387 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:luke.nut
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| 路径:Plugins/Luke/luke.nut
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| 创建日期:2023-03-30	13:40
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| 文件用途:卢克主文件
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| */
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| //HudPro按钮类
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| class LukeButtonPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度
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| {
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|     obj = null; //Obj对象
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|     State = 0; //按钮状态
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|     ClickEnble = false; //点击效果
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|     ButtonDynamic = false; //动态按钮效果
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|     Index = 0;
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
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|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
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|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
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| 
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| 
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|     RectEnble = false; //悬停效果
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|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
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|     RectFrame = null; //非动态按钮的悬停调用Ani编号
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|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
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| 
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|     ButtonName = null; //按钮名称
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|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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|     //构造函数
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|     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gIndex) {
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|         obj = gObj;
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         width = gWidth;
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|         length = gLength;
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|         Index = gIndex;
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|     }
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|     //绘制按钮
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|     function Show() {
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|         isLBDown();
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|         isRBDown();
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|         if (ClickEnble) //是否开启点击效果
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|         {
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|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 1; //按键进入按下状态
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|                 ++y;
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|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 --y;
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|             }
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|         }
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| 
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|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown()) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             }
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|         }
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| 
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|         if (RectEnble) //开启悬停效果时
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|         {
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|             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
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|             {
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|                 //IMouse.SetMouseTask(44);
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|             }
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|         }
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|         if (!isInRect()) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, Index, ButtonName);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|         }
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|     }
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| 
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|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
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|     //设置悬停效果
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|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
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|     }
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| 
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|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
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|     }
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| 
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|     //悬停状态
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|     function isInRect() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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|         else return false;
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|     }
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|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && IMouse.GetLButton() == 1) {
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|             obj.getVar(ButtonName).setBool(0, true);
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|             return true;
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|         } else return false;
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|     }
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|     //右键按下状态
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|     function isRBDown() {
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|         if (isInRect() && IMouse.GetRButton() == 2) {
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|             obj.getVar(ButtonName).setBool(1, true);
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|             return true;
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|         } else return false;
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|     }
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|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && IMouse.GetLButton() == 0) return true;
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|         else return false;
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|     }
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|     //左键双击状态
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|     function IsLBDoubleClick() {
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|         if (isInRect() && IMouse.GetLButton() == 64) return true;
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|         else return false;
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|     }
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|     //左键单击状态
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|     function isLBActive() {
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|         if (isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(0) == true) {
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|             obj.getVar(ButtonName).setBool(0, false);
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|             return true;
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|         } else return false;
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|     }
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|     //右键单击状态
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|     function isRBActive() {
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|         if (isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(1) == true) {
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|             obj.getVar(ButtonName).setBool(1, false);
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|             return true;
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|         } else return false;
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|     }
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|     //别处点击
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|     function isNotLBActive() {
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| 
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|         if (!isInRect() && IMouse.isButtonUpEvent()) return true;
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|         else return false;
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|     }
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|     //别处右键点击
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|     function isNotRBActive() {
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|         if (!isInRect() && IMouse.GetRButton() == 2) return true;
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|         else return false;
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|     }
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| }
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| 
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| 
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| 
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| //Switch按钮类
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| class LukeSwitchButtonPro extends SwitchButtonPro {
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|     obj = null; //Obj对象
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|     State = 0; //按钮状态
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|     ClickEnble = false; //点击效果
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|     ButtonDynamic = false; //动态按钮效果
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|     SwitchState = false; //复选框是否选中
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
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|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
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|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
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| 
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| 
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|     RectEnble = false; //悬停效果
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|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
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|     RectFrame = null; //非动态按钮的悬停调用Ani编号
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|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
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| 
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|     ButtonName = null; //按钮名称
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|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
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|     BaseAnifileFrame = null; //调用的Ani帧数
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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|     //构造函数
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|     constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength) {
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|         obj = gObj;
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         BaseAnifileFrame = gBaseAnifileFrame;
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|         width = gWidth;
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|         length = gLength;
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|     }
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| 
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|     //绘制按钮
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|     function Show() {
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| 
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| 
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|         if (ClickEnble) //是否开启点击效果
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|         {
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|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 1; //按键进入按下状态
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|                 ++y;
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|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 --y;
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|             }
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|         }
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| 
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|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown()) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             }
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|         }
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| 
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|         if (RectEnble) //开启悬停效果时
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|         {
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|             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
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|             {
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|                 //IMouse.SetMouseTask(44);
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|             }
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|         }
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| 
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|         if (!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseAnifileFrame, ButtonName);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|         }
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| 
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|         if (!isInRect() && SwitchState) {
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|             if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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|             else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|         }
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|     }
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| 
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|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
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|     //设置悬停效果
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|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
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|     }
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| 
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|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
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|     }
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| 
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|     //悬停状态
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|     function isInRect() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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|         else return false;
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|     }
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|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && IMouse.GetLButton() == 1) return true;
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|         else return false;
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|     }
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|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && IMouse.GetLButton() == 0) return true;
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|         else return false;
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|     }
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|     //左键双击状态
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|     function IsLBDoubleClick() {
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|         if (isInRect() && IMouse.GetLButton() == 64) return true;
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|         else return false;
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|     }
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|     //左键单击状态
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|     function isLBActive() {
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|         if (isInRect() && IMouse.isButtonUpEvent()) return true;
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|         else return false;
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|     }
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| 
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| function Luke(obj) {
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| 
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|     //如果不在安图恩区域则不执行
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|     if (L_sq_GetTownIndex() != 19 || L_sq_GetRegionIndex() < 2) return;
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| 
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|     //检查自己是否断线重连
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|     if (!getroottable().rawin("LukeDConnect")) {
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|         local LukeDConnect = Json_STL("LukeDConnect");
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|         LukeDConnect.Put("op", 25600175);
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|         local str = LukeDConnect.GetString();
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|         LukeDConnect.Delete();
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|         getroottable().rawset("LukeDConnect", true);
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|     }
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| 
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|     //卢克攻坚队逻辑
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|     LukeParty(obj);
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|     //卢克城镇攻坚队界面 攻坚队队伍信息部分
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|     LukeTownMainControl_PartyInfo(obj);
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| 
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|     //卢克攻坚副本信息
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|     LukeDungeonInfoControlFunc(obj);
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| 
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| 
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|     //安图恩城镇攻坚队界面 攻坚队队伍申请部分
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|     LukeTownMainControl_PartyReq(obj);
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| }
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| 
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| function DrawLukeParty(obj) {
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|     local RootTab = getroottable();
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|     if (RootTab.rawin("LukePartyObj") && RootTab.rawin("LUKEDUNGEONINFOCONTROL") && RootTab["LUKEDUNGEONINFOCONTROL"].PageState != 1) {
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|         RootTab["LukePartyObj"].Draw(obj);
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| 
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|     }
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|     if (RootTab.rawin("LukeTOWNCONTROLINFO") && RootTab["LukePartyObj"].NowSelectTeam != null && RootTab["LukePartyObj"].State == 1) {
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|         RootTab["LukeTOWNCONTROLINFO"].Run(obj);
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|     }
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| 
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|     if (RootTab.rawin("LUKEDUNGEONINFOCONTROL") == false) {} else {
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|         RootTab["LUKEDUNGEONINFOCONTROL"].Draw(obj);
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|     }
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| 
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|     if (RootTab.rawin("LUKETOWNMAINCONTROLREQ") == false) {} else {
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|         RootTab["LUKETOWNMAINCONTROLREQ"].Run(obj);
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|     }
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|     //如果安图恩主界面开启就绘制申请队伍人信息
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| } |