SUB_STATE_MANABURST_0 <- 0 SUB_STATE_MANABURST_1 <- 1 SUB_STATE_MANABURST_2 <- 2 SUB_STATE_MANABURST_3 <- 3 SUB_STATE_MANABURST_4 <- 4 function checkExecutableSkill_ManaBurst(obj) { if(!obj) return false; local state = obj.sq_GetState(); // ?卫粽?? 挡?粽蝶鉴桧塭 桧够缣怃 ?翕亵勒击 匏栖棻. // ManaBurst.skl [executable states] 擎 -1击 撮??镀蝗栖棻. // 桧匙擎 赅苌蝶鉴缣怃 奢问溘击 堪罹丑捡?棻朝 蝶鉴晦栋 阳侥殓栖棻. if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) { local b_useskill = obj.sq_IsUseSkill(SKILL_MANABURST); if (b_useskill) { /* # STATE_THROW [0] Throw State (0:赅戏晦, 1:湍虽晦, 2:偃樯卫瞪) * Throw State 0 * [1] 湍虽朝 颤殓 (ENUM_THROW_TYPE) [2] 湍虽朝 渠鼻暧 樯策蝶 (蝶鉴 樯策蝶 or 嬴桧蛊 樯策蝶) [3] 赅戏朝 卫除 [4] 嫦饵 卫除 [5] 湍虽晦 拥栖诡桧暮 颤殓 (0 or 1) [6] 赅戏晦 楼紫 颤殓 [7] 嫦饵 楼紫 颤殓 [8] 赅戏晦 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT) [9] 嫦饵 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT) [10] 偃樯卫瞪 彰嫔 (寰厥剪釭 -1桧贼 偃樯卫瞪 寰?) * Throw State 1 * // Throw State 2缣怃 剩横谘击 唳办缣虏 [1] 偃樯 卫瞪卫 渠鼻 Object Id * Throw State 2 * */ local skillLevel = sq_GetSkillLevel(obj, SKILL_MANABURST); local castTime = sq_GetCastTime(obj, SKILL_MANABURST, skillLevel); obj.sq_IntVectClear(); obj.sq_IntVectPush(0); // throwState obj.sq_IntVectPush(0); // throwType obj.sq_IntVectPush(SKILL_MANABURST); // throwIndex obj.sq_IntVectPush(castTime); // throwChargeTime obj.sq_IntVectPush(500); // throwShootTime obj.sq_IntVectPush(0); // throwAnimationIndex obj.sq_IntVectPush(4); // chargeSpeedType obj.sq_IntVectPush(4); // throwShootSpeedType obj.sq_IntVectPush(1000); // chargeSpeedValue obj.sq_IntVectPush(1000); // throwShootSpeedValue obj.sq_IntVectPush(-1); // personalCastRange obj.sq_AddSetStatePacket(STATE_THROW, STATE_PRIORITY_USER, true); //obj.sq_AddSetStatePacket(STATE_ELEMENTAL_CHANGE, STATE_PRIORITY_USER, false); return true; } } return false; } function checkCommandEnable_ManaBurst(obj) { if(!obj) return false; local state = obj.sq_GetState(); if(state == STATE_ATTACK) { // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] return obj.sq_IsCommandEnable(SKILL_MANABURST); } if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) { return true; } return false; }