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@ -347,6 +347,7 @@ function drawMainCustomUI_All(obj) {
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if (exception != "cannot open the file")
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print("Reloading Script Fail !!! \n" + exception);
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}
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// print(L_sq_RAB(0x1B46886));
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// print(L_sq_GetCharacterAttribute(0x1c, 21));
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@ -265,7 +265,7 @@ class AvatarShapeC extends BasicsDrawTool {
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RootTab["AvatarShapeCObj"].X = Buffer.Get("Xpos");
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RootTab["AvatarShapeCObj"].Y = Buffer.Get("Ypos");
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for (local i = 0; i < 1000; i++) {
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for (local i = 0; i< 1000; i++) {
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local gToubu = Buffer.Get("info->" + i + "->Toubu");
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if (gToubu == false) break;
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local gMaozi = Buffer.Get("info->" + i + "->Maozi");
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@ -383,14 +383,14 @@ class BuffSwitchingSystem extends BasicsDrawTool {
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("BuffSwitchingObj")) {
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for (local i = 0; i < Buffer.Get("Acount"); i++) {
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for (local i = 0; i< Buffer.Get("Acount"); i++) {
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local Pos = Buffer.Get("Apos->" + i);
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if (Pos < 0) continue;
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if (Pos< 0) continue;
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local Id = Buffer.Get("Aid->" + i);
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local Type = Buffer.Get("AType->" + i);
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RootTab["BuffSwitchingObj"].SwitchingSendPack(Pos, Id, Type, 1, i, 0);
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}
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for (local q = 0; q < Buffer.Get("Ecount"); q++) {
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for (local q = 0; q< Buffer.Get("Ecount"); q++) {
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local Pos = Buffer.Get("Epos->" + q);
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local Id = Buffer.Get("Eid->" + q);
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local Type = Buffer.Get("EType->" + q);
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@ -512,7 +512,7 @@ class BuffSwitchingSystem extends BasicsDrawTool {
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L_sq_DrawCode("装扮", BaseX + 423, BaseY + 221, sq_RGBA(247, 214, 90, 250), 1, 1);
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L_sq_DrawCode("宠物", BaseX + 530, BaseY + 221, sq_RGBA(247, 214, 90, 250), 1, 1);
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for (local r = 0; r < 3; r++) {
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for (local r = 0; r< 3; r++) {
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local PartyButton = BuffSwitchingButtonPro(obj, "BuffSwitchingPartyButton" + r, BaseX + 222 + 10, BaseY + 86 + 42 + (r * 23), "common/buffswitching/party.ani", 24, 14, 0 + (r * 2));
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PartyButton.SetRectEnble(true, "BuffSwitchingPartyButtonr" + r, BaseX + 222 + 10, BaseY + 86 + 42 + (r * 23), "common/buffswitching/party.ani", 1 + (r * 2));
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PartyButton.SetCustomClickEnble(true, "BuffSwitchingPartyButtonc" + r, BaseX + 222 + 10, BaseY + 86 + 43 + (r * 23), "common/buffswitching/party.ani", 1 + (r * 2));
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@ -571,7 +571,7 @@ class BuffSwitchingSystem extends BasicsDrawTool {
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{ //装备
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for (local i = 0; i < 12; i++) {
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for (local i = 0; i< 12; i++) {
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local z = i;
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if (i == 9 || i == 10) z = i + 1;
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if (i == 11) z = i + 4;
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@ -580,7 +580,7 @@ class BuffSwitchingSystem extends BasicsDrawTool {
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}
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{ //时装
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for (local q = 0; q < 10; q++) {
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for (local q = 0; q< 10; q++) {
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local z = q + 1;
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if (q >= 7) z = q + 2;
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if (AvaData[q] != 0) L_Sq_DrawItem(BaseX + 370 + ((z % 4) * 33), BaseY + 240 + ((z / 4) * 33), AvaData[q], 1, 0, 0, 0);
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@ -752,7 +752,7 @@ function Sq_SwitchingCallBack(x, y) {
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local BaseY = y - 200 - 83;
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local obj = sq_GetMyMasterCharacter();
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if(!obj)return;
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if (!obj) return;
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local OpenButton = BuffSwitchingButtonPro(obj, "BuffSwitchingOpenButton", BaseX, BaseY, "common/buffswitching/main.ani", 55, 55, 14);
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OpenButton.SetRectEnble(true, "BuffSwitchingOpenButtonr", BaseX, BaseY, "common/buffswitching/main.ani", 15);
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OpenButton.SetCustomClickEnble(true, "BuffSwitchingOpenButtonc", BaseX, BaseY, "common/buffswitching/main.ani", 16);
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@ -448,7 +448,7 @@ class CollectBooksLineC extends BasicsDrawTool {
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strarr.append(strbuff);
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Bpos = Npos + 1;
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}
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for (local z = 0; z < strarr.len(); z++) {
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for (local z = 0; z< strarr.len(); z++) {
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L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
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}
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}
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@ -459,7 +459,7 @@ class CollectBooksLineC extends BasicsDrawTool {
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//12个的时候597
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//单个长36
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local Spacing = (597 - (ItemArr.len() * 36)) / (ItemArr.len() - 1);
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for (local i = 0; i < ItemArr.len(); i++) {
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for (local i = 0; i< ItemArr.len(); i++) {
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L_sq_DrawImg("interface2/yosin/shoujitujian.img", 7, X + 6 + (i * Spacing + (i * 36)), Y + 27);
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L_Sq_DrawItem(X + 9 + (i * Spacing + (i * 36)), Y + 30, ItemArr[i].Id, 1, 0, 0, 0);
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if (!ItemArr[i].IsHave) {
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@ -477,7 +477,7 @@ class CollectBooksLineC extends BasicsDrawTool {
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local StrColor = sq_RGBA(174, 174, 174, 250);
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if (Completion) StrColor = sq_RGBA(255, 177, 0, 250)
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L_sq_DrawImg("interface2/yosin/shoujitujian.img", 10, X + 320, Y + 100 + 34);
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for (local i = 0; i < AttributeArr.len(); i++) {
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for (local i = 0; i< AttributeArr.len(); i++) {
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//空属性 跳过绘制并且-1行
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if (AttributeArr[i] == 0) {
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JumpRealLine++;
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@ -625,7 +625,7 @@ class CollectBooksC extends BasicsDrawTool {
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if (RootTab.rawin("CollectBooksCObj")) {
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local Tobj = RootTab["CollectBooksCObj"];
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Tobj.MosaicAnimotionArr = [];
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for (local i = 0; i < 15; i++) {
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for (local i = 0; i< 15; i++) {
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local X = Buffer.Get("Ani->" + i + "->x")
