446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:NewUpgrade.nut
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| 路径:Plugins/NewUpgrade/NewUpgrade.nut
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| 创建日期:2023-03-06	13:14
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| 文件用途:新版强化系统
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| */
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| 
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| //HudPro按钮类
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| class UpgradeButtonPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度
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| {
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|     obj = null; //Obj对象
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|     State = 0; //按钮状态
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|     ClickEnble = false; //点击效果
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|     ButtonDynamic = false; //动态按钮效果
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|     BaseFrame = null;
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
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|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
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|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
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| 
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| 
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|     RectEnble = false; //悬停效果
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|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
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|     RectFrame = null; //非动态按钮的悬停调用Ani编号
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|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
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| 
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|     ButtonName = null; //按钮名称
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|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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| 
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|     Mobj = null; //鼠标对象
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|     //构造函数
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|     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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|         obj = gObj;
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         width = gWidth;
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|         length = gLength;
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|         BaseFrame = gBaseFrame;
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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|     //绘制按钮
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|     function Show() {
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|         if (ClickEnble) //是否开启点击效果
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|         {
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|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 1; //按键进入按下状态
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|                 ++y;
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|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 --y;
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|             }
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|         }
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| 
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|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown()) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             }
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|         }
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| 
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|         if (RectEnble) //开启悬停效果时
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|         {
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|             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
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|             {
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|                 //IMouse.SetMouseTask(44);
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|             }
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|         }
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|         if (!isInRect()) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|         }
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|     }
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| 
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|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
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|     //设置悬停效果
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|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
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|     }
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| 
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|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
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|     }
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| 
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|     //悬停状态
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|     function isInRect() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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|         else return false;
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|     }
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|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && Mobj.Lb == 1) return true;
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|         else return false;
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|     }
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|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && Mobj.Lb == 0) return true;
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|         else return false;
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|     }
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| 
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|     //左键单击状态
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|     function isLBActive() {
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|         if (isInRect() && Mobj.LbEvent) return true;
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|         else return false;
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|     }
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| }
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| 
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| 
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| class UpgradeWindow extends BasicsDrawTool {
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|     //宽度
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|     Width = null;
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|     //高度
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|     Height = null;
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|     //标题高度
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|     TitleH = null;
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| 
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|     //X坐标
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|     X = null;
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|     //Y坐标
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|     Y = null;
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| 
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|     YMouseSw = true;
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| 
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|     constructor(gX, gY, gWidth, gHeight, gTitleH) {
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|         //宽度
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|         Width = gWidth;
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|         //高度
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|         Height = gHeight;
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|         //标题高度
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|         TitleH = gTitleH;
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| 
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|         //X坐标
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|         X = gX;
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|         //Y坐标
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|         Y = gY;
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|     }
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| 
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|     //设定鼠标逻辑
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|     function LockMouse() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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|             IMouse.LockMouseClick();
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|             YMouseSw = false;
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|         } else {
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|             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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|                 IMouse.ReleaseMouseClick();
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|                 YMouseSw = true;
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|             }
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|         }
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|     }
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| 
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|     function Show(obj) {
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|         //sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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| 
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|         //设定鼠标逻辑
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|         LockMouse();
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| 
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| 
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|     }
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| }
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| 
