function sq_AddFunctionName(appendage) { appendage.sq_AddFunctionName("proc", "proc_appendage_atmage_elemental_change") appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_atmage_elemental_change") appendage.sq_AddFunctionName("onStart", "onStart_appendage_atmage_elemental_change") appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_atmage_elemental_change") appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_atmage_elemental_change") } function sq_AddEffect(appendage) { //appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani") } function proc_appendage_atmage_elemental_change(appendage) { if (!appendage) return; } function onStart_appendage_atmage_elemental_change(appendage) { if (!appendage) return; // 楼撩 摹鸥 诡景陛 釭颤陴 // 楼撩 摹鸥击?贼 appendage陛 append胀棻. // local obj = appendage.getParent(); } function prepareDraw_appendage_atmage_elemental_change(appendage) { if (!appendage) return; local obj = appendage.getParent(); } function onEnd_appendage_atmage_elemental_change(appendage) { if (!appendage) return; local obj = appendage.getParent(); } function isEnd_appendage_atmage_elemental_change(appendage) { if (!appendage) return false; local time = appendage.getTimer().Get(); return false; }