/* 文件名:procAppend_Swordman.nut 路径:procAppend/procAppend_Swordman.nut 创建日期:2022-09-04 20:15 文件用途:鬼剑士绘制界面回调函数(原生) */ // for (local i = 0; i < 255; i++) { // local skillindex = sq_GetIntData(sqrChr, 198, i); // if (skillindex > 0) { // sqrChr.addSkillLevelAppendage(skillindex, 1, 10000000); // } else break; // } function checkOverItemObject_Swordman(a){ // Sout("a: %L",a.GetName()); // print(a); return true; } function isEnableBackStepState_Swordman(a){ // Sout("a: %L",a.GetName()); // print(a); return true; } function procAppend_Swordman(obj) { if (!obj) return; procAppend_All(obj); if (!CNSquirrelAppendage.sq_IsAppendAppendage(obj, "appendage/ap_equipbox.nut")) { local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, -1, false, "appendage/ap_equipbox.nut", true); CNSquirrelAppendage.sq_Append(appendage, obj, obj); // local change_appendage = appendage.sq_getChangeStatus("molijiezhi"); // if (!change_appendage) { // change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, 0, // CHANGE_STATUS_TYPE_COOLTIME_DECLINE, // false, 0, 254); // } // if (change_appendage) { // change_appendage.clearParameter(); // local sss = 0 - ((sq_GetIntData(obj, 169, 0).tofloat() / 100.00)); // change_appendage.addParameter(CHANGE_STATUS_TYPE_COOLTIME_DECLINE, false, sss); // } } /* if (!CNSquirrelAppendage.sq_IsAppendAppendage(obj, "appendage/ap_equipbox.nut")) { local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, -1, false, "appendage/ap_equipbox.nut", true); CNSquirrelAppendage.sq_Append(appendage, obj, obj); local change_appendage = appendage.sq_getChangeStatus("molijiezhi"); if (!change_appendage) { change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, 0, CHANGE_STATUS_TYPE_COOLTIME_DECLINE, false, 0, APID_COMMON); } if (change_appendage) { change_appendage.clearParameter(); change_appendage.addParameter(CHANGE_STATUS_TYPE_COOLTIME_DECLINE, false, -((sq_GetIntData(obj, 169, 15).tofloat() / 100.00))); } } */ return 1; }