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| 
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| 
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| class UpgradeC extends BasicsDrawTool {
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|     BaseX = 0;
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|     BaseY = 0;
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|     State = false;
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|     Sw = false;
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|     WindowObj = null;
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| 
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|     EquObj = null;
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|     //所需材料组
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|     NedItemArr = null;
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|     //幸运值
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|     Lucky_Value = 0;
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| 
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|     //幸运值回调
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|     function GetLuckyValue(Chunk) {
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|         local Buffer = Json_STL("UpgradeGetEquInfo");
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|         Buffer.Parse(Chunk, 0, false);
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("UpgradeObj")) {
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|             RootTab["UpgradeObj"].Lucky_Value = Buffer.Get("lucky_value");
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|         }
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|     }
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| 
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|     //当前对象信息回调
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|     function GetEquInfo(Chunk) {
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|         local Buffer = Json_STL("UpgradeGetEquInfo");
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|         Buffer.Parse(Chunk, 0, false);
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("UpgradeObj")) {
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|             RootTab["UpgradeObj"].EquObj = null;
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|             RootTab["UpgradeObj"].NedItemArr = [];
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| 
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|             if (Buffer.Get("ok")) {
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|                 RootTab["UpgradeObj"].EquObj = {
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|                     id = Buffer.Get("id"),
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|                     name = Buffer.Get("name"),
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|                     grade = Buffer.Get("grade"),
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|                     upgrade = Buffer.Get("upgrade"),
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|                     pos = Buffer.Get("pos"),
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|                 }
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| 
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|                 local Size = Buffer.Get("size");
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|                 if (Size && Size > 0) {
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|                     for (local i = 0; i< Size; i++) {
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|                         local barr = {
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|                             name = Buffer.Get("upgradeitem->" + i + "->name"),
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|                             id = Buffer.Get("upgradeitem->" + i + "->id"),
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|                             count = Buffer.Get("upgradeitem->" + i + "->count"),
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|                             rarity = Buffer.Get("upgradeitem->" + i + "->rarity"),
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|                         }
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|                         RootTab["UpgradeObj"].NedItemArr.append(barr);
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|                     }
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|                 }
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|             }
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|         }
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|     }
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| 
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| 
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|     constructor() {
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|         //注册装备信息回调
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|         Pack_Control.rawset(20018006, GetEquInfo);
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|         Pack_Control.rawset(20018008, GetLuckyValue);
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| 
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|         NedItemArr = [];
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|     }
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| 
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|     //获取汉字偏移
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|     function GetOffserFromLen(char, offset) {
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|         return (char.len() * offset)
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|     }
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| 
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|     //获取装备名称颜色
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|     function GetEquColor(rarity) {
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|         switch (rarity) {
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|             case 0:
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|                 return 0xFFFFFFFF;
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|             case 1:
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|                 return 0xFFEDD568;
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|             case 2:
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|                 return 0xFFFF6BB3;
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|             case 3:
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|                 return 0xFFF000FF;
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|             case 4:
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|                 return 0xFF00B1FF;
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|         }
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|     }
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| 
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|     function CallBack(x, y) {
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|         //同步坐标
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|         BaseX = x;
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|         BaseY = y;
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| 
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|         //背包打开时才绘制
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|         State = true;
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| 
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|         //开关绘制
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|         local obj = sq_GetMyMasterCharacter();
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|         local OpenButton = UpgradeButtonPro(obj, "UpgradeOpenButton", BaseX - 550, BaseY - 300, "common/buffswitching/main.ani", 26, 26, 11);
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|         OpenButton.SetRectEnble(true, "UpgradeOpenButtonr", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 12);
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|         OpenButton.SetCustomClickEnble(true, "UpgradeOpenButtonc", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 13);
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|         OpenButton.Show();
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|         //开关按钮
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|         if (OpenButton.isLBActive()) {
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|             if (Sw == false) {
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|                 Sw = true;
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|                 L_sq_SendPackType(130);
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|                 L_sq_SendPackWChar("{\"op\":20018007}");
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|                 L_sq_SendPack();
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|             } else {
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|                 Sw = false;
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|             }
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|         }
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|     }
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| 
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| 
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|     function Encode(Table) {
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|         local Size = Table.len();
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|         local Pos = 0;
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|         local Str = "{";
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|         foreach(Key, Value in Table) {
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|             ++Pos;
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|             Str += "\"";
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|             Str += Key.tostring();
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|             Str += "\"";
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|             Str += ":";
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|             if (typeof(Value) == "string") {
