130 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| function sq_AddFunctionName(appendage)
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| {
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| 	appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_effect")
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| 	appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_effect")
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| 	appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_effect")
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| 	appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_effect")
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| 	appendage.sq_AddFunctionName("drawAppend", "drawAppend_appendage_avenger_effect")
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| 	appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_effect")
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| }
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| 
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| 
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| function sq_AddEffect(appendage)
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| {
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| 	//appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
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| }
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| 
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| function proc_appendage_avenger_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| }
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| 
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| 
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| function onStart_appendage_avenger_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();	
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| 	
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| 	
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| }
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| 
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| 
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| function prepareDraw_appendage_avenger_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();	
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| }
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| 
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| 
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| 
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| 
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| function onEnd_appendage_avenger_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();
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| }
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| 
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| function drawAppend_appendage_avenger_effect(appendage, isOver, x, y, isFlip)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();
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| 	
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| 	if(!obj) {
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| 		appendage.setValid(false);
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| 		return;
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| 	}
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| 	
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| 	local pAni = sq_GetCurrentAnimation(obj);
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| 	
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| 	if(!pAni) {
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| 		appendage.setValid(false);
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| 		return;
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| 	}
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| 	
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 	
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| 	local targetV = 50;
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| 
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| 	local al = sq_GetUniformVelocity(200, targetV, appendage.getTimer().Get(), 500);
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| 	
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| 	local rgb = sq_RGB(0, 0, 0);
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| 	local alpha = sq_ALPHA(al);
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| 	pAni.setEffectLayer(true, GRAPHICEFFECT_NONE, true, rgb, alpha, true, false);
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| 	
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| 	
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| 	local size = sq_AniLayerListSize(pAni);
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| 	
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| 	if(size > 0) {
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| 		//local aniList =[];
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| 		//aniList.resize(size);		
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| 		for(local i=0;i<size;i+=1) {
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| 			local aniL = sq_getAniLayerListObject(pAni, i);
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| 			
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| 			if(aniL) {
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| 				local effect = aniL.GetCurrentFrame().GetGraphicEffect();
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| 				
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| 				if(effect != GRAPHICEFFECT_LINEARDODGE) {
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| 					aniL.setEffectLayer(true, GRAPHICEFFECT_NONE, true, rgb, alpha, true, false);
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	//CNRDAnimation::AniLayerList *layerList = animation->getAnimationLayers();
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| 	//for (CNRDAnimation::AniLayerList::iterator it = layerList->begin(); it != layerList->end(); it++)
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| 	//{
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| 		//if ((*it).second->GetFrameNumber() != 0 && (*it).second->GetCurrentFrame() && (*it).second->GetCurrentFrame()->GetGraphicEffect() != GRAPHICEFFECT_LINEARDODGE)
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| 			//(*it).second->setEffectLayer(true, GRAPHICEFFECT_NONE, true, RGB(255, 0, 0), ALPHA(alpha), true);
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| 	//}
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| 	
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| 	
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| 	if(al == targetV) {
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| 		appendage.setValid(false);
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| 	}
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| }
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| 
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| // 横渐螳 陕撩 渗褐暧 部睡碟
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| function isEnd_appendage_avenger_effect(appendage)
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| {
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| 	if(!appendage) return false;
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| 	
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| 	local T = appendage.getTimer().Get();
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| 	
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| 	return false;
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| } |