- sqr/Plugins/Fiendwar/FiendwarHallTeam.nut"); \ No newline at end of file diff --git a/sqr/DofileList.nut b/sqr/DofileList.nut index 0e74814..fb16c27 100644 --- a/sqr/DofileList.nut +++ b/sqr/DofileList.nut @@ -18,7 +18,6 @@ dofile("sqr/LenheartCallBack/Sq_MouseEventCallBack.nut"); //鼠标点击回调 //---@工具API类 dofile("sqr/Tool/Tool.nut"); //主要拓展API工具类 dofile("sqr/Tool/ClassTool.nut"); //主要拓展API工具类 -dofile("sqr/Tool/UiClassTool.nut"); //UI dofile("sqr/Tool/DebugInfo.nut"); //输出人物主要信息类 //----------------------------------------------------------------------------------------------------- @@ -36,6 +35,11 @@ dofile("sqr/Plugins/Ptst/Ptst.nut"); //护石系统 dofile("sqr/Plugins/Ptst/Ptst_Func.nut"); //护石函数系统 //dofile("sqr/UI/MonsterBloodUi/MonsterBloodUi.nut");//怪物血条 //dofile("sqr/UI/MonsterBloodUi/MonsterBloodUi_TWO.nut");//怪物血条 + + + +dofile("sqr/Tool/Lenheart_UI/OldWindowsMap.nut"); //窗口Map +dofile("sqr/Tool/Lenheart_UI/Lenheart_UI_Class.nut"); //UI //----------------------------------------------------------------------------------------------------- dofile("sqr/Plugins/Luke/luke.nut"); //卢克8人 diff --git a/sqr/Plugins/Fiendwar/Fiendwar.nut b/sqr/Plugins/Fiendwar/Fiendwar.nut index e3c4a5e..e59b40c 100644 --- a/sqr/Plugins/Fiendwar/Fiendwar.nut +++ b/sqr/Plugins/Fiendwar/Fiendwar.nut @@ -2,7 +2,7 @@ 文件名:Fiendwar.nut 路径:Plugins/Fiendwar/Fiendwar.nut 创建日期:2024-03-03 10:38 -文件用途: +文件用途:超时空之战 主文件 */ class FiendwarTotal extends BasicsDrawTool { @@ -12,10 +12,14 @@ class FiendwarTotal extends BasicsDrawTool { town_index 城镇编号 channel_index 频道编号 */ + //我的客户端cid MyCid = null; + //我的攻坚队ID + MyPartyId = null; + //我是否是攻坚队队长 IsCaptain = null; - + //全局获取对象方法 function GetInstance() { return getroottable()["FiendwarCObj"]; } @@ -40,10 +44,11 @@ class FiendwarTotal extends BasicsDrawTool { if (L_sq_GetTownIndex() != BaseConfig.town_index) { L_sq_MoveTown(BaseConfig.town_index, 0, 474, 249); } - } - //不在超时空区域 - else { - L_sq_MoveTown(1, 1, 474, 249); + } else { + //在超时空区域的 要转移回普通城镇 + if (L_sq_GetTownIndex() == BaseConfig.town_index) { + L_sq_MoveTown(1, 1, 474, 249); + } } } @@ -71,15 +76,11 @@ function LenheartFiendwar(obj) { RootTab["FiendwarCObj"].Proc(obj); } - LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); // LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18); // LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); // LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); // LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18); - - - // LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "测试", 100, 100, 100, 21, 0); } @@ -93,8 +94,10 @@ if (getroottable().rawin("LenheartFuncTab")) { +dofile("sqr/Plugins/Fiendwar/FiendwarHall.nut"); //大厅 +dofile("sqr/Plugins/Fiendwar/FiendwarHallTeam.nut"); //大厅的队伍 + -dofile("sqr/Plugins/Fiendwar/FiendwarHall.nut"); dofile("sqr/Plugins/Fiendwar/FiendwarHallCreateParty.nut"); dofile("sqr/Plugins/Fiendwar/FiendwarHallMyParty.nut"); dofile("sqr/Plugins/Fiendwar/FiendwarHallApplyJoin.nut"); \ No newline at end of file diff --git a/sqr/Plugins/Fiendwar/FiendwarHall.nut b/sqr/Plugins/Fiendwar/FiendwarHall.nut index 2bb2d5a..d145536 100644 --- a/sqr/Plugins/Fiendwar/FiendwarHall.nut +++ b/sqr/Plugins/Fiendwar/FiendwarHall.nut @@ -4,100 +4,30 @@ 创建日期:2024-03-11 12:54 文件用途:超时空之战大厅 */ - -class FiendwarHallTeamC extends LenheartNewUI_CommonUi { - X = 0; - Y = 0; - Width = null; - Height = null; - TeamObj = null; - //选中状态 - SelectState = false; - //攻坚状态 - OffensiveState = 