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if (!X) break;
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local Y = Buffer.Get("Ani->" + i + "->y")
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@ -658,16 +658,16 @@ class CollectBooksC extends BasicsDrawTool {
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Tobj.CollectBooksLineBuf = [0, 0, 0, 0];
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Tobj.MaxPage = Buffer.Get("MaxPage");
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local Count = Buffer.Get("CollectLineCount");
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for (local i = 0; i < Count; i++) {
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for (local i = 0; i< Count; i++) {
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local AbArr = [];
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for (local q = 0; q < 22; q++) {
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for (local q = 0; q< 22; q++) {
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local AttributeBuffer = Buffer.Get("CollectLineAttribute->" + i + "->buff->" + q);
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AbArr.append(AttributeBuffer);
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}
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Tobj.CollectLineAttributeObject.append(AbArr);
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local EquArr = [];
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for (local w = 0; w < 12; w++) {
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for (local w = 0; w< 12; w++) {
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local gName = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemName");
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if (!gName) break;
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local gId = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemId");
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@ -715,7 +715,7 @@ class CollectBooksC extends BasicsDrawTool {
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if (RootTab.rawin("CollectBooksCObj")) {
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local Tobj = RootTab["CollectBooksCObj"];
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Tobj.CollectAttributeObject = [];
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for (local i = 0; i < 22; i++) {
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for (local i = 0; i< 22; i++) {
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Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
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}
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Tobj.BookButtonState = false;
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@ -739,7 +739,7 @@ class CollectBooksC extends BasicsDrawTool {
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if (RootTab.rawin("CollectBooksCObj")) {
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local Tobj = RootTab["CollectBooksCObj"];
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Tobj.CollectAttributeObject = [];
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for (local i = 0; i < 22; i++) {
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for (local i = 0; i< 22; i++) {
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Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
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}
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}
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@ -802,7 +802,7 @@ class CollectBooksC extends BasicsDrawTool {
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//属性显示页
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if (AbtiButtonState && CollectAttributeObject) {
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for (local r = 0; r < 22; r++) {
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for (local r = 0; r< 22; r++) {
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L_sq_DrawCode(TabName[r] + " " + CollectAttributeObject[r], X + 20 + ((r / 10) * 170), Y + 64 + ((r % 10) * 17), sq_RGBA(255, 255, 255, 250), 1, 1);
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}
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}
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@ -812,7 +812,7 @@ class CollectBooksC extends BasicsDrawTool {
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L_sq_DrawCode(PageTitle.Name, X + PageTitle.X, Y + PageTitle.Y, sq_RGBA(184, 249, 114, 250), 2, 1);
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for (local i = 0; i < CollectLineObject.len(); i++) {
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for (local i = 0; i< CollectLineObject.len(); i++) {
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if (CollectBooksLineBuf[i] == 0)
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CollectBooksLineBuf[i] = CollectBooksLineC(CollectLineNameObject[i], CollectLineObject[i], CollectLineAttributeObject[i]);
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CollectBooksLineBuf[i].Show(X + 14, Y + 60 + (i * 80));
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@ -842,7 +842,7 @@ class CollectBooksC extends BasicsDrawTool {
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RightButton.Show();
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if (RightButton.isLBActive()) {
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obj.sq_PlaySound("CLICK_BUTTON2");
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if (NowPage < MaxPage)
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if (NowPage< MaxPage)
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NowPage++;
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local T = {
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op = Myop + 1,
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@ -851,14 +851,14 @@ class CollectBooksC extends BasicsDrawTool {
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SendPack(T);
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}
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for (local w = 0; w < 4; w++) {
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for (local w = 0; w< 4; w++) {
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if (CollectBooksLineBuf[w] != 0) CollectBooksLineBuf[w].ShowStr(X + 14, Y + 60 + (w * 80));
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}
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//如果镶嵌动画存在
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if (MosaicAnimotionArr) {
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local AnimotionLen = MosaicAnimotionArr.len();
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for (local ai = 0; ai < AnimotionLen; ai++) {
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for (local ai = 0; ai< AnimotionLen; ai++) {
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local ani = T_DrawDynamicAni(obj, "common/collectbooks/iconslot_01.ani", MosaicAnimotionArr[ai].Ax, MosaicAnimotionArr[ai].Ay, "CollectBooksAnimotions" + ai);
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if (sq_IsEnd(ani)) {
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sq_Rewind(ani);
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@ -350,7 +350,7 @@ class Fate_Select_SmallPowerCard extends BasicsDrawTool {
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strarr.append(strbuff);
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Bpos = Npos + 1;
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}
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for (local z = 0; z < strarr.len(); z++) {
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for (local z = 0; z< strarr.len(); z++) {
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L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
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}
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}
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@ -431,7 +431,7 @@ class Fate_SelectC extends BasicsDrawTool {
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Tobj.BOSSId = null;
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Tobj.LevelTimeInfo = [];
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Tobj.BOSSId = {};
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for (local i = 0; i < 50; i++) {
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for (local i = 0; i< 50; i++) {
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local TimeBuf = Buffer.Get("Time->" + i);
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Tobj.LevelTimeInfo.append(TimeBuf * 1000);
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local BossId = Buffer.Get("BOSSId->" + i);
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@ -493,7 +493,7 @@ class Fate_SelectC extends BasicsDrawTool {
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if (RootTab.rawin("Fate_SelectCObj")) {
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local Tobj = RootTab["Fate_SelectCObj"];
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for (local i = 0; i < 5; i++) {
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for (local i = 0; i< 5; i++) {
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local Img = Buffer.Get("SkillPack->" + i + "->Img");
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local Idx = Buffer.Get("SkillPack->" + i + "->Idx");
