class UnderBaseDraw { //绘制函数 function T_DrawDynamicAni(AniFileName, Xpos, Ypos, AniName) { if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName)); else { sq_AnimationProc(CreatChrTable[AniName]); sq_drawCurrentFrame(CreatChrTable[AniName], Xpos, Ypos, true); } } function T_DrawStayAni(AniFileName, Xpos, Ypos, Index, AniName) { if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName)); else { sq_DrawSpecificFrame(CreatChrTable[AniName], Xpos, Ypos, false, Index, false, 1.0); } } function T_DrawStayAniAlpha(AniFileName, Xpos, Ypos, Index, AniName, Alpha) { if(CreatChrTable.rawin(AniName) == false) CreatChrTable.rawset(AniName, sq_CreateAnimation("", AniFileName)); else { CreatChrTable[AniName].setRGBA(255, 255, 255, Alpha); sq_DrawSpecificFrame(CreatChrTable[AniName], Xpos, Ypos, false, Index, false, 1.0); } } } class UnderButton extends UnderBaseDraw { State = 0; //按钮状态 ClickEnble = false; //点击效果 ButtonDynamic = false; //动态按钮效果 CustomClickEnble = false; //自定义点击效果 CustomClickAnifile = null; //自定义点击效果Ani路径 CustomButtonName = null; //自定义点击效果名称 CustomClickFrame = null; //自定义点击效果Ani编号 CustomClickx = null; //自定义点击效果X坐标 CustomClicky = null; //自定义点击效果Y坐标 RectEnble = false; //悬停效果 RectButtonName = null; //悬停名称 RectBaseAnifile = null; //悬停Ani路径 RectFrame = null; //非动态按钮的悬停调用Ani编号 Rectx = null; //悬停X坐标 Recty = null; //悬停Y坐标 ButtonName = null; //按钮名称 x = null; //X坐标 y = null; //Y坐标 BaseAnifile = null; //调用Ani路径 width = null; //可点击宽度 length = null; //可点击高度 //构造函数 constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength) { ButtonName = gButtonName; x = gX; y = gY; BaseAnifile = gAnifile; width = gWidth; length = gLength; } //绘制按钮 function Show() { if(ClickEnble) //是否开启点击效果 { if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 { State = 1; //按键进入按下状态 //++y; } if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 { State = 0; //按键进入弹起状态 //--y; } } if(CustomClickEnble) //是否开启自定义点击效果 { if(isLBDown()) //按下左键并且按钮处于弹起状态 { if(!ButtonDynamic) T_DrawStayAni(CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); else T_DrawDynamicAni(CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); } } if(RectEnble) //开启悬停效果时 { if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候 { //IMouse.SetMouseTask(44); if(!ButtonDynamic) T_DrawStayAni(RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); else T_DrawDynamicAni(RectBaseAnifile, Rectx, Recty, RectButtonName); } } if(!isInRect()) //如果鼠标没有悬停的时候 { //IMouse.SetMouseTask(0); if(!ButtonDynamic) T_DrawStayAni(BaseAnifile, x, y, 0, ButtonName); else T_DrawDynamicAni(BaseAnifile, x, y, ButtonName); } } //设置自定义点击效果 function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { CustomClickEnble = bool; //自定义点击效果 CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 CustomButtonName = gButtonName; //自定义点击效果名称 CustomClickFrame = gFrame; //自定义点击效果Ani编号 CustomClickx = gX; //自定义点击效果X坐标 CustomClicky = gY; //自定义点击效果Y坐标 } //设置悬停效果 function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { RectEnble = bool; //悬停效果 RectButtonName = gButtonName; //悬停名称 RectBaseAnifile = gAnifile; //悬停Ani路径 RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 Rectx = gX; //悬停X坐标 Recty = gY; //悬停Y坐标 } //设置动态按钮 function SetClickEnble(bool) { ButtonDynamic = bool; } //设置点击效果 function SetClickEnble(bool) { ClickEnble = bool; } //悬停状态 function isInRect() { if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; else return false; } //左键按下状态 function isLBDown() { if(isInRect() && IMouse.GetLButton() == 1) return true; else return false; } //左键弹起状态 function isLBUp() { if(isInRect() && IMouse.GetLButton() == 0) return true; else return false; } //左键双击状态 function IsLBDoubleClick() { if(isInRect() && IMouse.GetLButton() == 64) return true; else return false; } //左键单击状态 function isLBActive() { if(isInRect() && IMouse.isButtonUpEvent()) return true; else return false; } } class CreatChrC extends UnderBaseDraw { Job = 0; //当前职业 ChrJobDrawState = 0; //职业绘制状态 DrawChrAniEffTimer = null; //职业绘制Timer ChrJobDrawAlpha = []; //职业绘制Alpha数组 SelectSwitch = false; //选择职业开关 NowChrSelectPos = 0; //当前角色职业选择位置 constructor() { ChrJobDrawAlpha.resize(16); //初始化职业绘制Alpha数组 for(local i = 0; i < 16; ++i) { ChrJobDrawAlpha[i] = 0; } DrawChrAniEffTimer = TimeSTL("DrawChrAniEffTimer", 3000); //初始化职业绘制Timer } //同步角色职业选择位置 function SyncChrSelectPos() { NowChrSelectPos = L_sq_RA(0x1A5E258, "0xA8+0xC0+"); } //绘制角色信息 function DrawChrJobInfo() { T_DrawStayAni("common/creatchr/chrbackground/background.ani", 0, 0, NowChrSelectPos, "BMain0"); T_DrawDynamicAni("common/creatchr/chrjobani/" + NowChrSelectPos + ".ani", -160, 0, "DrawChrJobInfo" + NowChrSelectPos); T_DrawDynamicAni("common/creatchr/base/0.ani", 0, 0, "BackGround0"); T_DrawDynamicAni("common/creatchr/base/" + (NowChrSelectPos % 2 + 1) + ".ani", 0, 0, "BackGround1" + (NowChrSelectPos % 2 + 1)); //T_DrawDynamicAni( "common/creatchr/base/1.ani", 0, 0,"BackGround1"); //T_DrawDynamicAni( "common/creatchr/base/2.ani", -267, 0,"BackGround2"); T_DrawDynamicAni("common/creatchr/base/3.ani", -267, 0, "BackGround3"); } function DrawSelectButton() { for(local i = 0; i < 16; ++i) { if(i == NowChrSelectPos) continue; local SelectButton = UnderButton("SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 66, 66); SelectButton.SetRectEnble(true, "SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 1); SelectButton.SetCustomClickEnble(true, "SelectChrJob" + i, 40 + (i % 4 * 70), 40 + (i / 4 * 70), "common/creatchr/jobbutton/0.ani", 1); SelectButton.Show(); if(SelectButton.isLBActive()) { L_sq_WA(0x1A5E258, "0xA8+0xC0+", i); } } //角色职业按钮动画完毕以后才显示当前选中 if(ChrJobDrawAlpha[15] == 250) T_DrawStayAni("common/creatchr/jobbutton/0.ani", 40 + (NowChrSelectPos % 4 * 70), 40 + (NowChrSelectPos / 4 * 70), 2, "DrawChrJobInfoSelectPos"); } function DrawJobButton() { DrawChrJobInfo(); for(local i = 0; i < 16; ++i) { T_DrawStayAniAlpha("common/creatchr/jobbutton/0.ani", 40 + (i % 4 * 70), 40 + (i / 4 * 70), 3 + (i * 2), "JobAni" + i, ChrJobDrawAlpha[i]); } local MainButton = UnderButton("MainButton", 50, 530, "common/training/main/maintab.ani", 38, 35); MainButton.SetRectEnble(true, "MainButton", 50, 530, "common/training/main/maintab.ani", 0); MainButton.SetCustomClickEnble(true, "MainButton", 50, 530 + 1, "common/training/main/maintab.ani", 0); MainButton.Show(); if(MainButton.isLBActive()) { DrawChrAniEffTimer.Reset(); DrawChrAniEffTimer.Start(); if(ChrJobDrawState == 0) ++ChrJobDrawState; else ChrJobDrawState = ChrJobDrawState * -1; } //绘制阶段 if(ChrJobDrawState == 1) { //最后一个角色头像的Alpha值等于250之前 if(ChrJobDrawAlpha[15] < 250) { if(DrawChrAniEffTimer.Get() >= 15) { DrawChrAniEffTimer.Reset(); DrawChrAniEffTimer.Start(); for(local i = 0; i < 16; ++i) { local AddAlpha = (20 - i) * 1; if(ChrJobDrawAlpha[i] + AddAlpha < 250) ChrJobDrawAlpha[i] += AddAlpha; else ChrJobDrawAlpha[i] = 250; } } } else { SelectSwitch = true; } } if(ChrJobDrawState == -1) { //第一个角色的Alpha值等于0之前 if(ChrJobDrawAlpha[0] > 0) { if(DrawChrAniEffTimer.Get() >= 15) { DrawChrAniEffTimer.Reset(); DrawChrAniEffTimer.Start(); for(local i = 0; i < 16; ++i) { local AddAlpha = (4 + i) * 1; if(ChrJobDrawAlpha[i] - AddAlpha > 0) ChrJobDrawAlpha[i] -= AddAlpha; else ChrJobDrawAlpha[i] = 0; } } } else { SelectSwitch = false; } } //绘制选择角色职业按钮 if((SelectSwitch == true && ChrJobDrawAlpha[0] >= 35) || ChrJobDrawState == 1) DrawSelectButton(); } function Run() { SyncChrSelectPos(); DrawJobButton(); } } CreatChrTable <- {} function CreatChr() { /* if(sq_IsKeyDown(7, ENUM_SUBKEY_TYPE_ALL)) { if(CreatChrTable.rawin("CreatChrCObject") == true) CreatChrTable.rawdelete("CreatChrCObject"); } */ if(CreatChrTable.rawin("CreatChrCObject") == false) CreatChrTable.rawset("CreatChrCObject", CreatChrC()); else CreatChrTable["CreatChrCObject"].Run(); //CreatChrC.T_DrawDynamicAni("BackGround0", "common/creatchr/base/0.ani", -267, 0); /* if(CreatChrTable.rawin("BackGround0") == false) CreatChrTable.rawset("BackGround0", sq_CreateAnimation("", "common/creatchr/base/0.ani")); if(CreatChrTable.rawin("BackGround1") == false) CreatChrTable.rawset("BackGround1", sq_CreateAnimation("", "common/creatchr/base/0.ani")); if(CreatChrTable.rawin("BackGround2") == false) CreatChrTable.rawset("BackGround2", sq_CreateAnimation("", "common/creatchr/base/0.ani")); if(CreatChrTable.rawin("BackGround3") == false) CreatChrTable.rawset("BackGround3", sq_CreateAnimation("", "common/creatchr/base/0.ani")); sq_AnimationProc(CreatChrTable["Test"]); sq_drawCurrentFrame(CreatChrTable["Test"], -267, 0, true); //T_DrawDynamicAni(obj, "common/dps/maintop.ani", 0, 0, "maintop"); //绘制Dps上边栏 //print(666); //local mouseX = IMouse.GetXPos(); //local mouseY = IMouse.GetYPos(); //print(mouseX); //print(mouseY); */ }