/* 文件名:SetState_All.nut 路径:SetState/SetState_All.nut 创建日期:2022-09-04 20:15 文件用途:全职业设置状态函数 */ dofile("sqr/SetState/SetState_ATFighter.nut"); dofile("sqr/SetState/SetState_ATGunner.nut"); dofile("sqr/SetState/SetState_ATMage.nut"); dofile("sqr/SetState/SetState_CreatorMage.nut"); dofile("sqr/SetState/SetState_DemonicSwordman.nut"); dofile("sqr/SetState/SetState_Fighter.nut"); dofile("sqr/SetState/SetState_Gunner.nut"); dofile("sqr/SetState/SetState_Mage.nut"); dofile("sqr/SetState/SetState_Priest.nut"); dofile("sqr/SetState/SetState_Swordman.nut"); dofile("sqr/SetState/SetState_Thief.nut"); if (!getroottable().rawin("Chr_State_Table")) Chr_State_Table <- {} function setState_All(obj, state, datas, isResetTimer) { Chr_State_Table.rawset(15, state); for (local i = 0; i < 12; i++) //将12位子状态push进 储存器的对应号位中 { Chr_State_Table.rawset(i, obj.sq_GetVectorData(datas, i)); } }