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local Str = Buffer.Get("SkillPack->" + i + "->Str");
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@ -536,7 +536,7 @@ class Fate_SelectC extends BasicsDrawTool {
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// BOSSId.rawset(62721, true);
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// BOSSId.rawset(62780, true);
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for (local i = 0; i < 50; i++) {
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for (local i = 0; i< 50; i++) {
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local TimeObj = TimeSTL("FateTimeObj" + i, 1100);
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TimeObj.Delete();
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}
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@ -578,7 +578,7 @@ class Fate_SelectC extends BasicsDrawTool {
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T_DrawStayAni(obj, "common/dungeon/fate_select/goldselectframe.ani", 0, 0, 1, "powerselectmainlight");
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//绘制能力选择卡牌
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local RootTab = getroottable();
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for (local i = 0; i < 5; i++) {
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for (local i = 0; i< 5; i++) {
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PowerSelect[i].Show(obj);
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//常驻检测
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if ((PowerSelect[i].isLBActive() || KeyPressNB.isKeyPress((32 + i), "Fate_SelectQu" + (32 + i))) && SelectTiming == 1) {
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@ -650,7 +650,7 @@ class Fate_SelectC extends BasicsDrawTool {
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//同步时间
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function SyncTime(obj) {
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if (NowLevel < 50) {
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if (NowLevel< 50) {
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local Time = LevelTimeInfo[NowLevel];
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if (TimeObj) {
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local Nt = TimeObj.Get();
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@ -712,7 +712,7 @@ class Fate_SelectC extends BasicsDrawTool {
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function SyncMonsterDie(obj) {
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local objectManager = obj.getObjectManager();
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local CollisionObjectNumber = objectManager.getCollisionObjectNumber();
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for (local i = 0; i < CollisionObjectNumber; i += 1) {
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for (local i = 0; i< CollisionObjectNumber; i += 1) {
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local object = objectManager.getCollisionObject(i);
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if (object && object.isObjectType(OBJECTTYPE_ACTIVE) && obj.isEnemy(object) && object.isInDamagableState(obj) && object.getTeam() != 0) {
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local activeObj = sq_GetCNRDObjectToActiveObject(object);
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@ -796,7 +796,7 @@ class Fate_SelectC extends BasicsDrawTool {
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function DrawCustomNum(obj, xPos, yPos, num, str, Interval, OneDeviation) {
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local len = (num.tostring()).len();
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for (local i = 0; i < len; i++) {
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for (local i = 0; i< len; i++) {
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local one = 0;
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local DrawNum = (num.tostring()).slice(i, i + 1);
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if (i != (len - 1)) one += OneDeviation * abs(i - (len - 1));
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@ -808,7 +808,7 @@ class Fate_SelectC extends BasicsDrawTool {
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function fateDrawCustomTimeNum(obj, xPos, yPos, num, str, Interval, OneDeviation) {
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for (local i = 0; i < 4; i++) {
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for (local i = 0; i< 4; i++) {
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local Idx = num.slice(0 + i, 1 + i);
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local ani = obj.getVar().GetAnimationMap(Idx + str, str + Idx + ".ani");
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sq_AnimationProc(ani);
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@ -820,7 +820,7 @@ class Fate_SelectC extends BasicsDrawTool {
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function PauseWorld(obj, Type, Time) {
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local objectManager = obj.getObjectManager();
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for (local i = 0; i < objectManager.getCollisionObjectNumber(); i += 1) {
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for (local i = 0; i< objectManager.getCollisionObjectNumber(); i += 1) {
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local object = objectManager.getCollisionObject(i);
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sq_SetPause(object, Type, Time);
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}
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@ -1043,7 +1043,7 @@ class Fate_SelectC extends BasicsDrawTool {
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//销毁特效
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function DestroyPassiveObject(obj, Index) {
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local ballCount = obj.getMyPassiveObjectCount(Index);
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for (local i = 0; i < ballCount; ++i) {
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for (local i = 0; i< ballCount; ++i) {
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local magicBall = obj.getMyPassiveObject(Index, i)
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if (!magicBall)
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continue;
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@ -326,7 +326,7 @@ class Fate_Select_SmallPowerCard extends BasicsDrawTool {
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strarr.append(strbuff);
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Bpos = Npos + 1;
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}
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for (local z = 0; z < strarr.len(); z++) {
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for (local z = 0; z< strarr.len(); z++) {
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L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
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}
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}
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@ -406,7 +406,7 @@ class Fate_SelectC extends BasicsDrawTool {
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Tobj.BOSSId = null;
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Tobj.LevelTimeInfo = [];
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Tobj.BOSSId = {};
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for (local i = 0; i < 50; i++) {
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for (local i = 0; i< 50; i++) {
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local TimeBuf = Buffer.Get("Time->" + i);
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Tobj.LevelTimeInfo.append(TimeBuf * 1000);
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local BossId = Buffer.Get("BOSSId->" + i);
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@ -468,7 +468,7 @@ class Fate_SelectC extends BasicsDrawTool {
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if (RootTab.rawin("Fate_SelectCObj")) {
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local Tobj = RootTab["Fate_SelectCObj"];
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for (local i = 0; i < 5; i++) {
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for (local i = 0; i< 5; i++) {
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local Img = Buffer.Get("SkillPack->" + i + "->Img");
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local Idx = Buffer.Get("SkillPack->" + i + "->Idx");
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local Str = Buffer.Get("SkillPack->" + i + "->Str");
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@ -511,7 +511,7 @@ class Fate_SelectC extends BasicsDrawTool {
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// BOSSId.rawset(62721, true);
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// BOSSId.rawset(62780, true);
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for (local i = 0; i < 50; i++) {
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for (local i = 0; i< 50; i++) {
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local TimeObj = TimeSTL("FateTimeObj" + i, 1100);
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TimeObj.Delete();
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}