0; - - constructor(gTeamObj) { - TeamObj = gTeamObj; - this.Width = 458; - this.Height = 21; - - this.OnClick = function() { - local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); - //还原其他 选中自己 - foreach(Obj in Win.PartyList) { - Obj.SelectState = false; - } - SelectState = !SelectState; - local T = { - op = 20063013, - teamsId = TeamObj.TeamId - } - BasicsDrawTool.SendPackEx(T); - } - LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); - } - - function Show(obj) { - //绘制底槽 - L_sq_DrawImg("hud/fiendwarl.img", 4, X, Y); - - //绘制队伍编号 - L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制队长头像 - L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7); - try { - local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index; - channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len()); - //绘制频道信息 - L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - } catch (exception) { - - } - //绘制攻坚队名称 - L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制攻坚队攻坚状态 - L_sq_DrawImg("hud/fiendwarl.img", 6 + TeamObj.State, X + 314, Y + 2); - - local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 8; - //绘制攻坚队队员数量 - L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - - if (SelectState) { - L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); - } - - if (isInRect) { - L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); - } - } -} - class FiendwarHallC extends LenheartNewUI_Windows { // DeBugMode = true; + WindowObj = null; //窗口对象 MainState = false; //主状态 X = 320; Y = 40; + //默认显示状态需要是关闭 因为要通过按钮打开 Visible = false; - - + //攻坚队List PartyList = null; function GetInstance() { return getroottable()["FiendwarHallCObj"]; } + //获取所有队伍回调包 function GetAllTeamCallBack(Chunk) { - // Sout("收到包 : \n %L", Chunk); local Jso = Json.Decode(Chunk); - //清除原来的List + //清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类 PartyList = []; - foreach(CIndex, Child in Childrens) { - if (Child instanceof FiendwarHallTeamC) { - Childrens.remove(CIndex); - } - } + this.RemoveChilds(FiendwarHallTeamC); + //遍历包构造攻坚队UI对象 foreach(TeamsSimple in Jso.TeamSimList) { local T = { TeamId = TeamsSimple.TeamId.tostring(), @@ -109,59 +39,67 @@ class FiendwarHallC extends LenheartNewUI_Windows { Childrens.append(TeamBuf); PartyList.append(TeamBuf); } - + //收到刷新队伍列表包时需要将队伍窗口隐藏 local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); Win.Visible = false; } //获取攻坚队信息回调 function GetTeamInfoCallBack(Chunk) { - Sout("收到包 : \n %L", Chunk); - + // Sout("收到包 : \n %L", Chunk); local Jso = Json.Decode(Chunk); local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); + //开启队伍窗口显示 Win.Visible = true; + //设置置顶 Win.ResetFocus(); - + //清空成员对象集合 Win.MembersList = []; + //赋值队伍名称 Win.TeamName = Jso.team.TeamName; + //赋值队伍ID Win.TeamID = Jso.team.TeamId; + //遍历Team包 用于构造队伍窗口中的每一位成员 foreach(_index, MemberObj in Jso.team.characNum) { //说明我在这个攻坚队里 if (Jso.cid == MemberObj.CID) { Win.IsMyTeam = true; - //存个全局 - getroottable().rawset("FiendwarHallMyPartyTeamId", Jso.team.TeamId); + + local Fo = FiendwarTotal.GetInstance(); + //向全局类存入我的攻坚队伍ID + Fo.MyPartyId = Jso.team.TeamId; + //存入我的CID + Fo.MyCid = Jso.cid; + //说明是队长 + if (Jso.cid == Jso.team.captainCid) { + Win.IsCaptain = true; + //存入我是攻坚队队长 + Fo.IsCaptain = true; + } } local T = { - PartyId = Jso.team.TeamId, - TeamId = MemberObj.characNum + 1, - Level = MemberObj.PlayerLevel.tostring(), - Name = MemberObj.PlayerName, - JobName = MemberObj.PlayerGrowTypeJob, - Job = MemberObj.PlayerJob, - StkHasFlag = MemberObj.isPrepare, - EquVos = MemberObj.equVos, - Captain = MemberObj.CaptainBool, - Cid = MemberObj.CID, - PlayerSession = MemberObj.PlayerSession + PartyId = Jso.team.TeamId, //攻坚队ID + TeamId = MemberObj.characNum + 1, //小队编号 + Level = MemberObj.PlayerLevel.tostring(), //等级 + Name = MemberObj.PlayerName, //名字 + JobName = MemberObj.PlayerGrowTypeJob, //职业名 + Job = MemberObj.PlayerJob, //职业编号 + StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料 + EquVos = MemberObj.equVos, //装备List 用于显示头像 + Captain = MemberObj.CaptainBool, //是否为攻坚队队长 + Cid = MemberObj.CID, //Cid + PlayerSession = MemberObj.PlayerSession //玩家在世界中的Session 用于进行原生用户操作 } + //通过类构造并添加队伍成员UI对象 local TeamBuf = FiendwarHallMyPartyMemberC(T); Win.Childrens.append(TeamBuf); Win.MembersList.append(TeamBuf); } - local Fo = FiendwarTotal.GetInstance(); - Fo.MyCid = Jso.cid; - //说明是队长 - if (Jso.cid == Jso.team.captainCid) { - Win.IsCaptain = true; - Fo.IsCaptain = true; - } //刷新界面 Win.RegisterWidget(); } - + //获取所有队伍 function GetAllTeamCall() { local Jso = { op = 20063011 @@ -171,31 +109,17 @@ class FiendwarHallC extends LenheartNewUI_Windows { constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { Childrens = []; + PartyList = []; + //注册控件 RegisterWidget(); - - - PartyList = []; + //注册回调包 Pack_Control.rawset(20063002, GetAllTeamCallBack.bindenv(this)); Pack_Control.rawset(20063004, GetTeamInfoCallBack.bindenv(this)); + GetAllTeamCall(); LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - //测试数据 - // for (local i = 0; i< 20; i++) { - // local T = { - // TeamId = i.tostring(), - // TeamName = "Name " + i, - // TeamPlayerCount = i, - // State = 0 - // } - // local TeamBuf = FiendwarHallTeamC(T); - // Childrens.append(TeamBuf); - // PartyList.append(TeamBuf); - // } - - } OnlyPreparingBtn = null; diff --git a/sqr/Plugins/Fiendwar/FiendwarHallTeam.nut b/sqr/Plugins/Fiendwar/FiendwarHallTeam.nut new file mode 100644 index 0000000..fa23c33 --- /dev/null +++ b/sqr/Plugins/Fiendwar/FiendwarHallTeam.nut @@ -0,0 +1,76 @@ +/* +文件名:FiendwarHallTeam.nut +路径:Plugins/Fiendwar/FiendwarHallTeam.nut +创建日期:2024-04-01 22:30 +文件用途:超时空之战 大厅中的队伍对象 +*/ + +class FiendwarHallTeamC extends LenheartNewUI_CommonUi { + X = 0; + Y = 0; + Width = null; + Height = null; + TeamObj = null; + //选中状态 + SelectState = false; + //攻坚状态 + OffensiveState = 0; + + constructor(gTeamObj) { + //拿到信息Map + TeamObj = gTeamObj; + //设定宽高 坐标不重要 会被父窗口的Sync同步坐标 + this.Width = 458; + this.Height = 21; + + this.OnClick = function() { + //拿到父对象 + local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); + //还原其他 选中自己 + foreach(Obj in Win.PartyList) { + Obj.SelectState = false; + } + SelectState = !SelectState; + local T = { + op = 20063013, + teamsId = TeamObj.TeamId + } + BasicsDrawTool.SendPackEx(T); + } + LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); + } + + function Show(obj) { + //绘制底槽 + L_sq_DrawImg("hud/fiendwarl.img", 4, X, Y); + + //绘制队伍编号 + L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); + //绘制队长头像 + L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7); + try { + local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index; + channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len()); + //绘制频道信息 + L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); + } catch (exception) { + + } + //绘制攻坚队名称 + L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); + //绘制攻坚队攻坚状态 + L_sq_DrawImg("hud/fiendwarl.img", 6 + TeamObj.State, X + 314, Y + 2); + + local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 