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|                 Str += "\"";
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|                 Str += Value;
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|                 Str += "\"";
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|             } else Str += Value;
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|             if (Pos != Size) Str += ",";
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|         }
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|         Str += "}";
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|         return Str;
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|     }
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| 
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|     function DrawMain(obj) {
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|         local BX = BaseX - 550 - 710;
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|         local BY = BaseY + 86 - 420;
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| 
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| 
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|         { //底图层绘制
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|             //窗口
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|             T_DrawStayAni(obj, "common/new_upgrade/main.ani", BX, BY, 0, "UpgradeSystemMain");
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|             //窗口标题
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|             L_sq_DrawCode("强化系统", BX + 200, BY + 3, sq_RGBA(230, 200, 155, 250), 0, 0);
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|         }
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| 
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| 
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|         { //装备信息绘制
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|             if (EquObj) {
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|                 local CodeColor = GetEquColor(EquObj.grade);
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|                 L_Sq_DrawItem(BX + 211, BY + 73, EquObj.id, 1, 0, 0, 0);
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|                 L_sq_DrawCode(EquObj.name.tostring(), BX + 224 - GetOffserFromLen(EquObj.name.tostring(), 2), BY + 56, CodeColor, 0, 0);
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|                 L_sq_DrawCode("当前等级:" + EquObj.upgrade.tostring(), BX + 196, BY + 107, sq_RGBA(230, 200, 155, 250), 0, 0);
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|             }
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| 
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|             if (NedItemArr) {
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|                 foreach(Pos, ItemObject in NedItemArr) {
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|                     L_Sq_DrawItem(BX + 28 + (230 * (Pos % 2)), BY + 190 + ((35 * (Pos / 2))), ItemObject.id, ItemObject.count, 0, 0, 0);
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|                     local ICodeColor = GetEquColor(ItemObject.rarity);
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|                     L_sq_DrawCode(ItemObject.name, BX + 62 + (230 * (Pos % 2)), BY + 198 + ((35 * (Pos / 2))), ICodeColor, 0, 0);
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|                     //Sout("名称: %L" , ItemObject.name);
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|                 }
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|             }
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|         }
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| 
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| 
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|         { //幸运值绘制
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|             L_sq_DrawCode("当前幸运值: " + Lucky_Value + " / 100", BX + 170, BY + 370, 0xFF00B1FF, 0, 0);
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|         }
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| 
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|         { //强化按钮
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|             local UpGradeButton = UpgradeButtonPro(obj, "UpGradeButton", BX + 193, BY + 393, "common/new_upgrade/main.ani", 58, 24, 1);
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|             UpGradeButton.SetRectEnble(true, "UpGradeButtonr", BX + 193, BY + 393, "common/new_upgrade/main.ani", 2);
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|             UpGradeButton.SetCustomClickEnble(true, "UpGradeButtonc", BX + 193, BY + 394, "common/new_upgrade/main.ani", 2);
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|             UpGradeButton.Show();
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| 
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|             if (UpGradeButton.isLBActive()) {
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|                 if (EquObj && NedItemArr) {
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|                     local GoUpGradePack = Json_STL("GoUpGradePack");
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|                     GoUpGradePack.Put("op", 20018011);
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|                     local EquInfo = Encode(EquObj);
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|                     GoUpGradePack.Put("EquInfo", EquInfo);
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| 
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|                     local NedItemInfoPack = Json_STL("NedItemInfoPack");
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|                     foreach(Pos, ItemObject in NedItemArr) {
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|                         NedItemInfoPack.Put("NedItemInfo" + Pos, Encode(ItemObject));
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|                     }
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|                     //local NedItemInfo = Json_STL.Encode(NedItemArr);
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|                     GoUpGradePack.Put("NedItemInfo", NedItemInfoPack.GetString());
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|                     GoUpGradePack.Put("Luckyvalue", Lucky_Value);
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|                     NedItemInfoPack.Delete();
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| 
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|                     local str = GoUpGradePack.GetString();
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| 
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|                     L_sq_SendPackType(130);
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|                     L_sq_SendPackWChar(str);
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|                     L_sq_SendPack();
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|                     GoUpGradePack.Delete();
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|                 }
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|             }
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|         }
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|     }
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| 
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|     function Proc(obj) {
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|         //绘制主界面
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|         if (State && Sw) {
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|             if (WindowObj) {
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|                 DrawMain(obj);
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|                 WindowObj.Show(obj);
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|             } else {
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|                 WindowObj = UpgradeWindow(0, 0, 800, 600, 10);
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|             }
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|         } else {
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|             if (WindowObj && WindowObj.YMouseSw == false) {
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|                 IMouse.ReleaseMouseClick();
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|                 WindowObj.YMouseSw = true;
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|             }
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|         }
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|     }
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| }
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| 
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| 
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| 
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| //强化系统
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| function UpgradeSystem(obj) {
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|     local RootTab = getroottable();
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|     if (!RootTab.rawin("UpgradeObj")) {
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|         local Cobj = UpgradeC();
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|         RootTab.rawset("UpgradeObj", Cobj);
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|     } else {
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|         RootTab["UpgradeObj"].Proc(obj);
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|         RootTab["UpgradeObj"].State = false;
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|     }
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| }
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| 
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| //回调函数
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| function Sq_UpgradeCallBack(x, y) {
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|     local RootTab = getroottable();
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|     if (RootTab.rawin("UpgradeObj")) {
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|         RootTab["UpgradeObj"].CallBack(x, y);
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|     }
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| } |