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@ -530,7 +530,7 @@ class Fate_SelectC extends BasicsDrawTool {
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T_DrawStayAni(obj, "common/dungeon/fate_select/goldselectframe.ani", 0, 0, 1, "powerselectmainlight");
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//绘制能力选择卡牌
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local RootTab = getroottable();
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for (local i = 0; i < 5; i++) {
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for (local i = 0; i< 5; i++) {
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PowerSelect[i].Show(obj);
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//常驻检测
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if (PowerSelect[i].isLBActive() && SelectTiming == 1) {
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@ -603,7 +603,7 @@ class Fate_SelectC extends BasicsDrawTool {
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|
||||
//同步时间
|
||||
function SyncTime(obj) {
|
||||
if (NowLevel < 50) {
|
||||
if (NowLevel< 50) {
|
||||
local Time = LevelTimeInfo[NowLevel];
|
||||
if (TimeObj) {
|
||||
local Nt = TimeObj.Get();
|
||||
|
|
@ -660,7 +660,7 @@ class Fate_SelectC extends BasicsDrawTool {
|
|||
function SyncMonsterDie(obj) {
|
||||
local objectManager = obj.getObjectManager();
|
||||
local CollisionObjectNumber = objectManager.getCollisionObjectNumber();
|
||||
for (local i = 0; i < CollisionObjectNumber; i += 1) {
|
||||
for (local i = 0; i< CollisionObjectNumber; i += 1) {
|
||||
local object = objectManager.getCollisionObject(i);
|
||||
if (object && object.isObjectType(OBJECTTYPE_ACTIVE) && obj.isEnemy(object) && object.isInDamagableState(obj) && object.getTeam() != 0) {
|
||||
local activeObj = sq_GetCNRDObjectToActiveObject(object);
|
||||
|
|
@ -742,7 +742,7 @@ class Fate_SelectC extends BasicsDrawTool {
|
|||
|
||||
function DrawCustomNum(obj, xPos, yPos, num, str, Interval, OneDeviation) {
|
||||
local len = (num.tostring()).len();
|
||||
for (local i = 0; i < len; i++) {
|
||||
for (local i = 0; i< len; i++) {
|
||||
local one = 0;
|
||||
local DrawNum = (num.tostring()).slice(i, i + 1);
|
||||
if (i != (len - 1)) one += OneDeviation * abs(i - (len - 1));
|
||||
|
|
@ -754,7 +754,7 @@ class Fate_SelectC extends BasicsDrawTool {
|
|||
|
||||
function fateDrawCustomTimeNum(obj, xPos, yPos, num, str, Interval, OneDeviation) {
|
||||
|
||||
for (local i = 0; i < 4; i++) {
|
||||
for (local i = 0; i< 4; i++) {
|
||||
local Idx = num.slice(0 + i, 1 + i);
|
||||
local ani = obj.getVar().GetAnimationMap(Idx + str, str + Idx + ".ani");
|
||||
sq_AnimationProc(ani);
|
||||
|
|
@ -766,7 +766,7 @@ class Fate_SelectC extends BasicsDrawTool {
|
|||
|
||||
function PauseWorld(obj, Type, Time) {
|
||||
local objectManager = obj.getObjectManager();
|
||||
for (local i = 0; i < objectManager.getCollisionObjectNumber(); i += 1) {
|
||||
for (local i = 0; i< objectManager.getCollisionObjectNumber(); i += 1) {
|
||||
local object = objectManager.getCollisionObject(i);
|
||||
sq_SetPause(object, Type, Time);
|
||||
}
|
||||
|
|
@ -984,7 +984,7 @@ class Fate_SelectC extends BasicsDrawTool {
|
|||
//销毁特效
|
||||
function DestroyPassiveObject(obj, Index) {
|
||||
local ballCount = obj.getMyPassiveObjectCount(Index);
|
||||
for (local i = 0; i < ballCount; ++i) {
|
||||
for (local i = 0; i< ballCount; ++i) {
|
||||
local magicBall = obj.getMyPassiveObject(Index, i)
|
||||
if (!magicBall)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -12,6 +12,9 @@ class FiendwarTotal extends BasicsDrawTool {
|
|||
town_index 城镇编号
|
||||
channel_index 频道编号
|
||||
*/
|
||||
MyCid = null;
|
||||
IsCaptain = null;
|
||||
|
||||
|
||||
function GetInstance() {
|
||||
return getroottable()["FiendwarCObj"];
|
||||
|
|
@ -73,10 +76,11 @@ function LenheartFiendwar(obj) {
|
|||
// LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18);
|
||||
// LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
|
||||
// LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18);
|
||||
// LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 244, 240, 18);
|
||||
// LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18);
|
||||
|
||||
|
||||
|
||||
// LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "测试", 100, 100, 100, 21, 0);
|
||||
}
|
||||
|
||||
if (getroottable().rawin("LenheartFuncTab")) {
|
||||
|
|
|
|||
|
|
@ -114,8 +114,10 @@ class FiendwarHallC extends LenheartNewUI_Windows {
|
|||
Win.Visible = false;
|
||||
}
|
||||
|
||||
//获取攻坚队信息回调
|
||||
function GetTeamInfoCallBack(Chunk) {
|
||||
Sout("收到包 : \n %L", Chunk);
|
||||
|
||||
local Jso = Json.Decode(Chunk);
|
||||
local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18);
|
||||
Win.Visible = true;
|
||||
|
|
@ -125,7 +127,14 @@ class FiendwarHallC extends LenheartNewUI_Windows {
|
|||
Win.TeamName = Jso.team.TeamName;
|
||||
Win.TeamID = Jso.team.TeamId;
|
||||
foreach(_index, MemberObj in Jso.team.characNum) {
|
||||
//说明我在这个攻坚队里
|
||||
if (Jso.cid == MemberObj.CID) {
|
||||
Win.IsMyTeam = true;
|
||||
//存个全局
|
||||
getroottable().rawset("FiendwarHallMyPartyTeamId", Jso.team.TeamId);
|
||||
}
|
||||
local T = {
|
||||
PartyId = Jso.team.TeamId,
|
||||
TeamId = MemberObj.TeamNum,
|
||||
Level = MemberObj.PlayerLevel.tostring(),
|
||||
Name = MemberObj.PlayerName,
|
||||
|
|
@ -133,13 +142,24 @@ class FiendwarHallC extends LenheartNewUI_Windows {
|
|||
Job = MemberObj.PlayerJob,
|
||||
StkHasFlag = MemberObj.isPrepare,
|
||||
EquVos = MemberObj.equVos,
|
||||
Captain = MemberObj.CaptainBool
|
||||
Captain = MemberObj.CaptainBool,
|
||||
Cid = MemberObj.CID,
|
||||
PlayerSession = MemberObj.PlayerSession
|
||||
}
|
||||
local TeamBuf = FiendwarHallMyPartyMemberC(T);
|
||||
Win.Childrens.append(TeamBuf);
|
||||
Win.MembersList.append(TeamBuf);
|
||||
}
|
||||
|
||||
local Fo = FiendwarTotal.GetInstance();
|
||||
Fo.MyCid = Jso.cid;
|
||||
//说明是队长
|
||||
if (Jso.cid == Jso.team.captainCid) {
|
||||
Win.IsCaptain = true;
|
||||
Fo.IsCaptain = true;
|
||||
}
|
||||
//刷新界面
|
||||
Win.RegisterWidget();
|
||||
}
|
||||
|
||||
function GetAllTeamCall() {
|
||||
|
|
@ -186,7 +206,7 @@ class FiendwarHallC extends LenheartNewUI_Windows {
|
|||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
@ -295,6 +315,7 @@ class FiendwarHallC extends LenheartNewUI_Windows {
|
|||
MyPartyButton.OnClick = function() {
|
||||
local Win = LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18);
|
||||
Win.Visible = true;
|
||||
Win.ResetFocus();
|
||||
}.bindenv(this);
|
||||
Childrens.append(MyPartyButton);
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//角色对象
|
||||
Charc = null;
|
||||
//角色等级
|
||||
Level = "100级";
|
||||
//角色名称
|
||||
|
|
@ -58,44 +60,21 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
]
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
RequestJoinTeamArr = [];
|
||||
|
||||
AvatarArr = [{
|
||||
layer = 0,
|
||||
dressImg = "character/swordman/equipment/avatar/skin/sm_body0004.img",
|
||||
dressImgInt = 90,
|
||||
pos = [-232, -333, 0]
|
||||
}, {
|
||||
layer = 260,
|
||||
dressImg = "character/swordman/equipment/avatar/face/sm_face16700b.img",
|
||||
dressImgInt = 90,
|
||||
pos = [-232, -333, 0]
|
||||
}, {
|
||||
layer = 800,
|
||||
dressImg = "character/swordman/equipment/avatar/hair/sm_hair18300b.img",
|
||||
dressImgInt = 90,
|
||||
pos = [-232, -333, 0]
|
||||
}, {
|
||||
layer = 2000,
|
||||
dressImg = "character/swordman/equipment/avatar/hair/sm_hair18300a.img",
|
||||
dressImgInt = 90,
|
||||
pos = [-232, -333, 0]
|
||||
}, {
|
||||
layer = 2100,
|
||||
dressImg = "character/swordman/equipment/avatar/cap/sm_cap19800a.img",
|
||||
dressImgInt = 90,
|
||||
pos = [-232, -333, 0]
|
||||
}];
|
||||
|
||||
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function InitInfo() {
|
||||
local CJoinTeamArr = clone(RequestJoinTeamArr);
|
||||
CJoinTeamArr.reverse();
|
||||
// local CJoinTeamArr = clone(RequestJoinTeamArr);
|
||||
// CJoinTeamArr.reverse();
|
||||
|
||||
local InfoObj = CJoinTeamArr[NowSelectJoinIndex];
|
||||
local InfoObj = RequestJoinTeamArr[NowSelectJoinIndex];
|
||||
Charc = InfoObj.Charc;
|
||||
//角色等级
|
||||
Level = InfoObj.Level;
|
||||
//角色名称
|
||||
|
|
@ -114,6 +93,8 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
Combat = InfoObj.Combat;
|
||||
//通过次数
|
||||
ClearanceCount = InfoObj.ClearanceCount;
|
||||
//头像
|
||||
AvatarArr = InfoObj.AvatarArr;
|
||||
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
|
|
@ -121,14 +102,21 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
InitFlag = true;
|
||||
}
|
||||
|
||||
function PopOne() {
|
||||
if (RequestJoinTeamArr.len() > 1) {
|
||||
RequestJoinTeamArr.remove(0);
|
||||
InitInfo();
|
||||
} else {
|
||||
RequestJoinTeamArr = [];
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(244, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
if (RequestJoinTeamArr.len() > 0) {
|
||||
RequestJoinTeamArr.pop();
|
||||
Init();
|
||||
} else this.Visible = false;
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
@ -149,23 +137,42 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
//确认按钮
|
||||
local OkButton = LenheartNewUI_ButtonText(74, 192, -1, "是");
|
||||
OkButton.SetTextOffset(3, 2);
|
||||
OkButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20063003,
|
||||
teamsId = getroottable().rawget("FiendwarHallMyPartyTeamId"),
|
||||
charac = Charc
|
||||
}
|
||||
BasicsDrawTool.SendPackEx(T);
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
Childrens.append(OkButton);
