function IRDAICharacter::GetAddress() { return L_Sq_GetObjectAddress(this); } function IRDAICharacter::GetName() { return L_Sq_GetObjectName(this); } function IRDAICharacter::GetLevel() { return L_Sq_GetObjectLevel(this); } // function IRDAICharacter::sq_GetIntData(SkillId,Idx) { // local ret = L_sq_GetIntData(SkillId,Idx); // return ret + HookIntData(this,SkillId,Idx); // } // function IRDAICharacter::sq_getIntData(SkillId,Idx) { // local ret = L_sq_GetIntData(SkillId,Idx); // return ret + HookIntData(this,SkillId,Idx); // } // function IRDAICharacter::sq_GetLevelData(SkillId,Idx,SkillLevel) { // local ret = L_sq_GetLevelData(SkillId,Idx,SkillLevel); // return ret + HookLevelData(this,SkillId,Idx,SkillLevel); // } // function IRDAICharacter::sq_getLevelData(SkillId,Idx,SkillLevel) { // local ret = L_sq_GetLevelData(SkillId,Idx,SkillLevel); // return ret + HookLevelData(this,SkillId,Idx,SkillLevel); // } function IRDMonster::GetAddress() { return L_Sq_GetObjectAddress(this); } function IRDCollisionObject::GetAddress() { return L_Sq_GetObjectAddress(this); } function IRDItem::GetAddress() { return L_Sq_GetObjectAddress(this); }