function sq_AddFunctionName(appendage) { appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_devilstrike") appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_devilstrike") appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_devilstrike") appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_devilstrike") appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_devilstrike") } function sq_AddEffect(appendage) { //appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani") } function proc_appendage_avenger_devilstrike(appendage) { if(!appendage) { return; } } function onStart_appendage_avenger_devilstrike(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } function prepareDraw_appendage_avenger_devilstrike(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } function onEnd_appendage_avenger_devilstrike(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } // 横渐螳 陕撩 渗褐暧 部睡碟 function isEnd_appendage_avenger_devilstrike(appendage) { if(!appendage) return false; local T = appendage.getTimer().Get(); return false; }