|
||||
//拒绝按钮
|
||||
local OkButton = LenheartNewUI_ButtonText(130, 192, -1, "否");
|
||||
OkButton.SetTextOffset(3, 2);
|
||||
Childrens.append(OkButton);
|
||||
local NoButton = LenheartNewUI_ButtonText(130, 192, -1, "否");
|
||||
NoButton.SetTextOffset(3, 2);
|
||||
NoButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20063019,
|
||||
charac = Charc.cid
|
||||
}
|
||||
BasicsDrawTool.SendPackEx(T);
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
Childrens.append(NoButton);
|
||||
|
||||
//左翻页按钮
|
||||
local LeftButton = LenheartNewUI_BaseButton(90, 220, 15, 15, "interface/lenheartwindowcommon.img", 34);
|
||||
LeftButton.OnClick = function() {
|
||||
if (NowSelectJoinIndex > 0) NowSelectJoinIndex--;
|
||||
InitInfo();
|
||||
}.bindenv(this);
|
||||
Childrens.append(LeftButton);
|
||||
|
||||
//右翻页按钮
|
||||
local RightButton = LenheartNewUI_BaseButton(154, 220, 15, 15, "interface/lenheartwindowcommon.img", 38);
|
||||
RightButton.OnClick = function() {
|
||||
if (NowSelectJoinIndex< RequestJoinTeamArr.len()) NowSelectJoinIndex++;
|
||||
if (NowSelectJoinIndex< RequestJoinTeamArr.len() - 1) NowSelectJoinIndex++;
|
||||
InitInfo();
|
||||
}.bindenv(this);
|
||||
Childrens.append(RightButton);
|
||||
}
|
||||
|
|
@ -185,13 +192,13 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40);
|
||||
//绘制角色头像
|
||||
if (AvatarArr) {
|
||||
|
||||
foreach(AvatarObj in AvatarArr) {
|
||||
local AXpos = AvatarObj.pos[0] + X + OffsetArr[Job][0] - 8;
|
||||
local AYpos = AvatarObj.pos[1] + Y + OffsetArr[Job][1] + 40;
|
||||
local AXpos = AvatarObj.D[0] + X + OffsetArr[Job][0] - 8;
|
||||
local AYpos = AvatarObj.D[1] + Y + OffsetArr[Job][1] + 40;
|
||||
setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg(AvatarObj.dressImg, AvatarObj.dressImgInt, AXpos, AYpos);
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
// }
|
||||
}
|
||||
}
|
||||
//绘制角色等级
|
||||
|
|
@ -237,4 +244,5 @@ class FiendwarHallApplyJoinC extends LenheartNewUI_Windows {
|
|||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -17,6 +17,14 @@ class FiendwarHallCreatePartyC extends LenheartNewUI_Windows {
|
|||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(266, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
local OkButton = LenheartNewUI_ButtonText(78, 124, 5, "确定");
|
||||
OkButton.SetTextOffset(0, 1);
|
||||
OkButton.OnClick = function() {
|
||||
|
|
@ -27,7 +35,7 @@ class FiendwarHallCreatePartyC extends LenheartNewUI_Windows {
|
|||
items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
|
||||
}
|
||||
BasicsDrawTool.SendPackEx(T);
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}
|
||||
}.bindenv(this);
|
||||
Childrens.append(OkButton);
|
||||
|
|
@ -35,7 +43,7 @@ class FiendwarHallCreatePartyC extends LenheartNewUI_Windows {
|
|||
local CloseButton = LenheartNewUI_ButtonText(144, 124, 5, "取消");
|
||||
CloseButton.SetTextOffset(0, 1);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ class FiendwarHallMyPartyEdit_BaseButton extends LenheartNewUI_BaseButton {
|
|||
isLBDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
//编队窗口
|
||||
class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
|
@ -40,7 +40,7 @@ class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
|
|||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
@ -67,7 +67,7 @@ class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
|
|||
local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭");
|
||||
CloseButton.SetTextOffset(0, 1);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
@ -97,7 +97,7 @@ class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
|
|||
}
|
||||
|
||||
if (PartyMarkFlag != 0) {
|
||||
L_sq_WA(0x1b46898, 2);
|
||||
L_sq_WA(0x1b46898, 16);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -113,7 +113,216 @@ class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
|
|||
}
|
||||
}
|
||||
|
||||
//角色交互按钮需要传递参数所以重写
|
||||
class FiendwarHallPlayerInteractive_BaseButton extends LenheartNewUI_BaseButton {
|
||||
|
||||
OnShow = null;
|
||||
|
||||
constructor(X, Y, W, H, Path, Idx) {
|
||||
|
||||
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
Y--;
|
||||
if (isLBDown && OnClick) {
|
||||
OnClick();
|
||||
}
|
||||
isLBDown = false;
|
||||
local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0);
|
||||
Each.Visible = false;
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
//不可用
|
||||
if (State == 8) {
|
||||
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
|
||||
} else {
|
||||
//按下
|
||||
if (isLBDown) {
|
||||
Y++;
|
||||
L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y);
|
||||
}
|
||||
//悬停
|
||||
else if (isInRect) {
|
||||
L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y);
|
||||
}
|
||||
//普通
|
||||
else {
|
||||
L_sq_DrawImg(Path, 0, X, Y);
|
||||
}
|
||||
}
|
||||
if (OnShow) OnShow(X, Y);
|
||||
}
|
||||
}
|
||||
//角色交互类
|
||||
class FiendwarHallPlayerInteractiveC extends LenheartNewUI_Windows {
|
||||
// DeBugMode = true;
|
||||
|
||||
HandBoxColor = [
|
||||
0xff717272,
|
||||
0xff7b2a29,
|
||||
0xff874e0d,
|
||||
0xff8b8108,
|
||||
0xff658e2d,
|
||||
0xff0f5c8a,
|
||||
0xff27238f,
|
||||
0xff4e2491,
|
||||
0xff932586,
|
||||
]
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[45, 103, 230, 231],
|
||||
//女格斗家
|
||||
[56, 102, 235, 279],
|
||||
//男神枪手
|
||||
[52, 130, 238, 246],
|
||||
//女魔法师
|
||||
[55, 87, 234, 293],
|
||||
//男圣职者
|
||||
[42, 115, 223, 200],
|
||||
//女神枪手
|
||||
[52, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 102, 225, 226],
|
||||
//男格斗家
|
||||
[50, 114, 239, 216],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[46, 102, 229, 232],
|
||||
//缔造者
|
||||
[56, 86, 235, 293],
|
||||
]
|
||||
InfoObj = null;
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
//初始化Flag 初始化以后才显示
|
||||
InitInfoFlag = false;
|
||||
|
||||
function InitInfo() {
|
||||
Childrens = [];
|
||||
//还原标签数量
|
||||
InitIndexFlag = 1;
|
||||
//还原高度
|
||||
Height = 21;
|
||||
//还原可见性
|
||||
Visible = true;
|
||||
//置顶窗口
|
||||
ResetFocus();
|
||||
RegisterWidget();
|
||||
InitInfoFlag = true;
|
||||
}
|
||||
|
||||
InitIndexFlag = 1;
|
||||
|
||||
function RegisterWidget() {
|
||||
//是团长才能委任
|
||||
if (FiendwarTotal.GetInstance().IsCaptain && !("IsMyself" in InfoObj)) {
|
||||
//委任团长按钮
|
||||
local GiveMasterButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
GiveMasterButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2);
|
||||
L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
GiveMasterButton.OnClick = function() {
|
||||
|
||||
}.bindenv(this);
|
||||
Childrens.append(GiveMasterButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
}
|
||||
|
||||
//查看信息按钮
|
||||
local CheckInfoButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
CheckInfoButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2);
|
||||
L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
CheckInfoButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
L_sq_SendPackType(8);
|
||||
L_sq_SendPackWord(InfoObj.PlayerSession);
|
||||
L_sq_SendPackByte(3);
|
||||
L_sq_SendPack();
|
||||
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
|
||||
}.bindenv(this);
|
||||
Childrens.append(CheckInfoButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
|
||||
if (!("IsMyself" in InfoObj)) {
|
||||
//交易按钮
|
||||
local TransactionButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
TransactionButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2);
|
||||
L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
TransactionButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
L_sq_SendPackType(10);
|
||||
L_sq_SendPackWord(InfoObj.PlayerSession);
|
||||
L_sq_SendPackByte(1);
|
||||
L_sq_SendPackDWord(22053);
|
||||
L_sq_SendPack();
|
||||
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
|
||||
}.bindenv(this);
|
||||
Childrens.append(TransactionButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
|
||||
|
||||
//攻坚队员强退按钮
|
||||
local KickMemberButton = FiendwarHallPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4);
|
||||
KickMemberButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2);
|
||||
L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
|
||||
}
|
||||
KickMemberButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
local T = {
|
||||
op = 20063021,
|
||||
teamsId = InfoObj.PartyId,
|
||||
charCid = InfoObj.Cid
|
||||
}
|
||||
BasicsDrawTool.SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
Childrens.append(KickMemberButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
if (!InitInfoFlag) return;
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y);
|
||||
//绘制角色名
|
||||
L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1);
|
||||
//绘制头像
|
||||
foreach(AvatarObj in InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0] - 40;
|
||||
local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1];
|
||||
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
}
|
||||
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//队员显示类
|
||||
|
|
@ -178,6 +387,20 @@ class FiendwarHallMyPartyMemberC extends LenheartNewUI_CommonUi {
|
|||
Obj.SelectState = false;
|
||||
}
|
||||
SelectState = !SelectState;
|
||||
|
||||
|
||||
local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", 0, 0, 100, 21, 0);
|
||||
//改变鼠标坐标
|
||||
Each.X = MousePos_X;
|
||||
Each.Y = MousePos_Y;
|
||||
//赋值对象参数
|
||||
Each.InfoObj = InfoObj;
|
||||
//对象不是我才能点开交互按钮
|
||||
if (InfoObj.Cid == FiendwarTotal.GetInstance().MyCid) {
|
||||
Each.InfoObj.IsMyself <- true;