8; + //绘制攻坚队队员数量 + L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); + + if (SelectState) { + L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y - 1); + } + + if (isInRect) { + L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); + } + } +} \ No newline at end of file diff --git a/sqr/Tool/UiClassTool.nut b/sqr/Tool/Lenheart_UI/Lenheart_UI_Class.nut similarity index 90% rename from sqr/Tool/UiClassTool.nut rename to sqr/Tool/Lenheart_UI/Lenheart_UI_Class.nut index baa07a0..60bc316 100644 --- a/sqr/Tool/UiClassTool.nut +++ b/sqr/Tool/Lenheart_UI/Lenheart_UI_Class.nut @@ -7,64 +7,13 @@ //新窗口队列 L_Windows_List <- []; +//渲染窗口的默认层在下层 即A层 +WindowsShowABFlag <- false; +//鼠标是否悬停在新窗口上的Flag +NewWindowsHoverFlag <- false; -//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层 -if (!("WindowsShowABFlag" in getroottable())) { - getroottable().WindowsShowABFlag <- false; -} -//是否鼠标悬停在窗口上 -if (!("WindowsHoverFlag" in getroottable())) { - getroottable().WindowsHoverFlag <- false; -} -//用于查询是否鼠标悬停在原生窗口上的Flag 以下编号代表着没有悬停其他均为悬停在原生窗口 -NotOldWindowsMap <- {} -NotOldWindowsMap.rawset(92, 1); -NotOldWindowsMap.rawset(79, 1); -NotOldWindowsMap.rawset(2396, 1); -NotOldWindowsMap.rawset(3877, 1); -NotOldWindowsMap.rawset(3878, 1); -NotOldWindowsMap.rawset(3873, 1); -NotOldWindowsMap.rawset(3874, 1); -NotOldWindowsMap.rawset(3858, 1); -NotOldWindowsMap.rawset(3871, 1); -NotOldWindowsMap.rawset(3857, 1); -NotOldWindowsMap.rawset(3861, 1); -NotOldWindowsMap.rawset(3862, 1); -// NotOldWindowsMap.rawset(-1, 1); -NotOldWindowsMap.rawset(93, 1); -NotOldWindowsMap.rawset(94, 1); -NotOldWindowsMap.rawset(95, 1); -NotOldWindowsMap.rawset(96, 1); -NotOldWindowsMap.rawset(97, 1); -NotOldWindowsMap.rawset(98, 1); -NotOldWindowsMap.rawset(99, 1); -NotOldWindowsMap.rawset(100, 1); -NotOldWindowsMap.rawset(101, 1); -NotOldWindowsMap.rawset(114, 1); -NotOldWindowsMap.rawset(88, 1); -NotOldWindowsMap.rawset(102, 1); -NotOldWindowsMap.rawset(108, 1); -NotOldWindowsMap.rawset(109, 1); -NotOldWindowsMap.rawset(103, 1); -NotOldWindowsMap.rawset(104, 1); -NotOldWindowsMap.rawset(110, 1); -NotOldWindowsMap.rawset(111, 1); -NotOldWindowsMap.rawset(105, 1); -NotOldWindowsMap.rawset(106, 1); -NotOldWindowsMap.rawset(112, 1); -NotOldWindowsMap.rawset(113, 1); -NotOldWindowsMap.rawset(107, 1); -NotOldWindowsMap.rawset(87, 1); -NotOldWindowsMap.rawset(86, 1); -NotOldWindowsMap.rawset(80, 1); -NotOldWindowsMap.rawset(81, 1); -NotOldWindowsMap.rawset(82, 1); -NotOldWindowsMap.rawset(83, 1); -NotOldWindowsMap.rawset(4067, 1); -// NotOldWindowsMap.rawset(130, 1); -NotOldWindowsMap.rawset(122, 1); -//基础窗口类 +//基础窗口类 所有UI类继承与本类 class LenheartNewUI_BaseWindow extends BasicsDrawTool { //子控件 Childrens = null; @@ -105,13 +54,13 @@ class LenheartNewUI_BaseWindow extends BasicsDrawTool { Window.OnMouseWheel(Flag, MousePos_X, MousePos_Y); } } - + //显示 function Show(obj) { foreach(Window in Childrens) { Window.Show(obj); } } - + //同步坐标 function SyncPos(X, Y) { foreach(Window in Childrens) { Window.SyncPos(X, Y); @@ -119,7 +68,7 @@ class LenheartNewUI_BaseWindow extends BasicsDrawTool { } } -//窗口类 +//游戏窗口类 class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow { //窗口名称 ObjectId = null; @@ -167,7 +116,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow { LenheartNewUI_BaseWindow.constructor(); } - //加入窗口队列 并且切换到最上层窗口 + //切换到最上层窗口 即得到焦点时 function ResetFocus() { foreach(Index, WindowObj in L_Windows_List) { if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index); @@ -176,9 +125,36 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow { //切换上层显示 getroottable().WindowsShowABFlag <- true; } + /* + * @函数作用: 移除子对象 + * @参数 子对象名称 + * @返回值 + */ + function RemoveChild(ChildName) { + foreach(_Index, _Child in Childrens) { + if (_Child.ObjectId == ChildName) { + Childrens.remove(_Index); + return; + } + } + } + /* + * @函数作用: 移除子对象类 + * @参数 类 + * @返回值 + */ + function RemoveChilds(ClassName) { + foreach(_Index, _Child in Childrens) { + if (_Child instanceof ClassName) { + Childrens.remove(_Index); + } + } + } + //关闭窗口 -并没有销毁只是隐藏 function CloseWindow() { this.Visible = false; + //这里判断是否有锁定鼠标 如果有就解锁 if (L_sq_RAB(0x1B46886)) { L_sq_WAB(0x1B46886, 0); } @@ -276,7 +252,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow { LenheartNewUI_BaseWindow.OnMouseRbUp(MousePos_X, MousePos_Y); } //override - //鼠标滚轮时间回调 + //鼠标滚轮事件回调 function OnMouseWheel(Flag, MousePos_X, MousePos_Y) { if (!Visible) return; @@ -304,11 +280,11 @@ function CheackMouseInNewWindows(MousePos_X, MousePos_Y) { if (!Window.Visible) continue; if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) { Flag = true; - getroottable().WindowsHoverFlag <- true; + getroottable().NewWindowsHoverFlag <- true; return Flag; } } - getroottable().WindowsHoverFlag <- false; + getroottable().NewWindowsHoverFlag <- false; return Flag; } //遍历是否悬停在原生窗口上 @@ -400,7 +376,6 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) { } function L_OpenOldWindowCallBack(WindowIndex) { - print(WindowIndex); //将新窗口渲染队列改为下层 if (WindowIndex != 170) getroottable().WindowsShowABFlag <- false; } diff --git a/sqr/Tool/Lenheart_UI/OldWindowsMap.nut b/sqr/Tool/Lenheart_UI/OldWindowsMap.nut new file mode 100644 index 0000000..0f286ba --- /dev/null +++ b/sqr/Tool/Lenheart_UI/OldWindowsMap.nut @@ -0,0 +1,50 @@ +/* +文件名:OldWindowsMap.nut +路径:Tool/Lenheart_UI/OldWindowsMap.nut +创建日期:2024-04-01 22:43 +文件用途:用于查询是否鼠标悬停在原生窗口上的Flag 以下编号代表着没有悬停其他均为悬停在原生窗口 +*/ +NotOldWindowsMap <- {} +NotOldWindowsMap.rawset(92, 1); +NotOldWindowsMap.rawset(79, 1); +NotOldWindowsMap.rawset(2396, 1); +NotOldWindowsMap.rawset(3877, 1); +NotOldWindowsMap.rawset(3878, 1); +NotOldWindowsMap.rawset(3873, 1); +NotOldWindowsMap.rawset(3874, 1); +NotOldWindowsMap.rawset(3858, 1); +NotOldWindowsMap.rawset(3871, 1); +NotOldWindowsMap.rawset(3857, 1); +NotOldWindowsMap.rawset(3861, 1); +NotOldWindowsMap.rawset(3862, 1); +NotOldWindowsMap.rawset(93, 1); +NotOldWindowsMap.rawset(94, 1); +NotOldWindowsMap.rawset(95, 1); +NotOldWindowsMap.rawset(96, 1); +NotOldWindowsMap.rawset(97, 1); +NotOldWindowsMap.rawset(98, 1); +NotOldWindowsMap.rawset(99, 1); +NotOldWindowsMap.rawset(100, 1); +NotOldWindowsMap.rawset(101, 1); +NotOldWindowsMap.rawset(114, 1); +NotOldWindowsMap.rawset(88, 1); +NotOldWindowsMap.rawset(102, 1); +NotOldWindowsMap.rawset(108, 1); +NotOldWindowsMap.rawset(109, 1); +NotOldWindowsMap.rawset(103, 1); +NotOldWindowsMap.rawset(104, 1); +NotOldWindowsMap.rawset(110, 1); +NotOldWindowsMap.rawset(111, 1); +NotOldWindowsMap.rawset(105, 1); +NotOldWindowsMap.rawset(106, 1); +NotOldWindowsMap.rawset(112, 1); +NotOldWindowsMap.rawset(113, 1); +NotOldWindowsMap.rawset(107, 1); +NotOldWindowsMap.rawset(87, 1); +NotOldWindowsMap.rawset(86, 1); +NotOldWindowsMap.rawset(80, 1); +NotOldWindowsMap.rawset(81, 1); +NotOldWindowsMap.rawset(82, 1); +NotOldWindowsMap.rawset(83, 1); +NotOldWindowsMap.rawset(4067, 1); +NotOldWindowsMap.rawset(122, 1); \ No newline at end of file