|
||||
}
|
||||
//刷新UI
|
||||
Each.InitInfo();
|
||||
}
|
||||
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
|
||||
|
||||
|
|
@ -235,6 +458,15 @@ class FiendwarHallMyPartyMemberC extends LenheartNewUI_CommonUi {
|
|||
L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
MousePos_X = 0;
|
||||
MousePos_Y = 0;
|
||||
//鼠标事件回调
|
||||
function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) {
|
||||
this.MousePos_X = gMousePos_X;
|
||||
this.MousePos_Y = gMousePos_Y;
|
||||
LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -252,15 +484,18 @@ class FiendwarHallMyPartyC extends LenheartNewUI_Windows {
|
|||
|
||||
//是否是我的攻坚队
|
||||
IsMyTeam = false;
|
||||
//是否是队长
|
||||
IsCaptain = false;
|
||||
|
||||
|
||||
//收到请求加入攻坚队包
|
||||
function JoinTeamCallBack(Chunk) {
|
||||
Sout("收到请求加入包 : \n\n\n %L", Chunk);
|
||||
// Sout("收到请求加入包 : \n\n\n %L", Chunk);
|
||||
local Jso = Json.Decode(Chunk);
|
||||
local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 244, 240, 18);
|
||||
|
||||
local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18);
|
||||
win.Visible = true;
|
||||
local T = {
|
||||
Charc = Jso.charac, //角色对象
|
||||
Level = Jso.charac.PlayerLevel,
|
||||
Name = Jso.charac.PlayerName,
|
||||
Job = Jso.charac.PlayerJob,
|
||||
|
|
@ -277,42 +512,30 @@ class FiendwarHallMyPartyC extends LenheartNewUI_Windows {
|
|||
win.RequestJoinTeamArr.append(T);
|
||||
win.InitInfo();
|
||||
} else win.RequestJoinTeamArr.append(T);
|
||||
|
||||
print(win.RequestJoinTeamArr.len());
|
||||
}
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
// RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
//测试数据
|
||||
// MembersList = [];
|
||||
// for (local i = 0; i< 8; i++) {
|
||||
// local T = {
|
||||
// TeamId = i + 1,
|
||||
// Level = "100",
|
||||
// Name = "玩家" + i,
|
||||
// JobName = "银月",
|
||||
// Job = i,
|
||||
// StkHasFlag = i % 2
|
||||
// EquVos = JobAniArr[i]
|
||||
// }
|
||||
// local TeamBuf = FiendwarHallMyPartyMemberC(T);
|
||||
// Childrens.append(TeamBuf);
|
||||
// MembersList.append(TeamBuf);
|
||||
// }
|
||||
|
||||
Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this));
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//清楚老的按钮在刷新
|
||||
foreach(CIndex, Child in Childrens) {
|
||||
if (!(Child instanceof FiendwarHallMyPartyMemberC)) {
|
||||
Childrens.remove(CIndex);
|
||||
}
|
||||
}
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
|
|
@ -373,27 +596,28 @@ class FiendwarHallMyPartyC extends LenheartNewUI_Windows {
|
|||
Childrens.append(StageButton);
|
||||
|
||||
|
||||
if (IsCaptain) {
|
||||
//队伍编制按钮
|
||||
local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制");
|
||||
PartyEditButton.SetTextOffset(-12, 1);
|
||||
PartyEditButton.OnClick = function() {
|
||||
local win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
|
||||
win.Visible = true;
|
||||
}.bindenv(this);
|
||||
Childrens.append(PartyEditButton);
|
||||
|
||||
//队伍编制按钮 //TODO 需要先知道自己是不是队长只有队长才可以编队
|
||||
local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制");
|
||||
PartyEditButton.SetTextOffset(-12, 1);
|
||||
PartyEditButton.OnClick = function() {
|
||||
local win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
|
||||
win.Visible = true;
|
||||
}.bindenv(this);
|
||||
Childrens.append(PartyEditButton);
|
||||
//修改信息按钮
|
||||
local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息");
|
||||
FqButton.State = 8;
|
||||
FqButton.SetTextOffset(-12, 1);
|
||||
Childrens.append(FqButton);
|
||||
|
||||
//修改信息按钮
|
||||
local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息");
|
||||
FqButton.State = 8;
|
||||
FqButton.SetTextOffset(-12, 1);
|
||||
Childrens.append(FqButton);
|
||||
|
||||
//队伍招募按钮
|
||||
local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募");
|
||||
FqButton1.State = 8;
|
||||
FqButton1.SetTextOffset(-12, 1);
|
||||
Childrens.append(FqButton1);
|
||||
//队伍招募按钮
|
||||
local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募");
|
||||
FqButton1.State = 8;
|
||||
FqButton1.SetTextOffset(-12, 1);
|
||||
Childrens.append(FqButton1);
|
||||
}
|
||||
|
||||
//退出按钮
|
||||
local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出");
|
||||
|
|
@ -448,4 +672,25 @@ class FiendwarHallMyPartyC extends LenheartNewUI_Windows {
|
|||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
# override # "
|
||||
* @函数作用:
|
||||
* @参数 name
|
||||
* @返回值
|
||||
*/
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
foreach(Window in Childrens) {
|
||||
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
}
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
//判断没有点到具体角色就隐藏
|
||||
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) {
|
||||
//交互窗口需要隐藏
|
||||
local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0);
|
||||
Each.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -204,7 +204,7 @@ class MarrySystemC extends BasicsDrawTool {
|
|||
Tobj.PrintAbTab = [];
|
||||
Tobj.AbTab = null;
|
||||
Tobj.AbTab = [];
|
||||
for (local i = 0; i < 20; i++) {
|
||||
for (local i = 0; i< 20; i++) {
|
||||
local buf = Buffer.Get("attribute->" + i);
|
||||
if (!buf && i == 0) break;
|
||||
Tobj.PrintAbTab.append(buf);
|
||||
|
|
@ -277,7 +277,7 @@ class MarrySystemC extends BasicsDrawTool {
|
|||
|
||||
Tobj.PrintAbTab = null;
|
||||
Tobj.PrintAbTab = [];
|
||||
for (local i = 0; i < 20; i++) {
|
||||
for (local i = 0; i< 20; i++) {
|
||||
local buf = Buffer.Get("attribute->" + i);
|
||||
if (!buf && i == 0) break;
|
||||
Tobj.PrintAbTab.append(buf);
|
||||
|
|
@ -416,7 +416,7 @@ class MarrySystemC extends BasicsDrawTool {
|
|||
//绘制属性
|
||||
function DrawAttribute(obj) {
|
||||
if (PrintAbTab) {
|
||||
for (local i = 0; i < 20; i++) {
|
||||
for (local i = 0; i< 20; i++) {
|
||||
L_sq_DrawCode(TabName[i] + " " + PrintAbTab[i], X + 20 + ((i / 10) * 170), Y + 264 + ((i % 10) * 17), sq_RGBA(255, 255, 255, 250), 1, 1);
|
||||
}
|
||||
}
|
||||
|
|
@ -473,7 +473,7 @@ class MarrySystemC extends BasicsDrawTool {
|
|||
MainState = false;
|
||||
}
|
||||
|
||||
if(obj.isDead()){
|
||||
if (obj.isDead()) {
|
||||
DgnAddBuff = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -243,7 +243,7 @@ class UpgradeC extends BasicsDrawTool {
|
|||
|
||||
local Size = Buffer.Get("size");
|
||||
if (Size && Size > 0) {
|
||||
for (local i = 0; i < Size; i++) {
|
||||
for (local i = 0; i< Size; i++) {
|
||||
local barr = {
|
||||
name = Buffer.Get("upgradeitem->" + i + "->name"),
|
||||
id = Buffer.Get("upgradeitem->" + i + "->id"),
|
||||
|
|
|
|||
|
|
@ -387,7 +387,7 @@ class PtstItem extends BasicsDrawTool {
|
|||
strarr.append(strbuff);
|
||||
Bpos = Npos + 1;
|
||||
}
|
||||
for (local z = 0; z < strarr.len(); z++) {
|
||||
for (local z = 0; z< strarr.len(); z++) {
|
||||
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
|
||||
}
|
||||
}
|
||||
|
|
@ -408,7 +408,7 @@ class PtstItem extends BasicsDrawTool {
|
|||
local X4 = 0; //属强线偏移
|
||||
local X5 = 0; //全属强线偏移
|
||||
MCount = 0;
|
||||
for (local y = 0; y < Attribute.len(); y++) {
|
||||
for (local y = 0; y< Attribute.len(); y++) {
|
||||
local gType = Attribute[y][0];
|
||||
//防御力
|
||||
if (gType == 9 || gType == 10) X1 = 1;
|
||||
|
|
@ -447,7 +447,7 @@ class PtstItem extends BasicsDrawTool {
|
|||
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy + 19, 26, "PtstItemInfoMainXiana");
|
||||
|
||||
//绘制中
|
||||
for (local i = 0; i < line; i++) {
|
||||
for (local i = 0; i< line; i++) {
|
||||
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy + 19 + 14 + (i * 14), 27, "PtstItemInfoMainZhong");
|
||||
}
|
||||
//绘制底
|
||||
|
|
@ -487,7 +487,7 @@ class PtstItem extends BasicsDrawTool {
|
|||
local RGBA; //根据不同的属性绘制不同颜色字体
|
||||
|
||||
//防御属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于防御属性就终止
|
||||
if (gType != 9 && gType != 10) break;
|
||||
|
|
@ -507,10 +507,10 @@ class PtstItem extends BasicsDrawTool {
|
|||
}
|
||||
|
||||
//四维属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于四维属性就终止
|
||||
if (gType < 2 || gType > 5) break;
|
||||
if (gType< 2 || gType > 5) break;
|
||||
|
||||
RGBA = sq_RGBA(141, 140, 109, 250);
|
||||
local gTabName = TabName[gType];
|
||||
|
|
@ -521,10 +521,10 @@ class PtstItem extends BasicsDrawTool {
|
|||
}
|
||||
|
||||
//三攻属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于三攻属性就终止
|
||||
if (gType < 6 || gType > 8) break;
|
||||
if (gType< 6 || gType > 8) break;
|
||||
|
||||
RGBA = sq_RGBA(255, 255, 216, 200);
|
||||
local gTabName = TabName[gType];
|
||||
|
|
@ -534,17 +534,17 @@ class PtstItem extends BasicsDrawTool {
|
|||
if (o == (Attribute.len() - 1 - MCount)) return;
|
||||
}
|
||||
|
||||
if ((SGS || SWS) && (o < Attribute.len())) {
|
||||
if ((SGS || SWS) && (o< Attribute.len())) {
|
||||
//绘制线
|
||||
T_DrawStayAni(obj, "common/ptst/main.ani", dx, cy + (XianCount * 14) + ((o - 1) * 15), 29, "PtstItemInfoMainXianT");
|
||||
XianCount++;
|
||||
}
|
||||
|
||||
//三速属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于三速属性就终止
|
||||
if (gType < 11 || gType > 16) break;
|
||||
if (gType< 11 || gType > 16) break;
|
||||
|
||||
RGBA = sq_RGBA(166, 215, 136, 250);
|
||||
local gTabName = TabName[gType];
|
||||
|
|
@ -561,10 +561,10 @@ class PtstItem extends BasicsDrawTool {
|
|||
}
|
||||
|
||||
//属强属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于属强属性就终止
|
||||
if (gType < 17 || gType > 20) break;
|
||||
if (gType< 17 || gType > 20) break;
|
||||
|
||||
RGBA = sq_RGBA(240, 230, 135, 250);
|
||||
local gTabName = TabName[gType];
|
||||
|
|
@ -577,7 +577,7 @@ class PtstItem extends BasicsDrawTool {
|
|||
if (SQS) XianCount++;
|
||||
|
||||
//全属强属性
|
||||
for (; o < Attribute.len(); o++) {
|
||||
for (; o< Attribute.len(); o++) {
|
||||
local gType = Attribute[o][0];
|
||||
//如果不属于全属强属性就终止
|
||||
if (gType != 21) break;
|
||||
|
|
@ -743,7 +743,7 @@ class PtstSlot extends BasicsDrawTool {
|
|||
}
|
||||
|
||||
//如果左键按下 写入可移动状态
|
||||
if (Item && isLBDown(obj) && Tobj.MoveModel == null && slot < 88) {
|
||||
if (Item && isLBDown(obj) && Tobj.MoveModel == null && slot< 88) {
|
||||
Tobj.MoveModel = SlotName;
|
||||
}
|
||||
|
||||
|
|
@ -967,12 +967,12 @@ class PtstC extends BasicsDrawTool {
|
|||
}
|
||||
*/
|
||||
|
||||
for (local w = 0; w < 3; w++) {
|
||||
for (local w = 0; w< 3; w++) {
|
||||
local dataarrsize = Buffer.Get("data->" + w + "->dataarrsize");
|
||||
|
||||
if (dataarrsize) {
|
||||
local dataarr = [];
|
||||
for (local z = 0; z < dataarrsize; z++) {
|
||||
for (local z = 0; z< dataarrsize; z++) {
|
||||
local arrbuufer = [];
|
||||
local a = Buffer.Get("data->" + w + "->stk_ab->" + z + "->0");
|
||||
local b = Buffer.Get("data->" + w + "->stk_ab->" + z + "->1");
|
||||
|
|
@ -989,12 +989,12 @@ class PtstC extends BasicsDrawTool {
|
|||
}
|
||||
}
|
||||
|
||||
for (local u = 0; u < 9; u++) {
|
||||
for (local u = 0; u< 9; u++) {
|
||||
local dataarrsize = Buffer.Get("fdata->" + u + "->dataarrsize");
|
||||
|
||||
if (dataarrsize) {
|
||||
local dataarr = [];
|
||||
for (local z = 0; z < dataarrsize; z++) {
|
||||
for (local z = 0; z< dataarrsize; z++) {
|
||||
local arrbuufer = [];
|
||||
local a = Buffer.Get("fdata->" + u + "->stk_ab->" + z + "->0");
|
||||
local b = Buffer.Get("fdata->" + u + "->stk_ab->" + z + "->1");
|
||||
|
|
@ -1044,7 +1044,7 @@ class PtstC extends BasicsDrawTool {
|
|||
local Tobj = RootTab["PtstObj"];
|
||||
Tobj.MaxPage = Buffer.Get("slotpage");
|
||||
Tobj.ColorArr = [];
|
||||
for (local i = 0; i < 8; i++) {
|
||||
for (local i = 0; i< 8; i++) {
|
||||
local arrbuffer = []
|
||||
arrbuffer.append(Buffer.Get("color" + i + "->0"));
|
||||
arrbuffer.append(Buffer.Get("color" + i + "->1"));
|
||||
|
|
@ -1095,14 +1095,14 @@ class PtstC extends BasicsDrawTool {
|
|||
//Tobj.SlotArr = [];
|
||||
local Count = Buffer.Get("count");
|
||||
|
||||
for (local z = 0; z < 24; z++) {
|
||||
for (local z = 0; z< 24; z++) {
|
||||
Tobj.SlotB[z].Item = null;
|
||||
}
|
||||
for (local i = 0; i < Count; i++) {
|
||||
for (local i = 0; i< Count; i++) {
|
||||
local SlotPos = Buffer.Get("data->" + i + "->slot");
|
||||
local dataarrsize = Buffer.Get("data->" + i + "->dataarrsize");
|
||||
local dataarr = [];
|
||||
for (local z = 0; z < dataarrsize; z++) {
|
||||
for (local z = 0; z< dataarrsize; z++) {
|
||||
local arrbuufer = [];
|
||||
local a = Buffer.Get("data->" + i + "->stk_ab->" + z + "->0");
|
||||
local b = Buffer.Get("data->" + i + "->stk_ab->" + z + "->1");
|
||||
|
|
@ -1211,7 +1211,7 @@ class PtstC extends BasicsDrawTool {
|
|||
|
||||
if (RightButton.isLBActive()) {
|
||||
//页码增加
|
||||
if (NowPage < MaxPage) NowPage++;
|
||||
if (NowPage< MaxPage) NowPage++;
|
||||
//清空槽对象
|
||||
SlotB = [];
|
||||
SlotB = null;
|
||||
|
|
@ -1228,7 +1228,7 @@ class PtstC extends BasicsDrawTool {
|
|||
{
|
||||
if (!SlotB || SlotB.len() <= 0) return;
|
||||
//第一图层
|
||||
for (local q = 0; q < 24; q++) {
|
||||
for (local q = 0; q< 24; q++) {
|
||||
SlotB[q].Show(obj, X - 120 + 137 + ((q % 8) * 28), Y - 50 + 346 + ((q / 8) * 31), q);
|
||||
}
|
||||
|
||||
|
|
@ -1247,7 +1247,7 @@ class PtstC extends BasicsDrawTool {
|
|||
A_Slot2.Show(obj, X - 120 + 120 + 140, Y - 50 + 50 + 153, 92);
|
||||
|
||||
//第二图层
|
||||
for (local u = 0; u < 24; u++) {
|
||||
for (local u = 0; u< 24; u++) {
|
||||
SlotB[u].ItemShow(obj);
|
||||
}
|
||||
C_Slot0.ItemShow(obj);
|
||||
|
|
@ -1264,7 +1264,7 @@ class PtstC extends BasicsDrawTool {
|
|||
A_Slot1.ItemShow(obj);
|
||||
A_Slot2.ItemShow(obj);
|
||||
|
||||
for (local z = 0; z < 24; z++) {
|
||||
for (local z = 0; z< 24; z++) {
|
||||
SlotB[z].ItemMoveShow(obj);
|
||||
}
|
||||
C_Slot0.ItemMoveShow(obj);
|
||||
|
|
@ -1383,7 +1383,7 @@ class PtstC extends BasicsDrawTool {
|
|||
SlotB = [];
|
||||
SlotB.resize(24);
|
||||
}
|
||||
for (local i = 0; i < 24; i++) {
|
||||
for (local i = 0; i< 24; i++) {
|
||||
if (SlotB[i] == null) SlotB[i] = PtstSlot(5);
|
||||
}
|
||||
|
||||
|
|
@ -1428,5 +1428,3 @@ function Ptst(obj) {
|
|||
RootTab["PtstObj"].Draw(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ class RAIDAUCTIONC extends BasicsDrawTool {
|
|||
RootTab["RAIDAUCTIONObj"].AuctionPack = null;
|
||||
RootTab["RAIDAUCTIONObj"].AuctionPack = [];
|
||||
|
||||
for (local i = 0; i < 5; i++) {
|
||||
for (local i = 0; i< 5; i++) {
|
||||
local Gid = Buffer.Get("auctionpack->" + i + "->id");
|
||||
if (Gid == false) break;
|
||||
local Gcount = Buffer.Get("auctionpack->" + i + "->count");
|
||||
|
|
@ -368,7 +368,7 @@ class RAIDAUCTIONC extends BasicsDrawTool {
|
|||
local a = 1;
|
||||
if (count == 0) return a;
|
||||
local b = 10;
|
||||
for (local i = 0; i < count - 1; i++) {
|
||||
for (local i = 0; i< count - 1; i++) {
|
||||
b *= b;
|
||||
}
|
||||
return a * b;
|
||||
|
|
@ -376,7 +376,7 @@ class RAIDAUCTIONC extends BasicsDrawTool {
|
|||
//绘制按钮
|
||||
function DrawAuctionButton(obj) {
|
||||
|
||||
for (local i = 0; i < 3; i++) {
|
||||
for (local i = 0; i< 3; i++) {
|
||||
local Button = RAIDAUCTIONButtonPro(obj, "Raid_AuctionButton" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 77, 24, 0);
|
||||
Button.SetRectEnble(true, "Raid_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 1);
|
||||
Button.SetCustomClickEnble(true, "Raid_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 2);
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ class ServerAuctionC extends BasicsDrawTool {
|
|||
RootTab["ServerAuctionCObj"].AuctionPack = null;
|
||||
RootTab["ServerAuctionCObj"].AuctionPack = [];
|
||||
|
||||
for (local i = 0; i < 5; i++) {
|
||||
for (local i = 0; i< 5; i++) {
|
||||
local Gid = Buffer.Get("auctionpack->" + i + "->id");
|
||||
if (Gid == false) break;
|
||||
local Gcount = Buffer.Get("auctionpack->" + i + "->count");
|
||||
|
|
@ -391,7 +391,7 @@ class ServerAuctionC extends BasicsDrawTool {
|
|||
local a = 1;
|
||||
if (count == 0) return a;
|
||||
local b = 10;
|
||||
for (local i = 0; i < count - 1; i++) {
|
||||
for (local i = 0; i< count - 1; i++) {
|
||||
b *= b;
|
||||
}
|
||||
return a * b;
|
||||
|
|
@ -399,7 +399,7 @@ class ServerAuctionC extends BasicsDrawTool {
|
|||
//绘制按钮
|
||||
function DrawAuctionButton(obj) {
|
||||
|
||||
for (local i = 0; i < 3; i++) {
|
||||
for (local i = 0; i< 3; i++) {
|
||||
local Button = ServerAuctionPro(obj, "Server_AuctionButton" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 77, 24, 0);
|
||||
Button.SetRectEnble(true, "Server_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 1);
|
||||
Button.SetCustomClickEnble(true, "Server_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266 + 68, "common/server_auction/qfjp.ani", 2);
|
||||
|
|
|
|||
|
|
@ -636,19 +636,19 @@ class LenheartButton extends LenheartcommonUiC {
|
|||
function Show() {
|
||||
//不可用
|
||||
if (State == 8) {
|
||||
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 9,FillWidth,FirstWidth);
|
||||
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 9, FillWidth, FirstWidth);
|
||||
} else {
|
||||
//按下
|
||||
if (isLBDown()) {
|
||||
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 3,FillWidth,FirstWidth);
|
||||
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 3, FillWidth, FirstWidth);
|
||||
}
|
||||
//悬停
|
||||
else if (isInRect()) {
|
||||
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx + 3,FillWidth,FirstWidth);
|
||||
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx + 3, FillWidth, FirstWidth);
|
||||
}
|
||||
//普通
|
||||
else {
|
||||
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx,FillWidth,FirstWidth);
|
||||
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx, FillWidth, FirstWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1039,33 +1039,32 @@ class Json {
|
|||
Str += ":";
|
||||
|
||||
if (typeof(Value) == "string") {
|
||||
print(Value.len());
|
||||
Sout("中文字符串為: %L",Value);
|
||||
// print(Value.len());
|
||||
// Sout("中文字符串為: %L", Value);
|
||||
Str += "\"";
|
||||
Str += Value;
|
||||
Str += "\"";
|
||||
} else if (typeof(Value) == "table") {
|
||||
Str += Json.Encode(Value);
|
||||
} else if (typeof(Value) == "array") {
|
||||
} else if (typeof(Value) == "array") {
|
||||
Str += "[";
|
||||
foreach(ArrObj in Value) {
|
||||
if(typeof(ArrObj) == "table")Str += Json.Encode(Value);
|
||||
else{
|
||||
if (typeof(ArrObj) == "table") Str += Json.Encode(Value);
|
||||
else {
|
||||
Str += ArrObj;
|
||||
Str += ",";
|
||||
}
|
||||
}
|
||||
Str = Str.slice(0,Str.len() - 1);
|
||||
Str = Str.slice(0, Str.len() - 1);
|
||||
Str += "]";
|
||||
}else Str += Value;
|
||||
} else Str += Value;
|
||||
if (Pos != Size) Str += ",";
|
||||
}
|
||||
Str += "}";
|
||||
return Str;
|
||||
}
|
||||
|
||||
function Decode(Str)
|
||||
{
|
||||
function Decode(Str) {
|
||||
Str = L_sq_DecondeJson(Str);
|
||||
local Str = "local _M = " + Str + ";\n return _M;\n";
|
||||
local Func = compilestring(Str);
|
||||
|
|
|
|||
|
|
@ -4,15 +4,71 @@
|
|||
创建日期:2024-03-20 11:27
|
||||
文件用途:UI
|
||||
*/
|
||||
|
||||
//新窗口队列
|
||||
L_Windows_List <- [];
|
||||
|
||||
//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层
|
||||
if (!("WindowsShowABFlag" in getroottable())) {
|
||||
getroottable().WindowsShowABFlag <- false;
|
||||
}
|
||||
//是否鼠标悬停在窗口上
|
||||
if (!("WindowsHoverFlag" in getroottable())) {
|
||||
getroottable().WindowsHoverFlag <- false;
|
||||
}
|
||||
//用于查询是否鼠标悬停在原生窗口上的Flag 以下编号代表着没有悬停其他均为悬停在原生窗口
|
||||
NotOldWindowsMap <- {}
|
||||
NotOldWindowsMap.rawset(92, 1);
|
||||
NotOldWindowsMap.rawset(79, 1);
|
||||
NotOldWindowsMap.rawset(2396, 1);
|
||||
NotOldWindowsMap.rawset(3877, 1);
|
||||
NotOldWindowsMap.rawset(3878, 1);
|
||||
NotOldWindowsMap.rawset(3873, 1);
|
||||
NotOldWindowsMap.rawset(3874, 1);
|
||||
NotOldWindowsMap.rawset(3858, 1);
|
||||
NotOldWindowsMap.rawset(3871, 1);
|
||||
NotOldWindowsMap.rawset(3857, 1);
|
||||
NotOldWindowsMap.rawset(3861, 1);
|
||||
NotOldWindowsMap.rawset(3862, 1);
|
||||
// NotOldWindowsMap.rawset(-1, 1);
|
||||
NotOldWindowsMap.rawset(93, 1);
|
||||
NotOldWindowsMap.rawset(94, 1);
|
||||
NotOldWindowsMap.rawset(95, 1);
|
||||
NotOldWindowsMap.rawset(96, 1);
|
||||
NotOldWindowsMap.rawset(97, 1);
|
||||
NotOldWindowsMap.rawset(98, 1);
|
||||
NotOldWindowsMap.rawset(99, 1);
|
||||
NotOldWindowsMap.rawset(100, 1);
|
||||
NotOldWindowsMap.rawset(101, 1);
|
||||
NotOldWindowsMap.rawset(114, 1);
|
||||
NotOldWindowsMap.rawset(88, 1);
|
||||
NotOldWindowsMap.rawset(102, 1);
|
||||
NotOldWindowsMap.rawset(108, 1);
|
||||
NotOldWindowsMap.rawset(109, 1);
|
||||
NotOldWindowsMap.rawset(103, 1);
|
||||
NotOldWindowsMap.rawset(104, 1);
|
||||
NotOldWindowsMap.rawset(110, 1);
|
||||
NotOldWindowsMap.rawset(111, 1);
|
||||
NotOldWindowsMap.rawset(105, 1);
|
||||
NotOldWindowsMap.rawset(106, 1);
|
||||
NotOldWindowsMap.rawset(112, 1);
|
||||
NotOldWindowsMap.rawset(113, 1);
|
||||
NotOldWindowsMap.rawset(107, 1);
|
||||
NotOldWindowsMap.rawset(87, 1);
|
||||
NotOldWindowsMap.rawset(86, 1);
|
||||
NotOldWindowsMap.rawset(80, 1);
|
||||
NotOldWindowsMap.rawset(81, 1);
|
||||
NotOldWindowsMap.rawset(82, 1);
|
||||
NotOldWindowsMap.rawset(83, 1);
|
||||
NotOldWindowsMap.rawset(4067, 1);
|
||||
// NotOldWindowsMap.rawset(130, 1);
|
||||
NotOldWindowsMap.rawset(122, 1);
|
||||
|
||||
//基础窗口类
|
||||
class LenheartNewUI_BaseWindow extends BasicsDrawTool {
|
||||
|
||||
//子控件
|
||||
Childrens = null;
|
||||
constructor() {
|
||||
//子控件
|
||||
// Childrens = [];
|
||||
}
|
||||
constructor() {}
|
||||
//鼠标事件回调
|
||||
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
|
||||
foreach(Window in Childrens) {
|
||||
|
|
@ -50,7 +106,6 @@ class LenheartNewUI_BaseWindow extends BasicsDrawTool {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
function Show(obj) {
|
||||
foreach(Window in Childrens) {
|
||||
Window.Show(obj);
|
||||
|
|
@ -64,9 +119,9 @@ class LenheartNewUI_BaseWindow extends BasicsDrawTool {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//窗口类
|
||||
class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
|
||||
//MyObjectId
|
||||
//窗口名称
|
||||
ObjectId = null;
|
||||
//可用性
|
||||
Visible = true;
|
||||
|
|
@ -92,10 +147,6 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
|
|||
//移动Flag
|
||||
MoveFlag = false;
|
||||
|
||||
YMouseSw = true;
|
||||
//焦点
|
||||
Focus = true;
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
ObjectId = gObjectId;
|
||||
//宽度
|
||||
|
|
@ -110,48 +161,42 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
|
|||
//Y坐标
|
||||
Y = gY;
|
||||
|
||||
Init();
|
||||
ResetFocus();
|
||||
|
||||
//调用原生方法
|
||||
LenheartNewUI_BaseWindow.constructor();
|
||||
}
|
||||
|
||||
//加入窗口队列 并且切换到最上层窗口
|
||||
function ResetFocus() {
|
||||
foreach(Index, WindowObj in L_Windows_List) {
|
||||
if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
|
||||
WindowObj.Focus = false;
|
||||
}
|
||||
this.Focus = true;
|
||||
L_Windows_List.append(this);
|
||||
//切换上层显示
|
||||
getroottable().WindowsShowABFlag <- true;
|
||||
}
|
||||
|
||||
//加入窗口队列
|
||||
function Init() {
|
||||
ResetFocus();
|
||||
}
|
||||
|
||||
//设定鼠标逻辑
|
||||
function LockMouse(MousePos_X, MousePos_Y) {
|
||||
if (!Visible) return;
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
|
||||
IMouse.LockMouseClick();
|
||||
YMouseSw = false;
|
||||
L_sq_WA(0x1b46898, 1);
|
||||
IMouse.LockState <- true;
|
||||
} else {
|
||||
if (YMouseSw == false && sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, 0, 0, 800, 600) && !MoveFlag) {
|
||||
IMouse.ReleaseMouseClick();
|
||||
YMouseSw = true;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
IMouse.LockState <- false;
|
||||
}
|
||||
//关闭窗口 -并没有销毁只是隐藏
|
||||
function CloseWindow() {
|
||||
this.Visible = false;
|
||||
if (L_sq_RAB(0x1B46886)) {
|
||||
L_sq_WAB(0x1B46886, 0);
|
||||
}
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
}
|
||||
//销毁窗口
|
||||
function DestroyWindow() {
|
||||
foreach(Index, WindowObj in L_Windows_List) {
|
||||
if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
|
||||
}
|
||||
if (L_sq_RAB(0x1B46886)) {
|
||||
L_sq_WAB(0x1B46886, 0);
|
||||
}
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
if (!Visible) return;
|
||||
// L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1);
|
||||
|
||||
//调用原生方法
|
||||
LenheartNewUI_BaseWindow.Show(obj);
|
||||
if (DeBugMode) DeBug(obj);
|
||||
|
|
@ -165,8 +210,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
|
|||
//override
|
||||
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
|
||||
if (!Visible) return;
|
||||
//设定鼠标逻辑
|
||||
if (!MoveFlag) LockMouse(MousePos_X, MousePos_Y);
|
||||
//设定拖动逻辑
|
||||
if (Flag == 1) {
|
||||
if (MoveFlag) {
|
||||
//左键拖动
|
||||
|
|
@ -257,60 +301,58 @@ function LenheartNewUI_CreateWindow(ClassName, gObjectId, gX, gY, gWidth, gHeigh
|
|||
function CheackMouseInNewWindows(MousePos_X, MousePos_Y) {
|
||||
local Flag = false;
|
||||
foreach(Window in L_Windows_List) {
|
||||
if (!Window.Visible) continue;
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) {
|
||||
Flag = true;
|
||||
getroottable().WindowsHoverFlag <- true;
|
||||
return Flag;
|
||||
}
|
||||
}
|
||||
getroottable().WindowsHoverFlag <- false;
|
||||
return Flag;
|
||||
}
|
||||
|
||||
|
||||
//鼠标事件
|
||||
/*
|
||||
a1
|
||||
常规状态 200
|
||||
左键点击 201
|
||||
左键松开 202
|
||||
右键点击 204
|
||||
右键松开 205
|
||||
滚轮滚动事件 20a
|
||||
看a2 如果是ff880000 向下 如果是780000 向上
|
||||
中建按下没有事件
|
||||
|
||||
鼠标事件为200 并且a2 = 1 为左键拖动 a2=2为右键拖动 中建按下拖动a2 =10
|
||||
|
||||
a2=3的时候代表2个键一起按下 事件代表后按下的键*/
|
||||
|
||||
//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层
|
||||
if (!("WindowsShowABFlag" in getroottable())) {
|
||||
getroottable().WindowsShowABFlag <- false;
|
||||
//遍历是否悬停在原生窗口上
|
||||
function CheackMouseInOldWindows() {
|
||||
if (!NotOldWindowsMap.rawin(L_sq_RA(0x1A32950))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//设定鼠标逻辑
|
||||
function RunMouseLogic(MousePos_X, MousePos_Y) {
|
||||
//解锁鼠标 如果鼠标已处于锁定状态 并且没有悬停在任何窗口上 解锁鼠标
|
||||
if (L_sq_RAB(0x1B46886)) {
|
||||
if (!CheackMouseInNewWindows(MousePos_X, MousePos_Y)) L_sq_WAB(0x1B46886, 0);
|
||||
else if (CheackMouseInOldWindows() && !getroottable().WindowsShowABFlag) L_sq_WAB(0x1B46886, 0);
|
||||
}
|
||||
//锁定鼠标 如果鼠标处于未锁定状态 并且悬停在任意一个窗口上
|
||||
else if (!L_sq_RAB(0x1B46886) && CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
|
||||
//如果没有悬停任何原生窗口直接锁
|
||||
if (!CheackMouseInOldWindows()) {
|
||||
L_sq_WAB(0x1B46886, 1);
|
||||
}
|
||||
//如果有悬停原生窗口 就要判断AB层
|
||||
else {
|
||||
if (getroottable().WindowsShowABFlag) L_sq_WAB(0x1B46886, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
|
||||
if (MouseState == 0x200) {
|
||||
//常规事件就要设定鼠标是否锁定逻辑
|
||||
RunMouseLogic(MousePos_X, MousePos_Y);
|
||||
}
|
||||
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
|
||||
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
|
||||
if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396
|
||||
// && L_sq_RA(0x1A32950) != 3877 //小地图
|
||||
// &&
|
||||
// L_sq_RA(0x1A32950) != 3878 //小地图
|
||||
// &&
|
||||
// L_sq_RA(0x1A32950) != 3873 //小地图
|
||||
// &&
|
||||
// L_sq_RA(0x1A32950) != 3874 //小地图
|
||||
) {
|
||||
if ("LockState" in IMouse) {
|
||||
if (IMouse.LockState) {
|
||||
IMouse.ReleaseMouseClick();
|
||||
IMouse.LockState <- false;
|
||||
}
|
||||
}
|
||||
if (CheackMouseInOldWindows()) {
|
||||
//如果点击了原生窗口 就把渲染队列改成下
|
||||
if (MouseState == 0x201) getroottable().WindowsShowABFlag <- false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//克隆一遍窗口列表
|
||||
local WindowListF = clone(L_Windows_List);
|
||||
WindowListF.reverse();
|
||||
|
|
@ -357,8 +399,11 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
|
|||
}
|
||||
}
|
||||
|
||||
// if (!getroottable().rawin("L_Windows_List"))
|
||||
L_Windows_List <- [];
|
||||
function L_OpenOldWindowCallBack(WindowIndex) {
|
||||
print(WindowIndex);
|
||||
//将新窗口渲染队列改为下层
|
||||
getroottable().WindowsShowABFlag <- false;
|
||||
}
|
||||
|
||||
//窗口逻辑入口
|
||||
function L_WindowsLogic(obj) {
|
||||
|
|
@ -386,7 +431,6 @@ function L_WindowsLogic(obj) {
|
|||
if (KeyPressNB.isKeyPress(48, "AllLenheartWindows")) {
|
||||
foreach(Window in L_Windows_List) {
|
||||
Window.Visible = false;
|
||||
Window.YMouseSw = true;
|
||||
}
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
IMouse.ReleaseMouseClick();
|
||||
|
|
@ -407,8 +451,6 @@ function L_DrawWindow_B() {
|
|||
|
||||
//B层只在上层渲染
|
||||
if (getroottable().WindowsShowABFlag) L_WindowsLogic(obj);
|
||||
//因为图层太高会盖掉鼠标 所以重新画一个
|
||||
L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos());
|
||||
}
|
||||
|
||||
class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
|
||||
|
|
|
|||
Loading…
Reference in New Issue